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Pig_Is_Pog

Pig_Is_Pog

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  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107469#Comment_4107469

    If hes in power 90% of the game, that means orbs arnt even spawning for 90% of the game. Is the game bugged in 2v8 or something?

    he immediately gets 45% of his power on a hit and has twice as many people on the map to hit. getting power off hist contributes as much as collecting blood off map.

    so he doesnt need THAT many orbs to get his power, just a hit then suck up a few from someone the other killer already injured.

    once he has his power he can just prock it, down the next and pick up saving most his power. then he can just suck up a a couple orbs sitting on the map and immediately have it again. its not just a factor of orbs on the map, theres multiple aspects in 2v8 that is causing him to power creep beyond expectation

  • correct, however in 1v4 he will almost never reach the cap, in 2v8 he will basically always have the cap amount of points on the map at all times.

    even in 1v4 the cap is enough to get his power 2.5x, im not sure if the cap is bigger in 2v8 but even if its not having 2 and a half powers on the map at all times is too much since it doesnt even factor in getting 45% per hit on a full health person- and theres twice as many people to hit

  • @Balrog said:

    Although I don't have any specific information, I am happy to take this to the team as feedback. We consistently monitor the Killer side in 2v8, and that includes pick rates and kill rates. Is there anything additional you'd like me to share regarding facing the Oni that has not been enjoyable in games, such as with a certain Killer Class or partner?

    Oni in 1v4 is balanced out by the fact you can coordinate and prevent him from getting his power early. in 2v8 its essentially inevitable he will hit multiple people dispositioned since coordination is near impossible with that quantity. ontop of that the 2nd killer gets hits causing survivors to just bleed orbs absolutely EVERYWHERE which in turn just gives him his power wayyy more than in 1v4. oni (specifically in his demon form, not m1 form of course) is one of the strongest powers to be in. being in it almost all game with a 2nd killer makes for a really difficulty scaled game.

    Nemesis having 4 zombies is also probably something that should be re-evaluated but thats a whole new topic

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107398#Comment_4107398

    sadly this isnt the 1st time they complained about Nemmy having 4 zombies in 2v8. having 2 zombies wasnt a problem, what difference does 2 more make. 10 zombies I can see but 4?

    actual brain damage comment

  • @LordGlint said:

    Wouldn't something like that basically ONLY be usable by SWFS who can plan for chases to go in a specific spot? You're not gonna be able to use it while the killer is chasing YOU, only other survivors.

    people said the same about head on. it would still objectively be a worse head on/last stand but unique activate condition. also it would work in solos too since you could use basement stairs

  • @Royval said:

    please don’t try and get OG suffo removed. It’s one of the last pieces of nostalgia us OG players have lol

    I've been playing DBD for 9 years, i am an OG player…

    thats why i said "these 2 maps use to work in older dbd times but not anymore 2026"

    Unfortunately as nice as the nostalgia is, the map is objectively terribly designed.

  • theres a massive difference between having a minor hiccup during match compared to holding a consistent 300ms non stop

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470681/people-holding-200-ping-should-not-be-allowed-to-ready-up-as-killer

    Is it really that big of a deal. Your basicly saying you wanna ban anyone who can't afford decent internet or ban those who doesn't live near servers that they have no control over.

    Realisticly your not going against high ping killers often enough to make it a major issue. If you are then maybe your connecting to the wrong servers and your game is the issue not the killers.

    How would you react if you booted up the game to play DBD and for several weeks you were hit with "Network is experiencing high traffic, please try again later" all because you didnt live near enough to the closest server?

    unfortunately- (and this is gonna sound harsh) but its the TRUTH. someone having bad connection is NOT anyone elses problem but THEIR OWN. if you have bad hardware, its you're issue to fix, not everyone elses to put up with.

    Realistically if you have bad internet you probably shouldnt be playing pvp online games full stop, theres plenty of story or offline games that accommodate you're internet.

  • @TheMruczek said:

    Begging to have Badham 3 instead of 1 is like asking to cut off 3 fingers instead of the whole hand. All variations of Badham are questionably balanced. Dedicating an update to reworking many maps and realms would be great.

    3 was not bad at all, 3 was almost fine it just needed some main buildings tweaked

  • @MarbleThrone said:

    No thank you.

    We don't need to suffer five Badhams. One is enough.

    yeah i mean badham can eat a bag of rocks.

    im talkin about the other macmillans, yamaokas ect

  • @Mandy said:

    There is no yes/no answer I'm afraid.

    The most I can say is that it's something that's known to be desired by the Community but we cannot say if or when it will ever happen.

    if the negotiations turn out that it’s a guaranteed no to cross progression will it be publicly announced/confirmed that it’s never coming?

    im really just lost on what i should do. 4500 hours on a maxed out p3l50 account is a lot to just throw away

  • @Mooks said:

    The current answer is no. They can’t promise if it ever comes.

    but they obviously can’t rule it out yet, because they are still trying to get it for all platforms (except mobile).

    i don’t understand why it’s taking so long for an answer. they either can or they can’t, surely they have an answer.

  • @Mooks said:

    No there is currently seriously nothing that can be done.

    BHVR knows the community wants this and tries to get it so it’s really likely it’s up to negotiations with the platform owners Microsoft and Sony (as the other platforms all already have it or in Nintendos case.. well that one is special on its own now).

    that sucks. xbox are generally pretty flexible, they have cross progression on a lot of other games. sony have always been pretty stubborn with cross progression/play though. maybe just maybe one day.

  • so you being a terrible killer means killer needs a buff? artist is literally one of the strongest killer in the game lmao

  • i play double engravings.

    my build is shadowborn, lethal, bbq and corrupt.

    billy is one of the hardest killers to play, he’s only worth playing if your willing to put the effort in but if you do get really good with him he’s quiet strong. probably better then hubby due to his insane map mobility

  • @Mandy said:

    The update should be available for Xbox 1 - is it still not showing up for you?

    no i still don’t have it nor do the other 2 people i’m in the party with.

    we are all on series x

  • @Yankus said:

    Are you really trying to get Oni nerfed?

    are you really justifying a bug? in what world did this dude say they wanted oni nerfed?

  • this man didn’t need to say he was a blight main, i think we would have worked that one out lmfao

  • @GoodBoyKaru said:

    As has been said before on these forums, because it has very valid counterplay. Just don't get hit. :)

    (/s except for the fact that it was said before entirely seriously)

    who in the blight main said that lmfao

  • i wouldn’t really call it a buff, yes it is a buff but indirectly. more of a fix tbh, that’s how it always was suppose to be.

  • as an experienced and resident evil lover, i have played re 2 so much that i can navigate the map with no issue what so ever.

    i also like the vibe

  • @Mr_K said:

    Can't stun a killer while they're locked in animation.

    i know

  • my man i did not miss time the pallet throw, they were in motion when i threw it. i know how to pallet save, today alone i’ve gotten like 5 that actually worked and 3 that failed, all of which where the same timing. i did not nor do i miss pallet saves.

  • @Mandy said:

    Without video it's pretty hard to say what happened. I've been pallet saved though in the last few days and nothing has changed on our end since the last patch.

    As others have said, you get the stun scoring event if you've stunned the killer, but stunning the killer doesn't necessarily give you the save - the save is down to timing. At a guess I'd say the timing is off when you're making a save but without video we can't really tell.

    i assure you my timing was not off, one fo them was against a nemesis and he straight up walked threw the pallet. i threw it on him, had the stun sound and got the stun points. he was not in animation lock as he was walking threw the pallet to get to a hook.

    i will make a clip next time it happens, i assure you i have not messed up the timing, the nemesis was walking in motion.

  • @DawnMad said:

    You are sure you didn't do it too early? I haven't had any problems with pallet stuns but I may be just lucky of course.

    @Clowning said:

    I've had no problems either. It's a matter of timing, if you slam the pallet when they're still in the middle of the animation, nothing will happen.

    absolutely positive, i have 4000 hours on survivor and have gotten countless pallet saves, i also get the “killer stun” score event so if i was doing it too early i wouldn’t be getting the points for “stunning” the killer.

    ive had 3 pallet saves fail on me today and i’ve gotten maybe 4 that have actually worked so i’m not sure what’s going on

  • doom/death engravings should also have a heat reduction whilst revving, you overheat too quickly with double engravings due to extra charge time - another billy main

  • “my favourite killer to play against has been nerfed so now i gotta find a new one”


    yeah okay spirit main

    she was ridiculous and needed a nerf

  • @Myla said:

    And then the tiles spawn LT walls lmao.

    and the ever so popular double c walls which on auto haven sent even c walls, literally 2 trash little L walls that can be easily mine gamed lmao

  • huh

  • during the 4th year i would get like 4 gateaus a bloodwebs now i get 1 5th year cake every 10 or so bloodwebs.

    please increase the cake spawn, there genuinely rare.

  • @OldHunterLight said:

    Don't worry OP, I also don't get why people want an LGBT+ character, I understand that they want a character to represent them but wouldn't asking every patch and stuff be worse for normalizing? I want a mexican survivor or killer but we don't get what we want.

    isn’t zarina mexican?

  • @Pulsar said:

    I agree.

    But sexuality has already been specified in several stories, ergo, it is not unreasonable to ask for representation.

    dbd is a horror game about killing people. it’s literally a murder game.

  • twins are top tier, even dowsey and it’s out then in high tier. dowsey a twins destroyed otz deathsquad swf

  • oh no you can’t just tunnel one poor guy off hook and get a free kill. what are you ever gonna do

  • @psionic said:

    You're not supposed to loop a Spirit for 5 gens like Legion, just accept it.

    yeah okay i’ll just accept the fact i get phased on by a spirit and there’s no counterplay to do. shut up spirit main

  • you definitely do not play spirit and survivor equally lmao

    anyone with half a brain knows spirit needs a nerf lol

  • @Kalinikta said:

    @Pig_Is_Pog if you are being tunneled off hook that would mean that DS will still do exactly the same as it did previously? You aren't hitting any of the conditions to have to disabled and therefore it is simply still active.

    no because i don’t use ds, i haven’t for months. Killers would still respect it as if i did though so generally they wouldn’t tunnel but now killers don’t fear it so they just tunnel like there’s no tomorrow.

  • @CustomerService said:

    I stopped playing survivor altogether. Don't bother anymore and just play killer if you feel like playing DBD.

    yeah i don’t care that ds got nerfed, i just care about how killers play now because of it

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/237833/is-anyone-else-worried-about-hex-crowd-control

    No. Do totems and it won't be a problem. Lord forbid survivors have to do anything but slam gens.

    That is completely wrong. Gens is the main object but not the only, unhooking ie also an objective that the killer has too manually force. By hooking people your giving the survivors more objectives. dO BoNeS.

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2053069#Comment_2053069

    There’s usually 3 gens within easy reach of the main building....more with balanced landing.

    The only really unsafe one is out back in the bushes, and maybe out back near the water mill if you don’t know how to run that loop. The slew of side buildings are pretty safe unless the killer breaks all the walls. Shack is still relatively safe or can at least buy you some time.

    “Just leave any chase if they go to the main building” is like telling me “just leave any chase if the survivor gets to an infinite window” which is what people said back when they existed.

    What do you do when 3/4 survivors are beelining for it; or if they are smart and save the gens near the main for last? Or they can just do them first if there is a key in play.

    And no I don’t care what streamers opinions on it are, I have my own and a similar amount of in game hours as them. Survivors usually don’t send themselves to bad maps and I get sent to dead dawg all the time.

    Top 5 I get sent to is like Haddo, Badham, Coldwind, Dead Dawg, Ormond. With the occasional Red Forest or Game.

    if there going to main just to loop then there clearly not doing anything objective wise meaning you have a lot of gen pressure. if 3 survivors are going there then that’s 3 people not doing anything lmao

  • @Bone_Dice said:

    I can't believe a fellow pig main, just spouted this filth at me.

    Unfortunately i am a billy main that believes that pig is truly pog.

  • @TheArbiter said:

    If a SWF makes zero mistakes for a killer to capitalize on, the match is extremely difficult to win. As killer you depend on the survivors making mistakes, especially if it is a SWF.

    i have 3 issues with what you just said.

    Firstly, No SWF plays 100% perfectly, Even deathsquads will make some sort of mistake. There is no such thing as a 100% perfect swf that makes no mistakes, there will always be a mistake.


    Secondly, part of the killers job is to force mistakes which comes with applying pressure. Forcing altruism ect is one of the 200 ways of forcing mistakes.

    Thirdly, let’s say a swf is really good and don’t make mistakes, then there gonna win. i swf that good should be difficult to win, it would be like playing cod at level 1 going ups against prestige masters. It’s as simple as there better then you and out of your league. a mediocre killer won’t beat top level players.

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/2053017#Comment_2053017

    Main building is free and also a ridiculously strong loop. The gallows one is free. Any that spawn on the upper stories of the houses are free, which is usually 1-2. There’s plenty of places to hide and the loops are usually super safe unless you waste a ton of time kicking the 20 breakable walls.

    Especially if you are being sent to it, usually a few survivors will bring balanced which turns the main building into like 50-60 second chase to get a single M1 and makes the gallows gens / upstairs gens ultra safe. I loathe the map as killer if the survivors are all hugging the main building which they probably will be.

    okay well here’s my solution.

    • 1 don’t loop main, let them have that gen.
    • if your chasing someone for 60 seconds then your overcommitting to your chases and that is human error on your behalf. a good killer won’t overcommit that long
    • the about 10 breakable walls not 20, not only that only 2/6 of them at main need to be kicked.
    • Gallows gen is a free m1, it’s not a safe gen to work on. if your a killer like billy or bubba it can potentially be a free down aswell. (exception of balanced landing)
    • the gen at the back of the map, gallows, middle of street, second middle of street (sometimes spans), next to the sherif office and outside of main are super unsafe gens.

    your underestimating how good this map is for killers. even otz & fungoose put it as the most killer sided map in dbd.

  • @SilentPill said:

    Idk why people say dead dawg is killer sided, there’s usually 3-4 completely free generators to do and it has bushes that could swallow entire continents near the unsafe ones. Survivors send me to it all the time.

    not only is it killer sided, i’d also be willing to say it’s the most killer sided map in the game.

    • Very small map
    • Easy to pressure
    • Gens are very close together
    • good loops have a breakable wall making then trash
    • shack turns into a long wall window
    • whole outskirts of the map is deadzone
    • back of the map behind gallows is all deadzone
    • most pallets arnt actually good

    i disagree with 3-4 generators. the only free gen is the one in main.

  • @EvilJoshy said:

    It's not unbeatable but it's certainly not in the killer's favor.

    i disagree. i think dbd is actually fairly balanced, def not as bad as people say.

    Killer is just harder to play.

  • haste and movement speed are the same thing.

    so your saying if a swf is in a 4 man the killer should be an 18% movement speed? i hope you understand how op that would actually be.

  • huntress is getting an addon pass very shortly, i’m sure iri head will be either removed or reworked.

    non the least it better be lol

  • normal flicks yes, j flicks no you spaz.

  • Agree, entire play style is camping and slugging.


    Not healthy for the game

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