Pig_Is_Pog
Pig_Is_Pog
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- Pig_Is_Pog
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Comments
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@ScottJund said:
oh my god people talking about it is now more annoying than the exploit itself
real scott? is so, love you <3
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2051225#Comment_2051225
The game was not balanced around people with comms. That was my point. Your logic is flawed.
Additionally, the line between "tech" and exploit is very very thin. The tractor tech used to be considered an exploit, as did the window tech, as they are both unintended features.
Should Blight's turning when pausing the game be left in then? Since its in the base game, it should be fine, right?
By your logic Stretched Res should also go. As should adjusting your brightness to make the game far easier to see than was intended.
swf was always intended, chances are it was balanced around it (but not very well)
window techs have been patched
blights turning while pausing is a bug, not a exploit.
and yes i agree, stretch res is stupid and shouldn’t be a thing. survivor or killer, same with artificial brightening.
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@IlliterateGenocide said:
I agree, I also think stretched for survs is an exploit
agree. i hate stretch res.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/2051225#Comment_2051225
But using Discord for coms is not. I diagree with their line of thinking since it's false equivalence but I can see that's what they're getting at.
There’s an official discord that was made by the dbd devs to go with swf. That may not be in the base game but it is still made by the dbd devs. comms is aloud.
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@Pulsar said:
If you use the line "you are giving yourself a competitive advantage that you would not normally have by base gameplay" then SWF shouldn't be in the game either.
I'm not arguing that SWF should be removed or anything, just that this line of thinking is flawed.
the he’ll do you mean? swf literally is base gameplay...
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yeah everyone complained about it when autohaven first came out, they need to remove the stupid green tint.
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Favourite
- Billy
- Blight
- Oni
- Demo
- Plague
Least Favourite
- Twins
- Deathslinger
- Trapper
- Spirit
- Freddy
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@Dizzy1096 said:
Spirit. Has a fair chance of actually getting a hit at loops, does not rely on the other side making mistakes to get hit. Has mobility and chase potential but also has a cooldown to keep it balanced.
spirit is not balanced in any way shape or form lmao. There’s literally no counterplay to her ability and she takes no skill to play lol. i want whatever you have been smoking
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@Jay_Whyask said:
Username checks out. 🐷❤️
I agree, Billy really feels like the "default dude" of dbd. @Pig_Is_Pog what's your opinion on the Hillbilly's add-on pass? Do you always use engravings?
I was a fan of his addon pass some of his addons were needed.
Instasaw - was op af and there was almost nothing you could do as a survivor to avoid it.
crack billy - o.g. curving combo, wasn’t as powerful as insta saw but was still very good, maybe a little too good considering there was no drawback.
in my opinion billy is just as powerful as he was before, yes he lost his good addons but is he weak? no. Billy still had his 4 best addons (death/doom engravings, spiked boots (formerly thompson’s moonshine) and dads boots (formerly spiked boots)).
Also no i don’t use doom engravings every game, i use it when i’m in the mood for getting some juicy curves. definitely his best flick addon :)
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@Phasmamain said:
It’s debatable between twins and plague who has a lower pick rate
Twins are boring but fully reworking them would take a lot especially considering how hard it was to make them in the first place
hard or not, needs to be done.
same way they reworked freddy.
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i got mine by standing next to someone who did the killer, got it first go. would be easier if you did it on a swf.
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it literally last a few seconds. just don’t tunnel off hook or if they body block then hit them and leave, the survivor will have to mend which can chew up even more time. if anything bt needs a buff (removing the tr requirement)
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2010843#Comment_2010843
Ngl that would be stupid
yeah that’s why i said it was the stupidest challenge. it should say have the survivor wiggle out not killer drop
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ahhhhhh gotcha. it says “have the killer drop the survivor” i thought it meant like the killer click r to drop the survivor back onto the ground.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/233849/stupidest-archive-challenge
WGLF
Mettle
Breakout
Saboteur
A good sabotage toolbox
Alternatively to WGLF you could run empathy
Ez challenge, just be a sabo #########
@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/233849/stupidest-archive-challenge
you need to help them wiggle out in this one
but it says drop the survivor? does that mean wiggle out or the killer actually drop the survivor?
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@Healthore77992 said:
Neither does Slugging, Camping or Tunneling. Killer is simply doing his objective.
killers objective is too kill lmao. slugging camping and tunneling are choices that are completely optional.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2006696#Comment_2006696
Please use your god brain to explain how to win in those scenarios. I swear it won't be the easiest thing to pick apart in the entire balancing discussion department.
that’s just dbd being unbalanced lol. nothing to do with genrushing.
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@MadLordJack said:
If genrushing doesn't exist, how do you describe teams that have the gates open in under 3 minutes? There's not exactly any way to pressure them off gens, it's just you go in and get wrecked even as Nurse.
And woe be unto you if you're playing an m1 killer and they predrop pallets, I'd honestly call those teams genrushers as well because they're playing in a stupid way that only works if you... Rush the gens. It's literally worse than being a survivor getting facecamped, because at least then the killer can be punished for it. It's not the same as 3-minute deathsquads but it's still 4-minute extremely lazy fun destroyers.
Efficiency lol. That literally just means there an effective team and/or you fail to pressure gens. Sounds like human error.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2006657#Comment_2006657
This.
Genrushing does exist but a lot of people misuse this word similiar to "toxic" or "tryhard"
Only thing i would say is remotely genrushing is when a whole team brings 4 brand new parts, commodious boxes, prove ect. Other then that, No.
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“yeah, how dare survivors do there main objective” - noed
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i’m a survivor main and this is how i look at it.
i don’t teabag but if killers are toxic or play like an ass for no reason (tunnel at 5 gens, hit on hook ect) then i’ll teabag them at every pallet but if they play normally then i won’t.
when im killer i don’t mind when survivor teabag, i just look at it like them having a little fun and messing around, in the end it doesn’t hurt anyone.
same with flash spamming
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@Mandy said:
I must admit I am in agreement BT working based on distance rather than terror radius, I think it would be a lot more beneficial with the number of stealth killers that are in the game now
do you think it will potentially ever get changed to proximity?
without bt pricking to certain stealth killers there’s really nothing that can be done against camping pigs/gf/wraith ect
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@Steel_Eyed said:
I consider the map survivor sided. Nurse is probably the only killer that can take advantage of its smaller size.
wdym? literally every killer in dbd takes advantage of small maps, a small map is literally the best map a dbd killer can get.
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@Steel_Eyed said:
I consider the map survivor sided. Nurse is probably the only killer that can take advantage of its smaller size.
survivor sided? have you been smoking some walter white blue 😳
Even otz, dowsey, oh tofu, fungoose ect put that map as the most killer sided map in dbd.
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/1965425#Comment_1965425
Actually instead of making the tokens based on how many survivors you've downed, what if it's based on how many totems remain on the map?
- 2 Totems: Reveal Survivors’ Aura while they are opening the Exit Gates.
- 3 Totems: Movement speed increased by 3/4/5 %
- 4 Totems : Survivors are exposed for 5 seconds per Token you have
- 5 Totems : End Game Collapse starts soon as the Exit Gates are powered
NOED's purpose is to counter gen-rush or at the very least survivors who do not care about totems. The problem is the person who cleanses the totems is always the one who gets hit by NOED while their gen-rushing teammates escape without harm. This at least ensures that the totem cleanser can die knowing they've contributed to the team
i like that idea
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@Ghalam said:
Noed is fine. There is plenty of counter play to it.
”fine” doesn’t mean it’s healthy
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@Yords said:
Yeah, because bad animations ruin the game. The game is in a poor state currently because of the last update, but that is not going to killer the game. Your statement is just purely false. The twins patch was worse than this and you are saying that this is the update that will bring DBD to its knees?
twins put the game on it’s knees, 4.5.0 slashed it in the throat and gave it the final blow.
dbd is ruined
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I don’t play deathslinger because i know how aggravating he can be to play against, my least fav killer.
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@Inferno427 said:
I hate to be the bearer of time news, but 2020 was a year ago. whatever changes you're complaining about that happened now, didn't kill the game 1 year ago. I'm afraid you've time-traveled one year sir. Welcome to the future.
@[Deleted User] said:
Someone is stuck on 2020.
@Shirokinukatsukami said:
Wait I just realized you said Feb 12, 2020, not Feb 12 2021. LOL.
My bad lmao, Just corrected the date.
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@[Deleted User] said:
if someone can explain how pressing space to vault/drop a pallet, running around in a large circle and then pressing space to vault/drop a pallet again is skillful then I'll explain how freddy is skillful.
this is the stupidest thing i’ve ever read. looping has so much mind game to it and is literally the only way to hold off the killer. if looping took no skill barely anyone would ever get hit. let’s also not mention that when looping with windows you have so much more to predict and the killer has a lot of input in chase. not to mention the killer is in control of the direction the chase goes and can push it anyway they please.
Knowledge of looping, efficiency, time, prediction, outplaying, savouring and avoiding all take skill to do. looping is possible the most skilful thing in dbd for both killer and survivor. (except freddy and spirit cause they take no skill at all)
Also what do you mean billy is an m1 killer? he literally has a chainsaw that can be used at loops, as mobility, as velocity, insta down and patrolling. if anything he’s the most m2 killer you can get.
Talking to you is like arguing with a brick wall, just another whiny entitled killer main.
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you gotta remember though that it makes up for the lack of windows.
let’s say the average map has 14 pallets and 11 windows. in total that’s 25.
gideon had 23-25 pallets and near no windows. if you think about it gideon’s extra pallets are pretty much “breakable windows”
for how small the map is, how easy it is to pressure, how easy it is to patrol, how quickly pallets throw down and how every section of the map becomes a dead zone every time a pallet gets thrown it’s actually not as bad as you’d think. could be changed a little but as long as you don’t respect pallets at all (especially safe ones) the pallets will fly down and give it a few mins and the entire map will be a dead zone. it’s rough to START as killer but the killer will generally have a good end if you play your cards right. hopefully this helps.
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@RiskyKara said:
Raccoon PD would absolutely have to be the map, OR the Spencer Estate. There's no other options. As much of a fangirl as I am for the entire series, with lots and lots of wonderful set pieces. There's just none that instill that fangasm as much as either of those locations do.
If I had to guess I'd say Racoon PD would more than likely be the map used. They LOVE revisiting Racoon PD. Over and over and over and over again. RE2 and 3, the remakes, Operation Racoon City, RE:Verse (Eugh) You get the point.
For Killer I'd love me some Mr. X but he's too tall for this game. There's no way they'd rework the maps specifically for him. Same thing with Nemesis. We can't do any of the monster mobs like Lickers, they're too brainless and not slasher material. For Killer I'd assume Lisa Trevor or Albert Wesker.
Albert Wesker is way too communicative, and OP by design so I don't know how they'll make him a killer in this game. (They could make it work though.) Lisa Trevor would be super dope and honestly right on course for DBD. I don't know if it has as much marketability since I fear a lot of fans who only played the games that weren't tank based movement would go "Who the eff is that?" I mean she wasn't even the main villain in her own game.
The killer I would hate to see in this game but one that would make total sense would be Jack Baker from RE7. He would fit in perfectly but I wouldn't want to really play as another chainsaw class.
For survivor I'd want Claire or Rebecca.
I'd say we're probably going to get Chris for the meme potential (Boulder Puncher) and because he's the OG survivor. Jill potentially, she is a great character but she's middle tier for me. (In Re3 Remake she had a healthy dose of PTSD though so that's fun!) I can't say we should expect to see Ada or Leon, they haven't really even had cameo's of either of then in RE7 or 8. For some reason they're really focusing on Chris.
I can't imagine Rebecca being the survivor because that isn't really as marketable, she only existed in RE0, 1 and Mercenaries Reunion.
Claire I'd want because... well Claire is the best! (Except Revelations 2. I hate how they retconned the ######### out of her character for Moira's sake.)
i think logically spencer estate would be better but rpd would definitely be the right choice.
I see what you mean about mr x being too big for the series but in stranger things demogorgon was over 3 metres tall and they managed to make demo work, i’m sure they could work something out for mr x aswell. Also also based on the size of there models deathslinger would be 2.07m and oni would be over 2.13m so i don’t think mr x’s size would be an issue.
I think jill and chris would be the best option aswell as it would draw more people in but with the release of RE: Infinite Darkness Clair and Leon will be back in it so i wouldn’t be surprised if Claire and Leon were the survivors.
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@NoOneKnowsNova said:
The only problem with animations is running while injured, otherwise they're fine.
i only like the walking while full health, the recovering one and the getting picked up from recovery. the rest are bad and it changed the way characters turn so it’s nerfed looping.
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as long as we get old ui and animations, yep
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/225244/why-ptb-is-pointless
Might as well just release everything to the live servers since they don't listen to anything people say on the PTB. The only thing they changed is when the Survivors get injured. There's now a scratch mark on their profile
yeah. i guarantee they have lost players because of this. i’m considering uninstalling
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never was. the safe pallets couldn’t compensate anywhere near the fact that it’s the smallest map in dbd, gens are easy to patrol, maps easy to pressure and there’s literally no windows
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/1916803#Comment_1916803
Actually, theres im all ears. With the new OoO you can see them as well meaning they cant mindgame or outplay you as easily once you vault
i’m all ears is pretty rare to see, you don’t see it very much
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@TheFireVVolf said:
Just a reminder that BBQ is not the only Aura reading perk. This could potentially make new OoO a valuable chase tool or overal a pretty good info perk without the busted Aura reading effect. It would be a good counter for:
-Nurse Calling
-I'm All Ears
-Bitter Murmur
-Blood Warden
-Hex: Retribution
-Hex: Undying
-BBQ
-All of the killer Aura reading addons (Scratched Mirror, Hag's addons, Huntress' glowing hatchets, Bubba's revving addon, Pig's red letter, Wraith's All Seeing: Blood, etc)
i get what you mean but here’s the problem, scratched mirror is undetectable so it won’t work for him. amanda’s letter is also undetectable so it won’t work with her. wraith is also undetectable with all seeing so like yeah.
Nurses calling would be sweet but it’s mainly undetectable killers that run it so i doubt it’ll get much value.
Im all ears no one really runs but it would be pretty sweat when someone actually does run it.
i guess we’ll just have to wait and see though.
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@[Deleted User] said:
Could someone please share what the proposed changes are? I didn't get to see the stream.
i would be more then happy too,
there you go
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Ds change is nice but object change is useless. only time the killer will see your aura is with bbq anyway and what would be the point t of seeing the killers aura when you know there at the hook anyway? it just doesn’t make sense
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@Theninjajesus said:
The survivor sees the killer. That's the point.
but it’s literally useless. You know where the killer is anyway so whether you have it or not it pretty much won’t do anything anyway. quiet literally pointless
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oh no, you can’t get carried by a perk that literally takes no skill anymore. oh no, what are you ever gonna do now? cya then
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So your idea is they have victor on them then they just die because you landed a shot on them?
Twins arnt weak, yeah there not the strongest in game but there snowball pressure makes up for it. twins can win almost every time if you just camp slug and tunnel everyone til you get a 4man slug. hate to say it but that’s the truth.
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Twins was a failed chapter. extremely unfun to play and play agaisnt. there also relatively weak but have an unimaginable amount of snowball potential.
who wants to just sit there and camp/slug all game? no one likes this killer.
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All we can do is hope they don’t
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1890738#Comment_1890738
Then explain why a killer can get 1000 ping and hit a survivor from the moon, while i can grab someone and see the animation start on my screen only for it to be reversed and the survivor put back where they were.
The game literally checks its self and denies what the killer is seeing.
I have literally had them on my shoulder and still been denied.
ok well explain why when i dead hard and i get exhausted on the floor, the game even takes my exhaustion away. The game recognises that i dead harder but yet i still have to deal with being exhausted on the floor. explain that then please?
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as i like to call these “Phantom Grabs” are not exploited just, ping. These phantom grabs work the exact same as being exhausted on the floor with dead hard does so logically if your saying grabs are survivor sided your also indirectly saying that dead hard is killer sided. does that sound right? absolutely not so no your argument is completely invalid and illogical.
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there not underpowered at all. they just have a different play style *cough cough slug* and win off there insane slug abilities. even people like otz, dowsey, tru3ta1ent, ohtofu ect put them in high a tier.
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deathslinger
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@[Deleted User] said:
I like that it gives more information; I just don't like the positions of things.
that’s what i mean. just add the new information on the old hud

