TheFireVVolf
TheFireVVolf
About
- Username
- TheFireVVolf
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Comments
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I want them sweet sweet BP to lever all my killers.
Outside of that, have some sick laughs while playing.
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My take is that the number of totems will remain the same, but killer totems will take priority because, well, they have to. I don't think survivors can make boons spawn at the start of the trial but rather have to go find them and bless them. It would be an interesting dynamic with totems going back and forth between survivros and killer.
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@Mandy said:
If the trap is active, the survivor can only leave by the hatch not the exit gates, unless the piggy carries the survivor past the point in the exit gates where the trap automatically activates (to prevent griefing).
And no Coup de Grace won't work with Feral Frenzy, it works on basic attacks only (specifically lunge attacks).
That is great news!! Thanks you!
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I think it would be fine with killer only or survivor only. I wanna explore the maps, find totem spots or sites where I can dash with Pig.
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Darn! Almost everyone agrees that Spirits have no chill (which is a fact).
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Blindness is weak unless all survivors are blind at the same time, and not SWF.
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I mean, have you seen the trailer?
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It is not the overheat mechanic that drove "Billy" players away; overheat is a joke. It was the addon pass and the elimination of insta-saw that drove "Billy" players away, now that you can't slap insta-saw, Bamboozle, Enduring, Spirit Fury and NOED for a free win.
True Billy players are still true and strong.
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Mindbreaker
I slap that bad boy on and I don't have to deal with exhaustion perks all game. I'm not joking, btw.
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I do only whenever the survivors meme with me or when a survivor is really, really good and also respectful.
I read somewhere that, even though thumbs up doesn't do anything, the Devs keep track of them. Maybe someday a reward system of something will get implemented.
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It is fair IMO. It forces survivor to make better decisions as to when to save and how to save, and encourages interesting plays. Good survivors will figure out what to do, bad survivors will come to the forums and complain that PH is OP.
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I love it! There is a lot of variety in shape and design.
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Brown and yellow is full of kids who does not know how to play, will camp and hit you on hook while laughing maniacally to themselves or self-care in a corner until 2030.
Green is somewhat good and fun but this is for people who are just getting the hang of the game, so there is not a lot of skillfull plays but there is a lot of funny moments.
Purple is the best. Skillfull and chill players. A lot of build experimentation. SWFs full of memelords. This is where I am and will stay as long as possible.
Red is the worst IMO. Full of sweatlords and metaslave Freddies and Spirits. No perk variety on both sides. Toxic SWFs.
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Adam is and will always be my main.
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I hope too, but it it doesn't it really might be the beginning of the end.
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How about Plunder’s Instinct, Ace in the Hole, Spinechill and Iron Will?
I have been using this build to farm items and, Jesus Christ, I get keys almost every match. Saved me when everyone else died.
If you don’t get a key you can always bribe the killer with a medkit.
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I have seen 2 Plagues using Sloppy Butcher.
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The devs were not very clear on what conditions DS will work with. My take with heals is that DS will deactivate (meaning, it is not gone forever and should work next hook provided you haven't already used it) if and only if you completed a heal or a heal was completed on you, instead of just a heal tap.
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@Pig_Is_Pog said:
https://forum.deadbydaylight.com/en/discussion/comment/1916827#Comment_1916827
i get what you mean but here’s the problem, scratched mirror is undetectable so it won’t work for him. amanda’s letter is also undetectable so it won’t work with her. wraith is also undetectable with all seeing so like yeah.
Nurses calling would be sweet but it’s mainly undetectable killers that run it so i doubt it’ll get much value.
Im all ears no one really runs but it would be pretty sweat when someone actually does run it.
i guess we’ll just have to wait and see though.
Oh snap! You're right. Undetectable won't make it work.
Well, if it will be anything like current OoO it should light up when your aura is revealed even if the killer's is not shown. But you're right, let's wait and see.
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@FrootLoops said:
I think the changes are fair but I worry about a few possible outcomes.
- Survivor gets unhooked and scurries off to the corner for 60 seconds instead of doing something useful
- Survivor gets unhooked and goes bully the killer for 60 seconds, making it an even more toxic perk
- Baiting the killer into taking the DS by hanging out near a gen being worked on to make the killer think it deactivated
In all of those scenarios the survivors does nothing to get gen progress, they would just waste time, their only available DS and possibly a hook state. All of those outcomes are terrible for the survivors.
Also #2 is something that people already do and know how to deal with.
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@Shirokinukatsukami said:
New OOO is trash, but that's fine it was an abusable perk and really didn't need to be in the game.
Trash?!?! No, no, no!!! It opens up many possibilities as a chase-focused perk and even more as an information and decision making perk. Sure, it is not as powerful as before but there are more things you can do with it. It might be viable now in soloQ. It is going to be very exciting!
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In no way or form could these changes possibly be labeled as "unfair".
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People can already save DS by just skipping the skillcheck on their first use. If it is not a problem right now I doubt it will be in a future. Also taking a hook stage is a pretty bad idea IMO, no guarantee that you will get to use it in the way you suggest.
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Just a reminder that BBQ is not the only Aura reading perk. This could potentially make new OoO a valuable chase tool or overal a pretty good info perk without the busted Aura reading effect. It would be a good counter for:
-Nurse Calling
-I'm All Ears
-Bitter Murmur
-Blood Warden
-Hex: Retribution
-Hex: Undying
-BBQ
-All of the killer Aura reading addons (Scratched Mirror, Hag's addons, Huntress' glowing hatchets, Bubba's revving addon, Pig's red letter, Wraith's All Seeing: Blood, etc)
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1422154#Comment_1422154
Name by any chance?
I don't remember, sorry :(
Must be buried somewhere in my "To Mori" list :)
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@Speshul_Kitten said:
Nurse is still S tier you just haven’t played against one of that skill set yet.
I have. The ONE exception that I'll never forget because how bad it went... for us survivors :S
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@RaSavage42 said:
Pig is underrated
I posted a couple of my games on youtube might I suggest looking at those (there all gameplay so it should be easier)
True.
Pig is an amazing killer. Just look at Scorpionz or yourself. She has both the crouching and the dash, allowing for great flexibility in chases. Her stalling power could use some improvement but it is generally really good. Sadly not many people devote time to her :(
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@Nebula said:
I play on xbox as well and can confidently say that Spirit is the best killer in the game, there is very little difference from playing Spirit on PC and console. And Bubba in his current state is god awful, sure he can camp like no other killer in the game, but this does not make him good. No map mobility and his chainsaw is almost useless unless you're caught/ put yourself in a bad position.
I also wouldn't put Nurse in F tier as yes, she is much harder on console, but I have still played some very scary nurses that can 4K in under 2 minutes.
Really? I haven't seem many good Spirits. But that's just me, most are decent enough though. Am I fortunate? Or unfortunate because I have yet to find that ass-slashing Spirit?
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@Verconissp said:
Where's clown? XD
He's on vacation hahaha (GOD D A M M I T!!!! .................................................................... i forgot)
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No, it is not. But try not to rely on it too much. Don’t hinder youself in the match knowing you’ll have NOED to win. If you do that you’ll never improve.
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I second that. A nice change indeed.
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Thw thing is that locked skins change the character model in some way. Take Cheryl for example, in her nurse outfit, ahe completely changes posture and face. It is as if you were playing another character entirely, that’s why you cannot change them because they cannot mix animations and/or postures.
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Gluten free, dairy free, trans-fats free, guilt free ;)
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@DetailedDetriment said:
The only issues I find are how Billy didn't need nerfed in the first place, and how he's being nerfed before anything has been mentioned about Spirit and Freddy.
Hold on, are they changing Spirit or Freddy? If yes, please tell me because I didn't know!
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@a_good_player said:
Nice list but i think you missed 1 category: fun
I'm sorry but that is beyond me. I cannot tell people what is fun and what is not fun. Some will like new Billy and others don't.
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@youarewronglol said:
" Machines do heat up, guys. A heated machine fails"
yeah people also can't go invisible what a stupid point
How do you know I'm not invisible 🙃?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1409521#Comment_1409521
Leatherface's chainsaw was fine. His tantrum after bumping into something was kind of stupid, but you could mindgame with it at lockers by making yourself tantrum at the end and they jump right into your frenzy. Now that's gonna be gone, and he can't even camp (the one thing he's good at) because of the new tantrum. Hillbilly is literally just a worse version of himself, he got straight up nerfed. The cartoonish and unwanted overheat mechanic will single handedly kill him. It defies basic reasoning. He was the most balanced killer, rewarding to play with still some survivor counterplay. And if his chainsaw overheats, why not Leatherfaces? Why not Deathslinger's gun? These nerfs in the form of cooldowns are so far off from what people are asking for in a rework. I don't see how these changes are so easily accepted by a lot of you.
Leatherface's mind-game potential is going up with the rework. He has extra speed and extra duration of the chainsaw sprint. You can now play around LOS blockers and pallets while having full control of an insta-down. If you learn how to use it and down people left and right then camping becomes unnecessary. The only thing that new Billy will suffer is a little lack of map pressure. He will no longer be able to sprint around the map 24/7, but it is no big deal. I mean, could you not endure 3 seconds of cooldown after getting to the other side of the map?
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@danielmaster87 said:
They were both fine and now they're terrible.
Care to elaborate?
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1409491#Comment_1409491
I'm also not sure about the "high risk high reward" playstyle thing either, unless cancelling your power gives you the cooldown instantly, I don't see much of a risk.
https://forum.deadbydaylight.com/en/discussion/comment/1409498#Comment_1409498
Bubba keeps sprinting, if you use a Styptic, all he has to do is continue sprinting and hit you again. It's happened to me with BT. Same with Sprint Burst, his sprint now goes farther than Sprint Burst does.
It all depends on a lot of things. Maybe BT won't make you escape straight to a door but make sure you reach a window or a pallet. Also, Bubba is going faster than before, that might prompt him to bump into something if not careful.
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@Atrushan88 said:
I'm pretty sure Bubbas will still be able to camp. They only rev the chainsaw to save a bit of time. It doesn't take long to charge fully and the AOE is so wide that for example in the basement, they could easily get both even without holding it charged by waiting until they were unhooked. This only takes a small time saver out of it at most. Sure, if they have BT it MIGHT help, but all you need to do is hit them with another chainsaw hit(of which they've added more potential hits) to down them again. I don't think that penalty will do as much to dissuade people from camping with Bubba as they think as he still has the best potential camping ability in the game even with such changes.
Well, it depends on the Bubba. As I said, it will counter only mindless camping. If the Bubba has a plan or a good position (or both :S), GG! Although I think that revving the chainsaw will be dangerous, because you either have to commit to it or lower and suffer cooldown. And survivors can bait it out with Sprint Burst or a Styptic Agent or something else. God, the amount of plays that can be done from both ends!!!
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Trying to take a hit for my buddies and getting NOED'ed. Happened more times than I would like to admit :(
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Ew
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Sprint Burst. Allows you to work on generators out in the open and/or commit to a gen to the last second. It also has the potential to prolong a chase if the killer is on you as you are almost recovered from exhaustion. It is also good for saves and bold plays if you manage your exhaustion carefully.
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You can get high with your buddy the Clown!
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That's exactly what I think. The change will raise the skill cap of Billy a little more. It is actually exciting and terrifying because we are going to see better Billys in red ranks now :S
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1409069#Comment_1409069
No, not really.
Many good billies hold the rev to mindgame and get survivors away from a good loop, leading to a down.
This completely obliterates that, and feathering to an extent.
Mind-gaming a chainsaw is like mind-gaming an M1. It happens in a fraction of a second, that's all the time window you have to land the hit (Assuming a competent survivor). If someone needs three minutes of revving to somehow "ming-game" the chainsaw they are not a good Billy.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1408964#Comment_1408964
The best billies chainsaw almost 24/7. Ofc at god loops they m1 because its the only thing possible, But what makes billy, billy is the versatility of the chainsaw among these 1% and aspiring 1%, doing this guts them and makes the learning curve a straight upward line.
The best Billys chainsaw at the right moment in the right loop. Holding the chainsaw slows you down. It is like a Demo trying to shred every time. It just doesn't work.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1408952#Comment_1408952
So every killer with a powerbar is god awful? Chainsawing 24/7 is not a good strategy, not even the best Hillbillies can do that.
Also, you don't necessarily need to pay attention to it. You have sound and visual cues telling you when the chainsaw is overheating. The gauge itself is mostly in the background.