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Verconissp

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  • I can throw my two-cents into this.

    I don't know how you like to play Twins, but i use an odd build that's built moreso for chasing more as Charlotte and saving the down on Victor.

    The Loadout consists of: Thanatophobia. Agitation. Brutal Strength. Eruption.

    You can change out Agi for another perk, but i've been getting alotta sabo's lately, it's mainly good if you can primarily chase as a m1 and get the first hit that way.

    Mainly it's a aggressive build that forces survivors to be more hand-holdy type than to be effective on gens, hope this helps buddy. <3

    Edit: Spelling mistakes.

    2nd Edit: Also addon-wise, i use the cloak to wake up .5 seconds quicker and the toy sword, Haven't changed those out in a long time and it's still holding up.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896586#Comment_3896586

    I will write my feedback to the new maps in the PTB Feedback forum when I revisit the map tomorrow, but I guess the main issue is this is a PTB and we need to wait how the new Eyrie plays on the live servers. Everyone is also more hyped for the new killer and is testing him more than Eyrie/the focus is on him and how he can slide.

    From my PTB view, the biggest issue is how strong the mainbuilding becomes with Balance Landing - yes before it was also good but now it is much easier. The other window that is still the same, is still problematic since survivors can make good distance on it. I also don't like the fact that killers have to break the walls to make it easier. In my opinion, the mainbuilding is still strong and not balanced. Then - but this is a general opinion -, the shack window should always face the edge of the map to avoid unhealthy connections (Garden of Joy and Ormond Lake Mine Shacks have this and it makes everything healthy). But I like the fact that the developers added a new rock tile with lockers, which is nice, however, the map needs more lockers as it would help both sides. Lastly, of cause the brightness is still an issue. The new shack map also have their own issue but more for survivors, however, still not okay.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896626#Comment_3896626

    I highly doubt that the shack version is their way to balance the game (one map better for survivors and the other better for killers). According to leakers, in the PTB gamefiles are information for a shack version of Toba Landing and Saloon. In my opinion, both maps are the most balanced ones in the game while still having a unique design - of cause they have some issues but not as big or many like Eyrie, Badham, or Haddonfield.

    I really would like to know why they add shack versions of some maps because I don't see the point in it.

    With the new Balconies added to the Main.. it's gunna make holding W more hell. and Balance Landing gunna come in handy when you can just leave main gen alone and force the Killer to make or break that gen,

    And in worse cases Scenario. the Breakable doors (Unless you got bam bam) Are even more worse now due to the fact you still waste time just breakin' it instead of chasing, i wished they just remove those Walls at that point and just make a classic doorway..

    …Also to add onto the Shack Version comment, Idk why they like to do it. it's weird.. just like with the double Variations of maps or even copying the same map 5 times. i don't like it…

  • @100PercentBPMain said:

    With the changing of map offerings soon, is this not redundant?

    Sure, Erie is one of my most disliked realms right now besides Azarovs and Nostromo but it's only a bother because people premeditate the Crows Eye. If we just go there it's no big deal.

    I would rather see Azarov's burned hella more than any other map in this game, atleast with those maps it's Balanced to a Degree, not Eyrie.

    And it still won't be Redundant due to now pushing Main to be Better than the "Pre-Nerf". Survivors will want to go to it even more due to the New Balance off Main and hold w somewhere else,

  • @justadreampallet said:

    It was a quick fix so crows eye isn't a good for survivors. Made a map killers are better on so they can take time with an eyrie rework.

    Most of the map problems come from the color in my eyes so if they just redesign that it would be about better

    Them redesigning it to help our eyes is gunna take atleast 5 years give or take…

    i'd rather be on the Fishbowl map. and that map already is terrible as is,

    @danielmaster87 said:

    That would've been preferable. Nobody likes playing on that map as killer. It's why survivors always put up offerings for it. So instead of nerfing it, which it's already been downsized btw (that's how ridiculous it is), they just add another variant which will probably feature just as bad tile design.

    I'm for maps of the same realm that are actually different. Like some of you may not know this, but Garden of Joy is in the same realm as Unknown's theater map. You'd never know it unless you read it, or saw that the map offering brings you to both. I'm fine with stuff like the Coldwind variants, where there's a different main building and other characteristics for each iteration. But I prefer more varied looking maps.

    No… Not really. that's bad map design in general if you need another Variant instead of FIXING the Original,

    it should never have to come down to adding bandage maps to the already terrible one just because it handholds survivors.. that's just a horrible mindset to have in general to continue addin' Variants,

    Now if it's different Realms. then fine, But it's recycled to the Same Brightass map that nobody likes.

  • @HolyDarky said:

    They actually nerfed Eyrie by nerfing the mainbuilding window and making all tiles a bit smaller so it is more a play around for both sides instead of a safe pallet for survivors. Overall, the map feels much better.

    But they just added a boring Shack based map on top of it. I don't understand why they did this and wish they would remove it and never comeback with the idea. FNAF alongside the big new playerbase is right around the corner and I am really afraid that many players will just leave once they see the unnecessary amount of things they have to learn. Yes, unnecessary because we already have enough maps at the moment and I rather wish the developers would focus on fixing the extreme unbalanced maps instead of adding new maps to the game. Garden Of Joy is still an awful map and instead of spending time for a new Eyrie map, they could have spend the time in fixing the GoJ mainbuilding or looking at a map with unreliable pallet spawns like Haddonfield and fix this. Or spend the time in fixing the brightness of the map and making footsteps sounds better to hear.

    I'm still baffled with the fact that everyone and their mother didn't complain about Eyrie enough and didn't bother to comment "We don't want a second Variation. we just want the actual map Nerfed in terms of literal brightness and loop-wise"

    It still gunna be strong as all hell even post-nerf. Like they're just pulling a GoJ and "Slightly" Nerf it, 100%

    It has to become a thing of "No more 2nd map Variation. Nerf it so other killers have a Chance. not just S Tiers / A tiers even,"

    ….Oh and still waiting for Swamp Rework,

  • @HerInfernalMajesty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880625#Comment_3880625

    Oh wow, I see you are going with the theme of being terrifying. Your Clown, Wraith, Trapper, and Legion embody a dark terror. Just looking at them is a lot. They make me nervous lol

    Your color scheme/matching looks phenomenal on all of them 😊

    My Lovely Clown Wraith Trapper and Billy all Represent both a Silly side and a Dark side.

    that and i usually try to be Perfect with the Fits. Especially on Clown where i hardcore mix and match. i have too many to go through for one post… lol

  • @jamally093 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880621#Comment_3880621

    Or just at least removing God pallets not all I mean killer shack pallet is fine but a lot of maps cough Gideon *cough* as wat to many God pallets or even then just really safe pallets I won't lie just remove some of them because playing killer there is horrendous. Also I say had breakable walls to Hawkins and Lery's mostly because you try go cut a survivor off only to realize that the wall is extremely long with no doors or even a single vault zone.

    Well i mean it IS a Underground Lab… Makes sense don't it =D

    Tbf Gideon to me is fine.. just gotta play around most of the tiles and pick your chases..

  • @jamally093 said:

    I finished level one of the archive and realized holy #### this game still has no idea what's doing. Choas shuffle barely did anything because people use the meta when i thought choas shuffle was supposed to teach people "Hey these perks exist" plus match making like always is still the most horrendous thing in this game. F*** any DLC just fix the main problems the patch today didn't fix the bug with Wesker where if you use iri vial all survivors start exposed and at max heck not even a kill switch. But nope here's some super minor stuff.

    I won't lie here's what I want from 2025

    1. A bit more of decent match making

    2. A fix to things like hit validation where I'm getting hit OVER PALLETS after I just vaulted and landed but still get hit

    3. Just overall QOL stuff because I'm not in the mood for another DLC that comes with more problems then anything since Hound master came with the lovely thing of a dog that had no idea what it was doing plus a map that I won't lie would be cool if I could get it. Seriously since the winter event I think I got the new map 3 times this is also going with no map offerings but nope make three different variants of the original Ormond

    4. Reduce the amount of God pallets a map can have because i'm sorry the game doesn't need 20 god pallets

    5. Certain maps need breakable walls/doors two I can think of are Hawkins and Lery's

    Bro Chaos Shuffle still gave me Meta perks out the ass.

    Idk how Dying Light Sbiffle Nwo and Bloodhound is random but.. kinda overkill if ya ask me.

    Or Grim Embrace. Pop Pain Dms on Billy

    i just wanted atleast a single Aura Reading. i didn't get more than bbq twice in Chaos Shuffle.

    Edit: Also lets not add breakable Walls to these Maps… i don't wanna have to deal with a Breakable Wall situation again.

  • @ChurchofPig said:

    I was curious, what are some of the hot takes that the community has on dbd? I feel like everyone has them and I definitely know I have a couple. Like mine are:

    1. Nemesis is well adapted into dbd, people just don't like it because they like the image of Nemesis with a flamethrower better. He's killed more people with his tentacle though.
    2. Map offerings can have a place in dbd, but they need to be reworked, it should not be a guarantee (map offerings are an opinion of mine that have changed a lot over time).
    3. There is no permanent solution to the grind in dbd or map balance
    4. Lithe is not the most brain dead exhaustion perk, it's Sprint Burst, the only reason people think it's Lithe is because the requirement to vault makes you feel like you did something and it granted you a nice reward
    5. Original Chapters are better than Licenses and the fact that the game needs licenses to stay alive is sad
    6. dbd is in it's best state now in terms of balance and the only reason people think differently is because of the nostalgia of older dbd
    7. There is no excuse for all original killers to not have unique lobby, chase, and terror radii themes, the excuse should be a license only thing, seriously there's only 4 original killers that don't have all 3 and that's Trapper, Wraith, Huntress, and Plague and actually if they just gave those killer the themes, it might convince some of the harder to convince license holders to allow special themes for their killers
    8. Since so many killers at this point either have an obvious tell or unique music, unique hooks should also make a return since their main reason for disappearing after like 3 major patches was because it would give away the killer before seeing them, but that's 99% of killers nowadays anyways with the amount of hud elements and other items that spawn
    9. The devs shouldn't announce things months or even a year in advance, the amount of hype the announcement gave will be gone by the time whatever it is (give it a cosmetic collaboration, dlc, or whatnot), the only exception is for dlc but only if it's the actual next dlc to drop, if it's not, save it, if you can't tell us what the next dlc is, I don't want to know what's 2, 3, 4 chapters down the line (looking at you FNAF)
    10. Speaking of FNAF, this might just be a fear, but I think it'll be the worst thing to happen to dbd, whenever dbd has massive releases like that, the game breaks BAD, and FNAF is by far the largest thing to ever come to dbd and I don't think with how the devs are now in terms of length of time to fix bugs as just one reason, that we are ready for what's going to happen with FNAF

    Now I'm curious what some of your hot takes are

    My biggest Honest hottake:

    Most dbd killers rely on Slowdown way too much and can't win without it. they crutch on it harder than any other perk in the game. Don't needa stack 4 Slowdowns every game even on S-tier killers. Low tier killers get a pass on 2 or more but 4 is overkill

  • @AbsolutGrndZer0 said:

    2v8 was not survivor-sided any more than the regular game is.

    How "sided" the games are depends way more on the players in the match than anything else. A good player can keep a 70% kill rate with The Pig. A not good player will tell you how much The Pig sucks and is impossible to play.

    https://us.v-cdn.net/6030815/uploads/18HDZDOJG2KE/the-pig-kill-rate.png

    ight you got my Curiousity…

    how tf do you even track that kill percentage.. if ya don't mind me askin' of course.

  • @Chocolate_Cosmos said:

    Seriously pretty underused perk. It's quite powerfull and nobody expects you to have this. It makes near close loops pretty much unsafe and creates openings and hits that wouldn't be possible without it.

    As for chase perks goes, this one is good on almost every killer.

    Coup is not needed on Da Clown =D.

    gimme my other perks though =D (Don't you dare mention Rapid and Save…)

    Nor Franklins and Weave… Even more cursed…

    No not even Endfury..

  • @Chocolate_Cosmos said:

    Not just M1 Killers. It's pretty much terrible map for most killers if not all of them.

    • Huge size
    • Lot of tiles/line of sight blockers and good ammout of decent/strong pallets
    • Main building is strong

    Don't forget the Bushes / hedges / smol trees in Red Forest also have some of the weirdest Hitboxes / Collision.

    some loops ain't even 50/50.

    LoS is terrible on the two maps.

    Sometimes you'll get terrible rng and you can have No pallets on One side of the map.

    …i think i got most of it. Chocolate over here listed some of it for me, =D

  • I ain't wrong though.

    i'm just hoping bhvr finally kills off Franklins and Weave. along with Hitting a major nerf bat on Distortion.

    Tired of Survivors hiding all match doin' jack all and then Gloating bout escaping cause they were too busy playing Bush Sim 2024

  • If people tbag. i'ma tunnel that one =D

    All is fair in love and war =D.

  • Im in the Us…

    But worse comes to worse. i can suffer with ping and play withcha =D

  • @drsoontm said:

    This mode desperately needs an MMR.

    Since yesterday something has changed in my matches.

    • I'm systematically grouped with somebody who has decided to learn Huntress (and probably killer) on 2vs8.
    • Survivors have finally found that doing gens in parallel at all costs without ever healing (aka tunneling for survivors, except this one is as easy in this mode as in 1vs4) is the way to go.

    No more chaos, only trying to hold 8 players basically alone. (On my last match my teammate could have been AFK it would have been the same.)

    When I was losing with a friend it was fun because we were laughing about it.

    When I'm losing with a stranger, I don't find being sandbagged for the survivor I've just downed funny. Not the first time, not the following five times.

    It may be just bad luck after a stroke of several days of good luck but wasting two hours of only that kind of matches is more that I can accept.

    Tonight I'm back on 1vs4

    I'll exclusively do the rift of both sides from tomorrow then I'll be fully back to 1vs4.

    ….Do you want a teammate for 2v8? =D

  • Well..

    Trapper is based easy moreso on his perks and his ability to cause a better slugfest than a hagatha.

    Plus Trapper can repick up his traps whereas hag has to replace one if she hits 10.

    Vice Versa tbh..

  • @brokedownpalace said:

    Aren’t the chances you’ll be recorded and reported doubled? Do cheaters really have so little to fear as far as consequences?

    It's also proven that they can remove the Ban too in many ways…

    So at this point. only way bhvr can really stop them is if they take the fortnite route and Sue them.

  • Itsa QoL / Buff tbh…

    Slight nerfs but good changes all around.

  • @PreorderBonus said:

    And running to the killer to get hooked and suicide right away should be bannable.

    That's it. Stop letting entitled players ruin everyone else's games.

    "But… It's Skull Merchant or Billy downed me in 15 seconds with Lethal!!" Then stop playing the game. Easy.

    Not when Dull merchant exists =D

  • It's that one achievement where you'll get it overtime without thinking =D

    It's a grind for a reason… …i'm looking at you

    image.png
  • …Is… Is he Shirtless…

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729349#Comment_3729349

    Vist the in game store every Tuesday at 11AM EST and there will be a little present 🎁 in the lower right for you to claim. This week it is 150,000 Bloodpoints.

    no shot i never noticed till now.

    ty fellow nerd =D

  • theresa gift? o.o

    how. gimme the sause rn.

  • Just to clear this air up…

    his Reeling speed addons DO NOT work at all..

    they've been heavily useless since the rework.. it's already was proven not too long ago.. never was fixed..

  • @Aven_Fallen said:

    How do you know they are not banned?

    They ban in waves. And well, it is easy for a Cheater to get back into the game, they just need a new account (which they got either free from Epic or costs as much as a few bucks) and then they can go again.

    Actually it's alot more simpler than that…

    If you have a Vpn or sum. you can literally do the following:

    1: Reset the Computer

    2: Get a New IP (takes a few minutes..)

    3: reboot up that Vpn.

    4: Back to dbd hacking,

    it's dumb asf atm..

  • Ngl…

    I have Pure hatred to go against a SM so much i just go next..

    Not worth the hassle, she makes Knight look fun to verse.

    ######### even she gives Alien a Better time for me than herself,

  • @Bafugaboo said:

    I have seen non stop cheaters in my games lately. This is an issue they should address. I haven’t played a game where it was this bad ever.

    They can't be banned. no matter what you try tbh...

    it's already been proven, had one come back after like 11 bans..

  • ...It ain't gunna replace Sloppy or Noed =D

    atleast for my builds anyways. that is just too much work to begin with,

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634905#Comment_3634905

    There is always the Adept achievement.

    plus I think one achievement for general survivors that are tied lore- and or perk-wise to the new surv

    Tis but the only reason why i usually get new Chapters =D

    image.png

    It has to be Perfect ._.

  • i'm only buying it if he has Achievements tied to him...

    Otherwise, No Achievements? Nada

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630979#Comment_3630979

    I saw some said a chase should last 45sec. If you're able to run a killer to the point they cant 2 taps you through 5min. You're out skilled than the killer. You should win.

    I mean, why killers want a chase to be balanced at 45sec while play like survivors have to chase for 5min to have a chance to escape (for the chased survivor)

    It usually depends on what killer it is,

    Against S tiers: 30 seconds min

    A tiers: maybe 30 to 1 minute,

    Anything lower than that and it should be 100% one minute + chases, so that's the issue..

    ima still stand on my point =D

  • or...

    This might be very repetitive but...

    Last longer in a chase?

    Like you got all these anti-tunnel perks and whatnot, and if you're still going down during that time, it's a You issue, a Skill issue if that..

    Improve your looping and don't be two tapped =D, js

  • Clown:

    There's two that stand out tbf.. i can Hardly play without it.. before i miss it so, Sloppy Butcher,

    if there was a Second Pick... Bamboozle, it throw's survivors off completely when they don't expect you to have it,

  • @AbsolutGrndZer0 said:

    Okay, then start showing us the Prestige of the killer and who it is, because I don't want to sweat either.

    Then you'll just dodge the Killer if you see who it is =D

  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621060#Comment_3621060

    That's a "them" problem to fix for the long term, should they choose. If they say it's unintended or a bug - if that's what was said at all - then odds are they'll at least try to look for an alternative.

    Well this IS Behavior afterall..

    They Roll a Update. One good thing leads to 10 bad things and 1-2 Killswitched for the time being till they "fix" it so...

    The odds that they'll remove hug teching is very low since they would also have to Nerf multiple other Killers in the process,

  • @Marc_go_solo said:

    Someone mentioned on the forums his hug tech had been deemed a bug by the devs that needed to be fixed. Obviously, I don't know whether this is true or not. If it is a bug I'd nerf that to work the Blight as intended.

    Then you gotta fix Collision on EVERY Object on EVERY map to actually work and not to slide off it like Butter...

    Which won't happen cause it'll Break every Patch so..

  • @itstofuuu99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619528#Comment_3619528

    do it looool i’m not a child and am not bothered if people escape or not as i play for fun, if you ftp/buckle up im my face i will give you happy nods as you leave and will still say ggswp after the game. i don’t think it’s problematic. game has got too competitive for people to know how to enjoy it anymore smh oh well

    Then that's you in general bud,

    You might not have an Issue with the Perk itself. but many in the Community do and it Shows,

    Weather you're playing for Fun or not doesn't make it any less Desireful so to say..

    so if you put yourself in other's Shoes and realize that "Ey.. that make's more sense that this perk combo is unhealthy for the game along with MANY other combos.. we can get this changed if we can speak up about it" instead of.. what you typed up,

    No hate.. just trying to put some logic in there,

  • @okaayletsgoo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619528#Comment_3619528

    There are so many uncounterable or near uncounterable killer sided perk combos and add-ons. I think y'all are just seeing this more often because it's currently popular as one of the few survivor perk combos that actually work well to counter tunneling and very oppressive killers. It takes a lot of coordination to do and almost never happens in solo q. I've seen it maybe 3 or 4 times solo q which is a majority of the player base.

    Uncounterable Perk Combos?

    Exquisit Me?

    Name me a Few and i'll tell you the Counters,

  • You say it's Not Problematic?

    Ight.. Lemme know how you're gunna counter that once you get to Endgame and they Ftp + Buckle up in your face to the Door, =D

    The Combo IS problematic and it needs to be changed for the Health of the game.

  • @Schlart said:

    Do you want me to remind you guys of this?

    https://www.youtube.com/watch?v=TaUq8ti-9qQ

    Or maybe you needed to see this again?

    https://www.youtube.com/watch?v=pKgB65ngjbo

    Or perhaps you've also forgotten about this.

    https://www.youtube.com/watch?v=G0K3uvG6b4k

    And let me just list a few older broken survivor perks/techniques.

    • Old mettle of man
    • Old syringe add on
    • Infinite loops
    • Old self care
    • Old exhaustion
    • And of course the few clipped above with many others

    So please stop whining about how survivors or swf needs to be nerfed.

    If swf was disabled this game would not survive.

    Just grow up and learn that you need to get better at the game. And start whining about the actual issues with the game.

    Need i Remind you of the Good ol' stuff we got now? =D

    Pallets can now spawn LESS than 16m of another pallet. Making chaining tiles hella lot easier than it should be,

    Certain Set ups CAN be Infinites, I.E Main Buildings connecting to other tiles With Windows from one another, or Vice Versa)

    One chase can still be Equal to 3 gens IF the survivors know what they're doing (Yet again i will bring this up to Prove a Point,)

    FTP + Buckle up Combo Still Exist

    OTR + MFT is Now Better than Before, (Or the classic DH + MFT. Ain't Picky)

    Killer is Reliant on Survivor's Mistakes which is starting to show Less and Less with the Classic "Hold W and Prethrow" which can still work to this day,

    And before you say "YoU gOt NoEd!1!" Endgame perk, 100% you can counter it by doing "T o t e m s" cause if you got time for 5 gens. you got time for 5 totems, nuff said.

  • Have you SEEN some of these Objects not having Collision?!

    not even kidding.. Hug techs ain't exploits nor bugs imho,

    if it was.. then i'd def seen Oni or Billy getting Gutted if that was the case,

  • Rework most of the addons..

    Double Speed not Touched,

    That's all it should be. Rat / Crow is fine as it is,

  • Oh hell naw...

    i already have very bad Arachnophobia.. i would throw every match to Never Vs that Killer,

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574870#Comment_3574870

    last 2 words if the first line? thats pretty much to laugh at them (tf, lol = What the fxxx, laughing out loud)

    While you have some good points I dont think that LB is as useless as you make it, my Trapper is one of the few killers where i do use LB (paired with Starstruck). This match is from yesterday. 3 of them were a "no hook group" and you can see what that got them. And this was not even a serious build, i was just messing around to play with Naughty Bear.

    https://us.v-cdn.net/6030815/uploads/KF97LPSSGNWK/image.png

    Um....

    lol doesn't mean you're Laughing at them, Huh?

    Dunno how you thought My post was an Attack or somethin' against them in the first place in which it wasn't,

    It was just Laughing in General.. so Again not an Insult towards said post user,

    And yes... LB is Useless imho, It only provides immune towards blinding... That's it,

    Other perks provide alot more useful intent than just... 4 man Flashies,

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