Verconissp
Verconissp
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@Desteriaa said:
Killer mains you got what you wanted congratulations…
Can’t wait to see the next perk to why you’re not getting 4ks consistently down / Wins. Wonder what you're gonna go after next… Maybe lithe Oh No it’s definitely gonna be Sb. Deadhard was fine and easily counterable but what the survivors say don’t matter because this game is killer sided!!!
I'd rather get outplayed by head on / lithe / SB / overcome / smash hit than to be screwed by dh,
atleast it takes more skill to use those perks right than just pressing E to extend a chase,
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@feffrey said:
Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage.
Why are you nerfing a already bad perk? Now it can't be used for half the game... no more end game use no more early game use. Like this perk has such a huge limitation on its usage that you might aswell not even use it at all.
I play both rolls and never had a problem with DH if I saw one had it I would just switch up my hit timing ... I'm confused on why it was nerf to unusable
Dh is a problem of a perk,
rewards unskillful plays and gives a 3rd healthstate,
plus dealing with auto Dh is also terrible,
glad it's nerfed so i can see how many survivors cry about it,
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380805#Comment_3380805
She can get to 127% with her addon
... that requires a survivor to activate a drone themself... and goes away after a hit...
Don't know why you're quoting me when i'm just using the numbers op used
I know it's rediculous
I'm talking basekit, not with the addon...
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@scxrletghxst said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381005#Comment_3381005
I mean us survivors complained about NOED for so long because it's just bollocks and it hasn't even been reworked. One Killer can complain about Dead Hard, DS and Iron Will BOOM. instant nerf. I've been playing DBD for 5 whole years and the way the game has been handled is just sad. DBD was so much better back in the day.
"Clearly" you were playing for 5 years =D
/s besides, we're having billy basically hit with the nerfbat again for no reason, so it's still less killers to see in this day and age...
all i'm also hearing from you is afk wraith while i rush 5 gens,
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@Sonzaishinai said:
Are you forgetting she loses the drone as long as the survivor has a claw trap?
If you faced a SM who had all 4 drones up and 127% speed you faced a hacker.
2 survivors interacting with her power already means she isn't keeping tabs on 3 gens.
umm... it's at 122% not 127%
Js..
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@Grum said:
Dead Hard isn't a second chance. It's an exhaustion perk that you can easily outplay (unlike virtually every other exhaustion perk).
"Easily Outplayed"
Boy...
Dh is the best 2nd chance when a survivor knows how to abuse it properly, (which most don't) And its still in-fact a Better exhaustion perk than others atm.
But not really out in the open or Deadzones, Then you can easily outplay it...
BUT still is a second chance reguardless.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376010#Comment_3376010
they actually made this comment after the rework? Do you have the source for that by any chance?
It was a reference back to the old patch notes when they first nerfed hillbilly,
But them not reverting the nerf in general... no bueno..
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Most likely Not...
He's in a "Perfect Spot" As bhvr deemed...
...i miss old billy
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Just slap Shattered Hope Basekit for killer and Bam, Counter to boons,
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@AMOGUS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368577#Comment_3368577
Literally just make the ability to break boons basekit AND optional (so NOED and stuff can still work) OR make Boons go on long cooldowns upon being snuffed and then buff every Boon to compensate.
And before someone goes "BUT BOOWNS" no, you mean COH. You not only basically never see any other Boon besides COH, but boons were dropped after Dark Theory came out.
Yeah, Dark Theory. THAT exists. I bet you didn't know it did, it's easy to pretend it doesn't exist, and it's exactly the problem with boons in a nutshell. Boons are too safe, so they have low to mediocre rewards outside of COH. There is no real punishment for getting your boon discovered. Give the Killer the ability to break a totem if they find a boon, or make getting your boon snuffed inflict large cooldowns on your boons. Problem solved.
The day Bhvr decides to add Shattered Hopes basekit is the day they admit the spaghetti code is getting worse,
Not really gunna happen,
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They won't make Shattered Hopes basekit for some reason,
Fog offerings exist which needs to be removed tbh,
some killers struggle against survivors hardcore,
normal dbd things,
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#
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You do know Hug tech don't work on like 80% of these loops right..?
Only some loops are affected, half the collisions also don't work on certain spots / tiles,
Hug tech ain't a issue,
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@OogieBoogie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320571#Comment_3320571
Fear of missing out. Basically referring to limited time events/items.
ahh...
Thank you =D,
i tech left dbd for some time and i just am peaking my head back, but towards the forums.. so wonderin' what the fuss is nowadays
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Ight quick question, (since google doesn't give me this straight answer)
What teh hecc is FOMO? o.o
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3252402#Comment_3252402
Where did I imply that the game is fun... And I asked "does that sound fun to you"
And is that all you got out of my post?
Nah. just the dbd community still is a rough one 'ere. didn't mean to be a ass or anything bud,
apologies if you think i was takin' the piss or somethin', per say..
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3252382#Comment_3252382
Sorry to hear about the stroke. 😟 Anyway, sounds like you're asking what the pick rates are for perks? Just based on Nightlight, the top ten survivor and killer perks over the last two weeks are below
https://us.v-cdn.net/6030815/uploads/52JGBR8GCBG6/image.png
Note that the top most used perk numbers are still lower after the rework than the top perks before it. For instance, Dead Hard had a 41% pick rate before the rework on Nightlight versus its 29.6% now. Likewise Barbeque and Chili had a 40% pick rate before the rework versus its 24% now. So basically there's obviously still top perks that are a lot more popular than average but the gap between the very top and the average did narrow.
ngl. its odd not seeing Ds up there anymore.. but still funny to see Dh up there...joy,
@RaSavage42 said:
Thanks... And I am fine now... It's been a year and a half since it happened
And Thanks for putting it up... it helps a lot
Funny enough I don't see Overcharge up there... But Call Of Brine and Eruption are up there
Lethal Pursuer doesn't surprise me much
Jolt is kinda surprising though
oh and hope you've been recovering well on the stroke, sorry to also hear bout that man,
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@RaSavage42 said:
I would say.... the game remains the same so it's more of if you've got the mental side to play again
The Knight has bugs (but that is normal at this point)
The map is "miscolored" (it's too red to see scratch marks apparently)
The new perks are decent but we'll see how long that lasts
The perk changes went through but it's still Gen regression VS. Second chance (with more players opting to go for SWF play... Solo's aren't as good -From what I've seen-)
BT became basekit (I think at 10 seconds)
Killer recover faster from hits, DS was nerfed to 3 seconds, Killers can Kick faster (but not much)
@dugman What's the perk stats again? (I can't remember them -stroke happened last year and I can't remember a lot-)
Does that sound fun to you???
Fun? My boy where i'm from, Fun never existed outside of single player, dbd is a hybrid of fun / anger / mixed emotion. =D
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3220443#Comment_3220443
huntress has a minimum wind-up time of 1.25 seconds, deathslinger takes 0.4/0.6 seconds to aim and stop aiming.
huntress takes 4 seconds to reload by default and has to go to a locker, deathslinger takes 2.75 seconds to reload and can reload anywhere.
Was already told this lol,
But 98% of huntresses run Iron Maiden, to negate that 4 seconds and turn it into like 2.50 or sum, so it matches up to slinger,
However they nerfed alot of holes in many spots that i cannot for the life of me shoot through anymore makes slinger less of a choice to play..
and slinger can reload (w/double reload) at 2 seconds, (meant to correct this from earlier post)
Still would rather play huntress over slinger now...
Edit: Tech if huntress took the yellow braid w/ the babushka, she can just bout match slinger, (although for careful aims... that's another story)
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/3220443#Comment_3220443
Almost everything you counterpoint is wrong.
- Huntress takes 1.25 seconds to base wind up. Her power is not faster in any sense and her uncharged hatchets are easy to dodge. It takes three seconds to fully charge. Again, Slinger shoots in 0.40 seconds. No charge. It’s the same shot, all the time.
- Huntress has to break chase to reload. Reloading is a big interruption for her. I do like Slingers reload addons on occasion but not a requirement. (His slowdown addons I think are worse for survivors.)
- I agree this is an area that was nerfed for DS. Doesn’t counter my point. He is still effective at faking his shots. This is probably the biggest skill gap for new Slingers. Knowing when not to shoot.
- Yes, it would be ideal to reduce his terror radius. I’d even say reduce his radius back to 24 and nerf M&A instead. He still can utilize Undetectable/Oblivious unlike Huntress.
- I didn’t. My point stands. He is built to back to back M1 very quickly. It’s a part of why his chase is so engrossing.
Almost everything you counterpoint is wrong.
My old slinger days say otherwise...
Huntress takes 1.25 seconds to base wind up. Her power is not faster in any sense and her uncharged hatchets are easy to dodge. It takes three seconds to fully charge. Again, Slinger shoots in 0.40 seconds. No charge. It’s the same shot, all the time
Key difference, Bun bun can still release And not have to bait to still get a hit / down rather than slinger aim in and wait for the survivor to scurry back and forth to Attempt said shot,
Although both can bait... one does it better than the other..
Huntress has to break chase to reload. Reloading is a big interruption for her. I do like Slingers reload addons on occasion but not a requirement. (His slowdown addons I think are worse for survivors.)
Slinger base reload is 2.75 without addons, the green keys reduce it to 2.50 and the brown reduces it to 2.25... by the time you reloaded, huntress finished her animations W/Iron Maiden,
(fyi, his slowdown addons suck,)
I agree this is an area that was nerfed for DS. Doesn’t counter my point. He is still effective at faking his shots. This is probably the biggest skill gap for new Slingers. Knowing when not to shoot.
Has still a big delay in faking said shot, also still havent fixed a slight issue in which you can't shoot sometimes and having to double click, (this one is a on and off bug... so idk if consoles are affected by this too)
and the Issue with shooting and Not shooting, either you do or you don't, same with bun bun,
Yes, it would be ideal to reduce his terror radius. I’d even say reduce his radius back to 24 and nerf M&A instead. He still can utilize Undetectable/Oblivious unlike Huntress.
We all know bhvr won't do that... =:D
I didn’t. My point stands. He is built to back to back M1 very quickly. It’s a part of why his chase is so engrossing.
He's still default to m1, like every basic boi / girl out there, Yes stbfl is good on him, but even still... some killers do it better than today's slinger..
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/349703/deathslinger
One thing better than Huntress? You joking?
- He can shoot faster than Huntress. Considerably faster. Plus Huntress’s hatchets aren’t reliable unless charged which takes about three seconds.
- He does not have to visit lockers. Huntress often has to break from chases to reload. DS just reloads mid chase.
- Despite what some of yall are saying here, Deathslinger deals with Hold W gamers waaaay better than Huntress. His ADS isn’t the same but still functions as a massive catch up mechanic. Even moving at 80% speed while holding ADS, most survivors will spin/juke in place. So they are moving at 0% during fakeouts.
- DS does not have a lullaby. (His terror radius sucks. No argument; the one area I would buff.) Buuut. This opens his perk kit to undetectable/oblivious perks. He is also naturally quiet.
- He utilizes STBFL way better than most killers. With his difficult chase to deal with mixed with a shorter cooldown, he’s extremely strong in chase.
The only advantage I have to concede to Huntress is she can injure multiple survivors in a shorter span than DS could. There should however be zero argument that DeathsLinger’s chase is one of the strongest in the game. I consider him to have the second best chase after Nurse.
1: Huntress can still throw faster than slinger has time to ADS.. sorry to tell you that,
2: His reload sucks without having reload addons as it's so slow, huntress could reload by the time slinger cocks the gun,
3: Unlike old slinger, he dealt with W gamers alot better than the current kit is atm, You can't really fake a shot without losing distance as much as you did before, (hence the reason to his ADS addons nerf)
4: Ds should get a lullaby to compensate, and or reduce the bs terror radius, nobody asked for this tbh,
5: Well.. you forgot about Mikey.. Demo.. hag.. piggy... wraith.. and a few other killers
also, Him strong in chase? I swear you never versed actual survivors that keep up LoS blockers on you While holding W, atleast with huntress she could bait a hatchet and still had a better chance to injure / down than slinger would in most chases, What slinger can't do, Huntress can do better...
And yes, due to the nerfs, i rate him barely above mid tier, while huntress is just staying a solid A tier,
so uhh.. yeah, Huntress is still better than slinger..
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@prion11 said:
This killer is genuinely fun to play and play against (GIVEN that he is not using any of his ridiculously OP add ons).
A killer with an already strong, skill expressive, and fun power did not need this many busted add ons! When I face a blight that's running something like compound 21/blighted crow/rat, I'm like damn, this is really fun! When I face a blight running alchemist ring and compound 33/adrenaline vial, I groan louder than a solo survivor hearing a nurse blink 3 seconds into the match
- Alchemist ring - Should not exist
- Compound 33 - Needs a complete rework, the pallet breaking effect is more OP than the nurse's entire kit
- Blighted crow and rat - Needs a numbers nerf
- Adrenaline vial - Needs to be made purple or iri and also nerfed
the only way i see adren vile being iri is if his drawback got heavily changed...
otherwise nobody would be running that iri, instead iri tag would be more popular on bleet with 4 rush tokens.. lol
Bleet crow / rat? i can't live w/o those double speed ._.
Compound 33... reminds me of a certain addon... or addons that other killers have that also have the same affect...
Alch ring, Eh...double speed da best
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@Wampirita said:
I don't play Twins, and i barely play against them, but I would buy a skin for him.
Victor needing skin is the only topic i think everyone agrees on.
Should be santa-wife charlotte and elf helper victor,
#BestSkinEver
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/3096737#Comment_3096737
It was for like a year or two and then they broke it when they switched from p2p to servers. (Exhausted on the ground etc.) They fixed it recently and now it's broken again. If killer is playing with high ping you have to use it before killer even thinks of hitting you.
Cause people were using it when killer was...ahem,
breathing down their necks, baiting it out..
@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3096737#Comment_3096737
Hit validation for DH lasted less than a year though.
Hit validaiton was here for 2.. then it broke on a patch that wasn't evolving it in the first place
just another bhvr thing =D
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It did get nerfed though?
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You had 5 years to abuse the dh though,
It don't need to come back, should be stayin' dead as a perk or just deleted from the game entirely =D
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David, Dweet, Bill,
...best bois of dbd
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3085244#Comment_3085244
The thing is Twitch has probably a 30+ sec delay between your game and their stream so you can't technically stream snipe. I found that out when I was playing survivor and wanted to watch another survivors Twitch stream after I got sacrificed and noticed there was a delay going on.
Actually, you can put a delay on the stream and not the game itself,
some streamers have that (and god knows i never do) i rather have the mori up-front and then wait for the toxicity to follow suit afterwards
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@evancalgary said:
I'm just going name every issue i can think of off the top of my head that was added with this update or not fixed
Camping/Tunneling 5sec BT not enough
10+ min killer que for mid to high MMR
DS,DH, iron will and selfcare are worthless now
bloodwebs nerfed you can never get rare add ons now if you need/want them
Solo que survivor is unplayable
Disconnects run rampant
Cheating/Hackers everywhere
Killer was overbuffed thanatophobia did not need a buff
Bad map layouts
No nerfs for nurse, blight, and spirit
if you can think of anymore let me know and i will add them
Camping/Tunneling 5sec BT not enough
Can't really stop camping.. nor tunneling,
10+ min killer que for mid to high MMR
Yeah seems normal..
DS,DH, iron will and selfcare are worthless now
Good,
bloodwebs nerfed you can never get rare add ons now if you need/want them
Pfh, green and below or none at all, (Cept billy and blight... need them speed addons)
Solo que survivor is unplayable
Yeah that ain't new..
Disconnects run rampant
Also ain't new..
Cheating/Hackers everywhere
Been like that for a hot minute..
Killer was overbuffed thanatophobia did not need a buff
PFH, that still only affects plague and legion.. stop complaining about thana, it's not that bad lol, and killer needed a buff to begin with. Survivor was the main power role in this game for 6 years AND counting, glad to see the killers getting love..
Bad map layouts
...Yeah that's normal,
No nerfs for nurse, blight, and spirit
none of those need nerf...they're powerful for a reason.. And spirit? Again? Nerfing Spirit? Isn't she already balanced enough for you survivors, do we needa take away her weapon and instead give her a knitting needle and help make sweaters and hats for the survivors for the next christmas event?
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3076213#Comment_3076213
I've seen this comment a few times and if lots of people are joining the forums for the first time to voice their concerns about a patch, you know its a bad patch.
Yeah but when it's alot of posts repeating stuff like this.. kinda makes it hard to take it serious again after killers had a terrible patch "cough Boon totems cough" but was told by survivors to "gitgud"
i can feel the dejavu all over again, =P
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@Whitkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3077283#Comment_3077283
yes cus "high mmr" changes WHAT exactly? they still drop pallets, make mistake and killer is still faster with everything. literally nothing will change there and still be atleast 3k *shrug*
Nah.. just wait till you get up there,
Trust me =)
@verysleepy said:
https://forum.deadbydaylight.com/en/discussion/comment/3076213#Comment_3076213
Who are these people on a crusade to get killers nerfed? Do they think Devs can't actually play their own game and find out for themselves?
Lmao. All the Devs need to do is logon play killer see gens flying as usual, constant swf stomps, new meta perks, and then logoff and laugh at these dead hard rangers crying as the games balance hasn't changed at all.
Surprisingly Devs do play the game, but not at the highest skill level nor at the best, just average like you and me,
i still like the dh nerf though, shows how skillful survivor is, =D now survivors actually need to learn how to properly loop before tryna get killer nerfs
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@Whitkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3076213#Comment_3076213
And?
doesnt change the fact that all of that is just true. even killer mains should say its too easy now to get a 4k.
and yes played killer for like 3 or 4 hours, perkless, and still got atleast 3 kills.
so where exactly is the challenge there?
Your mmr is not high enough lel,
Sounds like you've been facing some new players or players that don't have skill eh? (not as a insult but not everyone will be great at a game)
should get that mmr high to see how you Really feel about these changes. =P
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Hmmm...
New profile? Check,
Only one Post? Check,
Complains about killers? Check,
Plays Both Sides? Check,
Hotel? Trivago,
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/3056302#Comment_3056302
First...
Anytime you have to vault a loop you've lost the loop. Doesn't matter how fast it is, it ain't instant, your time is cut, so thats not a win. The lunge is ok but again you're not stealthy during this phase.
Second, if someone is looking at you enough to break your stealth as GF, you weren't stealthy to begin with. Survivors aren't stupid, they're humans, they can see you.
Third. Mikes exposure is a single chase event unless people are stacked together. Meanwhile, GF can at least stagger his effectiveness all game long, no waiting to go all the way back up again.
Which ends up giving GF way more consistent snowball, instead of going "oops...I gotta start stalking people all over again, which the time it takes you is several chases worth of seconds wasted, instead of going stalk>>> ok kill the guy you just stalked.
Anytime you have to vault a loop you've lost the loop. Doesn't matter how fast it is, it ain't instant, your time is cut, so thats not a win. The lunge is ok but again you're not stealthy during this phase.
Bamboozle would like to have a word with you...
Second, if someone is looking at you enough to break your stealth as GF, you weren't stealthy to begin with. Survivors aren't stupid, they're humans, they can see you
Weren't Stealthy.... Explain the fact that they can still (and somehow) break YOUR stealth through the walls half the time then, hmm?
Third. Mikes exposure is a single chase event unless people are stacked together. Meanwhile, GF can at least stagger his effectiveness all game long, no waiting to go all the way back up again.
Use infectious Fright on him. very easy plays with both Bam / IF,
Which ends up giving GF way more consistent snowball, instead of going "oops...I gotta start stalking people all over again, which the time it takes you is several chases worth of seconds wasted, instead of going stalk>>> ok kill the guy you just stalked.
You forgot the fact that GF suffers the One true thing like every m1 killer, He. Can. Be. Looped. For. The. Entire. Duration, same with any other killer (and including mikey too) both good and bad killers suffer this, lol
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the issue with Iron Will is, it needed the nerf and idc what anyone says or tells me about
"BuT SuWViVoRz R LoUd AsF!!!!"
Yeah? Did it make sense to have 100% reduced grunts of pain w/o a exhaustion perk AND to also be a mute in chase aswel? You could randomly lose a surivor in chase if he turned a corner while you were still behind abit due to how iffy the scratch marks were,
It deserved the nerf... no questions asked,
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@PigMainBigBrain said:
Myers is Mid. And needs help.
Im not gonna sit here and suck down nostalgia and license bias or pretend like 6k add ons every game is the norm. He's mid.
Michael Myers is not a stealth killer. Stop saying it. Unless you run a specific set of add ons and perks, people know you're there dude. And he's tall as ######### I can see him coming a full screen away.
So for a pure stealth Ghostface>Myers
"BUT GHOSTFACE POWER U LUT AT HEIM AND HE GO NO POWA?!?"
Its back up in some seconds. And unlike Myers he has actual stealth, not some, "oh because I'm doing well now past tier 1 my stealth goes poof"
As far as 1 shot downs go, ghostface still has the advantage. Theres no "RUNNING OUT OF JUICE" with ghostface. You lock on a target, juice them up, then 1 shot. Theres no waiting to go up tiers, none of that, you get more 1 shot activations per round than Myers by a mile. And you can't see ghostface on tall loops. Not gonna sit here and pretend like tombstone is run every single match...knock it off.
Ngl, the whole GF vs Mikey debate needs to settle down..
Funny enough, it's mikey / GF, there's three things that hold GF back more than mikey in anyway shape or form,
1: Stealth: Ight.. Why is it that GF can be just about get broken instantly out of his stealth if a survivor looks at the boi, that don't make sense. aswel with the fact they can STILL do this behind walls... compared to GF, Mikey got that 24 / 16 meter radius AND can even make it shorter just to get the jump on survivors (if they even bother to look around..)
2: Addons: ...Mikey has more going for him than GF.. Mikey is still the ONLY killer that can instantly kill someone by his hand (Without hook states, and Don't you dare mention sadako... she has no place in this argument) whereas GF just... stabs you down, ...nuff said
3: Instant Down: Now yes.. we all know mikey can get his power drained entirely for the whole match.. But he has Alot more upsides in T3 than GF marking you.. For starters, Bonus to vault speed + Lunge? gawddamn that's already smokin' And GF... can't break him out of...stealth... tf is that useful for if i'm looping him out in the open!?!
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@D2night said:
you could’ve chased after one of them but instead you chose to camp.. probably ran after one for 5 feet and then went right back to the hook. They were right, you were camping.. what do you want them to do? Purposefully go across the map and hide in a corner so you can feel better about leaving the hook meanwhile the person on hook goes to 2nd stage/dies? You camped
Tech that's YOUR team's fault, not the killer's,
His job is to Kill, And Survivors to Escape...
Yet when i see THREE sruvivors surrounding MY hook (and recent hook too)
it tells me 2 things, 1: ain't nobody on gens so i can sit here till death
2: since i know all their locations, if my ruin is up still then all that progress is loss AND then some,
Don't blame your teams, blame yourself for the stupid actions that was played
(and before a mod attacks me, this ain't a attack towards someone, but the Playstyle in general)
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3027840#Comment_3027840
Yeah, they should have kept her where she was at, before they fixed her bugs. Fixing her bugs buffed her massively already, and now she's gonna be even more powerful because gens are slower, basic attacks are faster and survivors gain less distance. That's 2 major buffs.
Fixing her bugs didnt make her buffed, it got rid of the no blink bug which was a major issue for nurses in general,
she will still be the same, just gotta git gud and learn to loop / be unmindgameable,
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@Carth said:
"Nurse was the sole Killer who could deal with current gen speeds without needing gen slow down perks. Slower gen speeds is necessary for almost every other Killer, but it is gonna further make the Nurse stronger."
Nurse should be nerfed but you answered your own question. 90%+ of the killer roster gets decimated by good survivor teams/swfs. Ergo they need buffs, based on trends and the last stats provided by BHVR killers probably avg < 50% kills which bracketed by MMR probably means 75%+ escape rate for swf at high MMR which is just pretty awful.
90% of the killers get rammed harder by good / comp swf survivors...
Nurse shouldn't even be touched at all until they just heavily nerf survivors imho, and that'll never happen so.
gotta keep Nurse where she's at,
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3027569#Comment_3027569
https://forum.deadbydaylight.com/en/discussion/comment/3027562#Comment_3027562
It's just like a time saver
If you know you've lost the game at the very beginning just because you hear the nurse screeching or pinheads timer starting
Why not just let us move on? Personally I'm just pulling myself off hook anyway
Cause if im forced to play a match that's 1v3 i'll be damned,
It's either you play the match or just uninstall the game imho,
It's a entitled mindset to literally say "I'll dc / suicide on hook if 'insert killer here' is in my game"
Despite it being your opinion, that's my whole opinion, idc if i get banned for what i said, i stated my side for how bad it is
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3027557#Comment_3027557
I don't dc
I'm just saying there shouldn't be one because it's suffering but pinhead likes me to suffer
Still, Don't gotta dc just cause it's a "Insert killer here"
I mean hell... if that was the case, we'd only have maybe the wraith as a last playable killer seeing as how the community don't want half the damn roster, lol
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@lemonsway said:
Cmon just end them. Queues take forever and there's barely any killers playing....
No, =D
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/331056/end-the-dc-penalties
There should be no dc penalty if you get a pinhead or nurse
Then Don't play the game then if you'll be dcing against those two, lol
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3013091#Comment_3013091
This. I main survivor, and this is the killer I see who gets the most DC’s. ESPECIALLY when he has gen regression AND Plaything. It’s too much for some people smh. Very frustrating for me as a solo because not only do I have to endure the triathlon of DBD objectives, I have to do it short handed when someone disconnects early.
https://forum.deadbydaylight.com/en/discussion/comment/3013201#Comment_3013201
‘Is that the add-on that takes less increases lacerations with less knives? That one SUCKS. He’s already not fun to play against.
https://forum.deadbydaylight.com/en/discussion/comment/3013208#Comment_3013208
Seems legit. From what I’ve observed as a solo player, she’s number 2 for most DC’s in low-mid MMR (behind Do your chores Pinhead). Her Infectious Fright/Knock-Out/Starstruck/Barbecue Slug build absolutely guarantees a DC every. Single. Fricken. Time. Unbelievable…
https://forum.deadbydaylight.com/en/discussion/comment/3013216#Comment_3013216
Ha!
They also call you a "Sweaty" Nurse, Despite the Fact that they're not only gen rushing but just doing the simple Hold W and never look behind them...
...It's been like this almost every single damn game, AND the Dhs too
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@FeelsBadMan said:
Here a selection of pictures of fun games:
https://us.v-cdn.net/6030815/uploads/4D0NF54JGE50/20220619000339-1.jpg
https://us.v-cdn.net/6030815/uploads/L95M9OVNKAEB/20220620011531-1.jpg
https://us.v-cdn.net/6030815/uploads/OZP8KCAQRKJI/20220621012846-1.jpg
https://us.v-cdn.net/6030815/uploads/GNMJ1DGCS5PQ/20220621024733-1.jpg
https://us.v-cdn.net/6030815/uploads/FZYXL2Z3DMJM/20220613220954-1.jpg
https://us.v-cdn.net/6030815/uploads/UDV5RTT0BY33/20220621024647-1.jpg
For the love of god, BHVR nerf her!
No, =)
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@KerJuice said:
Title. From what you’ve observed/noticed/your experience.
5 Perks in One =D,
Also cause im Nurse, Dc.
that's majority of my games..
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3011301#Comment_3011301
Doesn't that balcony have an invisble wall that's way too close to the building?
Victor bypasses that wall,
But not the others...
That's Killer ist,
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@Darkest_Night said:
This challenge is honestly damn near impossible to do. There's really no sense of distance with Victor. Even when the statue, I always come up at least one meter shoet of the max range. Any good tips for actually getting this one done?
1 Play Twins,
2 Go to Garden of "Joy"
3 Start sniping people with victor from the roof
4 Profit
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I've been getting nothing but stutters here and there...
how have Bhvr not labeled it as a feature at this point is Beyond me...
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3011155#Comment_3011155
The map shape
Like suffo pit or azarovs resting place
ah...
thought he was referring to you =P
*Ba-Dum, Tsssh*
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@WishIcouldmain said:
They’re terrible design they either force a killer to stick to an immediate three gen and proxy camp or loose the game because of impossible gen defense otherwise or the chance for exit gate spawns legit other side of the map. And this also makes the experience lame for survivors because half the game would be just repairing gens and going against guaranteed camping. For those unaware these maps are Suffocation Pit, Azarov’s Resting Place, and Sanctum of Wrath.
you mean Macmillian? o.o
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imagine ban evasion to write a word for word. Exact post.. lol
