Verconissp
Verconissp
About
- Username
- Verconissp
- Joined
- Visits
- 5,845
- Last Active
Comments
-
@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2992719#Comment_2992719
Maurice next survivor confirmed then?
I will Facecamp you in your trial i swear..
-
@Marcavecunc said:
So I have a theory about Maurice's disappearance...
Remember when the Yamaoka sword disappeared from the wall, and the next chapter was the Oni? Maurice next killer confirmed!
Leave Our Poor Boi Alone Damn it,
-
Legion Encourages multiple chases, so you got iri in Chaser already,
Legion Also Encourages multiple injures, so you got iri malicious already (or w/e it's called)
Legion works well with thanato and some slowdown, so Gatekeeper is up there with it =D
Legion is just all around, =D
-
@Mozic said:
Hello!
Just a message to my fellow addon/offering hoarders - use your stuff!
I decided I wanted to prestige III a few characters and, naturally, have to spend my cakes & high-power addons before I lose it all, and discovered that I have a virtually inexhaustible supply of the stuff!
This is on my killers, mind you. I think I ended up in a situation where I would amass my BP enhancing offerings (namely cakes & bloody party streamers) since the feeling of doing very badly during a match where you end up giving the survivors an absurd amount of bonus bloodpoints is not a very good feeling at all. Similarly, bringing limited supply addons can feel like a waste if the match doesn't go as planned! Additionally, I've long feared using addons that I'd become dependent on having - like, the kind that change your playstyle so significantly that you effectively can't even play your killer without that addon.
It's all NONSENSE! Spend your stuff! Go nuts!
All said, I've been currently cleaning out my 15 Judith's Tombstones on Meyers while I also clean out my bloody party streamers, and some survivors have been a little cross with me for 'wasting' them - but I'll tell you what the real waste is: never using it at all!
I think the mentality that you HAVE to get maximum value whenever you bring an addon/offering is a self-defeating way of handling your stuff. Of course you'll have plenty of matches where you come in armed to the teeth and end up with an embarrassing performance - but if you are getting agitated over not getting crazy value out of your things, you'll also never get to enjoy when those addons & offerings really rake in the benefits!
Never,
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2992655#Comment_2992655
Before I became a mostly killer main, I was a mostly survivor main and before that I was a pure killer main. Survivor game play is trash at all MMRs, Killer game play is actually fun depending on where you position yourself in MMR.
So just because you insure your gameplay as killer is horrible, doesn't mean everyone does. There's no where in Survivor gameplay that isn't miserable.
Pfh, im a killer main by heart and lemme tell you, One mistake usually costs you a game / down / hit,
Survivors got those 3 chances + 2nd chances, and the amount of Dhs that's been flooding this game is Absurd, lol
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2992633#Comment_2992633
Yeah, when the algorithm starts filling the map with crap the last tiles are usually super strong because they get all the good stuff in the same spot, its either a massive pallet chain or clusters of L/Ts which are a bit weaker but they are pain to deal with and cant be broken...
The contrary can happen too, there is a video of Scott Jund in Suffocation Pit where he counts literally 7 pallets (guaranteed shack and mine shaft pallets included).
I wish they changed the algorithm a bit so both sides fringe cases become impossible.
Yeaaah... but this is behavior, and rng is not on everyone's side sadly,
As much as i want it to be,
-
@Munqaxus said:
Switch to Killer, you'll be happier. The Devs haven't changed survivors forever and had only changed the survivor meta once in the last 4 years, with Circle of Healing.
The game is far better on the Killer side than the survivor side. It has variety, they get useful perks every patch and they don't deal with face-camping and tunneling-off-hook-till dead.
Trust me, when the developers do this meta switch up, every single survivor perk will be about as useful as Corrective Action.
The only useful thing survivors will get when the developers nuke the survivor perks will be built in borrowed time.
HA!
Yer funny my guy, ngl to ya...
Sorry but if you become killer, you'll experience bs and hell on earth, then you get to deal with the 4 man swfs once you start having too much fun,
Oh and this game is Faaaar from being on the killer's side,
Game has, and always will be Survivor Sided =D
-
I'm soloq most of my damn games, watjoo mean..
I'm too busy looking at my teammates not on gens and them walking around crouching all around my hook STILL NOT WORKING
ON A GODDAMN
GEN
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2992584#Comment_2992584
If the rest were T/L then it explains the massive cluster, Ive seen that happen several times in small maps, if the first tiles selected are T/Ls or no pallet tiles the last ones are almost always pallet town because it has to put the selected number of pallets somewhere.
It's still odd though to find like 3-4 T/L walls back to back but even then, i rarely get that cluster together in like, once ina blue moon type, xD
-
@Nefer90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2991037#Comment_2991037
Imagine having a second account on this game. I don't Need to answer you anymore. Don't waste my time lol
I can't explain the first account, other than it got the big Bonk,
and imagine being this salty over a tech lel,
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/327512/on-todays-episode-of-strange-rng
That pallet spawn in Coal Tower is not that rare, the map is super small and if the map rolls the high number of pallets it has to put them somewhere. The main building always has 2 pallets, the jungle gym at one side has either a L/T or a pallet gym and the boxes near said gym almost always have a pallet too, if the pallet is not on the gym he showed then its on the gym on the oposite side of the main. I do find it weird the hill tile spawmed halfway in the middle, it almost always spawns on the corners near the main or adjacent to shack.
Its the way the map is designed, a extremely tiny small map with a deadzone in the middle means the outer ring has all the pallets the map can have, the map doesnt even have an abnormal amount of pallets but the way its built means the pallets are concentrated all in clusters, it sucks they can chained one after the other? sure it does but that comes with a map that can be traversed in seconds and always has at least one 3 gen opener (usually more than one).
Oddly enough, that side was the only pallets clumped up, there was just alot of T/L walls everywhere to make up for no pallets,
which is, still odd to say the least to even have spawned in the first place. usually it has a decent amount of pallets, not "7 pallets spawned near eachother and less than 16m"
-
Someone must be down bad...
...shh i ain't down bad either, just Desperate /s
-
yer having bad luck then..
But then again so am i,
had a few dc earlier today mid-match, idk if it was a literal rage quit or a crash but..
-
@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2991162#Comment_2991162
It was sarcasm, its exactly what the post conveys, if every killer were to be as simple as wraith or the different things I mentioned for mutiple killers were removed, then what will be the importance of skill if just getting behind a rock/doing the bare minimum will counter the killers power completely, the post is a completely dumb take.
You'd be very surprised at how many people don't even use Sarcasm on this forums...
i've seen too many post that wants all killers nerfed and dumbed down, i still get PTSD from seeing said posts lol
-
@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2991040#Comment_2991040
Its ironic, all this gives more depth to the killers that have them and makes it so that its not just play the killer 10 hours and you have learned all you can, it makes dedicating time to it worth it, removing most of what I said makes those killers more boring to play in the long term and simpler.
So basically what im hearing from you is,
Just play wraith and respect all pallets and Never come out of invisibility...
That's what i'm literally hearing from the post you made my guy,
They have a thing called "Skill" for a reason, should learn it and then learn how to counter it,
-
@KillerKiryu47 said:
The Dredge is the worst offender. Survivor games for 2 days straight and can't escape once. Every match is a 4K. This game has gone to hell.
Survivor feels downright impossible.
I've played this since one year after launch and am so fed up with this god damn game catering infinitely to trash killers to the point that every match is now a 4k. But no, I'm not allowed to judge I guess. And im sure the replies will be so original like "bye then".
I have NEVER lost against a Dredge, Wut,
Stop assuming the killer is op and Git Gud,
-
@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2991046#Comment_2991046
My biggest flex is that I got Item of Obsession against a Legion who chased me all game
i swear to hecc ima say it, IMA FUGGIN SAY IT
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2991068#Comment_2991068
https://us.v-cdn.net/6030815/uploads/U96K9EECDR5H/hemo-png.png
Was literally one of my first achievements, and nearly 20% of the playerbase has it. It's really not that hard
Its still not easy,
don't make me insult you with nothing but positivity you hecc
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2991063#Comment_2991063
That's still not particularly hard, just play stealthily as you do the objectives. You can't get hit if the Killer never starts a chase with you.
Doesn't mean you'll verse a actual killer that'll look in the most random spots to find you,
-
@TheArbiter said:
I have only four achievements left in this game. Three of them are the new ones that just came out with the dredge, and the other one is taking one for the team. I have 172/250 progress on it. Any tips for optimizing protection hits per match? I have 1200 hours in this game and this has been the most annoying by far as I basically have to play super unsafe all match.
Run MoM, BT, Breakout Unbreakabill,
Bring a sabo toolbox,
make the killer wanna tunnel you while you continue to save your teammates =D,
Tis how i did it,
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2991046#Comment_2991046
Left for Dead is literally the only hard one on that list, the other ones are just time-consuming at best. Do note that Item of Obsession does NOT require everybody else to die, it only needs them to leave the Trial by any means
EY, IT STILL INVOLVES AROUND YOU NOT BEING HIT AT ALL FFS,
-
@The_first_ghost said:
I dont know alot about the lore of dbd dispite playing for a while now so ask me a question and if I know I will answer if I dont I'll make something up.
*Cracks Knuckles*
WHAT IS BILLY'S NAME BOI?!
WHAT IS TRAPPER'S NAME?!
WHAT DID DA TRAPPUR DO BEFORE HE BECAME A KILLUR!?!
WHAT IS THE ANSWER TO THE UNIVERSE?!!??!
aaaa
-
@[Deleted User] said:
Crap - I see while typing people already wrote pretty much what I just wrote.
Item of Obsession
Left for Dead
Expert & Skilled Generalist (can be a little tricky)
Power Moves
The Key to Escape
Hemophobia
All the above I wouldn't call easy.
XD, i feel that
-
S'cuse me wut,
Killers got it rough?
I CAN KEEP GOING
-
@squbax said:
I mean im sick and tired of this exploiters, not only blights but nemesis using the linger of the tentacle, pigs dashing in vertical loops, even billys abusing the initial high sensibility of the chainsaw to curve, and dont get me started on ph flicks and onis flicking too.
These killers should have this fixed and be as simple as they can so that looping them is easier and they are more one dimensional so its more fun for killer players too.
Nemesis Linger is there for a reason, like a delay of a actual whip if you think about it =D,
Pig dashing in a Vertical Loop? i might have to look this one up...
Billy abusing the sensibility of the Curve? umm wut,
-
@Nefer90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2990222#Comment_2990222
Nice explanation. Let me know when you reach 200 hours on dbd .
that's not including the other account's total hours.. so about 6-7k or so hours bud. =)
I play blight both with hug tech And Bump Logic, it's still possible to dodge it, keep trying though
-
@socalfusions said:
Any competent Blight is a guaranteed auto loss in solo que it feels illegal to play against. You can't do anything because they just use techs that makes any movement available to survivors irrelevant. It feels similar to playing against a good Nurse you just go down, the only counter play is to not try and save yourself the hassle of pretending that you can play around their current state of balance. Killers complaining about survivor perks that buy them a few more seconds when the entire toolkit of certain killers just shits on survivors period and makes them unloopable. Let me just decisive strike and get five more seconds to get hug teched by a blight let's gooo.
What if the blight is a Bump Logic bleet,
Ever thought about how soloq has been And always will be bad?
Only way we fix it is if we add voice chat in dbd, or atleast proximity chat, so i can yell at the damn meg that's in the corner of the map to just...
WORK ON THE DAMN GEN FFS
-
@Nefer90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2989748#Comment_2989748
Yeah. I totally agree with you. Explain me what skills I Need to find you a wig and a Red nose . ;)
If a blight is literally hugging the wall and gliding like he's on a Icy Surface, turn right and flare out to counter it,
Only way he even could hug tech it, is if he looks down and try to 50 / 50 you,
Speaking of findin' a wig and Red nose, Surely we can get you to dress as the Clown for Halloween? =D
-
@Nefer90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2989440#Comment_2989440
If Blight Is supposed to bounce if you touch a Wall, you can't slide on It. Yeah it's game breaking Brother. Maybe you are main Blight and that's why you talk like this. In fact you still Blame dead hard in 2022.
Just git gud,
This is literally just a hard Skill issue, ngl to ya dude,
-
Is it cause im a ttv?
It might be cause ima david main and i am a ttv... tis could be why...
-
@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2988397#Comment_2988397
I have a pretty high kill rate with Sadako when I run Nurse's/Brine/Pop/Dragon's (sometimes, I replace the latter with PR or BBQ). The Pop/Brine combo is actually stronger on her than Ruin/Undying because of her high mobility and the fact that she can check most or all of the gens on the map before Pop deactivates.
With Michael, both combos are a crapshoot, but Ruin/Undying works much better in most scenarios (especially if you're not running BBQ), just because Michael has no way to get to faraway gens in a reasonable amount of time, and if you didn't set up a 3-gen, the late game could ruin everything just as you're starting to put some pressure on survivors.
Sadako's gen regression game is extremely strong, and I feel like people would get more out of her if they were more aggressive about that. Also, she gets a lot of hits out of Nurse's, despite her stealth being crap.
But running Deadlock or Merciless with Ruin (with Undying) is definitely worth it. It keeps the survivor off of gens for 30 seconds or so, but, in practice, a lot of them will run off to do another gen or explore the map when DL activates (or else get chased off by you when you see the white gen), and then Ruin has a chance to work for a while. In a lot of cases, you'll still get something out of it even if they start back immediately, because, in that case, you weren't going to chase them off the gen, anyway, and Ruin wouldn't be working, so you still get slowdown out of it.
Running Ruin without Undying is almost never worth it, because it will be gone immediately. And yeah, there are some games where Ruin and Undying will both be gone in 30 seconds, but there are also games where both will last the entire game. Neither of those scenarios are nearly common as both of them going out halfway through the match once you've had a chance to put some pressure and they've done their damage. But running Ruin alone gives you a 50% chance of it being gone before it sees any play at all.
Ruin by itself is always a gamble, tis why i use Ruin / Noed / Agitation / Corrupt on like trapper and whatnot, still a huge gamble by itself nonetheless,
i might have to try that build of yours whenever i get sadako p3 level 50, it'll be awhile but rn my build with her is, i believe sloppy corrupt bbq and something else,
-
@[Deleted User] said:
DBD : "Michael Myers is the essence of evil"
Community : "Shirtless Myers when?"
DBD : "Dredge is the embodiment of darkness"
Community : "Turkey killer"
His New Quote, "Gobble Gobble, Mother F----"
This Line Has Been Censored By: Bhvr's Censor Chat,
-
@Ricardo170373 said:
title!
Nice B8 M8,
-
@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2985255#Comment_2985255
Yeah, staying hidden while you move towards survivors is a must, although Spine Chill can be annoying, especially if the whole team's running it.
I've tried Pop with Brine as a replacement for the Ruin/Undying combo, but I wouldn't run it on its own, just because his mobility is such crap. Running Brine with Pop usually means that you get at least an extra 10-15% on top of Pop's 25, but it's still as much of a gamble as Ruin/Undying, since bad generator placement can mean that you aren't easily able to keep kicking enough gens and still keep chasing people. On the other hand, consciously employing a 3-gen strategy with that combo can be absolutely devastating.
Surveillance also works really well with Ruin/Undying on Michael since it gives you great information.
https://forum.deadbydaylight.com/en/discussion/comment/2985361#Comment_2985361
Combining Ruin/Undying or Brine/Pop with Deadlock/Merciless can be brutal.
Against excellent survivors who can hit every great skill check with surgical precision, you might not get anything out of Merciless, but even good survivors will usually miss at least once if they're surprised. Which is why it's a terrible perk on Sadako, since almost every Sadako player runs it, it seems like, and even I'll manage to get through a couple of gens without missing a check if I know it's coming.
If two survivors are working on the same gen when it triggers, there's almost a 100% chance that it's going to activate.
Also, you don't necessarily have to rely on them missing the checks on their own. If you run it with something like Tinkerer and manage to time it right so that you're chasing them off the gen while it's active, it'll give you the extra slowdown regardless.
It can be outplayed, but it's not like Overcharge where you've got a 75% chance of it never activating once against decent survivors. If every survivor misses one out of the 20 skill checks thrown at them, it's done enough to make it worth it.
Also, while we're on the subject, Brine with Dragon's Grip can be really effective, just because DG scares some survivors into waiting a while before trying to work on a gen again. I usually run that combo on Sadako.
Sadako isn't really a killer for me per say, Moreso when i'm used to playing other killers that can use their power effectively, However i've been running the good ol' Surge / PR combo on acouple of my killers and it's been.. rather nice per say to not run ruin with it,
Hell PR by itself is also good when you wanna be on the move after each hook, (till they break the damn hooks with sabo..) Haven't been a big fan of Brine despite it being Ruin on kick, I just don't see how it's good when they can just run back and tap it quickly to reset the gen, especially if you're either mid-loop or stunned on a pallet, not my Cup of Tea..
Also on the Subject of Ruin / Undying, Combo can still be decent, the only downside is Rng favoring you or not on good actual placements, (I'm looking at you Haddonfield rework =_=) Only ran this combo a few times, not really worth to have 2 perks out of the game almost 30 seconds in if they spawned on it, still not a bad combo though!
Tbf, i Really wanna like Deadlock / Merciless, but the downside is if you got like Ruin or something with these, it won't affect it if it gets locked, that's the only part i really hate about it, Despite it having a good upside, Surge and PR can still affect the locked gens i believe...not fully sure however..
-
I hate the fact that they Also can play killer But also say that Camping and Tunneling Is Wrong...
Mini rant cause it's a funny story.. i have one rule i go by which is "If you bm me, i bm back," fine and dandy,
im at 2 gens ish left and i haven't had a kill yet so i wanted to force a somewhat early kill before the 2nd to last gen pops,
i decided to camp / tunnel one out which resulted in a 2k cause of that, then got the other 2k a few minutes later which netted me a 4k,
Then i got insult after insult from the swf (surprisingly all of us were ttvs and only 3 of them were live,) Keep in mind im playing Slinger on Cowshed (or w/e the cornfield map was)
can't name them of course, BUT:
TL:DR: Killer Bad, Killer shouldn't camp and tunnel unless i play killer <--- Survivor mentality
-
@Souplet said:
Turkey
I Second This,
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2987645#Comment_2987645
^_^
To be fair, I had played a few matches in the PTB and I still vaguely remembered that feature did exist.
I never played the Ptb at all, lol
i only came back when i saw what was on the Y7 Roadmap, lel
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2987571#Comment_2987571
Yes, I cannot count how many times I've done a different teleportation than the one I wanted to do xD.
But my opponents were not very experienced, so a basic grasp of its anti-loop and playing it "M1" were more than enough to get it.
Ngl, i didnt even realize you can teleport back to the husk, so i was a literal basic m1 boi LOL
-
Got it first try lel,
Idfk what im doing when i was playing as him, was more confused than ever
-
for me, i technically got two mains that i play constantly,
But now i believe i can say i got three official mains,
Slinger, Doctor, and Mikey, Have been my mains for a hard while when i need a literal win / sweat match,
(That and i'm also tired of looking at titles such as "Top 3 'Insert Main here' and not playing them correctly,' So of course i took that mantle up,)
Whenever my game finally fuggin updates i'll post what they look like
-
i will.
gimme some damn time lel, i'll make another damn list
Edit: After i playtest Dredge fora bit
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2985789#Comment_2985789
Tell me what’s wrong with it then.
Alot of damn things are wrong with this damn tierlist!
ALONG WITH THIS ONE TOO!
-
@GannTM said:
https://us.v-cdn.net/6030815/uploads/JGHMPTMZRDJT/killer-tier-list-strength.png
Alright so I decided not to include Dredge just yet only because I didn't play the PTB and haven't really seen that much gameplay of him. I've been on a 2-month break from the game but looking to return when the chapter drops, so I wanted to make a tier list before I returned.
My Urge to fix this damn T-List hurts me...
-
@catnipthegreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2985482#Comment_2985482
it is totally holding someone hostage if you slug them and make them wait out the entire bleed time. absolutely no question about it.
I have had killers do this to entire teams, all 4 people. everybody just lies there until they finally die. it's terrible, it feels terrible, and it's 100% mega toxic behavior.
Bleeding someone out is NOT considered Holding the Game Hostage,
You will still die to bleedout, it's only considered Holding the Game Hostage if 2 things has happened,
1: Killer traps the last survivor in the corner and doesnt kill them,
2: last 2 survivors hide throughout the entire match and not showing up in 15 or so minutes,
-
@Remohir said:
https://forum.deadbydaylight.com/en/discussion/comment/2984230#Comment_2984230
Legion can be put off their power by being stunned. And Oni don't need to injure anyone to get power. Just to gens that have been worked on, for example. Survivor actions release blood orbes.
Plague prevents people from healing, rendering med kits useless; they are also noisy and dangerous to others as they will infect windows, pallets, lockers and gens, which can affect others, plus you just need a buñit of puke to set a timer on the survivors until they are broken. And then if they cleanse, they power you up. And if every single fountain is used, you can't go collect your power in any of them but you get it immediately for free at the moment it happens.
The pig can lose her power for the rest of the game, but RNG can play on your favor, as you don't need to be chasing survivors to get them killed, and every time you scare them and they let go of the box, they need to restart.
None of this makes this killers better, specially pig, but one has to be fair to what the powers do.
Technically, Oni Needs to atleast get A hit, it won't go up to 100% fully by itself, so you still need a hit reguardless,
also survivors won't release blood orbs if they haven't been injured yet,
Plague is still a basic m1 killer though, people tend to forget this, yes she Does prevent healing but doesn't mean you can cleanse, and if you're already broken, you'll be already pre-running before she gets close to you so you can make it to another loop and whatnot,
Pig is pure rng, you can get more cucked than useful with it almost all the time, (that or rng is a hassle)
@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2984660#Comment_2984660
That's not bad, but I'd replace Pop with Undying. Because, yeah, Ruin won't last 30 seconds otherwise, and Myers has no map mobility, so it's better to have passive slowdown than having to go chase down a gen every time you hook someone.
Merciless/Deadlock also works really well on him for passive slowdown. Merciless gets unfairly maligned; it's not as bad as something like Overcharge. People expect it on Sadako, bust most survivors will miss at least once if you run it on any other killer.
Personally, never was a big fan of undying, i haven't tried merciless, deadlock works wonders but it doesn't affect multiple gens at once which is a huge downside, since it only locks One that's "Close" to being done, ffs...
@Notionless said:
https://forum.deadbydaylight.com/en/discussion/comment/2984195#Comment_2984195
Unless youre playing against the top 1% of survs id disagree with the sentiment that you cant get hits with m1 killers.
If the survs you play against as oni can "just hide out your power" i think you're misusing your power.
Pfh, 4 claudettes in the wild hiding in bushes that blend in would like to have a word with you,
-
@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2984613#Comment_2984613
Weren't you the one who had 20 bot games in a row the last time that happened?
I'm just saying. My survivor MMR is low, and I've never seen those once. (Mostly because I can't loop for #########. I'm not easy to find, but if you do, I'm just going to run in a straight line away from you until you down me. "Holding W" is a meme strategy if I've ever seen one.)
https://forum.deadbydaylight.com/en/discussion/comment/2984630#Comment_2984630
I never run Corrupt. Maybe I would on Trapper or Hag, but in effect, it's 15 seconds of slowdown while the survivors find a different gen to do (assuming they don't just all go hide in the corner for a minute and a half, which doesn't help me stalk), and then it's a wasted perk.
It's probably better in general than I'm giving it credit for, but every perk slot counts on Michael.
The main Perks i use on Michael are as Follows: Ruin (if this perk even last 30 damn seconds ffs) Pop Bam Monitor, with DR and J Myers, has been my go-to build, unless im bored and wanna mori everyone, then it's: PWYF Noed Corrupt and a random perk of choice, =D
-
@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2984515#Comment_2984515
And if survivors are against Myers, they loop him for 60 seconds and force him to eat several pallets because he a m1 killer. Spine chill hard counter his stalk meanwhile plague get free info and her addons are more busted then Myers lol 247 wallhacks and free corrupt purge from gens being rush meaning she can still benefit from her power even if survivors never cleansed.
That's why you dont pop it off the bat, you do it when you're up their back, no way they'll dodge it =D
Also, in my experience, survivors who think that they're denying you stalk typically think they're being more effective than they are. You can sometimes stalk them at weird angles or (in rare cases) obstacles that they're trying to hide behind, and, no, trying to run me in circles around a pallet doesn't affect me - the closer you are, the more stalk I get, so this is still as effective as stalking you from a distance without interruption even if I'm only getting stalk 50-75% of the time we're running around in circles.
They still haven't fixed the spots you can stalk through =D they were bugged at first but it's fixed now
When it comes to stalk, there really isn't much the survivors can do once you've found them. Your enemy is RNG. If they all spawn next to the farthest two gens with toolboxes and they're the last ones you check, it could be a rough match.
Tis why corrupt also helps with this,
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2984496#Comment_2984496
Not really because she can still use vile purge to keep survivors broken. She never really loses her power.
After myers has expended all the evil, there is no way to get it back, he is stuck in evil within 2 where the only benefit he gets is smaller terror radius and slightly faster vaulting.
I'm saying in general...
If survivors know you're a plague, one of two things will happen,
- They won't cleanse and if they Have to, they'll do it at the furthest point, making it null and cucking you if you're in a 3 gen situation,
- soon as you get your power, they'll bait the pallets and or if they're sneaky bois, they can wait behind a pallet if you don't know and slamming it on you, not only jumpscaring you but now you got no red vommy anymore,
and after all of that, she's still a basic 115% killer,
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2983682#Comment_2983682
Pig i agree with but i mean at some point myers cannot reach tier 3 again so he is stuck as an m1 killer with a 16m terror radius and slightly faster vaulting.
All those killers can get their power back, although i would agree that pig runs out of her power pretty much.
Can't forget about plague,
If they even bother cleansing...
(Only killer in the game that gets her power taken away from her entirely, only bad part about 'er..)
-
@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2984195#Comment_2984195
I did look at that explanation. I just reject it.
Can you lose your powers for the entire game with Myers? Yes or no.
Can you lose your powers for the entire game with any other character? Yes or no.
None of this "Well if you're playing against good players you..." or these "Well if THIS happens you..." or "Well if you use his awesome add-ons you..." qualifiers. Just yes or no, can you lose your power as Myers at some point in the game and never get it back and is there any other killer in the game where you can lose your powers the entire game and have no way to get it back?
Because the answer is very clearly No, you can't. This is an objective fact.
Whether you think that's enough to make the killer D Tier is a personal choice but for me, I've had plenty of games where running out of Stalker Juice made Myers a hamstrung killer. I also generally do not run add-ons unless I am doing something specific (like a "Kill a survivor by your own hand with Myers, in which I'll equip Tombstone or Piece) so any killer I judge, I judge based on what they can do if you give them no add-ons.
Myers with zero add-ons put on him is one of the weakest killers in the game in my killery opinion
Can you lose your powers for the entire game with Myers? Yes or no.
Only if you keep feeding without making good plays with it, gotta learn how to use it effectively, 50 / 50,
Can you lose your powers for the entire game with any other character? Yes or no.
Piggy, Plague with red vomit, (only killer in the game that can be stunned to lose said power,) tech GF since he's just mikey but dumbed down and stalks infinite but can also be broken outta stealth / stalk with bs camera angles,





