Verconissp
Verconissp
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- Verconissp
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Power Struggle..
I get so comfy picking survivors up on top of a pallet, and all of a sudden i get stunned and then i get jumpscared from it as i see that goddamn perk...
Power Struggle,
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3009861#Comment_3009861
If you actually watched the videos, the survivors were pretty competent plus he showed in some other videos where he had to sweat so hard to continue the streak.
Besides you also missing the fact that there's a portion of Survivors getting carried by their SWF and Perks in High MMR.
If i see dh on all survivors, then they're automatically carried by said perk and need to take it off to reliably loop better imho,
It's boring to not be able to hit a survivor due to the fact they got Dh and uses it to get to a pallet / window, extending the chase..
and don't say "JuSt BaIt ThE DeAd HaRd" Can't bait the hit if they LITERALLY use it for that sole purpose,
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@Grandpa_Crack_Pipe said:
Far and away my favorite way to play Nurse is The Downgrade Nurse, to the point that I refuse to play her without Spasmodic Breaths.
I run Spasmodic and one of the other meme addons along with Enduring, Mad Grit, Third Seal, and whatever else is funny at the moment.
You know what no one expects? A 4.6 Nurse who just walks at you. They just run from now-safe loops 'cause they think I'll just teleport on them, but no-- me no M2, me run in and headbutt them.
It works a shocking amount of the time.
You might've gotten me with that acouple of times ngl to you...
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3009728#Comment_3009728
https://www.youtube.com/watch?v=TED3PYlLrDQ&t=1762s
Otzdarva earned his streak fairly with Bird Lady with MMR On. (Granted this was during the MMR Tests) but still 50 Wins is 50 Wins
That's MMR test though,
It obviously wasn't giving him actual decent survivors enough to put more pressure on him as it is,
He wouldn't be able to try that again with today's MMR given how bad it is rn
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@xBlitzAce1989x said:
I mentioned this awhile ago but oh my God.... out of my 20 matches today, 12 of them were on variations of Autohaven/ Bloodlodge and the other 8 matches were in the Swamp. I'm curious if this is happening to anyone else. I know that loopers seem to like the Autohaven variations but it gets very old after awhile. Aside from bringing a map offering, does anyone else feel that they are getting these two areas far too often? I rarely get sent to the RPD, Lery's, Yamaoka Estate, Thompson House, Garden of Joy, or even Haddonfield. Even in my bloodweb the only map offerings that I've been getting in excess are Grandma's Cookbook and Azarov's Key.
Gimme those maps, i want those maps
i kept getting Garden of Joy + rpd + lerys back to back to back,
was ready to dc every match afterwards
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@Tatt3dWon said:
I mean it speaks for itself and rusts whole community's existence is to be toxic. Wonder if this will ever change.
Ngl to you,
It's either Rust is still more toxic + more players,
Or League of Legends is more toxic..
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@Witchubtet said:
I loved Oni when he came out. Hell I prestiged him THAT DAY, but after a few weeks I knew he got nerfed and I haven’t really used him since. Mainly due to my map luck, but I just want to know where he is sitting at right now. My one match with him recently wasn’t that grand. I had 4 survivors who couldn’t lead ants to a picnic. So I didn’t get to test him out that much.
Oni is just up there atm,
Oni has alot of skill when it comes down to flicks and managing his power right,
a Good Oni is a Scary Oni, (and i can say that..)
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@Wampirita said:
I LOVE facing curve Billys, but it may be because I actually know how to run them.
A lot of people tend to dc vs killers they refuse to learn how to play against, but i wouldn't care less.
I can get my cheeks absolutely clapped and i'll take it as learning experience, leaving the game early won't teach me anything.
So no, i don't hate Billy in any shape and form. Billy players are a super rare sight nowadays anyway, i'll cherish every single one of them i'll meet, I just wish they didn't gave up so easily on chases :(
I'm stubborn to drop a chase if i want to chainsaw...
Fite me rn, 1v1 curveboi billy
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@Steel_Eyed said:
Great basekit. Terrible addons. Engravings is not the best addons. Fight me.
That's it,
Grabbing my bubba and facecamping you.
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@KurnDisciple said:
https://forum.deadbydaylight.com/en/discussion/comment/3008741#Comment_3008741
Refute my other post. You don't see solo survivors going on 50+ winstreaks. Yet killer streamers do it all the time. Why is my killer winrate probably over 90%? Because the game is survivor sided? I don't think so. It only is in a SWF with people who know what they are doing. Solo Q is borderline free wins for killer atm if you tunnel/camp. No DS on the first survivor? You win by default unless you are horrid.
Killer streamers? i havent seen anyone even get over 50+ wins ina row, let alone 10..
there might've been acouple but they cheated it by lowering their MMR to get very new players,
This game is still survivor sided, lol.. even in soloq its not hard to hold w and prethrow.. even against m1 killers,
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3008741#Comment_3008741
How can there be “anti-tunnel perks” if tunneling is a made up term?
Yes. Just purely and Strictly. Yes
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@KurnDisciple said:
Gen rushing is a made up term. If the killer is downing people in a reasonable timeframe and has a gen perk or two they are always going to have the potential for at least 2 kills. If you have 3+ slowdown perks then it's just them playing poorly. Killers who rage they can't 3-4k every game are just entitled imo.
Tunneling and Camping is a Made up term. if the survivors are pushing gens in a reasonable timeframe and has a anti-tunnel perk or two they are always going to have the potential for at least 2-3 escape, If you have 3+ Anti-tunnel perks then it's just them playing poorly, Survivors who rage they can't 3-4 escape every game are just entitled imo,
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3006243#Comment_3006243
Time to do some digging.
After I sleep.
Someone yell at me and remind me about this after 7 hours.
I wish you gl in the digging.. i couldn't find the story about it sadly, but i remember the drama when it was happening lol
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3006224#Comment_3006224
Do you know the name of the tournament, or some other players who participated in it?
Because that sounds hilarious and I need to see it.
It was Dead by Esports, i remember that much and i believe this player was on team Agony..? before they merged with team oracle that is,
It was like a year or two ago when this happened,
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Ight, doc boi here, gunna boolie you rq,
His Best addons (if you dont wanna use iri or terror radius addons) are the Green Electrode, and the discipline, purple addon to have 0 delay whatsoever,
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@SimplyPixelated06 said:
I actually saw one today lol. But most of her mains dropped off the face of the earth because she was actually counter-able instead of just being able to stand still as a 'mind game' she's still a great killer if you know how to play her, but whenever a killer gets any type of nerf, everyone ditches them for no good reason.
Funnily enough.. i don't play spirit but this one story reminded me, it also put a smile on my face,
There was a comp spirit player who was the best spirit NA or EU (Forgot the name but i'm sure other comp players know the name)
She was always so perfect with the phases like she read the survivor,
...Turns out she was hacking and had Walls even in phase to see the survivor..
It was kinda funny to see her get banned mid-tournament...
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3005708#Comment_3005708
Stuffed crust. I have bread bites and cinnamon twists on the side.
oh damn you, now i want pizza...
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Ngl, i never like discordance..
i get the idea behind it, but most of the time i don't find it really useful despite two survivors on the same gen,
i'd rather have something that'll help me get to said hooks faster like Agi,
(that and the 2 story maps are just absurd for hook spawns..)
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Oh #########, sorry..
i forgot to kill that pesky bming survivor earlier..
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3003667#Comment_3003667
Did you not read the comments I clearly stated I think iri card it stronger then clowns instadown
Iri card is not stronger than clown's.. lol
You still have to get close and you're 110 btw,
clown is 115, there's a difference,
you still have to m1 and if you have alot of pallets next to eachother, gl tryna get a insta down lol
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@RisingTron said:
Wait you can continue to contribute to the community challenges after you already filled your own personal bar?
Guess I'm gonna pop on Brutal Strength, Fired Up, and Wraiths kicking add-ons and singlehandedly get us to the finish just so I can get Haddie's cosmetic.
Sheet. scoot over, i'll come help,
ain't letting this poor boi do the work alone,
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3003516#Comment_3003516
Yes but I think it is super strong compared to Clown Instadown or Huntress Hatchet Instadown. and with cannibal there is a lot more then just throwing 4 blades and getting a down, and plague has to build up that overtime.
Now yer just trollin' at this point...
Clown insta-down is harder to hit than trickster's blades first off,
Trickster can spam his blades, clown needsa directly be on top of you, BUT he also needs to land A bottle that is also a direct hit..
Bubba just does Bubba Things,
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3002993#Comment_3002993
When even the best of players can only last on average about 40 seconds with all the tools meant for 4 people at their disposal, yeah theres something wrong. Especially with the perk overhaul coming up shes gonna need a touch down
40 seconds? That's generous asf if you ask me,
That's still really good compared to being two tapped off the bat bruh,
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@Leatherface1990 said:
Why do you all do it? There is nothing to do in this game so why do people waste their life on it?
i dunno, why you posting a post on the forum where people wanna discuss the game?
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@Vampwire said:
His anti-loop really makes no sense. You charge the shock, hit them, they're paralysed for 2.5 seconds but then you also slow down enough that you can't really make it to them in time. I've tried multiple strategies to make the shocks work. I've tried to not spam shock and time it right. Doesn't really work. Spam shocks just slow you down and do nothing. These were all on pretty standard loops I should add.
Every-time I would do this, I'd be just far away enough to miss. And it seemed like the only way to really utilize his power was when survivors were greedy and I was already on their ass. It's just so counter intuitive.
The delay as well is weird. I understand why it exists. It makes it so you cant just instant shock when they reach the pallet. But I also feel that's the way it should be. You already have to charge it. I wouldn't entirely remove it but it should be a bit faster.
Static blast also sucks. You have to do it like 3 times to put someone in tier 3. But the cool-down is a minute. Sure, it's good for finding survivors and potentially delaying the game. But Legion does the same in just a couple of seconds, with the potential to get a down from it. As well with not having to wait so long.
I love the idea of his character and his design. I just can't take him seriously. If anything he's a nuisance. And playing him feels like a waste of time. I wish he was the intimidating mad man he is in the lore.
Doc boi here,
If you're having issues catching up, i'd suggest using the green electrode to bump up your shock so it can cover not only more ground, but more of the loop, and you'd basically wanna run with the purple addon (forgot the name) that reduces the shock time by 33%, makes you Easily catch up to the survivor after a shock here and there,
if i have to i'll try and post a clip whenever i play doctor,
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2999583#Comment_2999583
Why would killers need to use it though if they have enough time to actually get chases in and clear up some pallets?
Because if i have to defend MY hook against 3 survivors, especially in Endgame to where that literally stops me from securing a 1k if i got screwed by rng and they got alot of good pallets to not waste..
Again you ain't thinking about this in two ways, you're thinking about one side whereas the other side will suffer more than what you'd think..
Here's a idea.. Go play killer for a whole month without break, any killer you want even.. no gen slowdown and record your progress..
would love to see that,
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2999514#Comment_2999514
That's the point... But they would need to change the survivors objective to take longer or be way more difficult.
That's a terrible change imho,
It'd be even easier for survivors to A B U S E that against killers btw,
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2998249#Comment_2998249
Sit there and watch youtube until the timer runs out.
Or you know... change the hook mechanic so camping is almost impossible and make it work like pyramid cages.
Then survivors would abuse this feature so much,
if you think about it.. if it changes while the killer is protecting hook if its getting swarmed, then he'll be tp'd to another hook, then all of a sudden..
He's unhooked by the other teammate whos closer to em, then that's just gg
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/27JLVND4HZQE/image.png
https://us.v-cdn.net/6030815/uploads/L1DFFOHQUER5/image.png
https://us.v-cdn.net/6030815/uploads/T0TC9BU6LZDV/image.png
https://us.v-cdn.net/6030815/uploads/2PFD2LXHCD26/image.png
I really wouldn't try drawing conclusions from this, since the data is across all players from July 2017 to May 2022, except for the fact that we should probably collectively lay in some grass
Im drawing my own theories,
GoodBoyKaru been playing Huntress. Trapper And Wraith to keep them top 3
I SHALL E X P O S E YOU!!
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2997115#Comment_2997115
Ok, so here you go why Nurse is bs and should be nerfed:
I don't think I need to say anything about that but in case it isnt obvious: Nurse with Haunted Grounds, Undying and Infectous slugging 4 solos at 5 gens left
These pics prove nothing though,
You coulda been a 4 man swf who just got a nurse and instantly gave up off the bat instead of trying,
Or two just gave up entirely and the other two didn't wanna play it through so,
That or you guys kept staying around eachother after one got down =___=
Again.. not a Nurse Issue, Player issue,
I'll say it once and i'll continue saying it
NURSE DOES NOT NEED TO BE REWORKED, NERFED, OR CHANGED. UNTIL WE SEE ALOT OF CHANGES THAT ACTUALLY HELPS BOTH SIDES,
Period...
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@AnnoyingNarrator said:
Picture this, you have just installed DBD and have decided to play killer (horrible choice, I know).
You don't have any killer unlocked besides the free ones and have even less perks available when you see it.
No One Escapes Death
As a new killer, you might choose this perk for a couple of reasons.
It gives you power after you fail to defend the gens.
It lets you secure a kill.
It sounds really, really cool.
But if you have chosen this perk, you have doomed yourself to failure. You have made a deal with the devil for temporary power at the cost of internal growth.
As any one who plays survivor can tell you, one of the easiest signs that NOED is going to be in play is if the killer you are facing is bad. But does this happen?
The answer is simple, NOED may get you a kill, but it was not you, it was NOED. You did not make the survivors have to leave their teamate behind, it was NOED.
NOED is a perk that no good killer uses because the survivors should not be finishing gens in the first place. However, it still screws them over because it messes with BHVR's statistics, making it harder for killers that need buffs to actually get them.
So for the sake of Killer Mains, I hope the perk rework destroys NOED.
Lets kill off Dh first and foremost...
Then i would trade Noed, But until then,
Do totems =3
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@SackoXA said:
https://forum.deadbydaylight.com/en/discussion/comment/2994338#Comment_2994338
Depleted keys don't work.
And for everyone else complaining about 'the game isn't balanced,' why does the game have to be balanced? I don't want 'balanced' I want fun. If I wanted a balanced, I would go play solitare.
We only want balanced in a way that isn't completely bs / pure rng carried by survivors that feel the need to tbag every damn pallet stun known to man while gen rushing almost every match,
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@DragonMasterDarren said:
A common argument i hear whenever Dead Hard gets brought up is "If DH gets nerfed killers will whine about Sprint Burst"
For me personally, Sprint Burst is entirely fine as it is, Why do i think this? Let me explain
Sprint Burst is a very simple perk mechanically, if you hold down shift and start moving, you'll break into a sprint for 3 seconds, this sprint makes you move at 150%, making you basically impossible to catch for those 3 seconds, once that time is up, you become exhausted for 40 seconds.
If this sounds like one of the strongest perks in the game to you, then you'd be right, increasing your mobility to 150% for any amount of time is a fantastic perk to have, however, here's the kicker, SB is extremely easy to waste, if you want to use SB at the beginning of every chase, you will have to walk everywhere, and even with Fixated, you are moving a lot slower then the default sprint speed, and if you are like me and run everywhere, then you run the risk of not having SB on hand once the chase begins.
For a example, lets say you are a killer and you find a survivor, they use SB, you now have a choice, do you either ignore them, making the SB completely wasted, OR do you chase them now that they can't use SB again, alternatively, lets say you find a survivor and they have SB but it isn't quite off of cooldown yet, so you get a hit, do you now leave them and go for someone else? or do you think you can down them before their SB cooldown ends and they fly off into the night?
This, in my opinion, is what makes SB balanced, when it goes off, it offers the killer several options for how they want to proceed in response to it's activation, and if it goes off mid-chase, then the survivor is properly rewarded for managing the cooldown to a point where they can get away with walking long enough to reactivate SB
Now, i've given you the reasons why i think SB is balanced, now i'll explain why i don't think it's comparable to Dead Hard
Dead Hard and Sprint Burst have exactly 1 thing in common, that being the fact that they're both Exhaustion Perks
Sprint Burst is most used at the beginning of a chase, if they get it off mid-chase, then that's because they were able to set it up and walk around long enough for the cooldown to end, Dead Hard can be used Mid-Chase with zero set up required
Sprint Burst cannot erase a mistake on the survivor's part, Dead Hard can do so at the press of a button
Sprint Burst cannot outright IGNORE a killer's power, Dead Hard can ignore every single power in the game except for Hillbilly, Bubba, Myers, Ghostface, and Oni and that's only because they can Instadown, if the DH user is already injured then they can ignore all of their powers as well.
Sprint Burst does not force the killer to wait to swing, Dead Hard's mere existence forces the killer to wait to swing even if the survivor the killer is chasing doesn't even have the perk
All of those reasons are why Sprint Burst does not compare to Dead Hard, DH is in a class all it's own,
Watch this video if you need a more in-depth dive into why Dead Hard is a mistake
and if, after all of this and the several hundred other discussions about these two perks, you either think Sprint Burst and Dead Hard are even close to comparable, or that Dead Hard is balanced, then i passive-aggressively leave you this quote from the Emperor of Japan himself, George Takei
"Your intellect is as weak as your dollar. Failure is your destiny. You disrespect yourself and your nation. You are made of stupid."
g'night
I don't got an issue with Any of the exhaustion perks..
If i saw a survivor using SB in a actual good play, i'll compliment it,
The only thing i NEVER respect is Dh, 100%
if it was like a once every few games, i'd have some respect for it..
But the fact everyone and their mother Uses this perk i just kinda loss respect,
just my opinion though =D
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@Audiophile said:
I report them as unsportsmanlike every time. The game is balanced to a 4 man swf. When playing as solo there’s often an instant DC. So we now have an already unbalanced game (killer is favored vs solos) become insanely unfair. Since Behaviour can’t figure out a fair way to deal with immediate DCs it’s MY OPINION that it is unsportsmanlike for a killer to play a game that is wildly unfair and balanced in their favor and they should just make it a farming game instead of beating up a team that is stuck in an unfair match since Behaviour wont let us quit in these situations. Just throwing it out there… It’s your system Behaviour. This is how I interpret it.
already i see how bad the argument is here,
The game is balanced to a 4 man swf,
Time to actually show you what a real 4 man swf can do to a killer,
they break the game harder than the goddamn stuttering that's going on in dbd,
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2994351#Comment_2994351
and I'll do it again! Wha ha haaaa!!!!
...wait, a broken key?
Hey Verconissp, I found your stuff!!!!
https://forum.deadbydaylight.com/en/discussion/comment/2994355#Comment_2994355
No apologies necessary. I couldn't think of a good gif to go with my post and you have found it
That ain't mine, i don't collect those keys you chest hoarder,
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No, addons / offerings do not interfere,
you need atleast 9 or so hooks, i usually go for 12 jic
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Im ona tower.. and gawddamn this is the ONLY game i get the rubberbanding fps drop etc,
on any other game this don't happen,
could run any game on ultra still pushing over 120-200+ fps,
but apparently with dbd even on medium graphics, i still suffer from the rubberband on BOTH sides...
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SO YOU WERE THE ONE STEALING MAH CHEST!
YOU SON OFA HECC
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@SackoXA said:
I just want the hatch to what it was pre-5.3.0. Nerf survivors and buff killers. But make the hatch fun again plz
I mean.. that was a unhealthy thing to have,
if that's the case, then the mori would have to be reverted, and making franklin's actually make a depleted key not work anymore,
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2994244#Comment_2994244
Why should that be acceptable that the only option is for the survivor to walk up and asked to be killed (suicide)?
Because there's a difference in holding a game hostage,
If you three gen yourself, you Did that, not him..
Now if he was just basically chasing people off the gens not committing to chasing and just continues to kick gens Might be considered,
But you wanna know how to counter this? Split up and have 2 on 1, then send one to the 2nd gen, and one to the third, the killer won't be able to do this, Bam,
Game not held hostage anymore,
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2993937#Comment_2993937
Don’t get me wrong, he is fun, even though I usually die, it’s just repetitive after 10 in a row.
I am thankful that I’m bad and at a lower MMR to where I see dredge rather than Sweaty Nurse and Blights back to back.
Oddly enough, i only faced like acouple blights and no nurses so far..
Very odd to not even face them despite escaping
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@JohnWick1654 said:
From soloq, through Nemesis and Oni,
I wind up at Dredge that runs NOED,
cool, can't see a damn thing, so unless I have Windows of Oppertunity,
or luckily find a loop, I'm screwed
Just do what i do,
Simply wonder "when can i even bring home the groceries..." during any nightfall =D
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@Pulsar said:
I have zero salty comments on my Steam Account.
I'll change that rq, hol' up-
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@Huge_Bush said:
He’s fun to verse. The jump scares he can do when you don’t realize you’re next to a locker are great. My only problem is lack of variety because he’s all I seem to face.
sheet. i wouldnt mind facing him more,
i love me a good jumpscare and scream every here and there,
that and hearing my teammates yell "######### IS THAT BEASTY?!"
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@cordonrouge said:
dead hard is "broken" because it's the only decently designed perk in a game with a really obsolete gameplay design that would have been fine maybe in 2012. dead hard is fun to use, and it's fun to use because it's interactive. instead of nerfing it, all perks should be similar to it (even killers' obviously) and the game should be balanced around that. as of right now the game prioritizes small values over long time instead of bursts of high value.
i mean, imagine if Hope gave you 30% movespeed for 10 seconds the next time you enter chase instead of 5% movespeed over 2 minutes. imagine if self care healed you in 6 seconds, but it spawned a few healing herbs that you have to find in order to use it.
perks like "get 2% gen speed" are way more boring than "get 50% gen speed for 30 seconds after a succesful chase" even assuming that they have the same exact value over the span of a game. not only that, but they're also non interactive, and dont create any fun moments in game where both the player and his teammates and opponent notice its value.
another thing: why is it that you try to balance the entire game around perks with a terrible design, instead of changing the game mechanics? for example you could make dead hard basekit and give killers a two combo hit. like lunge + small area slash after it, or two regular hits for when you get bodyblocked. the entire game would be more interactive with juking and whatnot. it's not possible that a game in 2022 is so clunky, that survivors can swarm you and all you can do is hit one at a time while they take turns tanking the hit and you have 2 seconds cd in between all of these.
arent killers supposed to be a threat? the real threat here is a table between the killer and the survivor or simply standing still in group. it's honesly pathetic.
also let me be more clear: i dont think all the perks i mentioned are meta because they're the best (some of them are, but not all), they're meta because they're designed in a way that they're fun to use and you notice their value. what i mean is, that dead hard isn't necessarily that much stronger than any other exhaustion perk. if spint burst was the interactive one instead, like requiring you to QTE shift, it would be the meta one. however there are also good designed perks that aren't meta like deception.
anyway, i guess the moral of the story is that i really have low if nonexistant expectations for the upcoming perk rework, especially considering that just now they released haddie+yoichi with the most useless, niche, and boring perks ever made. the people who created those perks are the same working on the reworked ones, keep in mind.
TL;DR: if you can't be bothered to read all of the thread please, just don't reply. if you're a killer main who read the title only and is gonna reply "oh you want survivors to be op you're trolling" please spend your time more usefully.
Already i skipped through this post while it defends dh as "Fun to Use"
Dh is not really fun to use when you see it over and over and over and over every single ######### match 24 / 7, atleast killer shakes it up, NOT SURVIVORS APPARENTLY, they have gotten so boring and so mind-numbingly scared to even bother how to learn to loop better when they can just say:
"OPE, IM INJURED NOW! YOU GOTTA RESPECT MY DH AND SEE ME JUST SLIDE MY WAY INTO THEM PALLET DMS CAUSE I KNOW HOW TO LOOP!"
Honestly if they use it cause they're scared to loop, that's One thing.. But they use it to annoy the hell outta the killer and it's tiresome, Most likely than not you also think that pre-throwing and holding W is also fun..
This ain't a post to attack Anyone, (In-case mods say otherwise) This post is moreso wanting people to R E A L I Z E Dh is a broken perk and needs to be removed for the game to be in a healthier spot,
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2993036#Comment_2993036
Totally don't tunnel and/or facecamp anyone named "Boop by Snootlight", that would be prejudice towards pig-mains and I'd totally have to report it as .. errnm.. being a big meanie!
Den i won't boop yer heccin' snoot,
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2992831#Comment_2992831
I'll need to find a new name to go incognito! (I used to change names depending on who I play, just decided to stick with my pig name cause it's the best one and I'm a pig main at heart, despite barely ever playing her anymore)
muhahahha, i know to look for dat name now
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2992793#Comment_2992793
.. well #########, I'm screwed, cause my Steam name IS Pig-related :p
Oh goody, that won't be hard to find,
Muhahahaha
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2992763#Comment_2992763
Good news is my Steam name is different than this one, so you won't recognize me if you get matched against me ;)
I know how it'll be you...
I can smell the oinkers on you,
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2992760#Comment_2992760
Guess the only way to not get facecamped by you is to never play survivor again. HAH!
I'll facecamp you in your dreams,
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2992748#Comment_2992748
What whyyy!!! Nooo pleaaaase! Have mercy on my poor soul!!
NEVAH!