SimplyPixelated06
SimplyPixelated06
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- SimplyPixelated06
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@Basement_Bubba420 said:
No human on planet Earth can sprint forever. So why can survivors?
The lack of a stamina system encourages mindless shift w playstyle that's more akin to Call of Duty than in depth and strategic game like this. How many times have survivors been chased by a killer only just to sprint away with no regard for strategy or sense of urgency. Its just find the next vault/pallet and repeat.
This is just unfun gameplay. Instead, a stamina bar should be added so survivors can only sprint for a limited time (like 30 seconds) before having to slowly regain their stamina. BHVR can counteract this by making the sprint faster and introducing more places to hide and changing the lightning on the maps. At least then this will be a horror game.
Adding this to the game now would just make it even harder for survivors to escape. The whole game is built around survivors being able to run, you cant change that now. And if this game was realistic in any way, survivors would have no chance. One slap on that hook and most people would die very quickly. This game isn't meant to be realistic. It's designed so that both sides have an equal chance to win (or at least are meant to have an equal chance)
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3187567#Comment_3187567
Just quit you won't regret it, I haven't played for 2 weeks and it feels good, dbd is addictive and awful at the same time it's very strange. One day I played like 15 solo Q games in a row, all terrible I escaped twice I think. Then played a few killer games to de-stress, boring 3-4ks and I started to feel bad I've had enough of this game (after more than 1000 hours played btw)
even if you're losing start playing scummy and turn your loss in a 2k minimum if not 4, I'm sorry game is TRASH atm it's anything but balanced, no matter what anyone says here playing killer is stupidly easy most games are literal free wins, rest are annoying 4 squads and equally boring
Yeah. This game just seems to bring out the worst in people and just has me constantly feeling frustrated. So I'm definetely taking a break, if not quiting all together, well see ๐
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@HoodedWildKard said:
Something really needs to be done with solo queue, i rarely play survivor without my swf buddies but I'm not fussed about playing killer today. I'm certainly not the best player, but I'm by no means a bad one. Ive been playing all morning must've cleared about 10 games and i haven't survived a single one. I'm seeing constant bbq and chilli killers. My "teammates" are doing very little to help me. I just died on my first hook because out of 3 survivors, absolutely none of them deigned to bother coming to get me off even though the killer was nowhere around.
I've got reasonable points in some of my games but not one survival, I'm constantly being abandoned, there's no coherent teamwork. Hell i even had someone do pinheads puzzle box right next to me while im trying to cleanse a hex, when I'm on 2 hooks and they are on none. Pinhead ports in zones on me.
Idk why we can't get vc for survivors, swf teams certainly don't need any buffs but solo queues are 4 people running blind getting picked off by the killer. Not much fun for the survivor players, i don't expect to survive all my games but dying constantly in this many games is a pretty awful game experience.
Pls devs throw solo queue players a bone.
Yeah makes me want to quit dbd. I'm very tempted. I just wish I could get my money/time back from playing this awful game.
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@Bot_Salvo88 said:
Sounds like skill issue from your teammates. BHVR can't fix bad players.
Bhvr can fix mmr.
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@Tsulan said:
One is doing the objective and the other one not.
Right?!? Killers should take notes from survivors and just do the objective the easy way.
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@ShinobuSK said:
That is....interesting comparison for sure
Its the only right one!!
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Delete this thread immediately! There shall be no Nemesis appreciation!!!
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@OrangeBear said:
It makes me sad that the set full of pastel princess outfits in set a beat the set with realistic outfits for less popular characters by a landslide.
Yeah! I love Meg and Yun-jin's cozy winter clothes and Adam's christmas pjs and hillybilly's jumper and Kate's hair. Missed opportunity ๐ญ
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@versacefeng said:
Growing up is realizing that this selection of outfits.
https://us.v-cdn.net/6030815/uploads/1XT7U4PLCB7U/image.png
Is better than this.
https://us.v-cdn.net/6030815/uploads/YL6YIZDWBMVR/image.png
Realistic outfits in this game are criminally undervalued, there's no way you all like dressing up as pastel Disney princesses in DBD.
EDIT: How much do you wanna bet that all the survivor outfits in the winning selection would become sets too?
Exactly! I think tricksters is cute and all and mikaela and dredge's are nice but otherwise I'm not a fan. In set B I love everyones, Hillybilly, Yunjin, Adam, Meg and I like Kate's hair and trickster's isn't too bad. I just think that set is overall a nice and cohesive collection of outfits. And especially since meg, kate and mikaela are wearing dresses in collection A, theyll probably be locked sets ๐
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@Takeda_Nobutada said:
https://forum.deadbydaylight.com/en/discussion/comment/3181792#Comment_3181792
Why 2 gens? when Survivors Genrush all the game?
This is the killers objective to kill It's written in their name KILL-ER someone who kills
If someone tries to kill you you tell them don't tunnel me i wanna run?
And don't bother bringing up it's a game cuz people bring reality in video games so it's pretty much a thing
And yes I want this perk gone Because it's unhealthy It's as unhealthy As Map designs it's as unhealthy as 2nd chance perks in fact it is one of them
Why you Take away EVERYTHING that killers has just to make survivors happy?
80 seconds of Armor and sprint burst and then the beautiful part of the game kicks in Broken Maps
Every single Perks is destroyed by company to make the game a living hell for killer mains
Ruin= Gets Deactivated after a kill
Pop goes the weasel= Got Ruined by decreasing percentage of regressing
Thanatophobia= Again decreasing the percentage
Noed= Survivors can see the perk from 24 meters even tho it's endgame
What part of Surviors kit got nerfed?
Dead hard= Sprint burst Twice the amount of Previous Dead hard you can simply escape and enjoy your 2nd chance
DS= it's still a pain and it will always be a pain
Off the record= 80 second armor by doing nothing So you can take a free hit for your teammates and simply revive the game
Seriously i don't see what you're on about This Perk is broken
Devs are taking useful perks from Killers so People like you could enjoy their game Isn't this unfair?
This is my last comment on this topic and it's officially closed
Accept it Or not It's a fact and you can't change it
I disagree completely. And I don't think you read the patch notes. Survivor got more nerfs in the midchapter than killer since killer got a bunch of base buffs. DS no longer works when the gates are powered and is now only a 3 second stun (Makes it no longer worth running). Iron will can't be used when exhausted and only make you 75% quiter. Off the record got nerfed after the ptb, making it no longer work when the exit gates are powered. Self care takes even longer to heal. Yes it is the killers job to kill, but bhvr still needs to put stuff in place to not make it miserable for survivors when they are tunneled and camped. Hence perks like off the record, reassureance, bt and ds.
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I think his base power is great. It just seems a couple of his addons are very strong. But I don't mind personally too much. Nurse is the killer I could complain all day about. ๐
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@Takeda_Nobutada said:
https://forum.deadbydaylight.com/en/discussion/comment/3181772#Comment_3181772
Ok so Killers can't tunnel-camp-slug
They just stand still and look good and when a survivor came close to them they think if they should hit or not because that might ruin a survivor's game right?
So with all that considered the game is survivor sided
That's not what I said at all. I think it's fine for killers to camp and tunnel to an extent when there's 2-0 gens and they have no kills. Obviously it's the killers job to kill. But the problem is when killers are doing this early game and not allowing people to actually play the game, if you kill off someone quickly they get little points and only spent a little amount of time in the match, and just isn't fair overall. But you were wanting to take away one of the very few perks survivors have to counter tunneling, even though that perk is completely balanced and fine. And I think slugging is completely fine, until you are letting the survivor bleed out, that's just uncool when you could just hook them and get it over with.
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3181743#Comment_3181743
Solo q should be able to see each other's perk loadout in the lobby, that would help a lot
Yes! That too. Especially if someone has something like head on. The team can actually take into consideration that stuff when looping and so on.
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@Takeda_Nobutada said:
https://forum.deadbydaylight.com/en/discussion/comment/3181628#Comment_3181628
Then in that case tunneling isn't a thing
Slugging is a visual thing that people cry about
Camping is a Mechanic of game
No.. that doesn't make sense. Slugging isn't just a visual thing, cause survivors have to wait on the ground for 4 minutes until they bleed out, which is a waste of time and boring. Tunneling is a thing obviously, when a survivor is targeted, and no one else is being chased or hooked except that one person... that's tunneling. And camping isn't a mechanic, it's not coded into the game, it's a playstyle from killers that they CHOOSE to do.
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@dspaceman20 said:
Adam's loss was the real tragedy
Both were so good! Especially since Adam hasn't had a cosmetic in what feels like centuries. I was rooting for set B ๐ฅ
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@Brokenbones said:
The Dredge cosmetic just completely eclipsed this, apologies.
It is really cool tbh. But I needed Yun-jin too!!! ๐ญ
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/3181632#Comment_3181632
https://forum.deadbydaylight.com/en/discussion/comment/3181302#Comment_3181302
Any specifics? Other than communication, what are solos lacking that swf has?
Well that's pretty much the only difference between swfs and solo queue... communication, as well as probably better match making, and more reliability on teammates. But communication is the key factor that significantly brings down soloq. No ones knows what the other is doing, multiple people going for saves, no one on gens, people unaware the killer is face camping etc. Things like base kindred and icons showing what other players are doing would go a long way, even if it's not to the same level as swfs.
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@DemonDaddy said:
Solo survivor is in a good place balance wise, it's matchmaking that needs to be addressed.
Eh, i wouldn't say so. Match making does need to be addressed. But there also needs to be other mechanics put in place for solo survivor.
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@Takeda_Nobutada said:
https://forum.deadbydaylight.com/en/discussion/comment/3179633#Comment_3179633
Tunneling is game abusing
What is Genrushing? What's Body blocking? What's sabotaging? What's Tea bagging? these are game's objective yea?
Hook sabotaging is literally a mechanic thats apart of the game. Teabagging doesn't affect gameplay, it's just a visual thing that people get mad at. Genrushing isn't really a thing, gens are literally the only survivor objective to be able to escape. And blocking for teammates is encouraged, as you get protection hits for doing so.
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@Takeda_Nobutada said:
https://forum.deadbydaylight.com/en/discussion/comment/3179577#Comment_3179577
They just made survivors a living tank i literally hit a survivor 5 times during a chase
Off the record-Free borrowed time-Dead hard
Does this game have any fun aspect in it?
If the survivor is able to mend 4 times to take a hit 5 times, then good on them and bad on you. Since you can't use endurance while being in deep wound, clearly you're doing something wrong. Off the record is perfect. It's easy to avoid, you can just not tunnel them within the perks activated time, or just hit them and move on, or use stbfl if it bothers you. It does not need to be removed, it's the most balanced perk we've had in a while.
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Yeah I'm kinda sick of it, especially since I keep getting tunneled out by several weskers. I'm just gonna take a break/not play until something interesting happens with the game.
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@TheLastHook said:
Just me or male players have like a radar for that dress? Like, there is no corn or grass that can hide a woman with that dress.
I immediately tunnel her. Itยดs just Starstruck insta hit.
bunch of weirdos
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Keys are useless now because hatch only spawns if you are the last person alive. And by that point it automatically opens anyway, so unless by some miracle that you are in a situation where the killer hasn't found you but closed hatch, and you have a key, it will come in handy. So it is extremely situational and keys really aren't worth bringing and don't get used 99% of the time if you do bring one.
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If anything i'd like it to only work within a certain raidius of the killer rather than the killer's terror radius. But not a big deal, annoying but, it only affects healing.
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He does not need a buff!! He's fine the way he is.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3175999#Comment_3175999
It's not that we think BHVR should just listen to whatever players say. It's that most games have in-house logging, if not outright match recording, that handles this information without asking players to use third party software at all times and submit a 10-minute form every time they want to report something in game.
Yeah it's defintely a feature bhvr should add.
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@NemmyMan3000 said:
Its either impossible or down right pointless.....BHVR requires "video footage" which is the dumbest report system ever known to gaming history.
It is annoying to have to of recorded it. But other wise they don't have evidence to actually ban someone. Because as we all know, people suck, and will just report people saying they are hackers when they aren't, so evidence is needed to make sure it isn't a false claim.
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@dugman said:
- A way to select a specific charm in the same slot for all your characters simultaneously. For example, say you got a new charm and you want to use it on all your characters. At the moment your only option is one by one flipping through all the character screens, finding the charm, and putting it on. If there was an "Apply to All Characters" checkbox though you could check that option, set a charm, and you're done!
Ooo yes! This would be very nice as I also tend to use the same charms for my characters.
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I feel like grabbing unhooking survivors was a decision made a while ago when dbd was in a completely different state. I don't think it's needed anymore, as long as they also adjust some things and make some changes surrounding hooks.
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It was strong. Now it's a meh perk. It's fine the way it is.
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The not being able to depip if someone disconnects would be amazing! And we have the quitter bonus but it would be nice if it rewarded more to give you better compensation.
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@Tsukah said:
I would imagine they'll probably just reduce the repair speed down to 10% or somethin
I'll take anything!
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I think the highest prestige I have is like 11, but that's mostly because of auto converted prestiges. I've just been trying to get all my characters to p3 so I have all perks tier 3.
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Yeah. We need updated portraits for reworked survivors and the newer perks and charater portraits added. I would like to be Ada or updated Claire ๐
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@Myrcus said:
https://forum.deadbydaylight.com/en/discussion/345203/playing-soloq-since-2018
no offense or trolling intended but ive got a lil under 100 hrs on my belt and i have it on surviver....it aint that hard tbh....sad it took u 1000 hrs
People go at their own pace. They also said they've been playing since 2018 and have only 1k hours, which means they don't play the game too often and long breaks, which can contribute to being rusty at the game and you have to learn how to play again. And just because you did it in 100 doesn't discredit anyone who gets it 1000 hours in, let people celebrate without gloating your own success and saying what they did is easy, maybe for you, but everyones different. Thank you.
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Nea's neon nights head and torso. I thought I liked the hair but after having for a little I realised it is hideous ๐ As well as Nea's graffiti outift, cause I think it's cool and all but I don't play Nea much and I would rather spend the cells on someone else.
I'll only be using shards now for cosmetics and use auric cells for the rift. Cosmetics are just... so expensive.
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As much as I prefered using the old dh... no... I just think solo queue needs some major buffs.
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The art team is great, but no, $15 is too much, I rarely buy skins and I generally like to wait for sales if I do.
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This would be extremely punishing to those who had no choice in disconnecting, whether that's computer malfuction, wifi disconnecting, game crash, game deciding to disconnect, held hostage by hacker and so on. I think it's neccessary to leave it at 5 mins at first and extend that if someone disconnects a lot in a small time frame (like the system currently is)
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I think I rarely see anyone give hatch anymore. As killer it depends on how the game went, if someone dc's early or if I feel like the game was a little too easy for me and they had a rough time, I'll at least let one go. Or if they do something that wows me, idk what that could be but if they do something really cute or silly in the match it's certainly something i'd consider. Or even sometimes if I'm feeling generous I might just randomly give hatch, especially if I'm grade 1 killer, I'm not in need of pips so I don't mind letting one go.
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Reassurance isn't really worth running in solo queue, first of all. And you have to buy Rebecca or buy the chapter in order to access it, and it'll be this way for a while until is eventually is in the shrine, you can't expect everyone to buy it.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3169770#Comment_3169770
This. In solo queue, when the killer isnt around me I have no idea where he is or who he is chasing (until someone gets injured that is). It's not like being in a swf on comms where they're like 'I'm being chased around shack, someone take a hit or I'm going down'. Swfs are 4v1. I'd say solo is more like 1v1v1v1v1. If I see someone being chased near me I absolutely take a hit, I don't even hesitate. But I don't care if I die. Many solo players do care and want to reach the end. You have a mixed team who may all want different things out of a game (escape, bloodpoints, a pip, a daily done, a tome challenge done, etc). Sometimes you can only rely on yourself.
Exactly! Well said.
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@UnknownKiller said:
Yeah but only 30% discount usually on the black friday
Ah, good to know. Thank you!
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It needs to be 100% or it's not useful, you could probably get away with 90% but any lower and the killer is gonna hear you whether its 75% or 0%. I think if they buffed it back to 100% and kept the exhaustion, then it would still be nerfed, but not useless, maybe even make it have a cooldown instead so you can only use it for a specific amount of time before you can use it again.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3169829#Comment_3169829
Exactly why I don't talk about it.
"2 extra seconds. Not that big of a deal" that gives the survivor enough time to get somewhere safe so that they can 1v1.
1v1 should not be a thing in a 4v1 game.
But when a survivor is being chased thats a 1v1. 4v1 is all the survivors working towards escaping, so people doing gens and unhooking etc. Its not a 10 second stun, its 5 seconds that, yes, allows the survivor to get somewhere more safe, but that only happens if you tunnel them and 3 seconds just does nothing, the killer instantly catches up and you're dead again, especially against blight, wesker or nurse.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3169770#Comment_3169770
I'm a solo q player because I find swf makes the role even more boring.
https://forum.deadbydaylight.com/en/discussion/comment/3169763#Comment_3169763
The things I said in this message, I do, and still look at the game as 1v4. Idc if I get camped or tunnelled out, because I'm contributing to the TEAM and not MYSELF!
I don't know how or why that dismisses the idea of ds being back to 5 seconds, it's 2 additional seconds. Not a big deal, it'll just make the perk actually useful rather than useless.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3169755#Comment_3169755
Further proof of what I said! The community is too far gone in the mindset of 1v1 and not 4v1.
Killers power doesn't matter. You wanna prevent tunneling? Help your teammate out. Take a hit for them, take a chance of getting slugged/hooked for them, instead of asking for 1 perk to give you more breathing space.
Thats because solo queue is 1v1. Hence the perk is very neccessary until they actually bother making changes to solo queue to help balance them with killers. No one takes hits let alone hooks for you. You get left on hook and left to die by being tunneled to death. DS is extrememly counterable with the powered exit gate change, 5 second stun won't kill you, and you could just not tunnel and you'll be fine.
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Definetely needs to be reverted to 5 seconds. Idk why they nerfed the stun. Its like literally the only other anti tunnel perk.
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@deKlaw_04 said:
I think chris was on sale a while ago. Claire is worth any price tho๐
True tho ๐
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I like flashlights. I think they are fine, and honestly when multiple survivors in a match bring them, I think it's a good thing. It just means many people will be off gens to be altruistic and I can generally get many hits on all of them before picking them up and face a wall. I feel like they are pretty counterable, you just gotta get in a habbit of checking your surroundings if you know someones brought one, and also facing objects so they can't get an angle.
