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@BigKingWoof said:
I think the new OtR is still pretty good. 80 seconds of no aura reading, scratch marks, nor grunts of pain (Even after you're healed) is pretty handy. Sure, endurance is a strong (if not THE strongest) anti-tunnel mechanic, but this new OtR is way more versatile. Pair it with Light-Footed, you're practically a ghost. The old OtR created this situation where you either had to wait 80 seconds doing nothing, or completely waste it by getting on a gen too soon; It was a Do-or-Die perk that wasn't very interactive. Now, you can actually go do stuff all the while still having all of the perks active!
Yes, the timing of the nerf is unfortunate. But the anti-tunneling mechanics are still coming (at least, I hope they are…). So I understand them on pushing out this change when it was already good to go.It's good if killer is blind yeah, I mean until we get some anti tunnel on live server they should have kept AT LEAST 30 seconds of endurance, smart devs would just not touch OTR at all until next PTB… seems really obvious I don't know why we always need to explain the most basic things
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@hermitkermit said:
I highly recommend the video Hens just posted about it. I feel the people that are belittling her abilities or strength simply don't quite understand how to play her, or they are just heavily biased. She is very strong and will likely see changes soon as she is too much right now.
that's a rare one, you know it's really bad if Hens makes a video siding with survivors
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By the way just in case some dev is reading, the only change that might have been necessary was for the endurance to go away when you get fully healed… nothing else until we get anti tunnel just don't touch this perk… it's becoming clear you don't understand the game at its core
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I have no idea, either they're completely clueless or they're deliberately trying to make all survivors quit the game, I can't tell
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she was way overbuffed from ptb they literally buffed everything, zero counterplay and because you stay infected after unhook she's ironically S tier at tunneling, pretty good job so far
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@ThatRyanB said:
I can understand your frustration here. Now, you mention not being interested in the version that was on the PTB. Is there something specific that you would find useful to help with tunneling and slugging?
elusive effect was good and hook's status being obscured, why not try a simplified version without the penalties ? it won't do much but it's better than nothing
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"Reasonable", doing this and doing nothing would give the same results, this is pointless. PTB had some good stuff like elusive effect and hiding hook notification, they need to bring it back just better and less complex that's all
and hopefully they give us enough time to test it next ptb, no matter what you do people are going to complain so just keep going, don't drop the ball after only 2 days
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003425#Comment_4003425
You always use the “2,000 win streak Blight”, which is like 5 people out of the millions of players, to represent the views entire killer player base. It’s incredibly divisive and it derails productive discussions about balance. You may be surprised to learn that most killer players, including streamers, actually play both killer and survivor roles and thus have a good understanding of when something is broken on one side or the other. Did you actually play as killer in the PTB to test for yourself how these changes affect the killer experience? Maybe consider listening to the full analysis and context from people who play both sides rather than immediately demonizing everyone who was against the changes as people who want to tunnel and slug to win 2,000 games in a row.
Meh people always use "bully swf squad" to justify nerfing anything that benefits survivors, it's a small % of the playerbase but that doesn't stop you from bringing it up everytime
the guy with his 2000 win streak is not important, because you can take ANY other skilled Blight player and he probably wins 9/10 times without breaking a sweat.. a 2000 win streak is symbolic of a deeper balance issue, that shouldn't be possible at all
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It would be great if they just tried elusive effect and nothing else for next patch, PTB anti tunnel had too much stuff I guess, probably overly complex for average player
but the most interesting part of ptb was elusive effect and the unhook notification being hidden, the game really needs this badly it's in a terrible state right now, again tried to play today it's just not worth it
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003369#Comment_4003369
People already tested the bad anti-slugging TWICE before this update.
We had an entire finisher-Mori PTB, with an anti-slugging solution that got massive amounts of negative feedback
We had a chaos shuffle with an anti-slugging solution that was so hated that the entire event got cancelled.
And now we had another PTB with basekit unbreakable, that people STILL didn't like. So yes, people did test this for way longer than a few days. We already know exactly how much we hate the idea of infinite basekit Unbreakable.
That's a different one there wasn't enough time to test it, 90 seconds on the ground is a long time that's like half your slug timer before you die. Most people seemed to like auto-recover but not basekit tenacity, having to hold M1 is pointless it's more a QoL feature than a buff, again they could have tweaked it without canceling everything
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You can't get any data after only 1 day of PTB, people aren't even playing seriously they're testing new perks and killer, they want to be chased by new killer/ want to see new mori, people can DC freely so doing gens feels pointless
most of the complaints were about anti tunnel yet the devs scrapped everything without even trying, why not keep anti slug and let players actually test it ? No it wasn't about data, they panicked and reversed everything to appease streamers and reddit
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003227#Comment_4003227
I have had debates with you in the past, where i actually gave up because you refuse to see the game from both sides, EVERYTHING i have seen from you is not just a little survivor based, but very much.
How is this a personal attack? its not like im making something up, dont you stand by what you say?
How do you want me to prove it?
I advocate for both sides, and i have played about as much on both sides too. I want a balanced game but not a 50/50 as it is asymmetrical and i do believe that the killer needs to be stronger, they have only 4 perks to make it up for 16 perks they face.
I was just expressing frustration because of the canceled update so it is slightly ragebait, but notice people are attacking me not the argument because it's kinda the truth
I can't take this seriously you have your own thread on main page right now, titled ""Is this the survivor mentality?"", you're accusing me of something you're doing yourself, you see the irony right ?
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said the private profile, what is it that you're hiding ? why do you care about my comment history, literally everyone here is biased toward their preferred side, if i'm wrong just prove it don't throw personal attacks
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@iceeinchrg said:
There is no MMR. It’s all about getting a match as soon as possible.
Game is killer sided by design, and that design has only gotten worse over the years as killers get stronger and stronger to sell DLC. Devs have no desire to upset their cash cows.
It’s a team game, but there are very few tools enabling the team to actually play as a team and communicate. If tunneling one person out is so effective, think about how disadvantageous having one survivor trolling or being inexperienced is. Even one bad random can ruin a 3-man, never mind a full team of solos.
Best you can do is simply not engage. Don’t feed the trolls in match. Don’t give the company your money.
That's what the PTB tried to fix by making early 1v3s less of a free win for killer, giving the remaining survs a little hope with a repair bonus and giving killer buffs for chasing different players
It wasn't even that crazy tbh just needed a bit of fine tuning, the community totally missed the point because "muh 4k", my kill rate will go from 80% to 75% how can i survive this
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They should focus on fun DBD isn't that serious to begin with, take a hint about 2v8 popularity, the game needs fresh ideas… Let's say the biggest pain points are "tunneling" and "gen rushing", if you adress those the experience becomes more enjoyable for everyone
then you can worry about min-maxing balance, balance tweaks can always come later it's not that big of a deal… it's surprising how much the community fears any kind of change
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002518#Comment_4002518
I haven't seen anyone state "4k or we uninstall?"
Also im pretty sure I have seen many killers state yeah, we need anti tunneling or anti slugging in some way, because they understand when people are straight tunneled at 5 gens is not a chill thing?
BBut at the same time the killers that stated the anti-tunnel was TOO punishing is true. Because when we make a mistake(commit to a chase for to long. Not pressure gens) we are hit by the consequences. But if the a survivor chose to run straight to the gen infront of us, we have to slug, or eat a penalty. Which felt a bit to much not a consequence just for the survivor but killer as well?
I WANTED theses to be put through with tweaks. Most of the content creators that complained wanted tweaks and for ot to be pushed through with those tweaks.
So they canceled PTB in panic after only 1 day for no reason ? interesting take, I love how everyone remix the truth 10 days later pretending the feedback was calm and reasonable 😹 i think you should downvote harder even -150 brownie points can't change the truth
you just had to check reddit, twitter, steam, youtube, most of it was different versions of the same complaint "enjoy 30 min survivor queue", "boycott killer role just let this game die", "I will play only nurse/blight after update", "I won't spend a single penny" blabla blah..
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@ReverseVelocity said:
How the hell are you playing 20 games with only 1 escape?
Are you talking, like, one single 4e out of 20 games, or one single >2e out of 20?
It's not hard to die 10 solo q games in a row with bad RNG, happens all the time :))
last time I played I had bots on my team almost every match, these games with DCs aren't even counted in killrates, the stats are misleading they don't reflect the real solo q experience
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Yeah it is… I thought the devs had come to their senses for a second but then they cancel PTB in less than 2 days. I doubt the game will ever be fun they keep listening to the wrong people, the "I need to 4k everygame or I uninstall" crowd, "I need muh power fantasy"
they complain about anything that doesn’t guarantee them a win, treat every match like a tournament and the devs keep catering to them, that's why we never get fun or meaningful updates
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@Ragna_Rock said:
You just strawman. I said if you can read "people who have been paying attention to patches over time, survs have been getting small buffs"
Leading to critical mass in the FNAF update (case in point allot of people made videos talking about killer being harder or not), in case that's still not enough the surv role has been getting stronger slowly overtime with the power reaching critical mass during the FNAF chapter.A great PTB? Most people said it was really bad with most feedback being negative towards it. Also crying? You just said
"meanwhile ghoul and clown are largely untouched and still broken, despite players complaining everyday"People have been crying over ghoul all the time, every time a new killer comes out people cry over it. Really going to just pretend killer players are the only ones to complain, absolute hypocrite.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002348#Comment_4002348
It's just the truth people cried on reddit and update was canceled in 2 days, not my problem if people can't handle facts.
Do you have any stats to prove that survivors are stronger, or "power creep is reaching critical mass" xDD ? Two videos from biased content creators isn't proof of anything, devs would have done something if killrate was drastically different because they always want to stay around their 60% killrate target
"surv have been getting small buffs" yeah and a lot a small nerfs too so what's your point exactly, why are you not mentioning that, you're right I detect hypocrisy
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@Ragna_Rock said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002231#Comment_4002231
Well for people who have been paying attention to patches over time survs have been getting small buffs every update or a new perk that breaks the game such as shoulder the burden and having perks like botany, resurgence, vigil being buffed too much over time.
Then there are things like the base kit hook time extension and hook grab being removed making unhooks much safer to do. With all the perk additions changes and base kit additions add up and reaching critical mass during the FNAF chapter, power creep that has not been controlled.
Then after that we got a broken chapter that add another broken perk (conviction), an on demand ninja vanish along with a monumental amount of bugs that impacted killer a lot causing people to stop playing.
And then we get a PTB that wants to upend the entire system out of nowhere and was going to be a massive middle finger to the killer role.
Also clown is getting partially reverted next update and ghoul has received a decent amount of nurfs since he has been out with another coming in the next update.
https://us.v-cdn.net/6030815/uploads/9W5IOB7OA9XJ/image.png
"despite players complaining everyday"So don't try to push this narrative that surv complaints are never heard.
yeah that's what I thought, nothing happened since FNAF chapter except bhvr overnerfing the new survivor item in record time and then canceling a great PTB after 2 DAYS, clearly you're not paying attention because one side crying and moaning is much more effective than the other, it's not even close
your examples are resolved bugs or hook grabs being removed really ? that was 2+ years ago.. the upcoming changes for ghoul/clown are totally missing the mark as always, literally nothing. Vigil is getting nerfed too
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@Ragna_Rock said:
This is not uncommon I have seen a more negative outlook among killer players that I think has been building since the FNAF update with things only getting worse with each update since. The new killer is not really all that interesting in my opinion and Myers got changed into dashslop I think if your a killer only player and not enjoying the game at the moment I would wait till next update (the licensed one) then see how things go from there.
Other wise in the current surv meta even soloq is not the worst as I have been having way more fun on that then stressing as killer, gotten killers to DC more lately too.
But overall I think DBD is going through a rough phase right now with people on both sides not being very happy and BHVR being complacent.
Just curious can you explain what BHVR did against killer players since FNAF ?
All I remember is BHVR destroying fog vials in less than a week and canceling anti tunnel/anti slug… meanwhile ghoul and clown are largely untouched and still broken, despite players complaining everyday
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Everything got canceled and we don't know when it's coming back, probably never. All you have to do is complain on reddit, one clip from Otz and updates are put on indefinite hold.
If you really stop killer you should try solo q for a bit though, it might give you a new perspective or help you understand where a lot of players are coming from
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@PleaseRewind said:
How is everyone doing with the millstones since the buff in requirements? Last one I got all with the exception of two and I got to 8 & 9 on those two. This time around I haven't even reached level 5 on any of them. Sure I've played a little less this time around but not by that much!
I finished survivor milestones by playing 2v8 a lot but killer milestones are way too grindy i'm not even trying, also I hate kicking gens the "damage generator" one is barely progressing, I finished rift anyway the milestones are pointless
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I never said the game is dying if you read the comment, just saying extra players from fnaf are gone we had much higher numbers during the entire summer, player retention seems terrible
the "funny" thing is many people seem to like the 2v8 meme mode more than the real one, even though you play against the same 5 killers endlessly it's still more fun somehow, they should probably be worried about this… there's a reason they constantly do player satisfaction survey
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@iloveandhatethisgame said:
nah I disagree. Killers need buffs. They are super weak rn and can’t do anything in this game. We need bhvr to buff them so that killers win a 100% of their games so they can go on their winning streaks!
https://us.v-cdn.net/6030815/uploads/PYT19BAQ74V8/img-1579.jpeg
^This winning streak is not enough!!!!
lool he did complain about upcoming patch at 1min10 saying win streaks are dead, this is perfect example of why the devs should have balanced for 50/50 these guys are way too spoiled, imagine winning 1100 games in a row in any other game
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999939#Comment_3999939
Killers are overly represented on the forums? Like they are more than 1 in 4? These posts over the last week or so show how blatantly wrong you are. Look at my comment on page 1, it's so neutral, not favoring either side and yet it has double down votes over upvotes. whether that be because people just lack knowledge or it's survivor mains down voting me without thinking, this last week most definitely shows there are more than 50% survivor mains on the forum.
When you talk about streamers that's just because survivor youtubers and streamers make pure content way more than they project their view, whereas it seems players who are originally killer mains are much more objective oriented. Not to say there aren't killer mains projecting an immensely biased view on the forums but all of the popular threads are neutral and wary at worst.
So you're saying "i'm 100% right and all the downvotes on my comment are biased survivors or dumb people not understanding the game", I don't know why post on forums if you're not open to debate, your comment missed the point it's not even about balance
If your teammate is killed early in the match it shouldn't result in an automatic death for the 3 remaining players, that's what this patch aimed to fix. Right now early 1v3 is literally a free win if killer is half decent you can just go next, obviously awful design, it's not balanced in the slightest but more importantly it's not fun, you guys easily forget games are meant to be fun
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000831#Comment_4000831
I was gonna say, business as usual then.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000911#Comment_4000911
He's right. Numbers drop and then a licensed chapter drops and they spike back up. It's what keeps DBD afloat.
I mean yeah the new chapters brings back some players, my point is that player retention is awful, they got their highest peak ever and average of 100k players whole summer, they're already gone and we're back to early 2025 numbers. If they're ok with terrible player retention then sure, good for them
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what are you even linking bruh, september just barely started… check the last week of august the game had between 70-90k at all times, now it's already around 40k and as low as 27k (yesterday)
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000859#Comment_4000859
The game has always lost players in the months after big chapter releases. This proves nothing. Go look at the history on Steamcharts.
Check steamdb the game had between 80k and 120k from june to august, it's dropping hard and the next few months of hard tunneling meta aren't going to help
I suspect the hype for krasue chapter isn't that high all the good stuff is deleted, ironically new killer is S tier tunneler
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000673#Comment_4000673
Yeah killer wait times have been brutal. I can play about double the survivor matches in the same time slot.
Doesn't help that incentives are completely broken, with 5+ min killer queue I get 1.25 on survivor it's insulting, what's even the point of incentives if you're not going to use them ? give me a real bonus and I might be able to endure solo queue
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yeah I only play events, after 2v8 playerbase is dropping quickly again, all extra players from fnaf are gone you can tell normal mode feels like a waste of time, real missed opportunity with that PTB
at least streamers got what they wanted they can keep doing their winstreaks, thanks for making sure nothing exciting or fresh ever makes it into the actual game 👍️
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@CorvidXCVIII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000307#Comment_4000307
Yeah, for sure re. people just auto deciding based on a username. I'm not sure about the tone part though. I don't think I've said anything remotely controversial in this thread nor phrased anything in an inflammatory way and yet I've nearly 3X as many down votes to up votes on my first comment.
You said "I don't think they inherently favour one side overall" I think people just disagree it's not that deep, if I agree with you i'll upvote.. I often get 15 upvotes for one comment and -15 in the next
honestly I think they've been oddly biased in favor of killers since 2022, this whole sequence of events with: ghoul, clown, fog vials and anti tunnel PTB is the perfect example. They fix killer issues asap for the most part, they only take one side seriously, they just don't care unless popular killer main streamers start crying about something
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@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000124#Comment_4000124
I like the idea that if 2 survivors are slugged they would be able to pick each other up. It looks way too easy to proc as it was and can let you just become an absolute menace. I feel like teamwork should be more impactful on the match, why not make it the cure for slugging.
"absolute menace" just because the game doesn't end immediately after being slugged like it is on live server ? I think ptb version is great it just lets you play the game which is kinda the point, I think people are scared of any kind of change
"teamwork" doesn't work with strangers, like I said they can just expand abandon scenarios as an alternative, it works for me
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I completely disagree I think antislug was fine on PTB, but I have an alternative if they really don't want any form of basekit unbreakable, then the easy solution is to expand abandon scenarios, let survivor abandon after being slugged too long I can't think of anything else. You can slug bots and we can go next and play the game, me I would prefer the PTB version
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999768#Comment_3999768
They know this. People around here are just intentionally misconstruing the situation to play into a victim narrative.
The developers were very clear that the systems will be returning after being tweaked. People are intentionally ignoring that because it doesn't fit their agenda. And it's painfully obvious because no one will comment on it further than issuing downvotes to anyone who points it out.
You don't know when it is either "returning later" could mean anything, especially from bhvr later could be 2028… i'll believe it when i see it, that tweet is just words
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999995#Comment_3999995
I think they’re referring to the 60% kill rate target. A lot of people believe this is “unfair” and “favors the killer side.” It’s subjective and everyone is going to have a different opinion about what is “fair”.
BHVR’s job is to get the most number of people playing and in the right ratio to reduce queue times. They’re not going to please everyone and it’s just a reality that no matter what they do, some people will quit or threaten to quit.
Like it or not, 60% kill rate seems to be the sweet spot for accomplishing the above objectives. I remember how long survivor queues were during peak hours back before killers were buffed in the 6.1 patch. Survivor queues are still longer than killer queues during these hours, but it’s much better than it used to be. Playing killer feels a lot less frustrating as well. And as someone who plays both sides, actually survivor a bit more than killer, the 60% target feels pretty fair to me.
I’ve seen many opinions here that the target kill rate should be 50% instead of 60%. Just consider for a moment what that would mean. The current average kill rate for killers going against 4-man SWF at high MMR is still over 50%. So these people want the average game for average killers of average skill going against non-premade teams to be even more difficult than that. Doing so would likely mean a mass exodus of killer players across all levels.With that said, I’ll now happily open it up for downvotes 😉
It's not subjective they have said many times they prefer the game killer sided around 60% killrates, the last time they posted stats spirit, nurse and blight had between 65-70% winrate at high MMR so it's not just low mmr and low skill survivors
their balance philosophy is flawed because really good killer mains don't sit at 60% winrate they can hit 80-90%, and at that point the game stops being interesting it's too predictable… if the game was balanced 4 kills would be just as rare as 4 escapes, and the best top players would win 60-70% of the time, this is the standard in well designed PVP games
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999763#Comment_3999763
the fact that they said its too punishing for killers means that tunneling is a necessity, kill tunneling off and killers just cant keep up. otherwise why would it matter if its too punishing? shouldnt be tunneling right? so it shouldnt make a difference if its too punishing. But they acknowledge tunneling is needed so cant punish it too much. therefore it is indeed a valid strategy and killers cant win without it. not saying its fun or right that tunneling is needed so much but i do think people need to understand just how important tunneling is for a killer. its like taking away survivors pallets, they are needed and taking them away would be detrimental. not everyone relies on tunneling, different killers can cope without tunneling but a huge section of the player base and a good selection of killers cant cope without it.
yeah? but doing nothing would've been better than whatever they just did with that PTB, really cringe and now you can enjoy tunnel fiesta for the next X months. You know it's bad when trash 2v8 is more fun than the real mode, I can only play events in this game now it's a breath of fresh air… real game is a sad turd
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@Willish said:
Tunneling has gotten worse since the Devs mentioned it wasn't coming in the next update. I'd love for one of the community managers (who were very active when killers were complaining) to let us know when we should expect the anti tunnel system to come..
there's nothing to say it's been the same replies for years now.. "tunneling is a valid strategy", "it's a survivor skill issue, learn to loop", "you have antitunnel perks just use them", "the killer can't win without tunneling"
then you finally get 2 DAYS of PTB after years of nothing, all social medias are in flames > > immediately canceled because "too punishing for killers" xDD
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in BHVR's vocabulary that means not anytime soon, probably 2027
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999246#Comment_3999246
Agreed. I feel like people really weren't giving that stuff credit when discussing the issues with the punishments. The entire goal around anti-tunnel should be helping the survivor get away from the hook and maybe heal up, not provide extra benefits AFTER that if they get found later on. People on the forums acted like the punishments were the only anti-tunnel measures and if anyone found faults in those it means they just want to tunnel.
Yeah but personally I would keep a very light version of this but only for 3 hook states, just to prevent the hardcore tunneling at 5 gens especially from blight/nurse these are legit unwinnable, all other forms of tunneling would still be possible just slightly nerfed I think it's reasonable. What do you think
devs just had to do a few tweaks… they fumbled so hard
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999237#Comment_3999237
The issue is the stuff on the PTB wasn't just hitting tunneling people. You had alot of killers just trying to avoid getting hit my penalties knowing if they chase the "wrong" person off a gen, the game is going to screw them over. There was no timer keeping track of how long a survivor was off hook or anything when dealing with the punishments. Someone could have been working on gens for 2 minutes after unhook, and the game would recognize it as tunneling if the killer failed to get a hook on someone else before chasing them. If you really wanna see videos of games not involving tunneling that got hampered, ill link em. I thought by now ppl knew this was happening.
all of this was fixed by deleting the 6 hook states punishment and not blocking gens, they just deleted the entire update after 2 days they're not even trying… hiding hooks and unhook notification was interesting, elusive effect was good, basekit killer buffs are pretty good, it doesn't prevent tunneling but it helps a bit
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999162#Comment_3999162
Scott Jund already proved before its not common at all. Something like 2/50 games involved actual tunnelling, iirc, and thats at his high MMR where its far more likely to be needed in the first place. Anyone claiming they are consistently getting tunneled and slugged excessively has massive negativity bias, or is trying to forge a narrative.
We all know survivor constantly claim "tunneling" for every single thing under the sun.
I dont even remember the last time i saw any unjustified of either in my games.
LOL Scott jund didn't prove anything tunneling is extremely common, it's the most popular playstyle right now. The devs gave it a free pass with their tweet when they canceled the update, they're basically saying you can hardtunnel as much as you want right now we don't care, it's not our priority
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Are you kidding the only meltdowns i've seen are from killers, thousands of people crying and theatening to leave the game or only play blight/nurse/ghoul after update. Me ? I was just excited to finally get some help because I only play solo I don't like swf
Yes it needed some tweaks of course, but I haven't really seen strong arguments other than "the top 5% bully squad swf can abuse it"… yeah ok cool, what about that p100 blight with 95% winrate should we balance the game around him ?
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Anything would be too much and you know it, imagine the update was only 30 seconds of elusive effect after being unhooked and nothing else, no punishment for killing early, you would get the same doomposting and biased videos saying DBD is dead. If it does anything at all, if it gives survivor any value it's over, it's "too much"
Anticamp was the same and now it pretty much never comes into play, it might as well not exist. Devs say they want to make the game healthier, at some point they'll have to ignore the crying and finally push something to live server… I don't think they have what it takes to do it, they're too scared
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But they seem really disorganized, instead of doing 10 things in the same update but "later" you can just focus on one thing… keep antislug only for next chapter and tweak it if needed it's not that deep.
You keep antitunnel stuff for later, also you can test just elusive effect and no punishment and see how it goes ? it doesn't have to be extremely complex, I don't know the way they do things is kinda dumb no offense
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@Willish said:
Nah, keep playing.. But hit them where it hurts. Consider updating your review on whatever platform you're playing on and don't spend a single penny in the game..
I don't want to, I play pvp games like overwatch and league because my chance of winning is close to 50%, DBD is actual dogpoop the strongest killer mains easily win 70-90% of the time it's ridiculous, right now multiple streamers have winstreaks in the hundreds
it's proven you can literally win 1900 blight games or 1000 nurse games in a row if you tunnel hard enough, the crying from killer mains is genuinely insane… am i the only one who see this or what ?!
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lol I have to say I agree with op I don't play the game but I kinda hope you'll get 30+min queue after Krasue release
I was waiting this patch to comeback update was BADLY needed, you guys ruined it… game is a huge joke 1v4 is ass, it's too easy if you tunnel, too hard if you try to play fair, solo Q is probably the worst pvp experience on the market, it's a huge mess
can't believe bhvr gave up after 2 days
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997368#Comment_3997368
Have you ever done any game developing?
It's not as easy as 'deleting' the bad stuff. Some things, especially with DBDs coding, is more complex than that. And while I agree they should have pushed through with some things, I can't ignore the stuff that was abusable either. I won't defend BHVR for a lot of bad decisions, but game developing is more complex than that.Dude anti slug is already done it's fine on PTB, and elusive effect is very straightforward it helps unhooked a bit so you're less reliant on perks, not forced to bring DS/OTR every match.
If the 6 hook states and gen block was the problem why nuke the whole update tell me ?
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@ChaosWam said:
This community I swear…
The changes aren't being scrapped, they're being delayed to be improved to avoid the problems they currently present in it's current form.
And this post is the survivor version of another post in a killer's PoV of the changes. Either side is too worried about having the edge over the other and nobody wants the game to be balanced and fun for BOTH sides.
Maybe, just maybe, not all survivors are out to abuse mechanics and wants the best for SoloQ, and not all killers are tunnelling/camping and still experiencing issues and blowback when following the new rules.
We all need to stop posting this toxic us VS them nonsense and start being constructive with each other, but I already know that's beyond our capability at this point.nah update had some great stuff we've all been waiting this for years, they could have easily kept anti slug and elusive effect, and delete all the punishing anti tunnel stuff for now, even that was too much they are cowards
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It's becoming a problem we can't even get breadcrumbs, I was excited for antislug, and anti tunnel is debatable but they will always cry no matter what
it has to be the most pathetic thing i've seen from big devs, push anti slug live at least, stop being clowns