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iloveandhatethisgame

iloveandhatethisgame

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iloveandhatethisgame
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  • @ShanoaLegendaryPlz said:

    Mine would have to be Dracula.

    Its kind of a big deal to be able to play as Dracula from Castlevania as he is only playing in 1 game out of over 25 ( not counting lords of shadow as thats an entirely different reboot Dracula) They also added the voice actor of Alucard from Hellsing, and his best version True form from circle of the moon, complete with one of the most brutal mori's in the game. And has more than 1 way to be played.

    claire Redfield, I love her

  • @JohnNemesisMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118230#Comment_4118230

    Putting Sprint Burst Vigil on the weak link isn't going to make the weak link more skilled. If they suck, they suck. If Sprint Burst Vigil made a weak link survivor win the match then it was absolutely a crutch.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118232#Comment_4118232

    I'll give you that, Jason and Judgement are bad design. Jason can at least be fixed with some nerfs to his Omnipresent Evil, but Judgement was a mistake from the get-go ever since they began shifting what people voted about her. Yes, I agree going against them currently suck.

    But goddamn, StB and Vigil had to go. WoO was literally number #1 perk among everything else and used by everyone. But the game is in a comfortable position to do without those perks no matter how much into account you wanna put the bad teammates into the mix, because those will always exist.

    And don't know how else I can put this point across because I have stated it many times already but killer did have negative meta shifts. Pain Res was popular for the longest time because due a lack of options. Pop was nerfed, Ruin got nerfed, Overbrine was nerfed, gen kick limit were still affecting all those other perks while hook protections were extended for a while. And that's not counting the 'Quality of Life' update of pallets that still affects multiple maps to this day. Survivors were eating good for a very long time.

    “Survivors were eating good for a very long time.”

    Killers have been eating good since 6.1 (2022)

    It’s been 4 years

  • @Elan said:

    People playing only survivors don't realize how underpowered killer role is. That's fine. Once they fix remaining survivor problematic perks more people may return to the game, hopefully.

    the killer role wins most of the games and go on winning streaks……but yeah underpowered

  • @Elan said:

    I'll defend Judgment because:

    → It's community killer, therfore being strong isn't an issue.

    → is exactly designed for people suffering killers anxiety (sabo builds, flashlight saves, pallet saves, window saves, antitunnel perks, perk off hook - dead hard, baby sitter, STB, Off The Record, Ressurgence…)

    → you don't have to suffer strong loops as your power goes through everything

    IMO Judgment is fine and those who don't want to suffer enxiety can play her without torturing themselves. Fairs.

    “is exactly designed for people suffering killers anxiety (sabo builds, flashlight saves, pallet saves, window saves, antitunnel perks, perk off hook - dead hard, baby sitter, STB, Off The Record, Ressurgence…)”

    Lol killer anxiety

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117648#Comment_4117648

    But thats the thing, those Perks exist for a very long time. Like, Sprint Burst has been Meta for 10 years before it got nerfed. And then suddenly it is a problematic Perk? Nothing got changed which made Sprint Burst even better (aside from Vigil, but this got nuked as well).

    This is what I mean with "moving the goalpost". Perks which are no problem are not complained about and suddenly, after other Perks get nerfed, those Perks become the next best thing to complain about.

    And we will see new Threads coming up in a few weeks which then claim other Perks to be too good and the reasons why Killers lose games.

    lithe will get nerfed soon

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117613#Comment_4117613

    And recently we had a Nerf to Sprint Burst, which made the Perk disappear from Builds, a Nerf to Vigil which completely obliterated the Perk and made it worse than Release-Vigil and a Nerf to Deliverance, which had a Downside AND activation requirement. Plus removal of the one Anti-Tunnel measurement they implemented a year ago.

    But yeah, Nowhere to Hide got nerfed. Equal treatment.

    Plus the styptic and syringe nerfs

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115687#Comment_4115687

    So we're ignoring the stuff that gets nerfed on killer side, nowhere to hide got nerfed (don't say me it's a bad nerf, it literally makes it worse for strongest killers which used it best), coulrophobia as well and also thrill of the hunt which got a temporary nerfs and will get reworked soon. Also blight got nerfed and the best add-on on nurse as well.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115693#Comment_4115693

    All killers getting buffed significantly?, how did hag got buffed or ghostface or pig (ghostface did get buffed but a 3 second shorter cool down is not a "significant buff"), those are some of weakest killers in the game that need actual buffs, I can name more than 75% of the killers that didn't get buffed.

    they all have anti-loop powers

    That's what a power supposed to do and you can counter all of them.

    Sprint burst was meta for 10 years and was most brain-dead exhaustion perk (press 2 buttons and you got away) and it's still usable, use lithe instead which will not get nerfed. What you can do as well instead of waiting until the killer is close to you to get away for free by pressing 2 buttons, is run earlier.

    Vigil was just broken, it was only used to reduce the exhaustion so it's justified making it only affect exhaustion (the number is too low and bhvr realises that so it should get buffed later, imo it should get another decent effect related to exhaustion). This nerf is most justified.

    Deli did need a nerf but it was a wrong nerf imo, it should just deactivate after gens are completed and that's it.

    Endurance got nerfed because it was abused by survivors so it's survivors fault it got nerfed, there's elusive now instead (which is very underrated by many).

    “Deli did need a nerf but it was a wrong nerf imo, it should just deactivate after gens are completed and that's it.”

    Nah no thanks

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117248#Comment_4117248

    So wheres the unique hook incentives that were proposed on those PTBs? Survivors literally got an entire killer gutted to quell the whining about her until they can rework her instead of telling people to get good.

    they also have been releasing strong killers for the past couple of years while almost all the survivor perks are mostly situational or bad. It’s funny your bring up skull merchant but don’t bring up the temper tantrums killer main content creators were having over that PTB that was supposed to help vs tunneling and give hook incentives. Guess who they listen they ended up listening to.

  • @cogsturning said:

    Hard to say because I've seen it much less. Lithe and Dramaturgy have been making more appearances in my killer matches instead.

    they are gonna get nerfed soon. Just wait for the inevitable content creators complaints

  • @Mistfit said:

    EXTRA! EXTRA! READ ALL ABOUT IT! 📰

    THE JUDGEMENT DOES EVERYTHING YOU WANT AND MORE!

    Do you hate Dead Hard?
    DS?
    Worrying about flashlight saves or pallet saves?
    Getting teabagged at the exit gate?

    Well, boy, do I have just the Killer for you: THE JUDGEMENT!

    The Judgement may require a little skill, but once you get the hang of her, she can flip the script on Survivors and deny a whole bunch of their favorite tools.

    Counterforce? Denied.
    Resurgence? Denied.
    Deliverance? Denied.
    Pretty much any "hook" perk? NOPERS.

    And did I mention she's great at defending totems?

    Or for those of you who enjoy protecting those sneaky little 3-gens? (Assuming you get to end game.) 👀

    Imagine Vecna, but instead of tentacle touching people, you've got a blast of light from the Heavens

    "But wait! I hate having to flick my shots mid-chase!"

    GOOD NEWS!

    There's a BROWN ADD-ON for that!

    That's right. The humble little Prayer Kneeler lets you stick the beam onto objects while still being able to freely aim it toward the Survivor. No need to desperately flick your mouse behind you while trying to maintain your aim.

    Just point. Shoot. Profit.

    And for the people who enjoy meme builds...

    Well, I've got something for you too.

    Her expensive little Iridescent friend, Mirror of the Creators, makes the beam bounce off walls TWICE before phasing through.

    Is it still good?

    Yes.

    Can you get some absolutely disgusting snipes and double-taps with it?

    Also yes.

    Is it hilarious to watch?

    YES. (Insert Jojo meme)

    So, do I think The Judgement is worth picking up?

    If you guessed YES, congratulations. You've passed the test.

    And here's the best part about original Killers:

    If you're like me and have been hoarding Iridescent Shards, you can pick up the entire chapter for a measly 9,000 shards.

    So what are you waiting for?

    Pick up The Judgement today.

    so your saying I should play survivor?👀

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109929#Comment_4109929

    I know I know, just nerf Circle of Healing, Decisive Strike, Dead Hard, Medkits, Gen Times, Maps, Keys, Made For This, Flashbang, Fog Vials, Sprint Burst and all those closet non-tunneling, perkless Trapper mains will surely flood the queues any day now. This time will definitely be the one.

    this is gold!

  • @Domicci said:

    Its still a good perk for anti statis effects. If you dont being effected by statis effect you run it sense most killers have a way to apply statis effects.

    the perk sucks. Can’t wait to see what other perk killer players complain about!

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109847#Comment_4109847

    Will they add survivor bots into normal queues once they start complaining about killer queue times?

    nope they need their power fantasy

  • @Rogue11 said:

    So are we cancelling the sprint burst nerf now that Vigil is dead? Or just piling it next to the other dead survivor perks, fog vials, and medkit add ons?

    nope content creators will complain about that

  • @Go1d3enratio said:

    Don't worry, when Sprint burst gets gutted they'll just move on to Lithe next. Killer main content creators will just move down the list, checking off every exhaustion perk that gets gutted. Once Lithe is gutted, then they will just move on to Balanced Landing. Once Balanced Landing is gone, Overcome will be next. Rinse, repeat. See the pattern? And the crazy part? Most of the complaints about exhaustion perks are coming from streamers with a 95% plus kill rate. If they're not hitting 4ks every match, then survivor perks become "problematic" and "broken". I'm literally seeing killers with 400 game win streaks complaining about survivor perks. "Huh?" The goal is to get every healing and exhaustion perk essentially removed from the game.

    The predictable outcome of this strategy is that the solo players are leaving. Increased killer queue times reflect this already. New players are not even going to bother with this game after their 9th or 10th loss in a row. It will be a quick uninstall for sure. Soon enough, killers will have no one else to play against except SWF. This will be their new reality. Solo play won't be worth anyone's time anymore. Regardless of what PVP game you enjoy, no one is going to tolerate losing 80% of the time. I'm not saying the game is going to die, but the future will be killers and SWF only.

    PS: Lethal Pursuer still exists. Just saying.

    PSS: lol, downvote me all you want. It won't change the trajectory this game is going in. This has already started to happen, whether you like it or not. Inertia has taken over at this point.

    I already saw this one YouTuber react to the sprint burst nerf and then said, “I hope they look at lithe and balance landing next” it’s gonna happen soon

  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470475/why-do-the-special-modes-have-to-make-exceptions-for-survivors

    Killers can bring in every killer they want.

    Lights out is literally the worst mode to play as survivor. Its just disadvantage over disadvantage.

    I haven’t played lights out since the their first ever iteration. Not a fan of getting down without being able to loop

  • @Aven_Fallen said:

    I dont care too much about Vigil or Sprint Burst, not having a problem with them and not using them myself. But they get weakened way more significantly (SB 3—>2 seconds, Vigil 66% —> 40%) than TOTH (12 sek —> 10 sek). But if I remember correctly, they said that TOTH will get more changes at a later point and this time it is only a number change.

    Not a fan of the Deliverance change tho. Doubling the time to be broken is a bit much for a Perk which I think most people would consider very fair.

    I don’t get the deliverance nerf. This perk has been around since 2018, I dont remember people complaining about it then so idk why it’s getting nerfed now

  • @tjt85 said:

    Massively disappointed by the Sprint Burst nerf but I can't say I didn't expect this coming. Anything that the community constantly whinges about is on borrowed time. I dunno why it's taken them nearly 10 years to nerf this perk if it was really such a problem, but OK I guess…

    I'll be swapping my beloved SB out for Lithe whenever this update goes live.

    and they will nerf lithe once the content creators start complaining

  • @Rogue11 said:

    Feels like when Blood Rush was the new spooky OP survivor doom perk on the PTB and even after it was reworked no one runs it.

    I wish someone could make a list of all times the content creators called the new perks op and problematic just for the perks to turnout to be mid or trash. Bloodrush was one of them, dramaturgy was being called “old deadhard”🤣, reassurance got a ton of complaints probably more but I find it hilarious

  • @cogsturning said:

    My thoughts are that CCs should be ignored. Deliverance has downsides, like an activation requirement that renders it useless in many matches if you don't get an unhook, or if you're first hook, as well as making you a potential tunnel target. These people won't be happy until every perk is worthless, or everyone plays perkless. Even then, they'll just find something else to make clickbait over.

    “My thoughts are that CCs should be ignored”

    Bhvr should do this

  • you should have seen my reaction to that part of the video. Like who complains about this perk lol

  • @terumisan said:

    it is a competitive game it's just balanced so heavily in favor of survivors it's like a party game

    yep it’s so survivor sided that killers win most of their games….

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076190#Comment_4076190

    Fog vials made it, what, less than 2 weeks? Pallet denstity got a similar treatment.The anti-tunnnel ptb was a few days, not enough time to gather data on so many large changes, many of which could have gone through with adjustments. But they walked it back completely. All of these share the same common thread of hyperbolic complaining on various platforms.

    Fog Vials were dead after one week on Live. Mass complaints about a new useable Item were enough to get them killed immediatly (just so that people can go back about complaining that healing speeds are so fast because many Survivors bring Medkits..).

    I wrote something similar under a Youtube video today, for me this is a very concerning trend. Four times now (2 times for Anti-Tunnel/Anti-Camp, Fog Vials and Fast Track) things got changed so quickly instead of just waiting a bit. I think all of those things could have been resolved better, Fog Vials with making them consistent on all Maps (and waiting until new toy syndrome is gone) and the other things with meaningful tweaks which keep the ground idea, but more balanced.

    And we have to consider that other things move at a snailspace. Like, Blight and Nurse got small Nerfs after YEARS and those dont change much on their strength. Meanwhile, other Killers got Buffs so small that they might not even exist. Like, nobody can tell me that it takes years to figure out that the Detonation Delay from Doctor can be buffed by shaving off 0,05 seconds of it. And on the other hand, when enough people (CCs at the front) complain, then things get changed in kneejerk reactions.

    Since this happened 4 times already, I know it will happen again and again. And personally, I am not excited for any positive Survivor-changes anymore, simply because you always have to fear that they get reverted immediatly. Because those Content Creators and their loud followers have had success 4 times, they will do that again and again.

    we are at the mercy of content creators

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075251#Comment_4075251

    You're saying the majority of survivors aren't good while blaming the game for killers doing bad. Do you not see the hypocrisy in that? "Killer lost, it's the game's fault; survivor lost, it's their fault." I've seen great players of every killer, and I've seen people who do well with anyone. Stop blaming the game for your loses.

    it’s always that. It’s always the survivors are bad. What do they even consider a good survivor? Because there are plenty of good survivors that have bad games but apparently them losing means they suck period

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074862#Comment_4074862

    Slightly incorrect. If the Killer DCs, it is because of the Survivors. If the Survivors DC, it is because they are entitled.

    also when content creators went ballistic over the anti tunnel or pallet density changes, it was the fault of entitles survivors

  • idk how we got into Lightborn discourse lol

  • @BigKingWoof said:

    Thank god we're finally having this discussion, because holy crap am I tired of this. It's no secret that most content creators are killer mains, and they all just constantly make videos saying how much they hate survivors with vitriol, all the while playing victim in the same breath. I wish we had more content creators that point out that killer mains are just as bad and entitled, and say it full heartedly. Because it's not just on youtube, but twitter is a nonstop machine of killer mains posting about how much they all hate survivors.

    I'm just so tired of seeing killer mains build their community around hating survivors and get rewarded for it. I really don't think these types of creators should be in the Creators Program at all. Same goes for survivor mains that spread nonstop hatred for killer mains. You don't put people like that on a pedistool.

    just been seeing it really since 2025 at an alarming rate. Lucky I’m not the only one that noticed

  • @random1543 said:

    Just watched Scott Jund newest video and that is how you make a argument against people who are dcing all the time without seeming like you are crashing out or bashing one side.

    Not starting the video off by screaming at the survivor side and calling them ######### like example at start of thread from someone in the creator program did. he just calmly states his points, mad at certain survivors but makes clear its not all survivors.

    even then he ain’t spared from this either

    IMG_3217.jpeg
  • @BloodDiamond said:

    It's not "bashing" if it's true. DBD's survivor playerbase is by far the most entitled, whiny and disgusting playerbase I've ever seen, LoL and CoD aren't even close.

    yeah idk about all that

  • @Aven_Fallen said:

    Engagement Bait. You will have Killer Mains clicking on those videos saying how horrible Survivors are and you will have Survivor Mains clicking on it to say that it is not true.

    Better just not click on videos of those Content Creators to not give them money.

    IMG_3207.jpeg

    yeah I should have listened to you but like the first first comment I see on the video lol

  • @Your_Dad_Playing_DbD said:

    It would be helpful if you could explain what “survivor bashing” is

    IMG_3202.jpeg IMG_3204.jpeg IMG_3205.jpeg

    I just type in dbd on YouTube and this what I see lol

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/466517/nice-new-meta

    You got a kill and you outscored 3 of the survivors on bloodpoints. Doesn't seem like such a bad game for a loss and against a ttv with a pretty co ordinated swf. You can't win them all. How many hook states did ypu get out of interest?

    they need their winning streaks

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072298#Comment_4072298

    I think it's cause Capcom is used to selling content like this for a few dollars. The RE games are full of this kind of minor monetization, so it probably rubbed them the wrong way when BHVR asked to give it to players for free, compared to the other ips who probably just went "It's not major content right? Whatever."

    It does suck, but I'm glad Capcom is more strict in these areas than stuff like skins or 2v8, though obviously both would be ideal.

    maybe. But that’s still so unfortunate😭

  • @cogsturning said:

    I'm using it, but I hate my main survivor's badge. For my current killer, I use a Legnedary, so I don't even feel like it's the same character. I'm really hoping this is just phase 1 and we'll get banners, charms, and Lengendary badges.

    who’s your main?

  • @Fenril said:

    I have always wondered why some original characters get awesome skins while others just get ''more of the same'' or ''recolors''. After debating about it with a lot of people, the general consensus was that it's due to their popularity. But is that true at all? Aren't these characters popular due to the ammount of cool skins they have? I feel like this is case.

    Let's take Kate as an example.

    Kate has the ballerina outfit, the Alice in Wonderland outfit, the awesome void rift one, the up-beat (musical) one, Yennefer's cosplay one, Lyrical Goddess one, some country ones, some ''Pop artist" ones, a Snow-white themed one, Attack on Titan one, the crazy gorgeously Award Night one, Maria Renard, etc. So many…

    Now let's take David as another example.

    Aside from Young Blood one (the blue fighting hood), and the Void one, they're all very basic or more of the same, just a few tweaks here and there. La Muerte one and Saint's Patrick day one are virtually the same skin recolored and his face, on La Muerte one, has some make up on it.

    Isn't it worth testing out this theory, Behavior? Try revamping some old skins, or creating a few nice ones for "unpopular characters" and let's see if their popularity grows up. It's worth a shot. I understand that you always try to stick to the "terror game" genre, but still… look at Feng's ones. Pretty cool skins, the ones with LED's, the chinese new year one with that big red and gold dress, the musical one is pretty nice as well…

    I honestly feel bad for some characters such as David, Gabriel, Jonah, Haddie, Renato, Thalita, Vittorio, even the new ones, Vee and Orella…

    ”I honestly feel bad for some characters such as David, Gabriel, Jonah, Haddie, Renato, Thalita, Vittorio, even the new ones, Vee and Orella…”

    It was actually worse before. Back then in the store you could see how many cosmetic pieces every character had and for characters like Adam or Elodie, they had like 30 or 40 and then you saw characters like Feng or Meg with 90+. And I remember mikela had more than Adam Jeff or elodie and those characters came out like 3 or 4 years prior

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072254#Comment_4072254

    Its the biggest organ in your body that covers most of your outside surface.

    lol

  • as a Claire/jill main, what’s a skin?

  • @Khastrx said:

    At this point just call it Oni and Friend VS 8.

    it’s a cool name lol

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058454#Comment_4058454

    Because it was always intended.

    Likewise, it's a potential advantage, not a guaranteed one. Most groups goof around.

    Consoles have built in voice chat. Discord is also free and included on consoles, so it's hardly a third party application.

    It honestly just reads like you've been getting smoked in matches and are venting.

    bhvr has a discord too to get players to play with each…with voice chat as well

  • @Ylak said:

    Bottom line is killers piss and moan if they can't have a smooth sailing 4k. God forbid one or 2 survs get out from time to time. If you lose most games as a killer these days, then you are the problem. Stop asking for more hand-holding and nut up.

    IMG_2644.jpeg IMG_2645.jpeg

    yep

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057620#Comment_4057620

    And this change would just give them one more reason to do so because every other perk is garbage. And here we are talking about nerfing a perk that has been the same since basically its inception and has been totally fine.

    bhvr will probably not end up nerfing it. Whether or not it gets changed, killers were gonna use slowdown regardless.

    Lets face it you were using slowdown already and not spirit fury.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057589#Comment_4057589

    Idk seems silly to nerf an already weak perk that doesn't see much use. It would be different if they buffed it as well. Maybe give it reduces stun duration from the pallet that triggers Spirit Fury.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057620#Comment_4057620

    Tbf that's because so many perks are bad and not worth running. Which is true on both sides but survivors do get a bit more variety at least.

    hopefully it doesn’t get nerfed. I do agree with u on that

  • @dbd900bach said:

    I'm extremely biased but I'm super excited for the map reveal that's coming tomorrow and the ptb thats launching on the 24th of this month!

    I haven't been playing recently, and I'm not really a fan of 2v8 either, but Trickster is one of my favorite killers. I genuinely hope his power is getting a rework or at least some massive buffs since its literally called the All-Kill Comback

    I’m honestly shocked they are giving trickster a map. It looks really cool!

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057589#Comment_4057589

    "Why do killers only run a bunch of slowdown meta perks" - the post

    they do that regardless

  • @terumisan said:

    streamers are probably smurfing but if you watch tru3 you'll learn some things

    I will learn how to blame everyone but myself for losing

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055692#Comment_4055692

    Bhvr listens to killer content creators and makes changes to appease them

    Is that why we have an easy abandon feature for survivors, activating the moment they hit the ground, but still no way out for the killer even when the game is obviously lost, so that killers still have to endure 2 minutes of wasted time or swallow the humiliation? Is that what the "killer content creators" asked for too? Is that why SWF haven't been addressed for 10 years, even though it has been talked about through all this time? Because some "killer content creators" specifically asked BHVR not to touch SWF for some reason, even though the rest of killer players find it the main source of the game problems? Oh those evil "killer content creators" then, why are they so contradictory to the rest of the killer player base?

    “Is that why we have an easy abandon feature for survivors, activating the moment they hit the ground”

    Blame that on your buddies for the ego trips. I remember bleedouts being the reason why that was implemented.

    “but still no way out for the killer even when the game is obviously lost, so that killers still have to endure 2 minutes of wasted time or swallow the humiliation?”

    Hit them out and the game ends. There’s the solution


    “Is that what the "killer content creators" asked for too? Is that why SWF haven't been addressed for 10 years, even though it has been talked about through all this time?“

    They have been buffing past killers to deal with that and releasing new ones that are strong. Could they buff more? Sure I guess, but most killers can deal with them already. This isn’t 2019 anymore.

    Plus it’s a business if they nerf swf there goes bhvrs money.

    “Oh those evil "killer content creators" then, why are they so contradictory to the rest of the killer player base?“

    Never said they were evil. But they are a bunch of whiners

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055662#Comment_4055662

    So if it fits the usual pattern it will be reverted within days after a few streamers make videos crying about it and we'll end up with fewer pallets on maps than before.

    😂😂true

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