iloveandhatethisgame
iloveandhatethisgame
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- iloveandhatethisgame
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794861#Comment_3794861
Resurgence is a top 5 surv perk and We'll make it is meta.
Yes, that is exactly what I am advocating for, hence why I want perks that encourage tunnelling nerfed (Deli, resurgence, etc).
There is no solution to tunnelling without reworking the core mechanics of the game, which will never happen. So it'd be great if they didn't push the tunnelling meta even harder by letting perks like resurgence, WMI, deli, deadlock, forced hesitation, etc exist while nerfing perks that encourage split pressure like pain res and grim embrace.
Resurgence is not a 5 five perk
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796243#Comment_3796243
Yeah, that's wrong. Twins, Skull Merchant, and Unknown are pretty bad and even they're more consistent than him. Except for the skeletons, and only when spawned point-blank, he's a glorified M1.
how can anyone take you seriously when you say the twins are a bad killer💀
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794499#Comment_3794499
Potential Energy maxes out at -33% repair speed, and Weaving Spiders has an even worse return on investment. That's not 'high risk, high reward', that's 'massive risk, high punishment'. Both of these help killers more than survivors.
potential energy is so bad💀
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@Arbmos1998 said:
Personal Experience
I'm someone who for the most part likes to use a variety of killers, perks, addons to try and be as unique, different and interesting as possible to play and go against but if there is one thing I am noticing it's that survivors I go against immediately assume I am a "baby killer" right off the bat trying gimmick "Tik Tok" stuff which does work against the less experienced players. For example I'll down someone and "Fake" picking them up with say Pig I'll crouch as If I am doing the pick up animation and what a surprise a survivor comes rushing in to flashlight save but because I haven't fell for it I get a hit off. But then for some reason they try to do it a 2nd time thus creates a start up slug through their own misplay. If a killer isn't falling for your strategy back off. I don't want to slug but you force it.
Where Does this Lead? DC
I can't tell you how common this is becoming, it's almost as if these people are trying to farm clips against really bad killers but then when it doesn't work against an experienced one they give up and go next. What does this then usually lead to? I stream DBD so usually these people will come into my stream and instead of them admitting they played badly they take it out on me and project harddd or they leave a salty comment on my steam profile making me out to be the bad person.
"Slugging, Tunneling at 4 gens boringgggg Killlerrrr"
The amount of gens shown doesn't tell us the whole picture, it could be 4 gens remain yet 3 of them are between 75-85% complete.
Next issue - Current Gen Speed:
As we know killer gen regression is becoming less and less to the point of where players are looking into the likes of Dying Light as their gen defense and gen regression kicks at base are laughable, 1/4th of a solo survivor regression. In my matches I'm seeing the likes of Brand New Part, Green Tool Boxes, Deva Vu, Prove Thyself, Resilence, Hyperfocus etc becoming insanely common. It's strange how BHVR are not keen on killers stacking their perks to combo yet for some reason survivor can just stack multiple gen perks?
What does this now create? Usually players who are really bad in chase yet can slam M1 on gens because their perks and addons allow it. This is potentially why a lot of peoples solo queue games are miserable I swear the skill level of survivor is just getting lower and lower because they don't need to try as much to get winning results.
I don't know about you but when I see gens fly stupid quick to the point of you genuinely think it's cheating I immediately feel I need to change up my playstyle to combat against them as I know full well If I switch my brain off and just do random chases I'll lose. Quick gens are forcing "Tunneling, Camping, Proxy Camping, Slugging" which I know full well the majority of the survivor playerbase despise going against. When gens are chill and more normal It allows me to go for more chases and make the gameplay loop more interesting, 4-5 min games do not.
Map Offerings:
I see Eyrie, disregard any intention I had on playing nice that match. In my experience people picking the likes of this map know It is strong and try to use it to their advantage. I am not saying they can't or shouldn't use it I'm just saying don't expect me to play nice against you after picking a map what heavily favours you. Any other scenario I will attempt to go for fun chases but again I am conditioned to change up my playstyle to have a chance at winning.
Forced MMR: Which We Can't Even See
This to me is boring, I'm not a fan at all with every match feeling like I am trying out for some Comp Team, sure I could just lose 50 matches in a row but the issue here is I am eventually going to end up back where I am now (wherever that is) because at the lower end the game is simply too easy and I wouldn't find it interesting straight up stomping new - mid players but at the same time I don't really want to go against potential Comp Teams every game. I have a feeling It's high because of the type of plays, strategies, cockiness I see, weak players wouldn't act this way and It is quite common player profiles I see has things like "Winner of X Tournament, 2nd in X Tournament" etc I am pretty sure these players wouldn't be on the lower end of MMR. I miss 2018 DBD where matchmaking had a bit more randomness to it.
So players, something to take from this. Not every killer you are against is out to get you on a personal level If they just happen to tunnel, camp, slug etc. Sure you are going to come across the 1/30 killer who is just determined to slug all 4 because "lolololol" but survivors has a lot of tools given to combat this, no killer should be able to slug you all without the survivors making multiple misplays. Read the match, think about why the killer had to play a certain way, are gens flying? Are they struggling in chase and barely get one person in less than a minute? Are your teammates bm'ing? Are your teammates trying blind plays and not backing off which leads to slugs? Are they wanting to win the match just as much as you do?I remember tunneling and camping when the gen kick meta was a thing. And when pop and pain res were at their strongest
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this is the perfect response💀
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794281#Comment_3794281
It's basically a 5th survivor coming out of nowhere to get the save, with nobody having to get off gens or trade hook.
a perk that requires you to not get hooked first and for you to get an unhook on a teammate. Leaves you broken for 60 seconds. Sounds to me like a fair perk. No reason to complain about it
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@WolfyWood said:
This list reeks of 'I overindulge in content creators' because there's no way the average player would ever have issue with things like resurgence.
Layering it with 'well good players....!' adds even more unoriginality.
this tierlist reeks of “I want everything usefull nerfed so I can get easier games” even though killer has been better since 6.1. Devs have done a good job making killers strong. Unfortunately we still got people complaining about how survivors are op because they lose 1 game
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@Leachy_Jr said:
https://us.v-cdn.net/6030815/uploads/RROFGHKXYVRB/image.png
Me thinks DS should be 40s.
Based on how they fuction amongst good players. Of course if ur playing with people that have the IQ of a garden gnome perks like reassurance or exponential wont get much value.
this is genuinely one of the worst tierlist I have seen. No perks on both sides needs a nerf except maybe distortion but that’s more of a rework.
Imagine still complaining about adrenaline or ds.
@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794406#Comment_3794406
Yes instahealing myself and punishing the killer for not tunnelling and camping is very good perk design yes yes.
Why do ppl defend we'll make it and resurgence to death when they're like 2 of the most unhealthy perks in the game by punishing the killer for NOT camping?
you do know that perks need to actually do something useful right? Resurgance was never used before because it was either bad or just mid. Now it’s good.
No way you’re complaing about plotwist. Yeah I can’t take this seriously