Go1d3enratio
Go1d3enratio
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@Yamalive said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114337#Comment_4114337
Sorry to be that guy, but this is not how it works.
Um, sorry to be the bearer of bad news, but that's exactly how it works. It's worked the same way for 1000s of years. 10K hours has always been the gold standard for mastery in any endeavor.
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@BlackRabies said:
Of all the exhaustion perks Sprint Burst was the most free on demand with no trigger requirement or input on the survivor before the chase even starts. Getting changed was long over due it was hurting the slow M1 killers the most. All other exhaustion I have no issues with cause they all require the survivor player to do something to get value out of it which mostly happens during chase.
So it's been free on demand for a decade? Um, ok... It doesn't matter if you believe it was free or not (although I disagree with a Sprint Burst being free. Lethal Pursuer is free. To get value out of Lethal Pursuer, all you have to do is exist, lol) That's not the point of my post. My point is that every exhaustion perk will be gutted in the future. It doesn't matter if it was really problematic or not. DBD streamers, content creators, and killer mains will make the case anyway with all of the mental gymnastics that they can muster. And every time an exhaustion or healing perk is nerfed, the brigade will come out with a multitude of justifications as to why it needed to be changed.
Meanwhile, killer queue times are getting longer and longer. And as I said, killer mains will eventually be playing against SWF only, so be prepared to sweat Every. Single. Match. Eventually this will become a problem for most killers as well, so the game will eventually be balanced around top tier SWFs. With the survivor pool getting smaller and smaller, the ones that will stay will be extremely high skilled bully squads. DBD will go the way of Marathon. Not in terms of player counts, but I'm referring to where only the top 1% will stick around.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095092#Comment_4095092
this is the only game I know where you're just expected to pull out your phone and browse the internet because your opponent is entitled to an ego boost.
This is exactly why I haven't played in 6 months. I literally have to keep a second game running on my phone or tablet when I play DBD, just to keep my attention while I bleed out for 4 minutes. LOL, who wants to play a video game where you're just forced lay on the ground repeatedly?
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@Venusa said:
Warning: if a video game opinion genuinely triggers you, don’t read this thread.😂
I think Nowhere to Hide is one of the cheapest and most braindead perks in the game and makes a bunch of other killer aura perks obsolete.
Why run niche tracking perks when you can just kick a gen and instantly reveal everyone around you for that long? And if you pair it with Lethal Pursuer, it gets even dumber.
People love calling Windows of Opportunity “handholding” for survivors, but what exactly is this then?
The perk takes so much tracking work away from the killer. You just kick a gen with no cooldown and get value. And since you can kick the same gen like 8 times anyway, the limit doesn't matter. It's just “kick gen, spin camera, walk at highlighted survivor.”
- someone’s nearby = free info
- nobody’s nearby = also free info because now you know where not to waste time searching, time to kick the next gen LOL
I don’t even think it’s overpowered necessarily. I just think it’s an insanely low-IQ perk for how much value it gives you.
What’s your unpopular Dead by Daylight opinions?
Lethal Pursuer is quite possibly the dumbest perk or buff that's ever been put into any PVP game in history. It completely negates the point of even playing the game in the first place.
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@Filipino1490 said:
i meant what lethal pursuer has to do with anything?
"To me Exhaustion perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being obnoxious to face."
That's your comment above, right? I made a slight correction below:
"To me AURA perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being obnoxious to face."
There, fixed it for you.
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@Filipino1490 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073813#Comment_4073813
what does it have to do with anything exactly?
You were complaining about perks that take no skill. I was just pointing out the most no-skill perk in the entire game.
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@Filipino1490 said:
So lately I have been running in to perks like sprint burst, lithe etc. The other exhaustion perks are mostly fine while smash hit being the best designed exhaustion perk. But the perks i want to talk about are sprint burst and lithe. I"ll get right to the chase. They take ZERO SKILL AND REQUIRMENT TO ACTIVATE WHILE OTHER PERKS AT LEAST HAVE SOMETHING (except the overcome and balance landing) Meanwhile Most killer perks needs something to do in order to activate them while Sprint burst and lithe by just pressing two buttons and this creates a problem to the survivor gameplay and its that survivor gameplay is WAY TO AUTOMATIC and doN"t have to try while killers are sweating their sweats to get something while this game being an 1v4 game. So they should be completly reworked, give them a requirement in order to activate and probably decrease the numbers slightly example
Sprint burst: duration from 3 seconds to 2 or from 50% to 30% or 35% and maybe increase the duration of exhaustion from 40 to 50 or 60 seconds plus a requirement to activate.
Lithe: the same feedback as Sprint burst.
Balalance landing: from 3 to 2 seconds, from 50% to 30 or 35%, but to compansate slightly increase the amount of places to drop from on every map.
Overcome: Requirment to activate. from 2 seconds to 1 or 1.5 seconds.
Ghost notes: remove the 10% shorter exhaustion there is no reason for it to be here.
Rapid Response: from 2 to 3 or 3.5 seconds maybe even 4 seconds. from 20 to 30 to 35 seconds of exhaustion maybe even 40 seconds.
Smash hit: Is PERFECT.
Vigil: NEEDS A COMPLETE REWORK PLEASE NO EXHAUSTION RELATED.
Head on: perfect
iron will: PERFECT.
Dead hard: perfect.
Backround player: from 5 to 3 seconds.
Adrenaline: PERFECT.
Blood rush: Doesn"t need changes.
To me Exhaustion perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being a abnoxious to face. Right now this feels that as a killer i am not playing against real players but instead against the perks. This really needs to be adressed. but because of those changes some killers could also get something to slightly compansate for survivors.
As long as Lethal Pursuer exists, any complaints about exhaustion perks fall on deaf ears.
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If they show perks in the pregame lobby, it'll be kill switched in less than 60 days. Why? Because new players will essentially be blocked from playing the game. Anytime a player sees yellow or green perks in the lobby, they will just dodge. It'll be nearly impossible for them to get a match. I know some of you on this forum have no problem with teaming up with new players, but sadly you'll be in the minority. Most will just quit and uninstall after waiting 10 to 15 minutes for a team willing to give them a chance.