iloveandhatethisgame
iloveandhatethisgame
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- iloveandhatethisgame
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055623#Comment_4055623
How do you know it's a bug and not an intended balance feature? It's only a bug if it's not intended, and we can't know what is intended by the devs unless we somehow look into their heads. Thinking rationally, this pallet change is perfectly coherent with all of their other balance changes, like what they called "anti-tunnel and anti-slug mechanics". I would even argue these +50% pallets are milder than what they intended to push as an "anti-tunnel", so it could by just a compensation for the cancelled anti-tunnel. Once again, in perfect accordance to the devs' view of the game, so the bug case is much less likely.
“Thinking rationally, this pallet change is perfectly coherent with all of their other balance changes, like what they called "anti-tunnel and anti-slug mechanics". ”
Bhvr listens to killer content creators and makes changes to appease them. The anti slug and tunnel updates?
yeah stuff like this is what came out of that and bhvr never went through with those changes. Remember the first pallet density? Killer content creators did the same thing and that got changed and bhvr even went a step further to make the maps weaker too. There was 0 “dbd is dead” vids when that happened only Scott called those changes out
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@sprogster said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055582#Comment_4055582
Did you watch the video? It tracks with my personal testing also.Let's not pretend this isn't a serious issue for killer play right now…
it’s a bug that will get fixed soon.
“Let's not pretend this isn't a serious issue for killer play right now”
Everything is a serious issue for killer apparently
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@THE_Crazy_Hyena said:
Since we always seems to bicker about killers, survivors, tunneling, genrushing and whatnot. I wanted to ask everyone who they think are the most iconic members on the forums these days.
As for me, I'd say the following:
Legendary:
- @Pulsar 🤴
- @Aven_Fallen
- @GeneralV
- @Nazzzak
- @Nun_So_Vile 🐽
- @GoodBoyKaru
- @UndeddJester
- @AmpersandUnderscore
Iconic:
- @crogers271
- @Firellius
- @Shroompy
- @radiantHero23 🐽
- @GentlemanFridge
- @cogsturning ⚙️
- @Reinami
- @UnicornMedal
- @bm33
- @Xray
Noticeable:
- @HeroLives 💯
- @For_The_People 🌳
- @CrypticGirl
- @runningguy
- @Anniehere
- @ShanoaLegendaryPlz
- @HerInfernalMajesty
Honorable mentions: Gone, but not forgotten
you
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@BongoBoys said:
Enough time has past it's time to discuss if the First is OP or not now what drived me to mskr this post was cause I've seen talk from creators like Otz and Hens saying he's not Op and actually exhaustion perks destroys the First and that exhaustion perks need to be nerfed.
What do you think?
“exhaustion perks need to be nerfed”🫠
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my condolences🙏
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yawn
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/462733/why-is-nobody-playing-the-krasue
Because a bunch of streamers hopped onto the "She's more OP than nurse" bandwagon even though she wasn't (like really? More OP than nurse, come on now) and they nerfed her a few times so now she's below average and gets massively countered by a good SWF that knows how to body block with the person who isn't infected, and then she literally just does nothing.
below average….sure
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would absolutely love this but bhvr won’t do it unfortunately. Claire should have been her own character and bhvr wasted her on a legendary skin
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044656#Comment_4044656
Quite rich to say this as the person who said that the AFC is busted, because you chased yourself around shack long enough to trigger it without realizing that the Survivor who you chased was already gone 🤡
lol
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042483#Comment_4042483
It was fine, totally acceptable place to end it.
Except for my two favorite characters. I have been legitimately depressed over it. Also, S4 was pretty peak.
Steve and who is the other?
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@TheGoon224 said:
thats it.
pyramid head and Cheryl got outfits
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041594#Comment_4041594
I've given hatch to hundreds of survivors, and still 0 invites, not even a single +rep for this.
yeah since I play on PlayStation then I would have to be nice to players that are on the same platform. Only way to communicate with them unless they are ttvs
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@Junylar said:
How the hell were you even able to get friends in DbD? I've been playing for longer than a thousand of hours, but the only thing I've collected were a few metric tons of salt.
pretty easy. Kill 3 people and let one go. I let Kate’s Nancy’s Claire’s go when I play killer. Some of those survivors became my friends
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@indieeden7 said:
Because I refuse to believe that they occur in any more than 1% of solo queue matches.
Not only are they extremely easy to avoid as killer the vast majority of the time, but there are multiple perks (that don't even have that low of a pick rate) that make them even easier to avoid. As well as this, survivor perks that could be used to help with this challenge have all had some pretty serious nerfs.
I'm not even trying to ask BHVR to make saves easier because that would take the game back to a state that, as I'm sure most of us will agree, was rather unhealthy. But I'd really like to encourage BHVR to stop using this challenge.
I'm all for challenges being tricky at times, but for solo players, this challenge just consists of crossing your fingers and hoping the killer makes a mistake.
not to mention when killers see 2 or more flashlights, they will bring Lightborn, I do the same I ain’t dealing with that lol
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040789#Comment_4040789
a message sad that I enjoyed playing against him more when he could just instant kill anyone. He’s so dull now it’s really sad to see.
yeah I loved getting facecamped by a tombstone Myers. So much fun…..
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041272#Comment_4041272
Exactly. How often do you see a guitar? I never do.
Bloodrush? Same thingthey have done that with so many perks it’s funny
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041225#Comment_4041225
Depends on the killer I'm playing, though i switch up perks often out of boredom. I mostly just play Freddy and Pig these days.
My current build for Freddy is Corrupt, Batteries Included, BBQ, and Zanshin (slept on for Freddy, though I find the auras can be overstimulating so I switch it up at times). I'm mostly chase focused. For Pig, currently Corrupt, THWACK, Brutal, and Plaything. I like to keep them busy.
I always make sure coupe de grace is on my Freddy build
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041095#Comment_4041095
Exactly. Content creators always make the changes look like they will make big impact on the gamaplay.
And mostly this doesn't happen.The thing is that new syringe is just boring.
There is no "adrenaline" while using it in chase. You just get the value if you played well.
One the other hand I loved old syringe both as survivor and killer.
We could make a little fun minigame - as a killer I tried to kill the survivior as fast as possible, so he doesn't use the syringe and I was mostly successful. As a survivior I would mostly lose the syringe too but it did feel well if I succeeded.I remember when they tried to hype up blood rush and the guitar perks as “swfs will abuse this we are terrified of these perks” overreacting as always
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The prestige reward better not be some lame banner
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@BloodBird said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040708#Comment_4040708
brother I have been playing the doctor since 2021 that’s last 30 days not lifetime . It’s always something with this community I swear.
it’s ok man they don’t like that this doesn’t fit their killer oppressed narrative. Keep getting them kills (but if you play vs me let me get the hatch lol)
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@Anti051 said:
Why would the devs listen to a bunch of emotional noobs demanding a change that would prevent most of the killer roster from being able to stop survivors from escaping in advanced play?
The only way that hardcore blockages on "tunneling" could work is if it becomes physically impossible to complete all gens in under 4 minutes. Too many of you stop your thought process at getting what you want without considering if there would still be a contest afterward.
Most of the survivor horde evidently thinks that every killer has the same level of power and that they should all be forced to play for 12 hooks (in perfect rotating order) on top of multiple second chances inside of a 4-minute timer and that "if they're good enough" they can still stop everybody no matter which killer is being played.
Unironically complaining that you're not being listened to when you're literally asking the dev to break the contest of the game for your own egoic satisfaction = WeirdMaxxing
DbD is becoming one gigantic lesson in game design about what happens when you continuously make developments off the copium-based opinions of game-scrubs.
In reference to the true definition of the word "scrub" as far as game design goes - https://www.sirlin.net/ptw-book/introducingthe-scrub
“Why would the devs listen to a bunch of emotional noobs demanding a change that would prevent most of the killer roster from being able to stop survivors from escaping in advanced play?”
with the way the content creators and killer mains reacted to every thing this year I wouldn’t be able to tell who were the emotional noobs -
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040900#Comment_4040900
It really sucked watching every effort to change or refresh this game get derailed by faux CC outrage over and over. Like we couldn't just keep the fog vials decent?
the content creators went ballistic over the PTB and the first pallet density update but were very quiet when the reverted the pallet density and made the loops weaker…..
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@Chilli_man2400 said:
We would have gotten this but content creators had to doom post and say BHVR is killing dbd cause of survivors actually getting a fair chance
Thanks killer Content creators and big CC you just killed the survivor gameplay experience
Btw did the nerfed “buffed” syringe ever become meta like you guys said it would? It did not? Did you guys exaggerate again and grift again?
I was just going through some dbd vids recently and the comments are still the same “bhvr favors survivors killers get nothing they hates us killer exodus happening” stuff
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040741#Comment_4040741
Not even slightes, for me its cheaters and the fact devs dont talk about them and are doging the changes that should stop most of them like upgrading the anticheat or making better report system, adding replay option so you can watch the match and spot who was sus if he was subtle or not things like these are needed or this game will die in few years because cheaters cant be beaten in this game sadly.
yeah cheaters still being in this game is inexcusable
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@Aven_Fallen said:
Obviously Killers need to tunnel. There is no other way than this conclusion when you look at the Screenshot. Imagine this "strategy" would have a disadvantage.
didn’t help that this was my first game on in a while and ofc I get a ghoul that just hard tunnels….yawn
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@Classic_Rando said:
Well, since it’s Ghoul, I assume everybody gave up immediately
no we tried. I just got tunneled and they tried taking hits but just didn’t work. Very fun game
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040562#Comment_4040562
3 others failed. If those 3 others start gunning for hatch, you could be looking down the barrel of a 25% ER.
I hope that starts happening in his games lol
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/KR6DBBOWRAA1/9da2z78w7o4g1.png
Absolutely horrific rewards, zero reason to log-in lol
now you compare this to marvel rivals where they are giving away free shards to buy skins in the store
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🥱😴
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@BorisDDAA said:
Tbf just take a look on youtube. I saw a video of someone reacting to the forum posts here and the comments are literally a cult of killer players. Survivor mains deserve this, they are brats, crybabies etc, meanwhile they were ripping their hairs out over ptb changes till a few days ago. Lmao
were those comments also saying how the killer role is almost dead and how it was impossible to win as well?🤣
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032390#Comment_4032390
You are spot on with your post here. I wish BHVR would listen way less than they currently do, because they seem to listen, but not really process what they are listening to. Back then people complained that BHVR would not listen and back then they already listend, they just did not blindly follow the biggest complainers.
If we just look at what happened in the past months, it is honestly a Joke:
They tried to implement meaningful Anti-Tunnel and Anti-Slugging changes TWICE. They pulled it back both times because people complained massively and brainlessly. The right solution would have been to push the initial changes to Live with punishments for tunneling and benefits (not just BPs, but actual gameplay-benefits) for not tunneling. And then work from there, like reducing the punishments if needed and/or increasing the benefits - but this only works if people can actually play under those changes and adapt to them. And basically all what was left from all of this was a Nerf to OTR (a Perk which did not need a Nerf in the first place, even tho this is a minor issue since 40 seconds is still long, but still a Nerf) and 5 seconds of extra Haste after Unhook.
They implemented Fog Vials as a new Item and instead of just letting people play with them for a bit and see if they are actually problematic or Killers would just need to get used to them and new-toy syndrom wearing off, they butchered the new Survivor Item basically immediatly and now nobody is using Fog Vials at all. And since they also managed to nerf Keys and Maps in the same Patch (imagine making the worst Items on the Survivor Side even worse), this resulted in:
- Chests now even being less viable to open so that even more Survivors will just stick to Gens, since you get more garbage in Chests now
- A fun and balanced Perk like Dramaturgy being worse because you can now get more garbage
- And the Bloodweb cluttered with even more Junk than before, while the Survivor Bloodweb actually NEEDS an overhaul because there is so much useless stuff in it on top of the sheer amount of different Bloodweb Items (that they also nerfed Syringes recently on top of that… Some people call it a Buff, but it is obviously a Nerf since healing over time is stronger than getting rid of Exhaustion, the only difference is that with the latter you actually see it happening as Killer, while healing over time was not something you would usually notice)
And last but not least the Pallet Density Update - SOME Maps had Deadzones and those Deadzones NEEDED to be addressed. But other maps which were completely fine also got changed - they added a load of Pallets but also nerfed the Tiles themselves making them weaker or removed some Windows from Main Buildings or some Breakable Walls. But instead of just reverting it to the previous state (which BHVR btw. NEVER does, whenever they messed up, they try to make it better just to make it worse… In German we have a word for it "verschlimmbessern") for most maps and only keeping it for the Maps where it was actually needed (e.g. Haddonfield, some Coldwind Maps), they did a complete 180 and further nerfed the Tiles AND removed Pallets again so that in the end it is worse than before.
And obviously they did listen here again - if you look at their Polls, aside from Haddonfield it was said on all of them that the Maps would benefit Survivors, so they listened and made it completely killer-sided.
The worst part - you will not even see more M1-Killers which people claimed were weakened by it, because why would anyone want to play a M1-Killer like Trapper if they have access to so many far stronger Killers which are also easy to play? But now those strong Killers dont even need to bother with that many Pallets anymore, since most can be easily mindgamed and are not 50/50 but rather 75/25 or so at this point.
I am honestly sick and tired of BHVRs kneejerk reactions all the time. Those three things I mentioned were done in WEEKS after introduction or announcement of a feature because people complained massively. But instead of just bringing it to Live and see from there, they listened to the loud complainers and immediatly took action. It must be so frustrating to work at BHVR to create something, just for the person in charge to come back to you in two weeks to change it completely what you have been worked on before.
And the "best" part about all of that is that DBD is now in a worse state than last year at this time - when they asked us to vote for labor of love (LOL is fitting here…) and AFTER they "Operation Health"-campaign AND with actual content updates delayed because of all of that.
Sorry for using your post for my rant, but you were 100% right with this post and it was just fitting to put it here. Usually in Surveys (except the last one) they ask how likely it is to recommend DBD to a friend and if they would have put the question in a Survey, I would have hit a big 0 on that one.
100% agree
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Why are people acting like killers wanted what's happened?@Deadman7600 said:
All I [at least] wanted was to have a similar pallet density as when Springtrap released, because most maps were fine when it came to pallet count. I also made clear that decimated borgo and Haddonfield needed more pallets and their buffed form wasn't the worst in the world. The thing we have now is something nobody advocated for, its not an example of "killer crybabies" its an example of BHVR hearing about an issue that could be fixed with a dinky lil hammer and choosing a sledgehammer. I only ever heard people say to revert the pallet changes, not skull merchant pallets.
Every time BHVR makes a mistake the community pounces on the "other side" when there is no other side, pretending there is just obfuscates BHVR's incompetence. It's a video game, these roles shouldn't be your entire identity.
Who wants to play on a map full of 50/50's? Survivors don't, they have less ability to actually survive longer chases. Most Killers I know and know of wouldn't want this either, we actually like challenges, we want to have to try in chase because that's where ALL the fun comes from. That's the point of this game. It's not just survivors who'll hate this and they shouldn't and won't be the only ones up in arms about it.
BHVR, fix it and stop letting your community take the blame for YOUR actions. And stop pretending you "hear us", you don't and clearly never will.
because they did want this
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@Ghost77 said:
This was supposed to be an update to help the survivors, but what happened? The main killers started their reign of terror again, consequently reverting all the changes, nerfing the survivors (maps, medkits, perks), and giving the killers buffs again. Listen to your community for once, instead of the streamers who send their followers to post on your forums...
killer main doomposting….you gotta admit, it gets results
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@Rogue11 said:
Finally the maps killer players asked for. The culmination of the "year of health". Ironically might be the year my health improves from dropping this disaster of a game.
I hope they keep theses changes. Makes it easier for me to just stay playing marvel rivals where my mains actually get some outfits unlike in dbd….
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@I_CAME said:
Reminder there are people who legitimately think that the devs favor survivors.
if you go on YouTube most of the comment sections are saying that the killer role is almost dead💀🤣
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031324#Comment_4031324
So what should BHVR do that you don´t feel that way?
Give me the re5 jill skin or a clarie Redfield skin and I wouldn’t care about getting tunneled. So bottom line, give my mains some skins (and some actual good ones)
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What do you do when you get tunneld?@Leon_van_Straken said:
Hello everyone,
today I would love to get some informations from you and your playstyle when you notice you get tunneld.
Often I try to understand both sides in DbD but around this topic I won´t get the right grip.
Often people claim that it is impossible to do something if the Killer goes for you when you got unhooked. But… what are you doing with all the time you get endurance and speed buff? I really don´t get it. In my honest opinion 10 seconds are more than enough time to get to the next loop, pallet or window.
Even if you get hit off hook you get an even bigger speed boost and head start so you could reach safety or do I miss something again?
If you don´t manage to get to a loop in 10 seconds… what are you doing in that time? Or is that the same I saw in 2v8 when Survivors getting hit faster than I can blink by the same M1 Killer?
Please I really wanna know…
die and close the game
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030588#Comment_4030588
Most of the DBD content creators has a major bias to the killer role. If a major nerf came to Killers they immediately act like it's the death of DbD as proof these current changes.
While if a major nerf came to Survivors they barely care since most of there content focuses on killer.
yep like tru3, quiet kills, glitchmaster etc…
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@ratcoffee said:
Not to be rude - i mean this in a genuine, inquisitive way, not a snarky sarcastic way - but what not just actually do it? That's what I did. Uninstall the game, and tell them in the uninstall survey what your complaints are. It's the most effective way of making your complaints heard
If you say you're gonna quit but then you keep playing, it just gives the message that "I might quit" is an empty threat. If you actually uninstall, and tell them why, and then refuse to play the game for a while, the live players numbers will go down and they'll have to reckon with the fact people are actually not having fun with the game.
"But I don't want to miss the event" that just sends the message that BHVR just need to spam you with FOMO events and you'll never leave no matter how bad things get (again, making "i might leave" an empty threat). If the game doesn't change in a way you like, you won't care anyway since you'll continue to not play, and if it does change than the positive changes should be more than enough compensation for your missing one event
I’m pretty unhappy with the game and i probably play it twice a month now. Marvel rivals is just better at this point. At least my mains get cosmetics in that game
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I’m subbed to him but this video was lame
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@scenekidtrash said:
Both sides are equally insufferable when it comes to the other side.
Queued for 2v8. Queued killer. Played 2 games as survivor while waiting for my killer matches. In both of these games, back to back with different people as the killers, I was one of the last 3 alive and both groups of killers tried to 3 man slug for the 8k. Resulted in over 10 minutes of 3 people rotating between picking themselves up and being slugged.
I get into my killer game. My teammate is afk. Great, kind of sucks but it happens. I just play the match out. I know I'm not going to win but I don't care. I waited 20 minutes so I'm going to play it out. Obviously I don't get a kill, and 5 survivors are sitting in an exit gate waiting for me to chase them out, tbagging me along the way. One of them was a streamer so I went into his chat and asked "why be toxic and tbag me? I'm clearly 1v8 and I dont understand the point"
His response? "Because you tried when you clearly couldn't win". That's ######### insane. That's an insane thing to say to someone else trying to enjoy the game. Why do both sides do this to each other? I think I'm one of the few people left who genuinely just wants to play this game for fun. I don't care if I win or lose, but I'm never going to go out of my way to be incredibly toxic towards other people, even if I'm stomping or being stomped. It's just a game, we should be treating each other with kindness.
I hope they get a nurse that slugged them
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@Skeleton23 said:
Uhm I dont know maybe because killers are Actually Leaving the game Actually. Like many players i know play killer stopped playing.
Im not saying this to complain but to give a possibility of the games dieing right now
“Uhm I dont know maybe because killers are Actually Leaving the game Actually.”
You guys say that every week
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022734#Comment_4022734
I dont visit the Forum that much anymore, but I read from time to time and I wanted to answer here that you are 100% right. It seems like changes are done nowadays just to say that they did something, even if it get reverted or weakened into nothingness.
Fog Vials for example - finally something new for Survivor, they get thrown a Bone. Just so that Fog Vials are destroyed a week after their implementation and every feedback regarding Fog Vials gets ignored by the Devs. But they can pride themselves with bringing a new "cool" Item for Survivors.
Anti-Tunnel - I was a fan of their initial proposal. Punishing Killers who tunnel (actually punishing them), but also actually rewarding them if they dont tunnel. As someone who does not tunnel when playing Killer, I was actually excited to get real Benefits, just getting BPs and a bit of Haste is not really something I would see as Benefit. Likewise I would not expect that the current Anti-Tunnel measurements will go live as they are, they will probably be watered down from PTB to Live or shortly afterwards. But again, Devs can say that they did something against tunneling. (As they did something against Facecamping, which was also pointless in the end…)
And you can expect that now that they wanted to have Feedback about Pallet Density that they will also revert that maps have more pallets, but not revert the Nerfs those Maps got as well. E.g. some Maps dont have breakable Walls anymore, e.g. Gas Heaven or Groaning Storehouse. Some Maps dont have strong Windows anymore in their Main Building, e.g. Chapel. And the overall quality of Tiles was reduced, what was a Jungly Gym before is now a much weaker Tile. But if they implement changes to Pallet Density, they will not change anything else what they did to the Maps.
It will all be the same like the Hope-Nerf for example. Devs revert something or dont implement it, but Nerfs will still come through. Same with OTR, which only got its Endurance back because people complained and even then it was only 40 seconds (not that it matters that much, but still a Nerf).
So yes, currently it looks like BHVR is testing changes they will not bring to the game anyway because then they can say "Well, we tried". And Killers will always make a lot of backlash, because it usually works. BHVR needs to try to implement things despite complaints like they did with the original Ruin Rework back then. But I fear that this is not possible anymore.
Just my 2 cents, since I liked your post. And now back into hiatus, lol.
“And Killers will always make a lot of backlash“ yep like this
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@dgbug said:
"The evil skull merchant is slugging 4 people" is INSANE. I'm so tired. BHVR, just make this game PVE at this point so killers don't have to exist.
yet they balanced the game for killer to win most of the matches and go on amazing winning streaks!
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020014#Comment_4020014
Every free "i don't have to play better" mechanic is handholding. Whether you like it or not, you're simply in denial.
would you consider basekit borrowed time handholding too?
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@Cassiopeiae said:
To be honest, a few aspects could be adjusted, but referring to measures like the anti-face-camping system as “hand-holding” for survivors is rather cringeworthy.
this guy said Krause wasn’t good what do you expect lol
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@Reinami said:
Hey devs, i have a question in regards to this statement:
https://www.youtube.com/watch?v=jbdH2VRC3EM
Can you explain to me how you not only describe handholding and all of the examples you give are only examples on the killer side. But can you also explain how:
- Basekit BBQ
- Basekit Pop
is handholding, but:
- 10% haste
- Endurance
- Elusive
- No Sound
- See the killer's Aura
- 10% haste in endgame
- Endurance in endgame
- Survivors can pick themselves up if slugged too long
- Anti face camp
- Seeing the resolve bar on teammates
- Pallet changes that massively increase the number of pallets on maps that didn't need it while not acctually adressing the thing said changes claimed to be trying to fix.
- Etc.
Are NOT handholding?
I swear the killer mains love using the word “handholding”.
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@kosaba11 said:
Every patch Survivors receive nerfs, Killers get buffed, and every time something that actually aid Survivors even a little is added to the PTB Killer mains complain and get it nerfed or removed. Almost every new Killer is beyond broken, with Springtrap probably being one of the few exceptions in terms of semi-balanced Killers. They buff Killers who don't need it and constantly punish Survivors for simply wanting to play the game.
The biggest bias? Survivors don't like tunneling, slugging or camping? Too bad. But oh, Killers don't like gen rushing? Buff and add more and more gen regression perks.
So what's even the point of playing Survivor anymore? BHVR clearly doesn't want the role to be played, so why bother?
being part of the killers winning streaks
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ofc you would think that
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005209#Comment_4005209
It's intentional.
They didn't forget to un-nerf the regression perks that were impacted by the hook incentives, and while I figured there was still some weird way they just 'forgot' to do the same for the survivor side, they did cancel two perk buffs, so they did go over this.
They consciously decided to keep the survivor nerfs.
well they gotta suck up to the killer mains that went ballistic on the ptb. Gotta make them feel better!

