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Deadman7600

Deadman7600

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Deadman7600
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  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040438#Comment_4040438

    age of consent is 16 in uk…. so can kids have intercourse based on 16 is still a child?

    As a person from the UK, 16 IS STILL A CHILD. If a 16 year old is taken advantage of its treated as a child being taken advantage of because that's what it is. Age of consent is the way it is so they can easily access healthcare and safety measures without being treated like a criminal. I don't care about eleven and whoever because they're going to get aged up anyway, but good god man.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040307#Comment_4040307

    they would need to be pretty big rewards. a lot of vet players dont want or need BP, they have several characters at p100 and thousands of item/add ons. maybe throw in ranked exclusive skins, possibly shards….maybe, But even then, when they got the rewards they want its straight back to the casual mode to stomp

    For Honour did exactly what this person is saying and you're absolutely right. The ranked duel mode has a monster queue time and you only really play it to get cool season unique auras and such. I wouldn't say it really negatively effected that game tho. Maybe because it's just 1v1. Although, nobody plays it so obviously its not an issue.

  • she does feel kinda like unknown at this point. The Harmless Jr

  • You can put it on chests so that means you can place one near a loop where the killer will see it and then start doing the chest when you break los, making it look like you are the illusion. It's a really funny stealth tactic.

  • @Alen_Starkly said:

    I agree with the inability to see auras while charging her power. She's strong enough that players playing her shouldn't suffer from this change. I am not sure about other proposed changes though.

    What I really want is to be able to stun her anytime. If she's blinking through a pallet, let me stun her (similar to Spirit). And let me stun her during fatigue. It's ridiculous that I cannot stun her while she's fatigued. Stunning should also deplete all of her charges, and they would start refilling only after the stun ends. This would also tackle the problem where she can insta blink to a survivor after the stun from DS ends.

    I also don't hate that stun idea. I just don't like the idea of taking away nurses interesting aspects to make her a more basic M1 killer. I like that at close range she can be deadly but at long range, she can only cross distance at the same speed as the trapper even when blinking (if walking in a straight line trapper basically keeps pace with nurse and he additionally doesn't get fatigue).

    If you remove her aura reading omnipotence and then just small number nerfs/that pallet stun idea and we basically bring her down to A tier.

  • to be honest, I think nurse being powerful is very important to the game. She is one of the killers everyone gets free when they download/purchase, and she represents a skill progression. You start with wraith and trapper, move on to more mechanically difficult killers like huntress and hillbilly and cap off that progression with one of the hardest killers in the game (nurse). Therefore I think making her just a normal killer destroys that. Not to mention, having that strong of a killer be free is very good for the newer players trying to follow that skill progression.

    In my opinion, nurse should remain as is, except aura block when charging her power. Then, if she's still problematic take it from there. Although I don't really think that'd be necessary. She'd basically be entirely tied to her ability to predict where a survivor is going, so all I can see really needing to change besides aura block is making the first blink slightly slower to charge (but again I don't even think that'd be necessary).

  • @pickle4juice said:

    To clarify, I wasn't talking about a character that only had a military background, I was talking about like uniform and stuff, but I now realize that maybe a survivor with camo could be overpowered in stealth.

    I feel like a military outfit could be cool. If we're worried about blending in maybe we could make it more of a pilot or bomb control outfit with a bit of high-vis on them.

  • @Leon_van_Straken said:

    Why did my brain try to read this as a poem…

    I also noticed this as a solo que player. When I am playing solo I get teammates which are trying anything except gens.

    Switching to Killer and I get panic because the match was over after the first hook.

    it kinda is a poem, just without a rhyming scheme. Most of the paragraphs have one sentence, and generally every clause seems to have it's own line. So it is a poem, just freeverse.

  • I prefer kindred because I feel like unhooks are a challenging situation for soloq so giving the team as much info as possible is probably a good thing. Also I like how it can show me what direction the killer is going so I can tell how at risk I am or which way to rotate in for the save. Overall, kindred comp.

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034944#Comment_4034944

    i dont care dbd fell off hard. they used to be so generous with cosmetics… now we have to literally beg for bloodpoints.

    given how buggy their cosmetics tend to be these days I'm kinda glad they aren't shoving a ton out for free. My favourite knight cosmetic still has no legs 3/4 of a year later.

  • @Classic_Rando said:

    I play killer about half the time and I have no problem with survivors trying to “bully” the killer. It just means that they’re not doing gens and it’s super satisfying when their bullying doesn’t work and they ragequit.

    Also it can lead to pretty funny interactions. Bully squads aren't actually out to make your day worse, just to mess around. Some absolutely melt when they loose, but a lot just wanna play in a funny way with friends. Been too long since I had a good bully squad.

  • I am basically running light bully squad tactics lately (not full on bully squads) but I find it helps me get into chase so I can practice looping outside a 1v1 with my friend who knows exactly how to predict my every move.

  • Just happens sometimes. My area is usually short surv queue through the day, short(ish) killer queue through the night but it sometimes changes. Could be that the event + recent announcement are shepherding people back.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461244/hot-take-fillers-should-be-weak-to-loop

    Except it's ALL fillers with how maps are constructed nowadays.

    Look at the newest maps: Greenville, Fallen Refuge, Freddy's.

    All of them have maybe 2-3 structures, and the rest are fillers.

    And if I got it correctly, Disturbed Ward for instance had some loops removed. So there are now more fillers.

    I agree, there should be more interesting tiles. I like the idea of landmark tiles. Small tiles that are stronger than the current fillers and more recognisable, but they occur on multiple maps and realms and they are smaller and still less preferable than a shack tile or a jungle gym. That way we can consistently learn them and how to play around them and they might be cool little set pieces or props, without them being OP. Could even have licensed landmarks.

    The only consideration would be ensuring they don't clutter up maps so maybe around 1 or 2 per match.

  • @KeefCheif said:

    Oh yea I agree 1000%. Time to take a long break from solo q.

    I don't call out killer mains like this often, but one thing you'll never see from a majority of that side of the community is them running solo q. Why? Because they know how terrible it is.

    If they're gonna play alone wouldn't they just play killer (which is the solo gamemode). I agree with the sentiment but soloQ being bad isn't necessarily the reason they don't play it, I think the reason killer mains don't play soloQ as often is in the name.

  • @Rokku_Rorru said:

    I feel some maps were fine after the changes: Haddonfield/Borgo/Coldwind

    as for S-tiers they should just nerf them to Weskers level and stop doing everything in their power to not, it's embarassing.

    true. even if they don't want to directly mess with numbers they could just make more pallets spawn for top tiers and let the lower tiers play as normal (fnaf chapter normal not whatever this is), that'd be a nerf. Not enough for some but dracula and ghoul might feel more on level with wesker.

  • It is way too soon for them to acknowledge anything. Based on previous behaviour (funny) I'd expect 1 or 2 weeks maybe.

  • I feek like Artist is one of those killers who would only need a small(ish) rework to become really popular but I'm not holding my breath. We never get anything nice.

  • He better be. Stranger things is mid.

  • so no predator -_-

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032558#Comment_4032558

    I don't know how anyone new can approach survivor with the drunk-with-friends mindset at this point and end up sticking around unless they either 1) become devoted or 2) are a masochist that enjoys a murder simulator. Because if you're that casual, you're probably dying all the time if killers are actually more intense by default, and no one likes to loose every match no matter how causal they are. This game is so bloated with perks and so info-heavy while having the world's worst tutorial that I don't even know how you can do it. You're generally considered a baby until you have around 1k hours, and that's not a small amount for most people. I tried to get my partner to play this game and, even with me crafting them a baby perk load out and being in full babysitter mode, that experiment lasted about 5-10 matches. It's just not appealing to many new players. 2v8 is where I personally took the plunge into survivor. It's simplified, less intense, low stakes, and you don't have to worry about being a burden so much. I don't love the mode myself, but it's the best tutorial we've got.

    And yeah, I agree, we aren't normal casuals here. It's why I always try to advocate for new and casual players because they're unlikely to have much of a voice of their own and I think they're essential to keeping the game alive. The 10ker hour players should be able to roll with the punches, though many can't seem to.

    You're thinking about this too logically, alcohol is a hell of a substance.

    But in all seriousness though, I don't think at the mmr's they'd hover around at they'd notice a ton of difference. The killers down there would more than likely not know how to push the pain points like we would. Generally though, with all the stuff happening like the confusion, the constant balance changes some of which get scrapped and everything I feel like (just like everyone else) their experience is just gonna be worse. I doubt if theyve been here this long they'll necessarily go anywhere, this is basically the only place you can get this kinda gameplay, so BHVR will face exactly 0 consequences for their 600th screw up this month.

    The scary thing is 600 is probably accurate if we factor in bugs.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032448#Comment_4032448

    Yes, the poll is vague. Yes, it could have been better. Yes, its ultimately BHVRs fault. Yes, some players not all, but enough that it matters.

    And I doubt you could even say its a lot of killer players who like this that's just a strawman based on trolls and bad players.

    When as many videos pop up about this change as we saw for the PTBs I will agree but I bet we don't see nearly as many.

    The killer playerbase is overall smaller but it's the one with 'the most skill' for lack of a better word (this is also why killers are more vocal, overall they're more dedicated).

    I agree, the killer player base is more dedicated which is why they dominate all social media platforms but I disagree with the claim that they are more skilled. I would bet its proportionally about the same as survivor. Many just think they are more skilled because they win more often and many of these players will always consider survivors skill less.

    Loop them, just running in circles. Held W at the right time, I just held a single key. Take advantage of perks, they lost to perks not skill. Understand map layouts and finished vital gens first without any gen speed up, still gen rushing. Can't down me the moment I get off hook, hand-holding. Those are literally all of my options. And we don't get this from just bad players, I see it everywhere, even from major content creators who win basically every single one of their matches and should be beyond this.

    That's not me saying the survivor playerbase is unskilled, just that the playerbase and the mode itself leans a bit more casual.

    There are tons of casual killers, you just won't see them here or on other platforms because they are casuals. Anyone here is basically by definition not a casual.

    There's a lot of skill you can gleam from survivor especially at the mid-high range but killer is the mode that is seen as (and is) more challenging especially when you start off.

    Square the circle of killer narratives for me. Low MMR is killer sided but also apparently killer is more challenging when you start off? Its one or the other. Yes, you eventually hit a wall but push past that and you will end up winning basically all of your matches.

    @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032448#Comment_4032448

    I disagree with almost all of this.

    From what I see in my survivor matches, it's not a small portion of cheap killers. People who hard tunnel the first person they see aren't in every game, but they're common enough, and even when they're unsuccessful, they clearly wanted the path of least resistance. Same for slugging for the 4k. Why have any challenging hunts for the last survivor when you can make one lick the floor until you find the other? I have friends who, for whatever mysterious reason, are AFK at the start of basically every match. Killers with Lethal come over and down them without a second thought, almost always. Even if I stand there and shake my head at them, it just earns me a down too. They have two people who aren't even contributing to the match at that moment yet still go for the easy path.

    I agree killer mains are often more dedicated (though I think that's a nice word for it) but that doesnt mean it's higher skill. Killers can win with little to no skill. Survivor is far more percise, as well as info-heavy. One tiny mistake in a chase and you can be downed, and even if you juice the hell out if someone, they can eventually bloodlust until there's nothing you can do. One tiny mistake in end game and am assured 0k can become a sudden 4k. I put much less effort into killer than survivor but do much better. Killer is certainly the more stressful role, as you have to be in a constant motion, whereas survivor has quiet moments.

    Different killers also have different skill levels. There are plenty you can hop on for the first time and win. I just got Vecna and tested him out for the first time last night. I wasnt trying very hard, just trying to get a feel, yet the two matches were both 4Ks, even with me bumbling my way through learning the spell wheel. And my opponents weren't awful players or anything. I started this game as a killer-only player and despite never interacting with videos or social media, no knowledge of anythng meta or any techs, not understanding survivor perks or gameplay one single bit, and barely understanding killer ones either, I still did fine playing very casually. And I didn't touch survivor for a long time becuase I found it too difficult. You also have to worry about dragging your team down. As killer, I liked being responsible for just me.

    I didn't have any issue with the pallets as killer so I didn't even understand these complaints, and a lot of what I saw was people making whole new posts because they clearly had one or two bad games and blamed pallets. Did I break a few more? Sure. But I was still sitting at a 78% KR for the 30 day period before the revert, so it didn't seem to affect me much.

    Less skilled was the wrong word, I was struggling to actually say what I meant. What I was actually trying to say was that a massive portion of the survivor playerbase is the casual 'play drunk with friends on a Saturday night kind' not the dedicated loop for 4 gens kind. When it comes to less involved casual members killer just isnt what they want because it has more perceived stress that a casual player wouldn't want to deal with. That's why I was saying that killers being a lot more outspoken isn't surprising, because they actually notice and take the game more seriously. The casual survivors are less likely to be turned onto this stuff than us more dedicated/involved members of the community (not just the killers but the more dedicated survivor mains). I didn't explain that very well and that did hurt my point a little.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032206#Comment_4032206

    Maybe you as a killer main didn't but its clear from the responses they got that many do. Haddonfield is the only realm that got more votes on an option that wasn't "favors survivors" and even then nearly a quarter of respondents stated it favors survivors.

    I agree that we ultimately need to call out BHVR for pushing the update but at some point it needs to be accepted that every social media platform is dominated by killer mains and killer narratives. Just look at how many people you see doubting the 70% of players wanted 2v8 extended.

    As I already said choosing 'favours survivors' does not mean it should favour killers intrinsically. It's a very vague bit of feedback that BHVR could have quantified with 2 more options on that poll.

    Even if every single killer main said to skull merchant (verb) pallets, BHVR didn't have to do it. Just like if someone told me to burn my house down, I wouldn't even consider it. Because balance teams exist and are supposed to know how to balance their game properly. I play sonic racing for instance, and in the single player modes you can play super sonic which is just a free win. If half the playerbase of that game said to add supersonic to online, do you think sega should do it, or should they just make a super sonic cosmetic for base sonic.

    BHVR is always the one at fault for balancing decisions, some troll whining on reddit is not responsible for the state of the game. Ever.

  • @cogsturning said:

    Maybe it was the zillion unnuanced complaints that pallets destroyed 90% of the roster?

    And I think you might be giving some people too much credit. I'm sure plenty of players want easy wins for ego boosting.

    Some players. Not all. Some.

    Just like not all survivors are crybabies who dc every time I breathe in this game, not all killers want instant gratification. And I doubt you could even say its a lot of killer players who like this that's just a strawman based on trolls and bad players. Calling for a revert is not calling for instant gratification, we just want to be able to go five steps without breaking pallets (like when springtrap came out). The killer playerbase is overall smaller but it's the one with 'the most skill' for lack of a better word (this is also why killers are more vocal, overall they're more dedicated). That's not me saying the survivor playerbase is unskilled, just that the playerbase and the mode itself leans a bit more casual. There's a lot of skill you can gleam from survivor especially at the mid-high range but killer is the mode that is seen as (and is) more challenging especially when you start off. Removing the challenge kills the fun of the mode just the same as making it pallet break simulator.

    Actually, what I just said gave me a thought. Is this what they meant when they said improve the new player experience? Istg.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032199#Comment_4032199

    That would be better than this but doesn't address the accelerating powercreep of new S tier killers along with Blight. If maps have to be balanced around perkless Trapper we need to have a serious discussion about nerfing the higher tier killers. 2k winstreaks shouldn't be possible for either side in a pvp game.

    I read your post and wasn't asserting what your opinion was, but what massively overexaggerated feedback the devs received.

    Why are you fighting me then. WE AGREE. I want nurse, blight and ghoul nerfed, I want A-Tier to be the standard. As I said, I haven't seen anyone asking for the pallets to receive the skull merchant treatment, they all wanted reverts, just like me. I agree on the 2k winstreak thing too. All this while being a killer main. I didn't have any say in this, if I did elusive would still exist, 1v4 would have the ability to alternate automatically between killer and survivor. And trust me, most killers would agree that killing the need to mindgame wasn't on their wishlist.

    BHVR is the one dumbing down this game not killer mains, not even the hedge cases who would advocate for something like this had anything to do with this. BHVR made the call, they are the ones to call out.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032187#Comment_4032187

    Really? Because most of what I saw the last month was how the poor perkless Trapper players were getting bullied on account of maps finally not being barren resource wastelands.

    because like the nerfed current version BHVR went overkill and added so many pallets that M1 killers suffered heavily while S-Tiers didn't care. Like I said, I wanted it reverted to the same level as the FNAF chapter in all maps except Haddonfield and Borgo. Did you even read my original post?

  • oh yeah pixelbush mentioned they did this to his skull merchant keybinds too. I prefer to use a controller on pc so I haven't noticed it but I'd expect more people to talk about this soon. They should add the option to disable match information.

  • I mean, they said they're reworking him so he might be fine next time around. He's meant to be a support killer to a bigger badder killer, all they really need to do is make him less useful to a wesker or a blight. Maybe remove deep wounds and only let him tag 4 people then if he does give him a longer cooldown.

  • @pickle4juice said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031614#Comment_4031614

    oh, the idea was if the killer moonwalks into it, it still goes off, but it won't blind them. also, if the killers goes behind the tripod, they can break it.

    If xeno hides behind objects he can avoid the flame turrets, but you can still make safe zones by covering multiple angles making them unavoidable. Add this claymore thing in and not only do xeno safe zones become worse but every killer can just be baited into safe zones built on a safe tile. Also, think about indoor areas. All you'd need to do is put them near a wall and the killer either has to moon walk (and probably loose chase) or get blinded (and loose chase).

    The idea of a tripod trap is fun but really would need so much balancing and blinding just isn't fair for this kind of use case. I don't hate the idea of some kind of turret/trap/claymore item, just not this.

  • honestly I really loved being able to play both in 2v8 we need this.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031836#Comment_4031836

    i dont have the update downloaded since im on xbox but from streams ive been watching along with posts on twitter, a lot of filler got massively nerfed. here’s a picture i found on twitter.

    https://us.v-cdn.net/6030815/uploads/X5BMNASPGPA9/img-5481.jpeg

    once i get the update, ill go in customs to get more screenshots. if you have the update downloaded, play on the new autohaven and take a look at the new fillers on there- specifically the truck and dumpster loops.

    is that not just a normal filler that's always existed? If I've not seen that filler, I've definitely seen that genre of filler.

  • The knight would go absolutely crazy as a film. Although it would be cool to have an unknown anthology film with people encountering it in the past and then we switch to the present where there's people discovering what happened in the past and drawing the unknown back.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031419#Comment_4031419

    Fair enough, sorry for insinuating you wanted it removed, and I am back on your side about the Steve lol at least as far as tombstone and pallets go. I don't think I have ever seen all three gens spawn in nostromo main, but I tend to prioritize the big table gen on that map since its so central and may have broken (or just died) before noticing it was there.

    I would argue that depending on the exact setup, three gens can put the killer or the survivors at a disadvantage, biggest variables being how tight and which killer. Your example would put the killer at a disadvantage, especially old myers, but mine put the survivors at a disadvantage (mine was a weird one on Toba Landing rocky side may not be remembering exactly correctly, far corner gen turned such that the gen was on the side facing most into the map, a gen in the maze tile next to it that spawned as a four lane, lanes open towards the rest of the rocky side, and then one in front of main by the tall stairs, never seen it again and kinda hope that it was just a bugged spawn).

    I have absolutely three genned to win and played the long game against a three gen holder to escape.

    I disagree with with increasing the cap for 2v8 as I want that mode to remain somewhat loose and two killers can absolutely hold a six gen fairly well as is. I also just don't believe the claims about the mode being mega survivor sided and my personal stats on the mode back that up. Anecdotal I know, but 55% team KR overall and around 63% team KR on killers I actually play mix of duo and solo killer queuing, 63% ER (no idea how many team loss but hatch escapes, it is noted amongst friends I play with how often I seem to get hatch). All while not playing a ton of killer outside 2v8, queue times at the time I play, in my region are longer on the killer side and I would rather get into a match than wait in queue.

    We are mostly in agreement then, I'd still argue that if the survivors can play it right its a fairly safe scenario, the killer is on the back foot and is basically clawing for a kill at that point. My mentality at least would just be to secure one survivor down and hope I can hook/kill to draw away from gens. I only expect a 1k and hope for a 2k if I'm in that scenario (facing 4 survivors and 3 gens).

    As for 2v8, it shouldn't be raised much but I feel it should be raised a bit more like maybe 10 or 11 kicks just because the chances of a survivor getting back on that gen is higher. The match should go fast in 2v8, but sometimes they do end up a little short.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031383#Comment_4031383

    No single player can give a killer a three gen, it either spawned in that way and the killer chose to camp it from the get go or its a team effort that you are blaming on the one person that can't defend themself, since they're not in your voice call. Either you and your friends helped do some of the gens leading to the three gen or this Steve was the only person working on generators.

    I have seen three gens spawn in that the huntress could hold a hatchet from the center of and hit anyone working on any of the three generators or walk over to any of the three within 5 seconds. She camped it from the start of the match. Why should the killer be allowed to hold something like that indefinitely? She won, of course, there was no way to break that without comp level coordination. Guess I get to lose for the mistake of playing DBD in the first place.

    A three gen can already be used by the killer to stage a comeback, I've done it and I bet you have as well. A limit needs to be placed on these things, otherwise survivors have no chance of, you know, surviving.

    To be fair, I may be mad at that Steve because he dropped a pallet on my friend and nearly cost his adept. I don't blame the Steve for giving the 3 gen (I don't know the actual chances of 3 gens all spawning in main but it feels low enough to not expect it) I blame him for nearly killing my friend and then having a staring contest with a Myers which led to the tombstone.

    You seem to think I want the mechanic to be removed, but I don't, like I said in my reply to firellius I like this mechanic and I don't want it removed. It keeps the match shorter, which lets the game feel more arcadey which I like. However, it can objectively be used against the killer and put them at a disadvantage. Just like we've both probably 3 genned to win, I also guarantee you've used this mechanic to your advantage (just like me).

    The only point where I've found this mechanic problematic is in 2v8 where I think the cap should be raised. Other than that it's just balancing the 3 gen mechanic while allowing it to still exist.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031383#Comment_4031383

    The killer has to defend three gens though. I didn't mean everyone just rats around 1 gen, I mean you as an individual tunnel vision 1 gen with maybe one other survivor. Then the others do their own thing, while you pressure this 1 point. Its not hard to run away when you hear a terror radius. If a survivor fails a prerun that's a skill issue, especially when there's other survivors pressuring another point or being as annoying as possible.

    Again, though, you're running into the same problem. The killer only loses the ability to regress after eight instances, not the ability to defend the gens. What you are aiming for here is for the killer to have a permanent lock-out, where survivors simply -cannot- win, which is exactly what had to get removed because it was creating 60 minute hostage matches.

    If the killer could keep regressing indefinitely, what would change about the situation you describe? The only thing that would change is that it would -never- resolve unless the survivors just give up.

    I never said I wanted it removed, as I said I've used this strat and experienced it from the other direction. I find this strat fun to coordinate even if it isnt the most mechanically skilful and I respect survivors coordinated/aware enough to pull it off against me. As I said though the power of this is that the killer is forced into a lose/lose, because they can't be in 3 places at once. If you're aware enough you can progress the gens enough to force a kick without being in chase distance. All you need to do is force the killer to panic because it's impossible to herd cats (the survivors being the cats). All I'm saying that this mechanic can lead the killer into being disadvantaged, and there's nothing wrong with that. Its just like how a killer can force a survivor into near hopeless situations by using the games mechanics.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031330#Comment_4031330

    Doesn't change it. You can run that scenario 8 times with regression, and you only lose regression after that, not the ability to defend the gen. If you do the exact same thing the exact same way and get defeated the exact same way eight times, is it really reasonable to demand to be able to enforce an infinite stalemate?

    The survivors have to get it right 8+ times. The killer only needs to get it right once.

    The killer has to defend three gens though. I didn't mean everyone just rats around 1 gen, I mean you as an individual tunnel vision 1 gen with maybe one other survivor. Then the others do their own thing, while you pressure this 1 point. Its not hard to run away when you hear a terror radius. If a survivor fails a prerun that's a skill issue, especially when there's other survivors pressuring another point or being as annoying as possible.

    I one time had a match with a couple friends against a Myers. The rando Steve gave him a 3 gen (the three gen in nostromo main building) and we used this strat and he could do nothing. He got a 1k with tombstone because the random was terrible and messed up my friend (who I died for so he could get adept). All you have to do is wait for a slight change in tr and then run to a strong tile. It's impossible to die during this process if you do it right, unless you get the killer to commit (in which case they get a 1k or 2k max). Its a slow process but a pretty safe one so long as you have 3 people or more.

  • Elusive really wasn't an issue, it was a really good solution but because BHVR is as particular as a sledgehammer it wasn't moved forward with. The only change I'd make to it is anti-tunnel perks should disable it, that way there's a reason not to run anti-tunnel perks.

  • I play sonic racing now. Here's why its better.

    1. Shadow the Hedgehog
    2. Shadow the Hedgehog
    3. Metal Sonic
    4. Shadow the Hedgehog

    no more explanation needed.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031221#Comment_4031221

    They've literally made it so we can't slow down gens like we used to. We've completely lost the ability to damage gens after enough damages now. I can't just hold the gift of a strong three gen usually given to me by the survivors.

    Can you acknowledge that if I can only kick a generator so many times to prevent progress I have to resort to something else to show down progress?

    This is kind of emblematic...

    BHVR chose to implement the gen-kick limit at 8 instances. The reason they did so is because, according to their statistics, this was far above the average number of kicks per gen.

    You can still stall out a 3-gen effectively and buy yourself a lot of time. You just can't lock it down for a full 60 minutes anymore.

    But the idea that this change could hypothetically disadvantage you is apparently enough to put you on tunnelling. This goes against the argument of necessity.

    It can disadvantage you tho. Unless you are against an S-Tier you can just rat around 1 gen and pre run when the killer comes over, unless the killer wants to lose another gen they cannot commit to chasing you and if you do it for long enough the killer loses any ability to stop that gen from completing. That sounds like a disadvantage to me.

    I've had this done to me, and I've done this to other people. It's a good tactic that survivors should be able to use, wonder if killer has any of those.

  • I think springtrap is more likely than we think. Sure he's still pretty new, but he's also popular, balanced and has an entire fanbase tethered to him. If BHVR made a big enough deal about him we could see some of those fnaf streamers returning to promote the game.

    Not to mention scott is not a difficult license holder to deal with.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/460854/if-i-could-make-one-unimportant-self-indulgent-change

    If you teabag in exit gate, both exits will be blocked for 40s for all survivors. If you are downed in the exit gate, you can be morried by hand.

    If you teabag, the entity drops a nuke.

  • At this point I wish they'd just rip the plaster off, they're gonna hit something with a sledgehammer eventually I just wonder what.

  • don't like the flashbang part, maybe instead it could inflict hinder or something.

  • bro is casually the biggest problem killer in the game and also the one that never gets spoken about. Its always nurse or ghoul or krasue when blight has all the same problems. Ghoul has always been worse than blight, but has the same issues, you can't run. Unlike blight however, on loops without windows he's basically on his own. Blight on the other hand has a trick for practically everything and can cross a much longer distance.

    One massive issue is, blight is gonna be awful to rebalance too. With nurse just block aura reading when she's in power, now she relies on prediction alone. Blight is not as simple, this is why he's such a massive issue.

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029305#Comment_4029305

    Ok man you clearly know better than anyone else. Bugs are matter of fact in any game that keeps getting updated with new content.

    That's true, but no other game I know has bugs like cosmetics getting constantly bugged out, like knights tools of torment skin which was introduced bugged, then fixed, and now has the bug again. I've never seen a game company say that a bug was fixed like the deathslinger aim bug even though it is still very real and common. BHVR isn't a little indie company anymore, they can do better.

  • I think it'd be good but is that possible? (that's a genuine question) does xbox even have functionality for stuff like that?

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