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  • @CrossTheSholf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996776#Comment_3996776

    Except this doesn't just punish hard tunneling. It rewards bad plays by survivors

    It rewards nothing you get basekit buffs for playing the game normally, in your average game if you don't tunnel survivors actually get 0 bonuses, it's only killer buffs for fresh hooks but you guys keep conveniently ignoring the killer buffs

  • @CrossTheSholf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996518#Comment_3996518

    Pretty sure that's him. It echoes what he said before about why asym games die

    Dbd isn't dying, if you can only play the game by hard tunneling you should probably quit right now, killer queue was too long anyway

    and the most important part you can still tunnel it's just less of a free win, this whole text is a nothingburger

  • new strat is to flood the forum with chatgpt garbage until devs crack under pressure and cancel the update, truly vile

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996744#Comment_3996744

    With the new anti-slug, are we still saying its over? If everyone is going to have basekit unbreakable now, being left on the ground is an opening for a comeback.

    If only 2 survivors are alive and slugged/hooked it's over, abandon is still useful I guess

    the thing you quoted is because some killers are "camping" someone on the ground and repeatedly hit them when they get up, think about it you can never prevent killer from playing the game in dbd

  • I agree but when do you want it ? after all gens are done is anticlimactic, usually you can still get 1 kill or more at this point, right now survivor can only abandon when it's over

  • @EinRaikou said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995878#Comment_3995878

    Okay, but this take isn't it either. The vast majority of players are survivor and there are far more survivors than killers. The takes on all these forums and social media are always heavily tilted towards the opinions of survivors....

    can you show us where ? reddit/twitter are massive killer echo chambers, youtube comments, steam comments mostly pro killer, this forum is prob 50-50 many play both sides, give one example

    even popular content creators are killer mains, I can't think of anyone with survivor takes

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995622#Comment_3995622

    Why do we care? Because these changes are proposed the way they are to begin with.

    I feel like a broken record, but they should know better.

    Tunneling is a problem so deeply engrained in dbds core gameplay, that it can't simply be solved by giving a bunch of perks basekit. The core mechanics and objectives have to change for people to want to stop doing the strategy. Forcing them by lowering their agency won't fix it. Just make the issue more apparent and create new ones on top of it.

    Just a personal note, you cared enough to reply to my post. Why? To call us all pitiful? Who's pitiful?

    You quoted my post so I replied to you yes ? I know incredible…

    The doomposts and review bombing are pitiful yeah, most games i'm seeing from PTB still end in 3-4ks, tunneling seems slightly harder it's kinda the point, you can tweak a few numbers but update is mostly good

    just because they threw some bones at casual survivors after years of killer dominating doesn't justify the panic and emotional meltdown you can see on reddit/twitter, especially because it will get nerfed before live, sorry but yeah truly pathetic

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995043#Comment_3995043

    You don't really seem to get the point. It's that your disincentivized to do something against a survivor doing something in your face. We had the same thing before with old ds unbreakable. Yes we also won these games. However, this is unhealthy for the game.

    We are teaching players to just not care because there are systems to back up their bad and careless decisions. The one that gets punished is the one that actively tries to punish that careless behaviour.

    Don't get me wrong, I'm against tunneling and camping as the next guy, but this isn't the way to go. Both are sometimes necessary evils to punish reckless / too efficient survivor gameplay.

    This update doesn't address that. For a long list of killer to say the least.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995076#Comment_3995076

    It's not about winning. It's about the mentality that it thought to the players.

    Survivors can do stuff in the killers face because they know THEY will get punished for it. The killer just has to chose his punishment.

    We literally had the same issue years ago in perk form. Now it's basekit.

    Tunneling and slugging are bad. But this isn't the way to address them. It needs more work.

    With all the crying and doomposting they are obviously going to nerf or remove the 6 hook states thing and blocked gens, it's not going live so yeah why should I care ?

    I love everything else in this update, they are getting review bombed so hard the next 3 updates are going to be major killer buffs, community is pitiful

  • @AbsolutGrndZer0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/455374/are-people-really-that-upset-about-the-anti-tunnel

    Check out this clip from Otz posted on Reddit. He is punished for not letting a survivor finish the last generator. By the new 'anti-tunnel' rules he should have just ignored a survivor on a generator.

    What he did here was NOT tunneling by ay definition of the word, but now apparently it is.

    https://www.reddit.com/r/deadbydaylight/comments/1n7qxtv/i_dont_think_he_likes_the_new_changes/

    I love how survivors are always losing and dead in these clips, if you're trying to prove survivors are op you're doing a really poor job…

    of course Otz hates it, his job is literally doing killer winstreaks on Dbd

  • @Willish said:

    It's like this every time there's a change or a decent perk released. It's quite sad. Dead hard, Made for this, Hooks re spawning, survivors getting endurance. Tale as old as time.

    So true I need to stop reading the doomposts it's depressing, mindblowing how whiny people are

    hopefully devs push everything to live with number tweaks if needed, great patch it took years but they finally threw some bones at casual survivors

  • So what early 1v3 is a free win atm, an almost certain death for the 3 remaining players, it's not balanced in the slightest… update is great you're all really afraid of change

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993777#Comment_3993777

    Suuuuure it will. I have utmost faith in BHVR lol. They showed that they're willing to roll back their changes time and time again. Like with Clown… wait, nevermind. Or Conviction… wait, nevermind. Or Last Sta… wait, nevermind. Or Made For Thi… nevermind.

    The bigger the change, and the more man-hours put into making it, the less likely they are to significantly change it. Look at Mandy or Ryan B's responses here on the forums. "Numbers can be tweaked." Nothing about rolling back entire portions of the changes.

    Anti-slug should absolutely not go live. Infinite Basekit Unbreakable is absolutely Broken (pun intended.)

    These are global changes affecting every single games they're more important than last stand or conviction… you're not reasonable right now, I'm even ok if they cancel anti tunnel I don't mind being tunneled that much but anti slug has to go live it's not negotiable :)

  • @TimberGoingDown said:

    This patch will be changed before release, but I think its important to consider that even more will change after it reaches live servers

    First of all, you don't know that. BHVR rarely does more than slight numbers tweaks between PTB and Live, since that's all they really have time for. Secondly, there is VERY little in this patch that should reach live servers. Killers shouldn't get free basekit BBQ + Pop + Haste when hooking a survivor, and survivors shouldn't get coddled and rewarded for bad gameplay.

    Does something need to be done about tunneling? Perhaps. But this is not the way. The problem with this is that you're forcing killers to ignore survivor mistakes. When Dwight messes up for the umpteenth time in a row and leaves himself wide and clear in a deadzone… if he's the last hooked survivor, you just have to ignore him. If it's before six hooks, you just have to ignore him.

    It's like playing games with your little brother and being forced to go easy on them because if you don't, you'll get grounded.

    Not true they always nerf between PTB and live, we don't have the values we'll see tomorrow but I can tell you already anti tunnel will be nerfed, all content creators are going to post videos about anti tunnel killing the game it's a given

    you will see it's only going to affect the most extreme cases of hard tunneling (just like anti camp)… anti slug should 100% go live tho

  • @BbQz said:

    It will take a few days for the streamers to tell everyone what they should think about it. I my self and really looking forward to knowing if I will be excited or outranged.

    Otz already did btw, he proposed to "counter-balance" these changes by reducing hook stage to 60 or 50 seconds, weaken anti tunnel perks and healing……

    I have a feeling they'll keep the anti slug part and cancel anti tunnel, the community can't handle this

  • Not sure about your values but definitely they should have nerfed toolboxes and some gen perks in the next patch, deal with tunneling/slug and genrush at the same time was the smart move to keep both sides happy, toolbox builds are "secretly" overpowered right now

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992789#Comment_3992789

    what kind of mindset is that? sounds dangerously like " i got hooked in the first minute; time to give up on hook" sort of thing.

    It's poorly worded but i'm tired of people thinking they should win 90% of the time by default. In most PVP games winrates typically fall between 40% and 60%, only in dbd you can win 1900 blight games in a row if you tunnel hard enough

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992987#Comment_3992987

    My immediate assumption was nerfed but I'm starting to feel canceled is possible. Too many people are screaming into their pillows over this.

    I'm hoping it gets through the ptb with everyone realizing it's not that big of a deal.

    It's always the same DbD should be great but with this community… nobody cares about making the game fun they want to keep the strongest things for themselves, and nerf other side

    devs should have nerfed toolboxes and gen perks in the same patch, deal with tunneling, slugging and genrush make both sides happy, ignore the whining and push everything to live, game will be better in the long run

  • yeah it will get nerfed into uselessness i'm pretty sure, maybe even fully cancelled, you can see on reddit/twitter or even here people really want to protect tunneling at all costs, it's just an easy way to get free wins atm

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992789#Comment_3992789

    To be fair, there's a middle-ground between "free 4k" and "guaranteed loss". Neither of those should be a thing.

    Imagine this;

    You play fair and try to spread your hooks, the Survivors are putting up a fight but the match isn't a curbstomp either. By the time one gen is left, 3 Survivors have been hooked once and one is on 2nd hook (or any variant of 5 hooks & 0 kills) and they got themselves in a tight 3-gen. This is a kind of situation that isn't that uncommon in matches where both sides are somewhat equally matched and the Killer didn't just decide at 5 gens that the first guy hooked wouldn't get more than 8k BP.

    You can't hook and kill the Survivor on 2nd hook yet, otherwise the remaining Survivors get a gen-speed boost and there's only one gen left.

    If you hook one of the other Survivors in your 3-gen (which means that they will likely be in sight so the HUD misinformation won't do anything, and it's another thing that shouldn't go through to live) and you can't completely prevent an unhook (either because of playing a weaker Killer or the Survivors simply being coordinated and/or good) then you have little choice;

    Hit the unhooker? They'll zoom in an empty corner of the map and by the time you catch/down and hook them, the last gen could be done.

    Go after the unhooked Survivor? You can, but not only is it harder (no scratch marks/noise/blood/aura due to Elusive) but if you do get them quick then you lose gen slowdown (as the wording in the patch note doesn't say the loss of regression & gen-block is tied to hook states, only the gen-speed boost is tied to killing a Survivor at 6 or less hook states. The loss of regression & gen-block is tied to a Survivor dying after being hooked twice in a row.) and even if only 3 Survivors remain (more than enough if 1 or 2 gens are left) then there's no way to slow down gens and Survivors can simply do the gens bit by bit and pre-run safely since their progress is permanent and the Killer can't afford to stray too far from the 3-gen. It's a lose-lose situation and those should never happen on either side (which is why, among many other reasons, the first try at basekit Unbreakable was rejected almost unanimously by the community).

    Sure, the top-tiers could deal with it, but we're trying to keep variety in the game. Lack of variety is one of the reasons (among others) why every other assyms around DBD dies.

    In short, while the idea is noble, the execution is clumsy and heavy-handed and doesn't account for situations where "tunnelling" is objectively the best option but isn't done maliciously or so early that the player spent as much time in lobby than in game (as quite frankly, tunnelling at 5 gens isn't "necessary", very effective sure, but not necessary.)

    Players don't mind getting tunnelled in endgame that much, it's understandable at that point even if it's obviously not pleasant. Players want to be able to play the game longer than the time they spent in lobby. If the "Anti-tunnel" measures deactivated after 3 gens are done then it wouldn't be as bad since at 2 gens remaining and 5-6 hooks & no kills, the game is tight but not yet lost for either side even for mid-low tiers Killers.

    It's a similar reason why so many people object to basekit Unbreakable; it creates lose-lose situations and it doesn't only address the most common and annoying cases of slugging, which is slugging the last two to avoid Hatch and team-slugging/bleedouts. If "basekit Unbreakable" only kicked-in in certain situations (if only 2 Survivors are left or everyone is slugged at once, both of those being the worst kinds of slugging) then there would be way less backlash against it.

    The core ideas aren't bad, but the numbers and executions are crucial to determine if it will do more harm than good. The PTB and Live release will show us how much effort and thought were put in those mechanics. There's also the perk changes (currently unknown) that will likely affect this to some extent.

    I mean knowing bhvr and killer mains doomposting right now, the "6 hook state" thing will be nerfed before live anyway, so in effect what you get with these changes are only buffs if you don't tunnel… and slight inconvenience if you do

    it's all overreacting me personally if I get 8-10 hooks and only 1 or 2 kills I'm ok with that it's a good game, if I get 4k it's great too, problem is this community will do anything for a 4k even slug for minutes and hard tunnel the "weak link", devs have to do something at this point

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992789#Comment_3992789

    Can you show us who asked for a “free 4K” if they are losing that badly?

    Killers constantly comeback and get free kills in endgame it's pretty common, sometimes even 3-4k, so again you're beating a dead horse. If you lose 4 gens in your first chase maybe you deserve to lose at some point, move on you'll do better next game

  • Yes they should it's not even that big of a change, mostly basekit killer buffs actually, it's in your control if you avoid hooking the same surv twice in a row

    6.1 was 10 times worse and people adapted, less distance after getting hit, longer gens, most meta perks hard nerfed, global killer buffs… even then people weren't doomposting this hard it's ridiculous, full meltdown mode, this is why we can't have nice things

  • I don't get these posts, you have 1 hook with 2 gens left and you still think you deserve your free 4k ? if your first chase was extremely long maybe don't commit so hard, you're getting outplayed why should you win the game ?

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992392#Comment_3992392

    I did read the patch notes, but thanks for the condescending reply anyway.

    I don’t want to have to pick and choose what survivors I can chase and down. You know what happens sometimes? Sometimes after I hook someone, I happen to stumble upon that same survivor I last hooked working on a gen or healing. With the new rules now I have to ignore that survivor and pretend they don’t exist or else I get punished. I used to be able to chase whoever I wanted, but I guess that’s not allowed anymore because it isn’t “fair”.

    But you still can so what's the problem exactly ? You just don't get the bonus perks for fresh hooks, and if you do it 3 times and kill that person early in the match others get a repair bonus, i'm ok with that at the moment early 1v3 is a free win

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/455043/i-think-this-patch-will-finally-make-me-want-to-play-the-game-again

    Every game is a confirmed loss for survivors? Average escape rate of 40% says that is not true. What is your escape rate?

    My past 30 days has been over 50% escape rate (solo queue only). And it’s not just me escaping and everyone else dying. I’ve had several games recently with 4 escapes or where killer DCd because they were losing so badly.

    The game is very winnable as survivor, even without all these upcoming changes. It’s really disappointing to see such a knee-jerk reaction by BHVR to address issues that I really don’t see as prevalent when I play survivor. The average kill rate is right where the devs are targeting, so I don’t understand why killer side deserves a massive nerf.

    you guys really struggle to read patchnotes I think, if you don't hook the same person twice in a row it's pretty much only basekit buffs for killers, free BBQ chilli/free POP/free haste

    survivors get bonuses ONLY if you're hard tunneling it's conditional… it's a net buff if you choose to chase someone else, the only question mark is the 6 hook states thing

  • @TragicSolitude said:

    If these changes go live, I don't see how they can be made intuitive for new players. And this is already a very unintuitive game.

    it's not different from other games you just play and learn with experience… many games are more complex than dbd

    if these changes go live the new meta should be spreading pressure and suboptimal playstyle will be focusing one guy, still possible but nerfed, just anti tunneling mechanic doing its job

  • It has potential to finally push the game in a healthy direction, they need to ignore the cringe doom posting and let us test properly with PTB, this is 90% overreacting with some valid criticism but devs always crack under pressure and overnerf things

  • Nothing will happen if anything I want to get fast killer queues again, remember before 6.1 with old dead hard and old gens, killer queue was instant and getting 4k was something special it felt really good

    now it's whatever hard tunnel someone quickly and you get free 4k in most cases, boring game I really hope bhvr don't overnerf everything from PTB, finally a good patch I was losing hope

  • @GlamourousLeviathan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3991252#Comment_3991252

    Nah, if it is only 10 or 15% then killer is dead. The whole for tunneling is to control gen speed which is absolutely insane at the moment and makes the game unplayable. If base Pop isn't a big value, then removing tunneling altogether from the game will be a mistake.

    nope if you want global killer buffs then you want to nerf tunneling first they're doing the right thing, first nerf tunneling > then check the stats if killer is really as weak as you claim they can adjust generators

  • Ofc it's good for the game, you shouldn't lose automatically because the "weak link" was tunneled out of the match, and now 3 people are stuck in a lost game until death with very little chance of escape, this is exactly what makes survivor miserable

    you can still tunnel btw it's not removed, but you get basekit buffs if you don't and survivors get bonus repair speed if you do, seems totally fair I don't get the crying but i'm not surprised

  • Only thing killing this game is the community, they are trying to push the game in a healthier direction and all you do is whine, you must really love your cheap undeserved wins because quick 1v3 is unwinnable right now, tunneling is too strong

    you still get basekit compensation buffs btw but it's never enough… it might end up as a huge buff for fair killers, why you don't just wait and play ptb

  • Guys it's a buff you get free haste and basekit BBQ chilli (haste is broken by the way), all you have to do is go chase someone else, stop camping that hook you can do better

  • You don't want to nerf survivor any further it's miserable to play, I understand killer is stressful but it's still way better than solo Q, I see streamers/ytubers with winstreaks in the 100-500 it's pretty common, meanwhile people struggle to escape 10 solo q games in a row

    I dont see any stats indicating survivor is stronger, queue times are worse for killers too

  • @ShanoaLegendaryPlz said:

    Someone mentioned it might be a Krasue due to the fact that they said it was supposed to be very gory

    https://us.v-cdn.net/6030815/uploads/K9NEQ8ZCL5W1/minasako-himiju-by-broken-orange-d4s0lnv.jpg

    Floating head + intestines that flies around eating peoples insides.

    But who knows if thats what itl be lol

    Really I hope it's NOT that, they can do so many cool things. We need more "monsters" like werewolf, wendigo, centaur, cyclope, minotaur, demons/angels, nephilim, el chupacabra… the antichrist… anything but this please

  • I want to play lich in this mode must be really fun, honestly some killers like plague and doctor would ruin the mode they need to stay out… i think the safe ones are lich, houndmaster, demogorgon, dracula, hope they add 2 killers next time

  • But you can't play 3/4 of the killers I was bored after 2 days… with usual bhvr balancing ruining the mode, Oni/ Legion/Nurse are multiple tiers above slinger, nemesis,trapper, huntress and the rest

  • What's the point of map offerings after nerf, and fog thickness offerings ? would be much better if they just delete this, and reduce numbers of addons it's too much

  • They don't need to megabuff anything but they're really afraid of using incentives, 30-40 min queue is crazy just go higher with your incentives, use it… give me x10 bloodpoints stop being so lukewarm

  • good way to kill the game instantly tbh, after skull merchant/MFT/clown it should be clear the less they use haste effect the better, it's only fine for endgame perks like noed and hope

  • @Wezqu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987861#Comment_3987861

    They are but they also need some rework/buff to make them more useful. This game is full of old stuff that needs work and deleting it is just bad way of dealing with them when it can be reworked and made better.

    I suggest this because I used 3+ millions on one surv earlier, more than 3 prestige levels and I got less than 10 medkits

    it's not ok right now you get : map offerings, fog thickness/luck/spawn location offerings, hatch and basement offerings, way too many addons they could be cut in half honestly, and recent addition of fog vials with more addons

  • @Wezqu said:

    They need to up the map chance % on the offerings a little bit and they are fine. There is no need to delete anything they added to the game and I find any deletion suggestion stupid and would hurt the game more than help it in anyway.

    So fog thickness offerings are useful ? explain how it would hurt the game if my inventory isn't filled with junk anymore

  • Did they already confirm they will get rid of instakills addons ? that's all I care about for his rework, it's just antifun and probably some of the most boring matches to try to genrush before he kills someone, and jumping in lockers because you're afraid of being one tapped is dumb

  • @Lixadonna said:

    It's not a good thing for the game.

    I don't care about playing vs scratch myers on lerrys, or terror radius build on midwich, or swf sending you to garden of joy, i'm good thx, game is much better now

  • Try x10 bloodpoints maybe I will play more, that's 300k if you die with 30k, that seems correct

  • @SurvivorMainn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986523#Comment_3986523

    Part of the problem is that the community has propped up streamers that are Killer mains, like Otzdarva. If there is anything that a Survivor has that is "too good", better believe Otzdarva and his crew will make a video to pressure BHVR to nerf it.

    For example, as soon as Walking Dead Chapter dropped, this guy puts out a video singling out Conviction (Michonne's perk) and title's the video, "This perk is 100% getting nerfed." ……. then he spends the video trying to make it appear like this perk can be horribly abused (with his crew of SWF's intentionally setting the video up)

    Meanwhile, Clown? We have had many weeks of Clown literally pissing Haste all over DBD like a speed mon, and as of today, still no video on Clown on his channel.

    Still no video on Ghoul and his ridiculous mechanics, bugs, etc.

    The killer bias is strong. These people are the ones the community has empowered for BHVR to listen to, and it's backfiring

    lmaoo he also makes videos to glaze bad survivor perks and pretend survivors are getting good perks regularly, he did one recently for exultation another extremely niche zero value perk, title is "Nobody realizes how STRONG this perk is"

  • yeah kinda but only because tunnel/camp are difficult to do, and 3 genning is impossible… you get a lot of 4 escapes-4 kills games, ironically the fun meme mode is more balanced than 1v4

  • It's pretty bad I just played for bloodpoints, and I finished grindy milestones like escapes, gens, healing… need more killers almost all games are Legion, Wesker , Oni, and need more classes for survivor

  • Yes true and one survivor griefing can block the prompt and kill you, it's not frequent ofc but the fact it can be done… happened to me once, others tried to help but nah, just let us unhook from the sides maybe ??

  • They should record Rick's hook screams again it's just weird and low quality, amateur work… other healthy/injured sounds are actually ok, it's when you're hooked immersion is ruined, pls redo it

  • You already know people saying he's not strong can't last 10 seconds in chase against any clown, he's so fast it's free hits anywhere even shack is weak, post videos of yourself countering turbo haste clown ?

    his main power should be purple bottles not yellow, haste is broken we've seen this before with MFT and skull merchant but devs don't learn from mistakes. Just 4% of noed makes all the difference, safe loops aren't safe anymore

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