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I'm not sure who is original or not but I think trickster, artist, clown would be fine in the mode, maybe even doctor but global madness can be problematic I guess, then again they added the worst of all, legion…
just pls keep plague out of this mode forever
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@thrawn3054 said:
Doesn't turning crossplay off also shut off match making incentives?
yeah you can play but you don't get the x5 bonus
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985869#Comment_3985869
Legion is problematic for 2v8 just like plague is blight,nurse, oni arent problem its legion. These killes are strong but they have to get their power (oni) or get through 2 health states but killers like blight or nurse which get hit quite easily compear to weaker killers (wraith on 2v8 is strong almost as ghoul in normal mode but the difference he gets first hit easily and its m1 combine him with legion and get there coms with your friend and you get fast downs as hell).
Once I played on ormond last 2v8 as nurse (you dont see her that much in 2v8 and blight is better in this mode in my opinion) and my teammate was legion how did survivors preform? they got destroyed because they were just one hit for nurse on quite open map (better for nurse than indoors if you dont have aura reading), the match ended with ddos and I wasnt even suprised. I always knew what will happen if they add legion or plague in this mode where killers are more powerfull than in normal mode (exept few exeptions like slinger and nemi, his zombies doesnt count maps are much bigger) and combine them with killer like oni which gets him more powers or twins,nurse,blight killers which can get hit quite easy.
yeah he's the best duo for any killer really, you get so many free injures it's ridiculous, like seriously how can you think adding legion or plague in 2v8 would be a good idea, sorry don't want to be rude but it's just incompetence or idiocy i'm not sure
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blight is fine but legion can injure whole lobby too easily, it just sucks, tired of these devs
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/454163/already-your-first-2v8-mistake-devs
how often do you face one?
Edit: darn autocorrect
Played 4 games in a row legion-blight 4 times, game mode is ruined by legion I don't know why bhvr can never detect these very obvious problems, we can all play 30 minutes and see legion is broken
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Can't wait for 2v8 today all I play against are lame clowns/kanekis, pretty sure both are not playable in 2v8 ?
BHVR is way too slow to fix these things unless we're talking about survivor item/perks then it's 1 week
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@UnicornMedal said:
I think Distortion absolutely deserves to come back. It's a consistency issue if nothing else. We already have a good amount of things in the game that negate items, perks, powers, and game mechanics. Why Distortion needed to take the fall at all makes zero sense. Especially given how common Lethal Pursuer is now that all 4 Survivors spawn together.
agree that nerf was unnecessary, with lethal pursuer, BBQ chilli, nowhere to hide, friends till the end, so many strong popular aura perks… even if you pick distortion it's gone very quickly, useless perk right now when old one was a viable pick
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I still see clowns using purple bottles you can usually escape against these ones, but the knowers you can't do anything against, only use yellow, rapid brutality+STBFL, hard tunnel someone asap it's very very hard to counter this
the fact they didn't hotfix him in the same patch with fog vials is really laughable I have to say, please lil bros start playing your own game
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They shadow nerfed it for sure, +100% was fairly common but now it's permanent pitiful 1.25… even when I play really late night I used to get 100-150% on survivor, now it's always nothing or 1.25, what a joke
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Maybe i'm crazy but I feel it's better now, like around 2022 after 6.1 update solo q was legit unplayable. I'm at 82 escapes for new rift milestone and I never do swf, full solo.
I do think killer is favored but if your 3 randoms are doing gens you have pretty good chance of escape, mor eoften than not teammates are the real killers, it's not a meme it's true
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Probably not I like the fast queue but one thing they could try is no lobby. You select your loadout > > click play > > load in game, no lobby dodging= better matchmaking because autofill ignores matchmaking rules and then you get 10k hour player in a baby lobby. The lobby is what causes a lot of downtime
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You never played surv or what, they did this because some killers were just slugging the full 4 minutes timer for no reason… it's one of the best QoL changes in recent years… abandon means the last 2-3 survivors are slugged or on hook, it's already over don't be a sore winner
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meh, just a small tip if you really care that much, all blindness add-ons and perks counters windows of opportunity
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Corrupt is good but other regression perks are kinda weak/overrated, like grim embrace it's a dead perk if you can't hook all 4 survivors, pain res/eruption/pop are win harder perks they don't really help when you're losing, strongest is probably DMS but you can do better with info or chase perks
bamboozle almost mandatory for m1 killers, and you should try endgame perks it's really fun, I always play wraith with no way out + noed I get free kills everytime
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also PTB test is useless they can do better, example for Clown we give you feedback the changes are awful (players from both sides)and it still goes live ?? then why do PTB test at all, revert him and move on
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Current ones are ok with 4-5 charges imo, but like many people said it's just bloodweb junk at this point, maybe adding them at all was a mistake
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983414#Comment_3983414
Pretty sure that's not how his maths work and either way, quasipermanent BL3 Clown already was a thing in previous versions anyway. Hell, you could have 128% Clown along 16m wallhacks, even.
That's how it works you speed yourself up or you slow survivors, your base speed is higher, that's why yellows don't speed survivors very much compared to you. Anyway devs should be able to figure it out, not many people think he's nerfed you're probably 5
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983372#Comment_3983372
Yellow bottle aside, he got almost nothing but nerfs though. The reload buffs aren't even close to make up for what they did to his purple bottles and his addons.
that's a buff you almost never need purples right now, you get more speed from yellow than old hindered effect, basic math you get permanent 15+% haste of 115% speed which is more than bloodlust 3, vs old purple bottle 15% slow effect of 100% speed
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they're not going to fix the real problem because they don't play the game btw, even before these buffs you could equip rapid brutality+STBFL and hard tunnel one of the 3 non obsession, it's very hard to counter because 1 he doesn't care about endurance and 2 you can't loop him for very long
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It needs to be done when I spend 1 million BP in bulk I get nothing right now
delete fog vials and map offerings, only one rarity for each items please, less add ons… survivor bloodweb is ruined
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I have no problem with it being useless, my only problem is spending BP for map offerings in the bloodweb, would be really great if they are all deleted
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That's how you're supposed to play DBD if bhvr had the balls to balance around solo queue, if you play swf with voice comms you get all info perks for free
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982506#Comment_3982506
The AFK crows are absolutely useless, even those phase 1 was supposed to have Hiding Prevention.
There are still a lot of survivors ragequitting in ways that bypass the DC penalties, even though phase 1 was supposed to have Go Next Prevention.So it would be completely fair of the phase 2 changes were barely noticeable. Like the anti-tunnel change should just be a survivor losing collision for 10 seconds after being unhooked, so killers can’t bodyblock them in basements anymore. And the anti-slugging change should be an abandon button for survivors if they are slugged and only 2 survivors are alive. And the anti-camping change should just be the entire survivor team seeing the anti-facecamp meter.
Because one thing is useless we make everything else useless ? That doesn't seem very productive, at this point anything they do could potentially ruin the game they have shown this multiple times already, I already know anti tunnel PTB is gonna be a disaster
if i were them i'd buff DS nothing else, if you care about being tunneled just bring the perk
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they wanted to make his skill ceiling higher so now he gets permanent bloodlust 3 by spamming yellow bottles at his feet, and doesn't need to use purples at all, really smart reworks
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"not a removal" so does that mean it will do nothing, like anticamp ? disaster incoming
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I don't understand why he can immediately m1 after jumping over pallets is this a bug ? legion and wesker can't attack 1 second after vaulting so you can loop a bit. Hitbox of the free injure need to be reduced it's more than half of the screen, it's impossible to miss hitbox is the size of a truck
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981985#Comment_3981985
Just press the double arrow button next to where you write messages and it will minimizes the chat and if I am not wrong it will never reopen it unless you press it again.
I keep it open because there is way more positive interactions than those edgy people who think they annoy me when I am mostly laughing about their futile attempts. Most of those don't even get how foolish they act trying to rile you up.
Ok i'll try again but it resets when I close game, I stopped doing it a while ago because it kept resetting. They love doing QoL updates lately so I would prefer option in menu "hide endgame chat", shouldn't be too hard to implement
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I'm not saying milestones are ok but rift progression is tied to weeklies and dailies instead of milestones, I'm page 5 and rift ending is page 9, with 2 months left and 9 batch of weeklies
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I wonder why there's no option to block endgame chat and never see it again ? or I missed it ? you can do that in most games...
I know you can hide but you have to do it everytime you start the game, give me option to perma hide it, I don't need to read insults because I beat someone I want to see my score and leave
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I skipped walking dead dlc these perks are just awful, only decent one conviction is getting nerfed soon i'm pretty sure, you all need to stop buying the slop if you want good perks
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it's just my take but if you play only solo Q and killer like me you kinda get the worst of both worlds, that's how I feel lately solo Q is unfair and playing against groups with voice comms is unfair, balance is all over the place
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and clown ? didn't need to touch him at all but now we have to wait 2026 before they fix this abomination, annoying really… if you nerf fog vials in 1 week you need to fix ghoul and clown quicker
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I mean noed is 4% haste only it makes a big difference, haste is strongest effect in the game, how are you supposed to play chases against permanent bloodlust 3+. Not to mention the purples bottles are not even worth using anymore, revert him or shift his power back to purple
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@kosaba11 said:
This idea that Clown needs to be "fixed" is stupid - he was always a broken character. He's always been OP. The only difference now is that, instead of using the purple bottles to hinder Survivors so you can catch up to them, you now use his other bottle to give yourself haste to catch up with them. It's the same concept - you're using his power to easily catch Survivors. He didn't all of sudden become strong, he was always strong.
I seriously don't get why Clown mains are complaining - he's still the overpowered, unfun to play against monster he's always been.
no it's not the same, with add-ons you get 17% haste of clown's movement speed it's more than bloodlust 3, without talking about perks like rapid brutality/STBFL, and no skill required you throw yellow at your feet
hindered effect of purple bottles apply to survivor's mov speed, so the differential is much less
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What's wrong with legion it's one of my favorites to play, I like easy/not clunky powers like legion and wraith, probably best BP farmer with blight
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that would be great if you can mark one item and not get it in bloodwebs to reduce RNG sligthly, current survivor bloodweb is insanely bloated with junk, adding vials was a mistake
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I would like him to be reverted or at least shift his power back from yellow to purple, I posted about clown on pinned thread I can't do much more
I guess people were more vocal about fog vials on twitter/reddit, clown situation was eclipsed
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Nice, I see nothing about Clown please consider adjusting him, I won't explain here but many good youtube videos about the many problems with his new yellow bottles
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No i'm not happy, just delete it from the game i'm wasting BP with fog vials + add ons, it's time to debloat the bloodweb
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So it works with unbreakable and tenacity ? I don't have Michonne but playing against this and last stand is already annoying, they need to do better with perk design it's either useless or obnoxious, no inbetween
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Need rework imo the hitbox of attack command is crazy I constantly miss when I shouldn't, and search command just doesn't work half of the time. I don't get it ghoul hitbox is the size of a truck for free injure, but with her you have to exactly pinpoint and predict survivor movement with lighting fast reaction time
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yeah a bit over the top, it's not that bad even in rough games I often get 2 kills, it's just dbd the lows are low and the highs are high
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Everyone on both sides is telling them to put their pride aside and revert clown, if it ain't broke don't fix it, now you're just creating more problems. Maybe just keep the small reloading buff nothing else is good
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@sinkra said:
On the face of it, I am all for a target of 60% kill rate for killers. Make the game slightly killer sided so that it's clear killer is the power role.
My problem with it is how it's currently being accomplished.
If you check the stats on nightlightgg for a more nuanced look of kill rate statistics you'll see that the thing that contributes most to the 60 percent kill rate is a high rate of 4k's.
As a killer main who dabbles in survivor to do challenges my least favorite games as either side are the same. One side snowballs out of control so hard that the other side has no hope of a comeback. Not killing anyone as killer sucks, but I also dislike stomping so hard that it was hardly a game.
As survivor, watching no progress happen as the killer stacks hooks feels Sisyphean. But sitting on a gen and hardly getting to interact with the killer for the whole trial is also less than appealing.
Close games, 2ks or 3ks, are the sweet spots in my opinion, but looking at the stats 2k/3k games are an extremely small minority of games. In fact for most killers about half their games are 0ks or 4ks.
This is why I loved the second iteration of 2v8, because very rarely were games 8k or 0k. There were comeback mechanics and both sides could turn things around until the end. Games didn't snowball out of control early on like in 1v4 and as a result there were also far less leavers.
TLDR: I would rather get more 2k or 3k games while still maintaining the 60% kill rate, if possible. Shifting gameplay tendencies away from snowballs into more back and forth games that end somewhere in the middle.
Killers can slug to guarantee 4k so i'm not surprised, most killers do it, if you want less 4k you'd have to rework endgame slugging and hatch to make solo escapes more frequent
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975299#Comment_3975299
That's your experience and that is fine. Why is it cringe for sharing my experience? Good lord. No need to make people feel bad about something because they are experiencing something. To me, that's weird to behave like that.
don't take it personally i'm only talking about your message, I don't do personal attacks, don't worry I type cringe things too
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Unhealthy for the game and annoying doesn't mean strong/OP it's different things, i'd say infinite charges with 60 seconds or less cooldown is questionable
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@Rick1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/452728/soo-when-are-we-killswitching-streetwise
the fact you are getting any dislikes at all for a valid post regarding a literal gamebreaking issue just shows the tribalism and entitled mentality some survivors have . Yeah that's the truth bomb right there.
it's not tribalism everyone agrees with him, is just "it's in every game I am in" is cringe, I have played few hours today I haven't seen streetwise
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Revert him please he was fine before patch, a bit on the weak side but fun to play his anti loop was nice…
The yellow spam and perma bloodlust 3 is not ok, and purple bottles are close to useless
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I mean he should be reverted to pre patch he was fine, he's perma bloodlust 3 or more with haste stacking, nowhere is safe on the map he gets free hits anywhere, I think i'd rather play against ghoul all day
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Agree but the thing is people complain and then still buy the survivors so why would bhvr care ? They make money and weak perks don't cause problems it's a win-win, I skipped these ones because I'm just not gonna use any of the 6 perks, only last stand is okayish for my playstyle it's not worth it