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Game is fully broken right now so many bugs, I was doing ok with Wraith and Twins they are a bit less affected by the chase bug, but i'm not playing until we get another patch it's really amateurish
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He's stronger maybe but I'm done playing him, spam yellow bottles at your feet and get permanent bloodlust 4 wow so skilled, thanks BHVR we really needed that display of skill
Enjoy hard tunneling clowns with haste builds i'm sure it's not going to be obnoxious at all
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@Aven_Fallen said:
Man, Survivors get one new thing and it is instant crying on the Forums. Instead of just waiting a few days before the Fog Vials are not as common anymore.
Let alone… A bit weak for single use, eh?
I always want better things for survivor especially perks are lame lately, but you still have to be a little careful not to completely ruin the game, I don't think these things are healthy for the game, it's pretty terrible actually
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I played clown by spamming purple bottles for the last 3-4 years so he's dead to me, hindered effect need to last 2 seconds, 1 second just doesn't work
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dude nothing will happen, franklin pickrate will go from 0.5% to 0% and we'll forget about it
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It's constantly x1.25 but survivor queue takes 5 seconds maximum it doesn't make sense, if you want real incentives it should start at 50% always, x1.25 is not helping queue times at all
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M1s with anti loop or mobility are really fun to play imo, wraith/clown/freddy I can play all day. But the basic ones like pig, trapper, ghostface no i'll pass, recently I had my worst game ever with doctor I'm never playing him again
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playing against probably spirit I have decent audio but it's still annoying, rarely a fun match against spirit
playing as it has to be nurse just uncomfortable I hate it, make me nauseous after 2 games it's a relic of the past
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for solo q you have to accept you will die most of the time that's just how it is with current balance… try to shift your focus you're playing to farm blood points and for fun, escape is a bonus
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yeah it's just you, survivor queue always instant at any time of the day for me, I can't play killer nowadays it's more waiting than playing
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No, phase 2 anti tunnel thing is coming soon, why would you nerf the only decent anti tunnel perk before adressing it ?
Conspicious actions by the way, doing anything disable OTR you can't progress the game
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so they consider ghoul fine as it is, interesting, Mathieu Cote is a ghoul main confirmed
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They just reverted the nerfs, old botany increased healing efficiency of medkits by 33%, then it was nerfed for 6.1 to reduce item efficiency, and now it's in the middle it doesn't affect items. Old self care+botany used to be way stronger
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But it's more bloat with fog vials and their addons not less, I'm kinda worried if I just want one simple brown medkit I have to spend 300k bp sometimes, too much bloat just stop
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It pisses me off when I see a certain streamer with his 600 winstreak on blight, that shouldn't be possible in any PVP game, the guy is just farming bots at this point…
good killers on pc have around 70-80% killrate if not more it's gross, they balanced the game so even the weakest console killers can get 3-4ks regularly. And the worst part is business wise it's totally working for them, the game is trash but they're probably making more money than ever before
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@VibranToucan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967666#Comment_3967666
While the devs are rare with official data, unofficial community data places his pickrate at around 6% to 7%. Looking back at my 5 past Survivor games I got Blight, Dredge, Legion, Cenobite, Chucky. None of them tunelled from what I remember. I know its a year old, but back when *Forgotten Ruins (accidentally wrote Shattered Square in the first version, my apologies) released I tried bringing the map offering and recorded my data. 2 out of these 16 Survivor games had the killer tunneling.
(My definition of tunneling: "The killer intentionally and intensely focusing on one Survivor until they are dead. This does not count the Survivor giving up, or becoming the easiest target by their own actions i.e. trying to take a hit despite having the most hook stages.")
So now we are pretending tunneling is a rare thing ? this forum it's something man, i should go and screenshots my games from just yesterday literally Kaneki and Blight simulator for 20 games straight, I know you're all playing in that very low MMR but still..
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That's how you know bhvr never touched solo survivor they are in their little bubble, next patch priority is nerfing Clown and Knight , ghoul ruining the game for so many players nah that can wait 2026, it's nothing
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@VibranToucan said:
With all due respect, I don't think this a realistic representation of the game. This doesn't match my experience at all. The last time I got a hard tunneling killer was easily more than 25 games ago. I see Kaneki less than 1 in 10 matches. I don't remember ever going against the Legion build you mentioned. And as far as I remember I had the killer be toxic once over my past 20 games.
I even did the math behind the maths claim. There are a total of 42 possible maps, you named 5. Even if we ignore the map repeat prevention for simplicity (if it was included this would actually lower the probability even further) without map offerings playing 9 out of 10 games on these 5 is statistically borderline impossible. I put the numbers in multiple binomical distrubution calculator and even for 7/10 games the odds are 0.003%. For 8/10 and 9/10 it was so low that they just spit out 0.
That's cope tunneling has been meta for years, if you play to win you either tunnel one or spread hooks between 2 survivors, anything else and you're just gimping yourself for no reason. Kaneki is by far the most popular killer I vs him every 2 or 3 games
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967316#Comment_3967316
Yeah? Remember the review bombing from the crow system? The medkit changes that didn't come through?
Not from killers. They are the minority.
It didn't happen but crow system was bad anyway, it was a net negative for the game. Just watch and see when anti tunnel update comes, they won't do anything too upsetting, they can't
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If I were the devs I'd just buff DS and call it a day, anything slightly inconvenient for killers and reddit/twitter/forum will be on fire + review bombing, it will be scrapped immediately, or it won't do anything like anticamp
I honestly think they can't fix it, but i'm ready for them to prove me wrong
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I think many players enjoy m1 killers, it's more fun to me I only play Wraith/Legion/Clown, new Freddy is pretty good too… they are a bit weaker but far from unplayable
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Wouldn't be so bad if he was as rare as nurse but legit half of my games are against ghouls now that springtrap hype died… BHVR are busy nerfing clown and knight with next PTB so we'll have to endure ghoul again for months/years
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what's your build ? the meta is minimum 2 gen slowdown, I always run corrupt + deadlock
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966187#Comment_3966187
It does have me thinking what's in store. Maybe a buff to basekit BT? Just slightly less negligible?
let's say you are the gameplay guy at BHVR, you have a choice between reworking the whole game or buff decisive strike, what would you choose ?
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I'd rework hook and health states completely (no hooks can solve camping at the same time) but unfortunately it's too late now, you'd have to rework whole game, perks, items, maps, altruism… so realistically nothing will happen, when their anti tunnel goes live it will be killswitched in 2 days
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New perks are always lame, 6 upcoming perks with walking dead and they are all meme or SWF perks useless in solo, it's so bad i'm skipping all recent survivors they are pointless
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I get multiple p100 ghouls everyday it's boring at this point, always hard tunneling because they play "efficiently" but it's overkill on him, this killer has zero counterplay if it's played correctly and your escape chance is in the 10% it's disgusting
I can respect a good nurse or blight because i'm not good with them it's not that easy… but these ghoul mains are extra cringe they need to learn the game with normal killers, he's too easy to play to be this strong
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you get less free wins with go next prevention that's all, survivors are forced to play a game to the end, solo q was unplayable before due to people suiciding on hook
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Even with 1.5 bonus on killer I still wait 5+min it just doesn't work, bonus on survivor is always 1.25 it's too low, if I see 1.25 on survivor I still want to queue killer it's not worth it, incentives don't achieve anything in that case
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@TimberGoingDown said:
I think the gen speeds are more of an issue than medkits.
This, he only talks about medkits but most insane items are event toolboxes with built to last and streetwise. He didn't mention it but streetwise is reworked and basically a dead perk, so you can't combine built to last+streetwise anymore
I dodge lobbies with 3-4 toolboxes I don't care about medkits
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I would prefer anything else chaos shuffle or 2v8, event just isn't very good the remote hook and pallet break are better than survivor powers, killer queues are way too long
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no if they are afk under hook they deserved to be killed, tunnelling is when killer ignores everyone and everything until that one person is dead, it's easy to recognize they proxy camp the hook and immediately hit the unhooked to eat endurance, anything else is not really tunneling
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I mean it's fine we had to endure old sloppy butcher for years, one week with botany buffed the sky is falling
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Self care is terrible that's 2-3 perk slots just to heal yourself slowly, congrats
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I have a hard time believing their stats, overall escape rate was 42% for solo Q, 39% for 3 SWF and 41% for 4 SWF… right there something is already fishy, I know they don't count DCs/ abandons and who knows what else
nothing makes sense, they said average killrate increased to 63% for high MMR and they are happy with this, multiple killers have between 65%-70% killrates and they are ok with this, none of these stats are normal
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You're not even trying anymore with survivor perks, you really have to be a fan to buy these ones
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Everyone is ignoring the first 2 lines in the patch but they increased move speed while reloading and decreased bottle reload time, that's probably the real reason for this nerf to compensate for the buffs, they don't really care if you use yellow bottles or not
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@Barakuda666 said:
- Adjusted the effects of purple bottles:
- Decreased the Hindered effect
- Decreased how long the Hindered effect lingers after leaving smoke
In short, the clown was simply nerfed without giving him ANY improvements, since the improvements to fast reload and fast walking while reloading will not help him catch a survivor in any way, just like yellow bottles that NO ONE will use anyway, the patch note about the clown should simply look like this: "Hello everyone, we are nerfing the main ability of a tier 4 killer without giving him ANYTHING useful
xD, I repeat do NOT nerf the Clown's purple bottle… I will not use yellow I refuse to switch bottles mid chase
- Adjusted the effects of purple bottles:
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I don't like it either i've been playing clown using purple 95% of the time for 5+ years, yeah it could be suboptimal and I don't care… I understand increasing activation speed for yellow because it's really slow, but the nerfs to purple aren't needed
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Can you not nerf the clown's purple bottles ? we're not using the yellow ones because they buff survivors… why nerf clown at all when ghoul exist
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They are just weird why not do their anti tunnel thing before all these useless systems to punish survivor ? The first version of go next prevention just proved they don't play the game, system was punishing you for being tunneled early…
if you play even a few hours of solo Q you would realize immediately how stupid it is, these guys are not gamers they just do random stuff to stay around 60% killrates
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@Sjady said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958084#Comment_3958084
I think you're mistaken about the perception of the game. Saying that it's full of casual players is far from the truth. The majority of players here are tryhards, giving their all in every match. They sweat, fight for every second, and at the slightest mistake, they'll start insulting you. When the match ends, it's a flood of hate, sometimes even aimed at your family and descendants. Some will even go as far as threatening your life. Maybe it's time to ask: are we really playing the same game? Because that's definitely not what we experience on a daily basis.
Yeah we're not playing the same game, average solo q team is weak as hell, your average blight or ghoul main is winning 90% of their games vs solo q it's not even close.
I've done my quests and events mostly with legion I almost never lose, not trying to brag i'm just answering you, you're probably bad at killer
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@xGodSendDeath said:
Saying the game is balanced around 4 man SWF comp squads might be the funniest thing i've heard all year
What's so funny ? they've been balancing around killer vs SWF for years at this point, and they've made solo queue very weak in the process… the problem is 4 man SWF makes up a small % of the playerbase, and the majority are casuals playing with friends not exactly comp players
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But it's anecdotal data we can't do much with that, I prefer playing survivor but I've been farming event and quests with legion and wraith, I don't think i've lost once… when I switch to solo Q it's 95% springtrap or ghoul, miserable games and escape is around 30%
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Devs won't ever admit it but this game is meant to be played with teammates, ideally using comms. Solo q with randoms is borderline pointless, survivor is purposely designed to lose that's BHVR balance philosophy
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Yeah you typed that 5 times I can't see connection with original post, game is doing well on steam yes ? That's cool counter strike has 1 million players right now, should we all go play CS ?
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Killer queue is way too long for event I don't know if it's EU server only or everyone but it's legit 10+ minutes, and i'm not exaggerating i mean literally 10 min, so I think you're right OP dying 8/10 games isn't that fun, getting farmed again and again
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@Rapid99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954184#Comment_3954184
Yea if we're calling the botany buff "minor" then we're just being disingenuous.
I also did say resurgence.
I mean you can delete the perk botany right now, and you will still play against instant heals with we'll make it+ resurgence +med kits, so yeah complain about botany if you want
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if you want to complain maybe complain about the right thing, people are healing quick mostly because of we'll make it and resurgence… and medkits with add ons are very strong, minor buff to botany doesn't change anything