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rvzrvzrvz

rvzrvzrvz

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  • yeah so I checked it's confirmed nightlight treats survivors abandoning the match as an escape when we know it isn’t, sample size is way too low anyway, more nothingburger… my bad you can't criticize the great otz

  • What's wrong then, I played clown and wraith game earlier and yes it was miserable only got 2k, but it's not like m1 killer were good before update right ?

    if you care about the minor botany buff you can go Plague, completely destroy all heal perks and medkits

  • His old voice was one of the few not annoying sounding voices, new one is crazy

  • Is killrate dropping yes or no ? it's dropping according to Otz but I don't trust him, he's already crying for killer buffs

  • That must be why killer queue is always 10 min on EU i can't even play killer nowadays, playing killer is too hard… your build is a meme build btw

  • @cogsturning said:

    My experience has been pretty one-sided in favor of the killer. As killer, I do well even against survivorswho are better players than I am. As survivor, which I'm a little better at, I die and die and die and die. I played 11 games last night. In 10 of them, I died. They were mostly 4ks.

    My one "escape" was from the killer DCing. Unintentionally I'm guessing, cause he was slaughtering us.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952626#Comment_3952626

    I am forever baffled by survivors who cluster on the first gen they see just to get interrupted and scatter. The best case scenario is finishing a single gen. If four people are on four gens and rhe killer engages the first one they come across, that's three more being worked on. It seems simple to me, and I always go further into the map for my first gen. I almost always get it done too.

    Yep you said it all if you really play survivor for multiple hours how can you come up with this conclusion that survivor is OP, it's dying simulator… i'm sorry game is still relatively easy for killer, you shouldn't win 100% of the time like some blight mains, if you take some Ls it means game is finally balanced

  • When I see going next prevention and afk crows from last patch I have no hope for anti tunnel thing, it has 90% chance of being a disaster, i'll believe it when I see it… run OTR in the meantime

  • Devs don't seem to care if pickrate is very low, like twins it's giga broken but you play against twins 1/50 games if not less.. that being said i'm bad when I play singu

  • that's good I don't want crows when i'm not afk…👍️👍️that was way overtuned these sort of things shouldn't pass the ptb

  • We didn't need any of this, I never had issue finding survivors in 2500 hours, I don't get it devs are not playing the same game. Add bad systems and create problems for no reason, just disabling self unhook was more than enough

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948091#Comment_3948091

    Yea honestly the quicker you get over downvotes on this website the better off you are because I just see it as whatever, especially since I know for a fact most of the people who do the downvoting never bother to have a discussion and present an opposite viewpoint or explain what I said that they didn't agree with, so they aren't someone to be concerned with. So it is what it is.

    just curious did you even play the game before 2022 ?

    downvotes are whatever but if all your comments are getting ratioed 20 to 1 you're most likely just wrong, your attitude is "I'm a genius and everyone else is stupid" I have bad news for you

  • @I_Cant_Loop said:

    I’ve played killer for a long time, and have gotten to the point where I face good survivors pretty regularly. Tunneling typically does not work well for me against survivors who know what they’re doing. I might get the one tunnel kill, and sometimes not even that if survivors are coordinated and do a good job of body blocking/taking hits to help protect their teammate.

    My point is that tunneling really only works if survivor teams let it work. Even in solo queue, if survivors stay on gens when it’s clear the killer is trying to tunnel someone out, it almost never results in a killer win (3K or 4K).

    When I play survivor, I occasionally see killers tunnel, but it’s probably 1 in 5 matches at the most. Definitely not the epidemic that some are portraying it to be. Bad/brand new/useless teammates in solo queue due to non-functional matchmaking is a FAR bigger problem than tunneling.

    "Tunneling does not work well" said no one ever, honestly any killer with 2 braincells can win majority of his games on autopilot right now, run 4 slowdown and tunnel the weakest link you will win 70% of your games by default

    some of us are saying the same thing for 3 years straight now it's getting boring… after 6.1 update the survivor gameplay loop is kinda lame, you die most of the time and even if you manage to escape it's mostly against bad killers or killers playing too nice(aka spreading hooks)

  • I don't know if he really needs infinite undetectable + haste after throwing his axe, and doors next to every single gen so you can never finish any, bhvr balancing I guess you can't sell FNAF if it's weak

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945379#Comment_3945379

    This statement is a little dramatic. Just provide gameplay footage of what is happening so they can see what's going on exactly and fix it? Is it really that hard?

    I would provide some myself but truthfully and I mean this whole heartedly, I have YET to get a single crow. I am not saying its not happening of course, instead of saying the sky is falling all hope is lost, this is the END, just get a video. Goodness.

    Yes i'm a little dramatic ^^ because this thing wasn't needed to begin with, game was fine, i'm also seeing more complaints about genrushing from killers because guess what you're pigeonholing everyone into the same playstyle

    you keep adding these bad systems and the game is getting more and more robotic, I think you and devs are missing the bigger picture

  • @ThatRyanB said:

    One important caveat here is that if a Survivor is actively moving or close to the Killer, the rate at which these AFK points accumulate behind the scenes is greatly slowed. This means that players should still have ample opportunities to opt for stealth where necessary.

    It's not lost on me, though, that we're seeing some reports of folks who say they're receiving crows in the course of regular gameplay. The best way we can help relay your experiences to the team is through concrete evidence, so if you've encountered this, please do share video footage of this with us, ideally including the 2-4 minutes of footage before the crow shows up. This way, we can provide much more detail on the specific gameplay that led to this circumstance.

    all hope is lost if we have to explain why this system is bad, it's definitely one of the worst thing you ever added in game, until you figure it out you should change the 10 seconds to 20 or 30, just let us breathe a bit in some situations some stealth is needed in this game

  • New people tend to complain about the same old stuff like tunneling, gens going too fast or whatever. In general if you're satisfied with the game there's not much reason to create an account and post here, that's why most posts have "negative connotations"

    what people fail to realize is that criticism is normal and healthy, toxic positivity is far worse i've seen it destroy entire games and communities, trust me it's deadly

  • No I don't like the new crow system, mori update and new spawn rules it's all garbage, "going next" prevention also very poorly implemented… overall really bad too many problems, only positive is bloodweb spending

  • It should go live as it is don't touch it… heal builds are fun are you not tired of everyone using the same 3 perks window of opportunity, lithe, resilience, sprint burst

  • What do you use then ? solo queue escape rate is around 40% but if you take into account all the DCs your escape chance is less than 40% right off the bat, then if you play against top 5 killers they tend to be around 65-70% killrates so it's even less

  • I don't think so i'm not wasting perk slots for slippery meat just so I can suicide faster instead of waiting 30 seconds, luck was completely useless but now a slippery meat—up the ante build might be fun to try…

    only mistake is enabling suicide if you run luck offering, you already know everyone will do that, it should be perks only

  • "Lately" xD, tunneling was always meta even years ago, it was probably worse because no endurance when unhooked… fast 3v1 is obviously best strategy, i'm REALLY curious about their "anti-tunneling" update later this year, it was always a mess and impossible to fix for nearly 10 years… what changed ?

  • Game has been broken for years tbf.. what if it costs survivors a hook state to pick themselves up ? if survivor has two hook states it becomes a "give up” option

  • You know damn well it's far too complex for these devs (no offense), I would like a small buff to crawling speed, like the david tapp perk it feels much better being slugged with this, and recovering/moving at the same time

  • Guys you've been asking this for years, by now it's safe to say they have no solution, pretty sure they already tried 2-3 bandaid fixes and broke the whole game

    alt-tab and do something else tbh

  • cope, killers with very high winrates are using same strat 9/10 times, hard tunneling 1 player as quickly as humanly possible, lot of them even stream on twitch or post their xxx winstreak on youtube, it's not a debate it's fact

    yes you can choose to play suboptimally, no tunnel, 12 hooks, be nice and so on.. it doesn't change anything, 1 player hard tunneling every game will win more games by default that's what matters

  • @VantablackPharaoh91 said:

    The devs recently buffed stuff that makes it harder to hook, and nerfed stuff to make it harder to defend generators. Of course Killers are defaulting to the most basic tools in the kit - all the ones Survivors really hate like tunnelling and slugging.

    It's not toxic. It's desperation. They don't feel they can do anything and it's put the entire Killer community on edge. For the health of the game, I think BHVR needs to revert some of these changes or do something to even it out on Survivor side. They didn't do enough and they pushed too many of these changes too fast. Doing it in the same patch as the Weaving Spiders and sabo buffs was also tone deaf and looks like they don't care about Killers. That's not true, but to people who care about balance changes it does look like a "screw you" to anyone who plays Killer.

    what are you smoking they nerfed survivor for 2 years straight, now the sky is falling because they nerfed pain res by 5% ?

    cmon bro.. everyone knows tunnelling/slugging was already main strat before update

  • @Zaydin said:

    Meanwhile, the few remaining viable Killer regression perks got hit with the nerf bat for poor reasons.

    Why poor reasons ? you don't have the stats or bhvr reasoning, if killrates are too high there are 2 options, global killer nerfs which is not fun for gameplay or gen regression nerf

  • I think most of us already play both sides ? people are not lying both sides are annoying to play with valid complaints, maybe i have Dbd burnout but this game is infuriating.. only swfs have fun in this, solo surv and killer is rage inducing

  • @Hunkulese said:

    No. The game is in a pretty good spot right now. Probably the most balanced it's ever been. Gamers just want to complain.

    Solo queue is also fine. I escape more often than not, and they already buffed it with the UI indicators. All they need to do is let us see everyone's build and it'll be perfect.

    It's not balanced tho you're always fighting an uphill battle, in solo q I already know before game start I have 80% chance of not escaping, for us who played solo years ago before 6.1 and before DS gutting it's night and day, tunneling has never been so easy/effective

    balance isn't everything anyway, the fun is gone, to answer thread yes it's ruined and devs are doubling down with every patch, I check patchnotes just in case and it's always more disappointment, silly things like massive huntress buffs

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654973#Comment_3654973

    You can't possibly think SM needs nerfs to fix her 70% "kill rate" right? You can't possibly think she is the best killer in the game, and nurse is one of the worst. Right?

    honestly ? nurse is kinda hard to play I don't mind losing to skilled player, me I tried hard and I'm still very mid at nurse so I can respect skilled ones, losing to SM isn't interesting most ppl just dc nowadays, it's quicker

  • I like doctor buffs but that's it, everything else will be trash in pub games especially huntress buff is wild, not only hatchet count but move speed .. ?

    Buffing blight/huntress ok sure why not but skull m deserved some nerfs imo, her 70% killrate was supposed to go down but it's not, too much haste effect and map control. Weird changes overall, as usual most of it doesn't make any sense

  • btw we called it day one after her PTB, a few streamers cry for no reason and BHVR overreact. . . overbuff SM then refuse to balance her for months, every match against her is disconnect or suicide.. your game is mid because of your balancing philosophy, you're bad at it

  • Yeah I think I escaped 2/20+ games against SM playing solo q, mostly because ppl give up quickly and permanent haste is disgusting

    I know "skill issue" blablabla but if it was just me i'd delete either haste or free passive injures from her kit she don't need it anymore, she's not better to verse than old one imo, even playing AS her I feel more in control of the game, I can tell she's stronger than average, probably overtuned

  • Priority is selling new killer/survivor chapters, battlepass and skins it's pretty simple, you can't sell QoL improvements ofc it's at the bottom, maybe they're working on a new game too..

    anyway I don't know how you can still play this after 15k hours, i'm close to 3k and i'm 100% fed up, I can't play more than 1-2 games these past weeks

  • They nerf killers too but they're very slow, perks like STBFL should have been adjusted right after 6.1 update not in 2024, sloppy butcher right after healing nerfs, blight add ons years ago... they're doing it but very VERY slowly instead of quick number tweaks

  • Yeah I don't play dbd lately, I have 3000+h I used to play everyday. I said it 100 times here like a broken record but 6.1 was bad imo, playing solo was fun but now it's predictable and miserable, I don't understand their balance philosophy it's really play in swf or leave if you don't like it (go play civ 5)

    also they are way too slow, waiting years for small number tweaks is ridiculous, i'm looking new roadmap rn why wait june for ultimate weapon or sloppy butcher change ? just explain why, why not make small number tweaks constantly to many perks and add ons ? it keeps the game fresh.. instead you just overbuff one random perk for no reason like background player and call it a day, very strange

    I don't rly care it's not my main game anymore I play better ones but still... i'm scratching my head when I read patchnotes

  • Bro you missed the last 15 updates ? They only nerf survivor perks unless something is insanely broken like old eruption or thanatophobia

    a sloppy nerf would be great for the game, solo q is already unbalanced mess we don't need endless heals on top of it

  • My only problem with it you can hard tunnel someone and still get your 3 pain res stacks in 3v1, then it feels impossible to comeback, i would make it like hex: ruin it deactivate after first kill

  • you guys love @me with empty messages, what is false champ ?

    I will continue to report people writing "ggs <3", you can't stop me

  • @myersgoestochurch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585287#Comment_3585287

    And this does nothing so "deserve" what exactly? You're too easily offended obviously.

    All reports do nothing in dbd tho, why not send it anyway it's free ? i'm not offended I just don't type gg if I win easily, very hard concept to grasp apparently

    you never noticed most nurse/blight mains always type "ggs <3" after easy one sided games (with anime pfp 9/10 times) ? it's just taunting they dont mean it

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585279#Comment_3585279

    It's not even reportable to say gg in end game chat regardless of how the game was.

    yes I'm sure all reports are 100% legit and not for dumb reasons, say gg after a stomp and I will report you for chat abuse, if you lack common sense you deserve it

  • Don't say gg after a stomp it's just lacking common sense, people will actually report you for that, imo endgame chat shouldn't exist like console dbd, it's way better

  • Yep i agree this forum is very short sighted, there is one problem with STBFL it enables hard tunneling, just find one of your 3 non obsession target then eat all endurance until they're dead, you're rewarded with early 3v1 and 8 stacks

    "obsession should bodyblock" doesn't work if you're not in swf, of course you need to play the game first to realize this, devs wouldn't know

  • It would be very close but some killers are always underrated in everyone's tier list imo, like wraith is always C tier but in practice he's pretty strong, few others are suprisingly effective too like legion, pinhead, even pig can go from weak to disgusting

  • I agree it's pathetic, especially skull merchant rework with her perma haste it just doesn't make sense, balance team have lost the plot, all my friends stopped because survivor is unplayable for casuals or less skilled players, next patch is 100% survivor nerfs again it's just asinine at this point, guess it's my turn to leave now

  • It's not op you need perfect timing and you're not on gens, actually try it yourself before doing forum post you will see it's not that easy... also useless or detrimental against STBFL and everyone run it nowadays

  • Nurse, blight, spirit, plague, onoryo , skull merchant are unfair

    and just solo Q in general, I escape like 20% of the time it's automatically unfair, imagine playing any other game let's say league of legends, but you already know before game start that your chance of winning is 20%

  • 545646564.PNG

    he's really victor size that's scary... probably very small terror radius too

  • Any date for whole DLC chapter in shop (on steam) ? I don't want to buy them 1 by 1 with auric cells

  • Probably no more hooks it's outdated mechanic, no hooks to camp it can solve camping/tunneling at the same time, just die and respawn or something like that, entity gives you another chance

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