rvzrvzrvz
rvzrvzrvz
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I noticed my solo q games are easy when +100% incentive is on killer, I tried over many days and week and i can confirm a pattern I get a lot of weak killers and strong teams
when +100% is on survivor I get these awful games with 200h teammates vs sweatiest p100 blight, matchmaking is so weird
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I'm not sure on the numbers but I had one huntress camping me in the 12-16m radius I would say, it's still a facecamp in my book especially with huntress, bar was too slow to unhook before second stage.. so i'm not sure what current version is supposed to counter but it's not working
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I don't care if it's a hot or bad take but they overbuffed her from PTB, she's awful to go against I haven't escaped or lost a game as/against her, it might be easiest killer in the game now relative to her strength
drones have zero cooldown, you get haste/ bloodlust permanently, passive injure and hindered effects, it's impossible to not get hit no tile is safe, smaller maps are gg next you can cover entire map with drones, I want to see her killrate after 1 or 2 months
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Remove hatch or let us bleed out faster if only 2 people are still alive, I don't see a problem with that game is already over anyway ?
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that's not my experience, I'm playing her a lot since patch, most survivors still give up just like old SM.. personally I think she's strong and very easy to play, 4.6 ms with perma haste, hindered effect, passive injure/broken with drones, no loop is really safe against her, decent stealth...
I just played easiest RPD game of my life few hours ago, my drones basically covered the whole map they all died at 5 gens, the worst part I think she's still one of the best at holding 3 gen, knight is better but she's still good at it
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yeah today I only get huntress/nurse camping 15m away it's such a fun game, i think you can't fix this game only way is making DBD 2 without hooks to camp
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That skin is a bit lazy to begin with I hate the backpack, I will forgive them if toilet paper dwight is available again with halloween event, i missed it last time
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Im getting a lot of sus nurses on EU server, the type who never miss any single blinks on RPD and lerys with zero LoS, i'm looking forward to more nurse nerfs, even blights are very ok to play against when they're not abusing hug tech
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I play mostly killer I still get 3-4 kills most games and I still die majority of my solo q games.. I'm sure people crying here are winning more than 50% of their matches too
killer main streamers are the same they win 9/10 times but still cry about op survivors the whole time it's just too funny, I don't get it, YOU're the problem if you want to win 100% of the time with zero challenge
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I mean bar is so slow you can still facecamp at 10-15 meters with huntress/trickster/deathslinger/nurse/blight/wesker/wraith... half of the roster, why focus on viktor of all things, I see 1 twins every 100 games
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it's on par with new rancid abattoir, map has 2 safe pallets and giant dead zones, no strong windows
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For solo q it's a bit rough to run suboptimal perks, my solo build I run 1 anti tunnel perk, it happens fairly often tunneling is meta, that's 1 slot for OTR/DS. Then most people including me will run 1 exhaustion perk or MFT
WoO is nice for 3rd slots it prevents you from running in deadzones(again kinda needed if you're solo)/ can extend chases significantly, then you see resilience or adrenaline most of the time, I don't run these perks I keep 1 free slot
Sure botany, we'll make it, kindred and few others are viable and okay perks but you're more vulnerable especially if you're not very good in chases. I tell you what happens for average player, he tries healer build> tunneled out of the match in the first 5 min > go back to meta chase build immediately
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Cry a bit on PTB and they always overbuff/overnerf for live release, honestly they need to calm down with haste effects when I play her haste is legit ALWAYS active, new passive injure+broken and new hindered are brutal too
you still get usual threads here complaining about her being useless, it's sad at this point
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What do you mean, if she teleports and you're in a locker you don't gain stacks ? i didn't know that
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If I want to 3 gen I think of Knight or Wraith with sloppy-overcharge, even new skull merchant can still do it better than singularity
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sad post, I have not seen one player unhook themselves except once because I facecamped on purpose with deathslinger, 16m is tiny bro... bar is very slow with a 7 seconds grace period
you can still proxy camp very easily it's a non issue
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@Infinitesimal_Worm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559847#Comment_3559847
Same. Had 2 skull merchants in a row and they got 0 kills. Both had solid builds and strategies but no matter what, they couldn't do anything to us.
Pretty sad how bhvr rework killers this way :/
skill issue, I played her for 2 hours i haven't lost a single game, you can even still 3 gen with overcharge-sloppy and skill checks add ons, it's slightly less effective that's all. New drones injure passively you don't need to do anything and new hindered is brutal
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Hmm I don't think so but time will tell, I need to test more against stronger survivors but it reminds me of sadako rework tbh, making her worst playstyle stronger
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@Xernoton said:
Broken: MFT, Buckle Up and to a degree Resilience because of its synergy with different perks.
Not broken: Adrenaline, DH and FTP. Adrenaline is a symptom of a larger problem called "gen times". DH is completely fine now and FTP will be fine when Buckle Up gets nerfed.
WoO is in a weird spot. It can somewhat negate the skill gap between mediocre and good survivors and is mostly used as a crutch for subpar looping. I would like to see it nerfed, so that it goes on a 25 seconds cooldown 5 seconds after the chase begins and then repeats.
nerfing woo is a mistake, you need too much playtime to learn map layouts in this game, like 500-1000+ hours, it's too much to ask for average players, woo is the perfect casual perk without MFT it's not that big of a deal
it's so popular because survivors have 100+ useless/niche perks
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WHy so dramatic, outside of MFT and mft+hope stacking all these perks are fine, you could argue that resilience doesn't need a gen speed buff (maybe)
sometimes I use buckle up it's kinda hard to pull off, you need perfect timing, that person doing it is not progressing gens and injure themselves
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@Tsulan said:
Killers should have the option to open the gate and start the EGC whenever they want. Not only after all gens are completed.
Lol good way to ruin the game, I keep getting spineless disconnecting killers, imagine with your system... first chase too long> open gate, bad map> open gate, survivors using flashlight/sabo/anything>open gate
if anything they need to stop survivors from suiciding in first stage not allow it for both sides, just play the game lmao
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Nah Wesker is above average, baseline is like Wraith or Clown, basic m1, 4.6 m/s with extra mobility/stealth or some anti loop
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@D0NN1ED4RK0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558943#Comment_3558943
Why not have a ruin pentimento meta? I personally miss seeing hex perks myself
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558943#Comment_3558943
Ruin + pentimento is no that good, as soon as ruin goes down, pentimento goes up and the survivors KNOW where that totem is because they cleansed it and all get the notification for it. Penti is really only good with plaything because you can use it to stall so much.
You can do it already but without ruin, replace it with any hex perks it works fine depending on the map
I do full hex builds like undying-devour hope-plaything-pentimento it's viable, even better with passive slowdowns on sadako/pinhead, hex blood favor on pig or hex lullaby on doctor/freddy, risky builds but when it works it's gg
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Boring answer but I like most maps, if I had to choose my worst maps for both sides it's swamp or lery's, and mother's dwelling need reduced size asap it's way too big
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Do we really want a ruin-pentimento meta that's the question ? Even at 200% i'm not a fan it's still countered by holding m1 on gen or breaking totem, I can run reliable perks like corrupt-deadlock-pain res
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Still don't know why depip is a thing, I'm getting 3-4k majority of games and I still depip, I'm not understanding how it works and I don't care at this point, I think only way is to 3 hook everyone, zero camp/tunnel but it just doesn't work against good teams
just forget ranks and don't try to win so hard it's not worth it, play fun builds
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Botany+ we'll make it and you can insta heal even against sloppy, if devs want a real meta shakeup not a fake one like 6.1 I would remove hemorrhage honestly, mangled is fine but killers like wraith get insane value from hemorrhage
try to play against a sloppy-nurse calling wraith see how fun it is
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In my games gen speed is still the problem not MFT, take 4 good loopers/gen efficient players without MFT and you will still lose easily more often than not
honestly they will nerf MFT very soon and problem will remain with another meta, people should ask for resilience and toolbox nerfs, you overestimate mft, that nerf will only help slightly
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It's confusing, if it needs an adjustement best way is 6 stacks max, 30% reduced cooldown maximum, after 6.1 we got 2 stacks basekit
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Meh he's loopable, most weskers are not that good and his power is almost unusable in short loops, I had some of my longest 5 gen chases against weskers
what I find really gross and the most overkill thing in this game are good blight or nurse hard tunneling at 5 gens (that explain the 1000+ winstreaks), wesker is ok really
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Definitely Huntress or Spirit for me, ofc SM if they're not leaving their 3 gens
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"Terrified" is a strong word but yeah you need a lot more focus when playing killer, survivor gameplay is chill
I just stay away from m1 killers because regular m1 gameplay of running 5 times around pallets is unberable against good players, I can't anymore, only m1 I play is clown but lately I play a lot of knight/xeno and I'm not stressed in the slightest
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It's a hack unfortunately, I played against a surv running faster than me recently, he could also do gens instantly even blocked by corrupt, I stayed afk in a corner and he got bored, disconnected me from the game, he was bragging about it in chat like "i did you a favor" or something, EU server is infested with hackers after 11pm/midnight
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Wraith is more popular then Wesker and Blight is only 10th 😕
also jolt most used killer perk is a bit sad I don't know
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I cleanse if I'm death hook or if I need to go for a save against a camping plague, she has some broken add ons so it depends on her build too, it's same than playing against legion you stay injured, try to rush gens and leave
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@Xernoton said:
I mean, it's good that it will have some use now. But I'm not sold on another Haste perk.
yes why add haste effect again and again ? people dislike MFT-hope-noed-coup, it mess with distances
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You can still "proxy" camp, tunnel, slug and defend 3 gen right now, it's just babbling honestly, only thing "adressed" is boring facecamp and they already nerfed it from PTB, 7 seconds grace period means you'll probably never unhook yourself before second stage
reassurance was also hard nerfed immediatly after PTB , can you see the pattern ? stop being overly dramatic
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EU server after midnight you're guaranteed to play with or against cheaters, if you play on steam always dodge anonymous mode with globe symbol, these are epic games accounts not console, they cheat 9/10 times
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Both sides are not that fun for casuals, you need to be good at the game right now or it's pure agony
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I feel worse when I lose in solo q, if I lose as killer I get same BP or more than people escaping, like 20k+
are people t bagging at exit gate annoying ? yes they are but at least you can play the game until the end, no one can stop you, don't tell me that you feel good when you die in solo Q with less than 10k
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Really.. ? I'm trying to see it but I can't, Nostromo has 1 decent loop in main building, rest of the map is unsafe/weak with dead zones in corners. And no shack is already a huge + for most of the killer roster
Toba landing is fairly balanced and borgo is already getting a rework/reduced size, it's not even close to maps like GoJ or badham
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Rick Grimes from walking dead would be fun 👍️and Negan as killer it's a bit close to legion but I can see it working
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No disagree with everything except knock out and ultimate weapon, he didn't mention sloppy or franklin for me that's the definition of "unhealthy but no op" perks..
he asks for OTR nerfs when it's the only anti tunnel perk still in the game, weird video
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@BloodBird said:
Is there seriously no one who considers Map Offerings a problem in this game? 😑
it's a huge issue, I keep getting garden of joy/coldwind offerings when i play killer, I don't mind playing these maps IF it's random but not 10 times in a row
the simple way to fix it is to reverse them, a map offering block this realm instead of sending you there
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It's not that bad unless they're playing basement or map is RPD, if they do play basement just go next immediately I guess, it's a basement issue more than a trap killers issue
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Probably nerfing toolboxes and gen speed from resilience, you can't increase global gen speed without ruining the game right now, killers like nurse/blight can already win 99/100 matches with 90 seconds gens
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It's decent on Ace and Ada but yeah random nerfs based on popularity... off the record is straight upgrade, supresses grunts of pain 100% + delete aura readings+ endurance and still works while exhausted
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Dead dawg saloon doesn't appear once, it's best map with Midwich for most killers. Then lery's/RPD for stealth killers
and new nap nostromo is pretty good as killer , main building has one decent loop and rest of the map is unsafe/weak with dead zones in corners
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I wouldn't hold my breath when I see last few updates, it's hard to do worse than knight/skull merchant/xenomorph/onryo, it's just modern DbD it was more fun back then but it can't go back
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it's generally SWF>killer> solo q, I play only solo so I know what you mean odds are always against us, but when you play killer against strong teams it can seem unfair too, this game has strange balance
I think one thing that is true it's easier to snowball as killer at any point in the match and harder to comeback for survivors after mistakes