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Most unhealthy thing for the game is blight, it could be knight if he was more popular but right now it's blight, when half of your games are against blights Dbd is quickly boring
playing against knight is horrible you can't fix that without a complete rework
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it's so boring, I like playing at night but EU server is actually dead after 1-2 am, most lobbies are teleporting or lagswitching killers, speedhackers when i switch to killer, if you see anonymous mode+globe it's an epic account, just dodge
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4 seconds, no skillcheck would make it decent against hard tunneling (only 1 use not 2), right now it's useless, it's weak and you can miss skillcheck pretty easily
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MFt nerf will be enough, I wouldn't make global killer buffs right now high tier killers already stomp most lobbies
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551570#Comment_3551570
It's an approach that hard-counters anti-facecamp, basekit BT, Dead Hard, OTR, Deliverance, Reassuarance.. and probably a couple others perks I can't think of right now.
Also what will happen? Will survivors drop a few chase and gen-perks, and No Mither meta finally arrives? Sounds fun.
If you think this game need a knock out sluggin meta I don't know what to say, maybe community will finally kill this game for good after all, I see it getting worse and worse despite devs efforts
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I agree it might be worst problem in the game right now, majority of games I played today i got sent to coldwin/garden of joy/eirie, I don't mind playing these maps but it should be random, i'm telling you devs DELETE map offerings and game is instantly better
or reverse them, a map offering now block this realm
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Hope they do garden of Joy better than abattoir we want a fair map not this... it's totally empty now, map has 6 pallets
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@[Deleted User] said:
The future you are waiting for. Closer than you think. At the moment, some of us are already starting to test games without hooks. The results are beyond all expectations. It’s been a long time since I saved so much time doing useless carrying to the hooks.
https://us.v-cdn.net/6030815/uploads/IQHW6Y7RN8N6/20230925214746-1.jpg
https://us.v-cdn.net/6030815/uploads/T0Y6CR55A2JJ/20230917225545-1.jpg
https://us.v-cdn.net/6030815/uploads/9NYUGMLGEFFY/20230925220352-1.jpg
Has nothing to do with anti facecamp tho, it's just knock out vs solo Q... it's not new
guess what will happen if many players start abusing knock out
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It's who bring strongest stuff.. if you play nice it's survivor sided, if you try hard with best builds/add-ons you can win most games
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To be fair most sadakos run mother comb-iri tape so picking a tape doesn't help much, in big maps you run around whole game and she spam tp every 10 seconds, can't do gens ever... against slugging ones that refuse to hook it's even worse, everyone get less than 15k bp, it couldn't be worse for a rework
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New fire moon festival skins are very good imo, I like 4 of them Gabriel, Yui, Feng and Doctor, even Adam one is not too bad
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@Farya said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549903#Comment_3549903
Why so selfish? Doesn't hurt you, if everyone else get's extra BP as well. Sometimes I don't understand peoples lack of empathy or generosity against others.
Yeah ok i'm selfish and lack empathy you know me from one message that's cool, thanks. It just doesn't work in this game in OP's case you bring a cake and killer prevent you from playing the game
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Event cakes are stupid it should give 100% to yourself and that's it, I don't care about giving double points to my opponent especially when they camp, sadly I never use them on survivor i just hate it
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You guys always say "facecamp is a losing strategy" but now anti-facecamp is a nerf ? you need to choose if it's weak or strong, if anything now you can leave the hook and learn to play the game, pressure somewhere else
the truth it was always too strong for how brainless it is, especially with one shot killers and perks like deadlock, zero skill needed and it punish solo teams very hard because they don't know you're camping and they're always altruistic, good riddance
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Is anti camp thing even going live ? last time they scrapped anti slug PTB
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They need to let us die on ground if only 2 people are left in the game, killer will play normally then hook the 3rd and find the last one
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I'm having more fun playing killer, you need more focus than survivor gameplay for sure but I wouldn't say "stressful", most games in solo Q are blight/wesker with exact same meta build, occasionally nurse, it's too predictable I don't know how you can enjoy winning like that, hard tunneling or camping a pain res hook
then you got massive pubstompers like sadako, xeno, plague, legion, wraith... facecampinp killers, slug builds, griefing teammates... nah solo q is definitely worse for me, best thing about killer you don't rely on your team
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I think average chases are ok sometimes you can't avoid going down quickly, main problem is always 1-2 players not touching gens in solo q, it's auto loss against any decent killer
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Why would you pick an endgame perk if it's not strong ? It's not even that good it's countered by NOED and bloodlust is basekit
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Game is designed for survivors to get caught fairly quickly with bloodlust and unsafe pallets everywhere, dying on first hook because it's impossible to save against a bubba/myers/anything with a one shot ability was the lamest thing in the game, talk about player agency..
16m is kindred radius it's really not that bad you can still proxy camp easily, it's sad that we're crying to keep facecamp in the game
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For "middle" gens like main room in RPD or main building in Ormond it's good to rush them early, to spread gens more
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If they want out I hook them I've never understood people who try to keep you in the game for as long as possible, it can backfire on you if they start playing and do gens again , I escaped games because killer let me live for no reason
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Devs don't get it people kill themselves because it's the most unrewarding game ever, when you're losing might aswell go next quickly or you're going to play a long game for 10k bp
even worse with prove thyself nerf, you're fighting with your team for unhook points and a full solo gen is like 1000 bp it's gross atm I hate solo Q with a passion, give us some points for playing the game and less people will instantly kill themselves
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Could be like Billy his chainsaw stop after hitting endurance ?
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Why not ? it's too easy/effective and there is no incentive to go for someone else..you probably want to change that, especially because most people hate it you're just losing players if you don't
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The whole point is to prevent 3 gen right ? probably unable to place drones on gens or only 1 max, or weaker drones without exposed and haste
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@Evan_ said:
Do we really need those lobbies?
What would be the most impactful consequence if we just didn't have them anymore? Some killers would need to go all in with Lightborn or learn to play without it. I think it's a small price to pay.
I agree just delete lobby, do your loadout, click start and load in game directly. I'm guilty too sometimes I see 3-4 toolboxes or people with same names I just dodge I don't want to deal with this
it's too easy to lobby shop until you find weak solo q teams, it probably explain why so many baby surv are getting killers mains with 5k+ hrs and vice versa
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I play all of them regularly they're all p9+, only one I really hate playing is Oni
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@Akumakaji said:
The lock down on the tail and how easily its now juked makes me nearly lose all fun on playing as the alien, which is really sad. Really, the tail is now so unreliable that I often don't even try, because all it needs is a slight juke and I will miss and lose massive ground. Better to just don't use my power and just M1 ... which never is the most exciting concept in DBD.
EDIT: on the plus side: I am one of those players who are slowly raising Singularities kill rate, because I am playing Hux more and more; the pods are a surprisingly fun anti-loop tool and can bait survivors into making all kinda dumb panic mode moves.
Would be fine with only move speed change but they shadow nerfed tail hitbox somehow, I'm missing turrets with m2 it's not like before I think attack range is shorter or something, they just need to choose between strong turrets or weaker tail but not both because it's frustrating right now
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@Vorahk08 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544350#Comment_3544350
Is the console playerbase represented on Nightlight? I thought it was all data taken from PC players' endgame screens.
You can submit a survivor game against a console killer i'm pretty sure, anyway for official global stats from bhvr console is represented, nurse and blight have always kinda low killrates because they are harder to play not weak
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@Interocitor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544251#Comment_3544251
Point #5 gets ignored too often in all these posts. Even right now on nightlight.gg site for stats reported in the past 28 days for over 24,000 games, Blight is ranked #20 out of all killers in terms of kill rate while Wraith is #7, and this is with Blight being #3 in the pickrate ranking on that site.
He's very hard to play with a controller like trickster and few others, console playerbase drag the stat down, you can find good blight mains on twitch and youtube (or just good killer main) and they lose with blight once in a blue moon, be serious pls
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Seriously can we nerf duration/cooldown and more importantly interaction with dead man's switch, not in 6 months pls... this perk is absurd
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It seems fine to me most games are somewhat easy and some are very hard against gen efficient teams with 4 MFT meta builds, it depends but I wouldn't say "unplayable"
just an advice always dodge lobbies with 3+ toolboxes they are very broken with a dedicated build
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You would have to ban like 1/3 of the playerbase if not more, it could work in a balanced game but not dbd, so many matches are rigged from the start especially solo q it's simply not worth staying, keep in mind comebacks are much less common on survivor it almost never happens, killer can snowball and comeback at any time in the match
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@HOMOGRIMOIRE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543581#Comment_3543581
No, yeah, I'm sure her stats point to her being strong, but that's because she's really good against solo q and any swf with a blow average skill level. A majority of players. Against them, spamming tp is braindead yet effective. There's a reason condemn builds were not fun to go against or engaging to play with, at least for me, and now that they've made that her power, she's just not fun for me.
However, she's weak against swfs/competent players, still an unignorable portion of the player base. At least with old Sadako, if you didn't care about condemn, you didn't really care as much of you went against a swf or not. There wasn't a whole lot more they could to than a soloq team could. They could be smarter with taking tapes, but that wasn't doing a whole lot, especially compared to now. Going against a swf is usually harder because they're coordinated and have comms, but that's a general thing not unique to old Sadako.
TDLR: She's stronger against the general player base, but a whole lot weaker against swfs and more skilled players, which wasn't a problem with old Sadako
But why do you think that nerfing Pig or Wraith was higher priority than some stronger killers like nurse/ blight/spirit/plague/artist...?
both of them were C tier in everyone's tier list, BHVR is looking at stats if something is both easy to play and very effective against average survivors then it's probably a problem, you can bet on it
I don't even think she's as bad as you claim against better teams you can see it on killer main streams or youtube, you can spam TP and hit some m1s against good players it's not hard, almost always 1 player out of 4 is going to fail to manage condemn and then it's a free win, and don't get me started on the slugging sloppy-knockout playstyle, literally unbeatable for solo Q
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yeah disagree on everything, her stats will says it all she will get nerfed at some point it's not a if but when, she's way too effective against average survivors (vast majority), nurse always had somewhat low killrate because she's not that easy
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543463#Comment_3543463
You can make her work really fast. I just find the new Sadako boring. Condemnig players is severely less skillfull and just a matter of spamming your power and predicting survivor movement a bit. Most groups cant handle dealing with tapes well, making an early mori very likely to happen. The mini mori was once a special achievement in a nmatch for clever playing (not with iri tape). I played without iri tape and got many moris with good strategy and planning in every match. It felt rewarding. Sadako right now is just watered down so that all players without much of the before needed skill can achieve what the few players did before.
I personally still hold a grudge against bhvr that they didnt listen to the feedback and just pushed it live. I refuse to give ptb feedback since then and as i said very rarely play her anymore. I had her at p66 at the time of the rework and shes still p66. Just extremely sad.
Im back to being a full out Pig main.
Exactly this, spam tp as much as you can every 10 seconds, hit an m1 here and there and you're guaranteed to win most games in automatic mode, if you want winrate closer to 100% just iri tape and stack 4 slowdowns even comp teams will struggle against that
I don't care what anyone says she's actually S tier because she's so easy to play relative to her strength.. killers like nurse and blight you can't just play 1-2 games with them and have this kind of results from the get go, awful rework
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No all twins would be banned by now, even full timer is only 4 min is not hostage
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It's a hack, always happen right before I'm about to hook someone for the 3rd time
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It's not even that strong it's psychological.. sloppy is overused since healing nerf and it's getting old now, if they want to "shake up" meta maybe shake that one up, remove hemorrhage from sloppy
I think I never seen a Wraith or Spirit without sloppy it's a bit bland
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@gchiasson said:
I fully believe that Dbd is killing itself... at first it was slowly, but now the game is in a sharp decline.
I've been playing for a few years and have occasionally complained about stupid things. I know that - but this feels far worse than those rants. I hardly play this game anymore - most nights, we don't even bother playing but when we do, we play 1-3 matches before we're over it. The update that we had just yesterday (I know, early) I think could ruin the game altogether. Is it just me? About 50% of our matches (located in Canada btw) have survivor bots. The killers we are facing don't even seem good -- they are far worse than what we've usually played. Despite this, our last 6-7 matches have all ended before 2 generators even get finished. I'm not sure what the patch notes are, and I don't really care -- we're casuals. But I've noticed we have teammates who have no idea how to play, a bot survivor, and we're running slower than ever. The killers are also faster than ever. We've went up against some of the easiest killers to beat (twins, clown, knight, etc) and haven't even had 3 generators completed in any of those games.
The game is also buggy as ever. The killers disappear from our screens constantly, our sprinting is interrupted and cut out by walking animations, running vault takes too long to pop up and the healing bars and unhooking bars aren't loading up. I know it isn't an internet issue or just my console because the people I play with are experiencing it too (I'm PS4, they are PC). I don't see any forums about this though, so is it just too early? The game has never run less smooth for us in years and the enjoyment is near nothing. It's impossible to play as the survivor right now - I don't know if killers feel the same (I know they are winning more since this update, but are the wins even enjoyable? I doubt it's fun to watch survivors struggle to use simple mechanics and having games end in 10 minutes because you have hooked everyone three times in that span). It's just annoying and frustrating - especially because the skill levels have dwindled down to nothing in our lobbies. We've played better killers, we've played with better survivors - but now we have literal bots (not skill level bots, actual bots that just have survivors names) and people who crouch and hide in corners without a heartbeat on them in our lobbies. They don't heal, they don't unhook, they don't even run from the killers. And the killers are usually awful but take advantage of OP perks to win games (in the knight game, he just sent spammed his minions to each generator and then camped survivors on the hooks, and in the twins game, she collected 5 tokens somehow and was able to full kill each survivor from only being on the hook 0 or 1 times.
The game is just unfun and I find us playing less and less and less, and since our few games since yesterday's update, I'm not sure we even care to play again. The games are buggy, quick, boring and frustrating, and it's beginning to feel impossible to get all 5 generators done in these lobbies. So I'll ask again,
Are we the only ones experiencing these problems, or does the game feel like it is entering a dying state?
No you're not the only ones dbd stinks right now you can feel it even in content creators, but when you come here all you read is how's the game is SO survivor sided because they only get 4 kills 80% of the time and it should be 100%, it's ridiculous at this point
you're not fooling anyone we know most teams are easy to beat because we play killer too, devs keep listening the wrong most vocal people or "comp mindset" like Otzdarva. Anti camp thing looks promising but if they back up again after PTB i'm done, I already play other fun games i'm just waiting that spark from the devs if they still have it
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@KaTo1337 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542729#Comment_3542729
What MFT-Nerf? I havent seen one till now. Currently, its just your imagination how a MFT-Change could be.
yeah ok buddy, when BHVR nerf a perk it's totally not gutted , like dead hard and DS
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They confirmed MFT nerf in next patch stop doing same thread everyday, it will be a massive nerf to all survivors across the board comparable to dead hard nerf...
the slight xeno nerf (just a revert to PTB) is absolutely nothing compared to MFT nerf, you guys always cry first and think later
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542211#Comment_3542211
This post also confirms that they are making it work through multiple floors. So again ,this is gonna get hella abuse by SWF.
SWF or not I don't see any major difference you either facecamp or you don't, anyway killers like blight/wesker can still camp from 30-40meters away
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all I care about is this and I hope they don't chicken out after PTB because of all the crying, camping basement has been overpowered for a long time, it ruins so many games just because someone was caught in the wrong spot
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@MvHoeller said:
I tried SWF with some people few years ago. Most killers were easy to deal with, no thrill, no horror feeling, nothing... Just listening to casual stories about random stuff through comms, about washing some cloths, problems with girlfriend, job boredom, alcohol or drug consume habits at the weekend ...and btw the (stealth) killer is here with me, so you can do gens on the other side of the map...
Easy escape and laughing at/teabagging the killer at the exit gates, because we were so superior than he....well...um...
I quit swf very quickliy because thats not how I want to play a horror game....
You can say the same for killer side tbh, solo Q is fine until you play against your 5th blight/wesker with exact same meta build, this game would be great if people were a bit more original, you're not even "winning" anything in this game, always using strongest stuff against solo q teams is meaningless
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541242#Comment_3541242
2m/s is literally half the survivor's movement and was already the highest penalty compared to other killer cooldowns. It was the bug causing the cooldown speed to not apply that was making xenomorph seem like a bigger problem than it was. There wasn't a need to nerf the cooldown speed at the same time of fixing the bug.
1.2 m/s is same speed than PTB it's fine, not being punished for missing was not ok and now it's balanced..
you say "there wasn't a need to nerf cooldown speed" but knowing them they wouldn't do it if killrate was not extra high, it was 100% needed
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@Chocolate_Cosmos said:
You got what you wanted. He got nerfed. I was hoping we should give him chance after the bug fix, not bug fixing him and THEN nerfing him at the same time.
it's not a harsh nerf xeno is still strong, more a bug fix than a nerf his slowdown didn't apply properly
