rvzrvzrvz
rvzrvzrvz
About
- Username
- rvzrvzrvz
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Corrupt-deadlock-iron maiden- last perk it depends but I like noed, I know no aura readings I just do better with some gen stalling
-
That was pretty clear for me with last few updates, new sadako/xenomorph/new skull merchant are awful it can't get any worse, now insane trickster buffs on top of it 💀, solo Q/casuals don't matter we are here to get farmed and inflate killrates
they are out of touch even when I escape it's just not fun anymore because everything is ruined, movement, healing, perks, boons, even doing gens with this pain res/pop meta is hell, still no decent tool to counter hard tunneling either, just watch twitch only sweaty swfs or hackers can still beat good killers now, it's boring as hell
-
@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575406#Comment_3575406
It's not inciteful at all
Phrases like "survivors got nothing", "killers got nothing" (and other rhetorics repeated ad nauseum every update) come with inherent charge in DbD spaces. The implication of them is that one role is/was neglected in favour of the other.
As I explained, in a vacuum, there's nothing intrinsically wrong with saying that "survivors got nothing". Technically, it's true that they didn't receive any direct addresses in the developer update. However, it's no secret that this community has a big problem with division.
Case and point, the reception to the MFT changes on social media:
https://us.v-cdn.net/6030815/uploads/WFIX1XNYEZKI/image.png
Of course, the perk isn't being nerfed because it's unhealthy -- it's being nerfed because killer mains are the root of all evil, have too much influence, and survivors get no say. /s /lh
This is why I don't think this kind of phrasing is helpful. It draws a line in the sand with survivors on one side and killers on the other. It might seem trivial, but the way we talk about things matters. What we say, hear, and read has big impacts on how we perceive things. Yes, one thread is insignificant in the grand scheme of things, but as a collective, all of the divisive thread titles, social media comments, content creator videos, etc. add up to create unnecessary tension between the two roles.
I don't have any issue with the concept of the thread, nor am I "offended" by it, I just think the way we word things is important.
like it or not these comments gets so many likes because it's the truth, simple as that, it's not hard to do more balanced updates with buffs/nerfs for both sides...
can't even adjust ultimate weapon/skull merchant after last awful updates, that would be the minimum, just lame
-
@Crowman said:
Just because a survivor perk was nerfed doesn't mean killer perks need to be nerfed too.
Pain Res and Eruption already got their huge nerfs. Pop is still current % of gen which means it's effectiveness scales with how much progress the gen has. Jolt has a range limitation and works only on M1s.
Then STBFL might be the most overrated perk by survivors. It's not only a perk that requires the killer to stack it up, but it's also only useful on killers whose largely M1. M2 focus killers get very little benefit.
Meh if whole patch is really 100% survivor nerfs they can throw survivors a bone honestly, nerf this abomination called "ultimate weapon" or a small DS buff, just a little something
-
I think 4.6ms is a huge mistake, we're not talking about weak m1s like freddy or pig here, he's ranged and he's already oppressive as it is, like a more consistent huntress low risk low reward, he's already one of the most annoying killers in the game
-
It's sad they're butchering all the maps one by one and survivors are quiet for some reason, I want to see it reversed for maps like midwich/dead dawg, just for the lulz to see killers reaction, increase size and more safe pallets
-
awful changes, he should stay at 4.4 ms
-
@Dogma_loki said:
More hand holding by the devs to whiny entitled killer mains.
Have fun playing with bots!
Heh I have to agree tbh, I'm ok with nerfs but WHOLE patch is focused 100% on nerfing survivors, nerfing MFT, nerfing garden of joy/ red forest, insane movement speed buff to trickster (very bad idea)
I mean can you look a bit at other side too ? if haste is unfair I think blight and new skull merchant need urgent nerfs too, some add ons are extremely broken on multiple killers, wake up pls stop the one sided updates
-
My killers games are ok overall but solo Q is totally broken, I die literally 15/20 times in a row and I will still play against sweatiest p100 blight i've ever seen for my 21th games (with 500 hours teammates of course), I shouldn't play agaisnt that after 20 losses, sometimes I think it's just a lie and 100% random
-
Maxing objective easily with prove thyself was fun, it was my fav perk it's such a stupid change, it achieved nothing you have 100 useless/niche perks to buff but no, always ruin the few that are good and fun
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573558#Comment_3573558
it is too small of sample size. i don't think killer stats can be trusted as much as perk stats because small sample size. the perk can be more accurate because of numbers. for example Lithe is reported to be used 20213 games. that is big enough sample of size games to conclude that perk is popular.
300 games shows very little. you need like 2000 games and nightlight does not sort by MMR. it is just everyone games together, so for all i know, those games could be 1000 hour killer player going vs new guy that bought dbd and has 30 hours in the game.
she is not over-tuned. it is learned to play issue. i think their idea to buff potencial energy is good idea so I do expect them to buff potencial energy into viable anti-3 gen perk for survivor that struggle to play 3 gens. I still think it would be better if they had a perk that allows you to link 2 generator together and progress gens at self-care speed(35%) but their version of an anti 3 gen does work if it gets buffed.
==
I kinda think her chase could be buffed honestly. I hope they buffed supercharger, expired batteries and high-powered at some point.. those add-on could be so good for chase merchant but are a bit weak.
one thing I would change are lock on stacks never regressing, it's weird you can keep 2 stacks for 20min it should regress at some point, she's a bit overtuned imo needs a few adjustements.
no thanks, when lock-on was regressing, you could only get lock on stacks in 3 gens with drones on gens. they already weakened her drones by making that you do not get claw trap. no regressing lock-on is buff for a nerf.
It's on 900 games not 300, not that bad tbh it's better than nothing, you can't really explain why all other killers are so far behind... top 2 is sadako at 61%
I mean even ignoring that 70% killrate, just by playing as/against her she's a bit easy mode, even against strong teams she's very consistent, if I have to pick strongest m1 killer in the game I'd say skull merchant right now
I respect your opinion but I don't think she needs buffs at all, not even close, time will tell bhvr have the real stats
-
I don't know but i've checked today she has 70% killrate on nightlight, I know small sample size but we've seen many times nightlight is always close to bhvr stats...
one thing I would change are lock on stacks never regressing, it's weird you can keep 2 stacks for 20min it should regress at some point, she's a bit overtuned imo needs a few adjustements
-
Event is so irritating as killer tho, they all run to void when injured, you constantly hit endurance without knowing why, you lose your chases for nothing, picking ghosts give them haste but you can't see it, after 2-3 games I start to play ruthless too it's annoying as hell, it's awful and it lasts forever i wish it ended today
-
@Xernoton said:
There are consequences. If the killer tunnels, they have a much higher chance to win the game.
If these aren't the consequences you want, then too bad. Because that is where we are. I don't like it either, because hook spreading should be the go-to strategy but when that is heavily disincentivised and punished by the game itself, survivor perks and survivor play styles, how do you expect anything else? 4 chase perks per survivor means, that they are almost equal to a killer in the 1v1. That forces, the killer to focus on the 4v1. And eliminating 1 survivor early is about the biggest advantage a killer can get in the 4v1.
You get no advantage for playing nice, you get no extra BP (less because you are more likely going to lose) and you feel stupid because you do it to yourself. This is why tunneling is so common. But of course, we are only talking about punishing killers for playing in a way that survivors don't like.
All of what I said above can also be used for camping.
it's not enjoyable either as killer when you're forced to hard tunnel or lose, it takes away from my enjoyment of the game it's not only a survivor problem
example i'm in a good mood I decide to play nice> lose> get tbagged at exit gate, then next game I play stronger killer with meta build/hard tunnel to take revenge, but that team was playing more chill they all die at 4 gens, I play a lot of solo q so I can't help but feel bad for them, it's endless cycle of toxicity
even killers playing nice against me usually lose badly with 3-4 escapes, I don't like that spreading hooks should be more viable
-
@Sabraiz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571698#Comment_3571698
That would actually be a buff for the perk, since the cooldown is realistically closer to 60 seconds than the 30 seconds everyone claims.
Once you check a locker the perk is active for 30 seconds and will trigger once per survivor, then you have to wait until the perk is no longer active which can be up to 30 seconds before it goes on the 30 second cooldown.
As you claim, the 30 second duration is enough to traverse the map multiple times, (which honestly is barely true for most normal 115% killers on the larger maps), if we now change it to 15 second duration it would still be on long enough for the killer to cover most of the map. But with the added benefit of being able to activate the perk once more in 45 seconds instead of 60 seconds.
Yeah you're right, then I don't know I think the blindness might be overkill tbh, but maybe it's because I only play solo, also I'm not a fan in "slugging for 4k" situations, that perk has no counter except staying afk in a locker or calm spirit
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571698#Comment_3571698
I agree blindness should go but I think the duration is fine, since killers without map mobility should also be able to locate people...
Yeah I guess just seems odd to me, 30 seconds duration with 30 seconds cooldown is 100% uptime
-
@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571712#Comment_3571712
What will help with the equally aweful "splitting up and slamming gens" meta, though? Any ideas or suggestions?
I told you in other thread, I personally think MFT nerf will be a huge nerf to survivors across the board, same than when they nerfed dead hard 1 year ago, killrate skyrocketed for a while.. then I even said I would like a toolbox rework and delete gen repair speed from them, and from perks like resilience, and then watch killrates before doing any more drastic changes
-
Not basekit no, just revert it to 5 seconds, even old 5 seconds version was useless against blight/spirit/nurse but that's something at least, it will help a bit with that awful tunneling meta
-
I don't understand why it activates for 30 seconds with a cooldown of 30 seconds ?? it's more than enough to cross entire map multiple times especially for blight, duration should be 15 seconds or less
also blindness is such an useless solo q stomper effect, someone on hook should stay visible, I hate that it's useless against people on voice com and punish solos
-
But why it takes years to rework 3 speed add ons ? it's a trivial change, replace speed effect with something else and he's fine. They did it for nurse range add ons.. just changing alch ring/ c33 will accomplish nothing it's not the main problem
-
@jayoshi said:
I still see a lot of survivors give up still once they see it's a SM. Not that I condone that at all, but I don't get annoyed or upset when people do it. I get why they would. I think SM just needs a full reboot even if it means changing her power completely and replace drones with something else.
I agree she's awful, spam drones> hold w with permanent haste> brute force any loop> gg, she's still a free win low effort killer, easiest m1 killer in the game by far, nerf her some more we won't miss it
-
All games I played with easy anti cheat are always full of hackers, it's such a scam software, BHVR should invest in better anti cheat dbd is rotten
-
@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569653#Comment_3569653
Yah, that DC thing happens , generally when someone's butt hurts a lot, and their is almost never a constant connection issue present.
But when the whole server gets taken down like that, no one gets points, even if it looks like they did, its just a rage issue on whoever's part.
Ty I feel better if everyone lose their points, I can't stand cheaters and this game has endless amount it seems, these guys probably playing with wallhacks and still get ######### on, probably fake p100s too
-
@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569653#Comment_3569653
Are you on steam? Tuesday nights around this time is steam maintenance which can kick you out of a game. I've noticed instances of being kicked out of a match usually shows bloodpoints for other players.
Yes i'm on steam, one game was before maintenance and screenshot was 30 min ago, I was dc like 10 seconds after hitting 5th frenzy hit, it's not a bug with that timing no way
-
does anyone get disconnected when they're winning ?
2 times today both with legion, I start winning first match> dc, then in this one just after getting a 5th frenzy hit against biggest obnoxious tryhards dc again, apparently everyone else get points but not me .. ?? and all epic games accounts of course
-
@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568746#Comment_3568746
Yeah this was addressed a few posts back I'm well aware of the mechanical and behavioural concept.
Just the point is survivor is supposed to be scary, the scare element here comes from the high stakes complete inability to participate or elimination if caught.
These days there is less impact of being caught so all the stressors present for killer are largely still there but a lot of the cost to survivor for being caught has been attenuated in an effort to increase player, participation and game time.
i.e you don't just insta kill people with mori's anymore, greater limits of insta down mechanics, anti-camp. All designed to increase survivor game time, which is good from a player participation point but kinda bad from a scary survival horror point.
The key source of fear for survivors is non-participation and elimination, so without that what are survivors to be scared and by in large stressed about?
The threat is going in the wrong direction.
It makes sense from a business standpoint, for selling skins/DLC chapters/battlepass.. player experience is more important than being faithful to original DBD, this game is different now it's not really survival horror, it's played like every other competitive pvp games, most players follow meta builds/try to play optimally
for example new sadako can still insta kill at 0 hooks pretty consistently, for me it's really not the best thing this game has to offer, I find it more annoying than scary
-
You should update soon, it's not even just DBD, steam will stop supporting windows 7 and 8 in january 2024
-
I'm surprised by results, a good demo is really oppressive in chase it's not that fun imo
-
You said keep discussion about basekit blight but add ons are the main problem, I'm terrible at blight but it doesn't matter I run blighted rat+ blighted crow it's unbeatable, he has insane anti loop with all speed addons even adrenaline vial is problematic
then on top of that alchemist ring and compound 33 exist, he need full add on rework same than Nurse then he's still top tier but it's fine
-
It should be capped for one reason only, they can't fix their servers "not responding", it gives me DC penalties everytime and it can quickly adds up to 1h+ for literally nothing, I would be ok with that if it was really me disconnecting but I never do
-
@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568614#Comment_3568614
This might be shocking, but i´m a survivor main. Killer has become way to stressful for me. So i rarely play killer and just play survivor most of the time. Because survivor is more relaxing. Even as solo.
So i repeat, why is survivor so relaxing in comparison to killer? After all, a bloodthirsty killer is trying to kill them. Survivor should be anything BUT relaxed.
Well it's 1v4 with zero downtime, it's more intense than sitting on gens while someone else is chased, "stressful" is subjective I used to stress a lot until I stopped caring about ranks and getting 4 kills everygame, it's only stressful if you care too much
-
Don't forget they confirmed MFT nerf coming soon and most likely more meta perks like WoO, resilience, adrenaline, it will nerf survivor across the board
i don't see them doing "anti-tunnel mechanics" but DS should be buffed to help a bit, current DS is just pathetic I'm sorry, there are only 2 anti tunnel perks they need to be decent
-
It's a number problem she's overtuned, if her teleport had a real cooldown and stacks/tp was 0.5 instead of 0.75 it could be manageable for solo Q, right now if they play knock out-sloppy slug playstyle you can just go next
-
Not a fan, especially xenos with queen skin are the sweatiest players 😂 if they're good your input doesn't matter, like a good deathslinger if he's not missing his shots you can't do much, predrop and hold w for a bit I guess
-
@GroßusSchmiedus said:
Its so mind boggling its still in the game, all other games have map prevention, such as map ban votes, not the opposite way around for a huge amount of very good reasons. Just make map offerings block the map and the game gets like 10x better.
Please devs do this, map offerings should do the opposite and block the map it's simple, before event i was sent to garden of joy/farm maps constantly, it's 4v1 but one single survivor can choose the map it's weird to begin with, not fair
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567528#Comment_3567528
You shouldn't view tunnelling as good and wanted, certainly, but you really shouldn't view tunnelling as targeted harassment, oh my god.
Tunnelling is a tactic often used because it can be the easiest shortcut to value. That is the lens that it should be viewed through, and that lens lends itself well to understanding what should be done about it; it should be weakened and it should have fair counterplay, but it shouldn't be removed outright, both because it can be a valid tactic and because any attempt at removing it would lead to some nasty unintended consequences for killers playing fairly.
To the topic: Buff the DS stun timer back up to five seconds and then survivors will have a pretty reasonable spread of tools to use against tunnelling. I don't think it'd fix the problem outright but it'd definitely be a good next step.
imo they need to make hard tunneling more punishing and soft tunneling the preferred strat ( spreading hooks between 2 players), it's a good middle ground it's already far less obnoxious, that's what I do when I try hard and survivors rarely complain
I've played against a few blights using same strat recently, hard tunneling someone at 4-5 gens then slugging the last 3, it's the quickest way to win and it might become the new meta when people figure it out, it wouldn't be possible if hard tunneling was harder
-
same I keep getting games like this, need urgent fixing, my game session is like 3 hours I can't play for nothing, I was last one alive and game crashed just when trapper picked me up on ground
don't want to be paranoid but that feng min was still in the lobby after dying very early in basement, timing was very sus
-
@Batusalen said:
No. If the killer tunnels you DS already does it's job. And enough seconds, third and forth chances already.
"does it's job" lol, everytime I see someone use it they die 5 seconds later it's incredibly weak, i don't think you can argue with that, tunneling is so free atm
-
Sorry but the whole thing is quickly annoying, almost 20 days with that gameplay I think I'll pass this time, I know no one cares but I already miss normal game, and special mention for people finishing their event gen/feeding ghosts and letting you die on hook, this is smart event design
-
I don't think global nerfs is the way to go, MFT nerf is coming I'm pretty sure ? and then I would try small changes like deleting gen repair speed from toolboxes and rework it, maybe gen speed from resislience.. then see how it affects the game but slowly you know, changing 30 things at the same time like 6.1 update was pretty bad
-
honestly I just ignore it as killer I play normally, I tried playing nice and doing side stuff but it's not worth it, I get gen rushed like crazy
As survivor it's much more interesting, you get a lot more BP for doing event stuff than normal solo Q amount, you can die and still get 50k+
-
I missclicked , I prefer surv but 100% bonus is always on killer unfortunately, I play 80% killer lately
-
Doesnt make sense, if you play normally and ignore void realm your games are easier actually, it's useless side objectives for survivors, if anything you'll get more free wins until november 6th
-
I agree that getting good will help the most but DS should go back to 5 seconds you can't change my mind, current DS is pitiful, and for how weak it is that skillcheck has no reason to exist anymore, it can't be worse for an anti tunnel perk
-
-
Yeah blindness is overkill tbh, perk need a cooldown and shouldn't work for 30 seconds it's incredibly broken on mobility killers, I also hate how it encourage slugging for 4k, you can't counter it endgame that's bs
-
@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/394306/how-to-fix-made-for-this
Stop trying to hide the real issue with MFT please, no one cares about Endurance and stacking.
The real issue is the PERMANENT 3% speed boost, a perk without limits is a problem, you can be injuried in at the beginning of the game and have perma speed boost for the entire match and that's beyond stupid. IF this perk deactivate after 10 seconds no one will complain but, guess why, no one will use it anymore.People are using it not for the endurance effect or the stacking, but for the perma boost that works so well with other similar perks ( and here's the stacking issue )
It's a worse overcome then, pointless, if I was the devs I'd delete endurance and nerf speed boost to 2% like dark theory, but you all will still cry about it even at 1 or 0.5% speed so it doesn't really matter, it's unfixable until it's gutted, and then you will find some other perks to blame
-
@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564599#Comment_3564599
The "consistency" is that every single haste perk requires you to do very specific actions or have a limiter in tokens / time based.
To get the 15% from PWYF you have to find your obsession, start chase, leave chase, wait for token, rinse and repeat.
every single swing / Special attack also removes a token.
Rapid? hit someone, get 5% for 10 seconds.
Dark theory? Must place boon , then 24m radius around boon for 2%.
Power of two? must stick close to your teammate.
etc etc.
Meanwhile MFT sticks out like a sore thumb.
Got hit? heres a permanent 3% speed while you're injured, you also get a 10s endurance effect if you heal someone else as a bonus.
Meh you forgot the most important haste, bloodlust 1 and it's not hard to get it's just normal gameplay and basekit, new SM has permanent haste and slow effects if you complain about mft you should complain about that too it's unfair, any % speed of 115 is also much much stronger than % speed of 100
even PWYF stacks if you play any tombstone Myers you know stacks are not that hard to get and it's much more powerful than mft, very often in my games I'm convinced someone has mft and they don't in end game screen, they're just good, I can't tell if someone has it 90% of the time
anyway what do you propose for a nerf ? delete endurance and 2% speed ? people will complain forever even at 1% speed
-
@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564376#Comment_3564376
So how do you explain the existence of killer haste perks? Rapid Brutality, PWYF, Coup, Machine Learning, Furtive Chase. Do you also think all of these should be reworked out of principle?
Don't be mistaken - I think MFT is busted for a few reasons, but I like the general idea of speed-variance through haste and hindrance effects being in play on either side.
agreed, I don't use MFT I don't care if it's nerfed but if MFT is broken then play with your food and new chase merchant are giga broken. Need some coherence/consistency, if 3% is a problem then 15% of 4.6m/s is game breaking too
-
I'd take +50 or 100% bonus for queueing solo, playing against solo teams is more fun for killers too, other way is increasing score events a bit for objectives and survival


