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  • No way we're doing calm spirit nerf threads now.. you're done with mft ?

    by the way ultimate weapon is so broken that you can still see survivor bubble even with calm spirit equipped and it works in locker, that perk has effectively zero counter... only thing needed is a ultimate weapon hard nerf

  • That prove thyself nerf was LAME, I still use perks like distressing and beast of prey on killers even if they do nothing just because I like easy BP, it's so unneccessary just nerf speed boost and leave the BP seriously

    you can pretty much revert 100% of the perk change they made recently like pharmacy, calm spirit, self care, DS , iron will, prove thyself and co and game is instantly better, this balance team is something else

  • @adaw0ng said:

    Why does everything and anything have to become a “Us vs Them” argument or debate?

    The MS bug was damn annoying but wasn’t game breaking like the flashlight + locker is. Wesker and Dredge got actual game breaking bugs recently and both got killswitched within a day. Of course they should take better action against bugs such as the MS one (check how Blast mine is still there even though currently can make you invisible btw), but why do people have to get catty and sassy over this.

    Looks like devs can’t ever really win. If they don’t take action people complain, if they take action they complain as well.

    Being neutral is boring.. forum is killer sided, reddit is killer sided, most content creators are killer sided and I don't see people complain it's ok, then if someone post a survivor opinion here all of a sudden it's a problem

    it's just a funny fact if it affects survivors it's probably fixed in the next 3-6 months, bug affecting killer they're always very quick to react

  • Patch tomorrow right ? I hope they do what's needed to xeno and ultimate weapon perks but i'm not holding my breath, if it's not a survivor nerf it's very unlikely to happen

  • they only killswitch if it affects killers, xeno can block hook in crawler mode and literally "facecamp" to death but you don't see them use killswitch on xeno, or even his tail slowdown bug

  • Others have said it it's not good agaisnt actual hard tunneling, having it or not is the same result, I just want them to buff DS again to 5 seconds, literally 1 tiny change but it will make tunneling meta more tolerable

  • I agree with most points but from what i've seen over the years devs don't take feedback here seriously, only one thing will make them buff survivors again is if people stop playing survivor or stop buying skins which is not the case for now

    solo q masochists we complain a lot but we still play the game, we still buy rifts and DLCs...

  • For me it's 3 hooks 1 death with no time to reset, hard tunneler will not hook anyone else they slug and keep chasing same person

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538709#Comment_3538709

    Is there any killer i can pick that can remotely counter this? or is killer completely unplayable

    Artist, pyramid head

  • @PotatoPotahto said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537902#Comment_3537902

    Everything is easy when you are a streamer with 10000 hours in the game and your average opponent has ten times less.

    it's just an example, you can do it and see for yourself, it works against vast majority of opponents

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537845#Comment_3537845

    I dislike you gaslighting me. Please stop. Do I camp when I play killer? Yes, sometimes I do. Why do I do it?

    Because survivors force me into situations, where I can barely do anything else. That is mostly one thing: my first down got delayed so long that 3 gens pop. (I main pig).

    Normally I dislike camping, because it's boring and I play the game to enjoy m1 killer chases. Mindgames are what makes this game fun for me.

    Camping is not as efficient as you claim it to be. Try a round of bubba and camp the first guy you hook without heavy slowdown like corrupt or deadlock and tell me how often you get your easy 4k. Most of the time survivors are smart enough to just slam out gens and leave. Yes one survivor will die for the team but that's how it is.

    I at least hope that survivors are smart enough.

    it's very easy to get 3-4k with facecamp bubba even content creators like otz have shown it, run a combination of corrupt-deadlock-pain res-merciless storm- no way out-noed and you'll get 2k minimum if you have half a brain, against solo Q most likely 3-4k

    it's by far the worst thing in this game it should be nerfed to oblivion, even tunneling is super fun compared to dying on first hook to a bubba, it will be nerfed end of story, trying to defend it is actually dumb

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537445#Comment_3537445

    It won't even do that.

    • Get hooked
    • Leatherface facecamps
    • Unhook yourself
    • Leatherface chainsaws you twice in one sweep
    • Get hooked again
    • Why am i on the hook?

    why they not make chainsaw stop or go in crisis when it hits basekit BT (like billy), anti camp thing is fine it's just a bubba issue with his power

  • actual problem is the same thing than reworked sadako, they are EASY to play relative to their strength

    54654564.PNG

    brand new killer and killrate through the roof... for Nurse/Blight you need some training and skill to be consistent with them at least... these new killers are braindead anyone can pick them up and go on a 50 game winstreak, this is actual problem with xenomorph, low skill //low risk// high reward

  • 4/10, I played this for 3k+ hours it was one of my fav game but it's just unbalanced now, solo Q is not worth it a lot of games are lost from the start and comebacks on survivor almost never happens, it's way easier to snowball and comeback for killers at any point

    devs seems happy with current state of the game but personally I think they have lost the plot with last few updates, Knight, skull merchant, reworked sadako, Xeno are awful additions, survivor is getting worse with every patch

  • He can self unhook twice in both stages and I assume perks like OTR-DS will work with it too, you can still commit hard and kill this player but you'll throw the game other 3 will escape easily, the point is to make facecamp a weak strat

  • In contrast with ultimate weapon they're really terrified of decent survivor perks, funniest part we'll probably have to endure nurse/blight/slug builds with UW for the next 6 months until they realize how broken it is

  • Honestly for me he's both too good and still not fun to play because I'm constantly annoyed with turrets and I don't like using tunnels either, I hate playing as or against him that's all

    it's one more bad chapter after knight, SM, singularity and sadako and I don't understand the praise from the community, xeno is annoying on every level

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532233#Comment_3532233

    so we remove stbfl sloppy and noed, and killers are left with like 5 actually good perks? no thanks.

    No not removed, stbfl was not adjusted after 6.1 it should be 6 stack max or 4% per stack, sloppy is overkill after healing nerfs with both haemorrhage/mangled, noed was always unhealthy and still is

    knock out and franklin... ? yes you can delete them it won't be missed

  • @DyingWish92 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534537#Comment_3534537

    DS was weak? Lmao. Ok maybe against a good Nurse or Blight. Besides that the perk was extremely powerful.

    yeah 5 seconds was already weak did you play the game ? the only nerf needed was disabling it endgame because it was free escape next to a door that's it, 3 seconds it's not even worth picking the perk now

    only decent anti tunnel is OTR and it's useless against actual tunneling because killer will hit your basekit BT anyway

  • It was bad they buffed tunneling/camping massively while pretending to fight it, increasing killrate is cool but not if you do it in the worst possible way by making cheap tactics more viable

    DS nerf in particular is stupid it was already weak at 5 seconds especially against blight/nurse, and hook timers are too short in current version with 90 seconds gens and perks like pain res and deadlock, facecamp is too strong these brainless strats should be nerfed very hard to uselessness or adjusted for endgame only

  • Think for average survivor not top level because it's irrelevant, nemesis who has to hit survivor 3 times has a massive slowdown on missed whips, looping is non existent against xeno and bhvr nerfed vaults into the ground just after releasing a killer that can already defeat the purpose of vaults... then that new perk ultimate weapon is broken as hell

    it's a combination of bs last few updates are all awful with sadako-knight-SM and now xeno.. see the big picture it's not hard to understand

  • This is why killers can reach 500+ winstreaks which is impossible in any decent pvp game, when you see bhvr not touching DS for years thinking a 2 seconds stun is enough you know they're totally clueless, tunneling is overkill with all the buffs it's a shortcut to free wins

    devs read their spreadsheets and overnerf random things based on popularity like self care/iron will, but typical blight/nurse main tunneling at 5 gens with 500+ winstreaks is ok

  • If they try hard and tunnel first person found you're not escaping no

  • Not really devs allow it with game design it's not balanced around hooks, in fact you're rewarded for quick kills and early 3v1 and people love easy wins. Same for boring strats like facecamp bubba it's still in the game after years of complaints, it's not a player issue

  • It's sadako tier, stupidly easy to play and very hard to counter for solo teams, low risk high reward

    people saying b tier is funny, at least you need some training and skill to be good at nurse and blight

  • You can make it more fair without making it weak but it's hard to understand for binary brains I guess, like losing some distance if you miss tail is reasonable, even nurse/blight/wesker lose distance if they miss their abilities what's wrong with that ?

    he can spam tail infinitely, miss without losing distance and still gain bloodlust, you're dense if you think it's fine, "but muh 4v1 surv are afraid of me" ok lol, hope devs have a bit more complex thinking or we're in trouble

  • forgot third seal vs solo Q, dumb perk

  • knock out, franklin, noed, sloppy butcher, STBFL.. not all overpowered but game would be fine without it

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531373#Comment_3531373

    Fun fact: Huntress can spam her power faster. Especially with addons. Yet no one complains or finds her overwhelming OP.

    I mean, seriously. In the thread before this, someone complained about encountering wesker 5 times in a row. Alien hasn´t even been out for a week. Yet people ask for nerfs before anyone can even learn to play as or against Alien. Its almost like people don´t want more viable killers. But prefer to have the next push over killer, in order to complain about the 3 meta killers ad nauseum.

    So far there are no "watch me get xxx streak kills on Alien" or "with this combo, Alien is unstoppable" video from the content creators. Mayyyybe the tail attack isn´t as uncountable as people claim.

    Just give people time to adapt. Or do you see Complaints about Sadako? Remember the killer that got a rework and everyone predicted that she would be the most unstoppable killer? Since some even called her a S-Tier killer?

    it's not about cooldown it's movespeed when missing you're not losing any distance if you hold W, and the worst part you still gain bloodlust when you miss you can spam it infinitely

    huntress is a very bad comparison, he has infinite ammo, strong mobility with tunnels, 4.6ms with no lullaby, tail is harder to dodge than hatchets, huntress is slower if you disarm your m2 and need a quick m1, the only counter are turrets and they're almost irrelevant with proper add-ons

  • he's on point, that movespeed buff was not necessary he was fine on PTB, and the worst part he still gain bloodlust when he spam and miss his tail, you're wrong if you think it's ok

  • it's stupid you can spam and miss tail attacks forever with no downsides, and you still gain bloodlust when missing... to make it worst most xenos I played against just stay in tunnel near hook and camp

    you're not playing survivor if you think current version is fun and balanced, it was ok on ptb before the speed boost

  • and calm spirit should be buffed now that we have a reason to run it, delete that -30% penalty...

  • They will nerf when they realize the ramifications with other killers and perks, 30 seconds without cooldown is also insane, you could reduce it to 15 seconds and it's still a very strong perk

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530724#Comment_3530724

    I have to disagree.

    I am a newb and I picked up how to play vs. new Sadako fine.

    I've not felt this oppressed since I went up against a strong Nurse... and at least in that case I could say well at least Nurse is hard to learn. Yes it is a skill issue, I'm not good, but I've never had such continuous trouble like this in this game.

    I'm very reluctant to call things OP, as I don't consider myself skilled enough to make that call, and I absolutely love Alien, and I lean more killer side, so I want this killer to be strong and good... but this Killer is unbelievably oppressive. I have never been tunnelled so hard and had so little options available to me as I have vs. this killer.

    You can't do anything against them if they tunnel you, and they tunnel all the time, because its totally free for them to do so. I even had a game vs. An RPD Knight just now, and it was so damned relieved... I've not seen anything in this game as frustrating and annoying as this killer is... and I've seen 4k's at 4 gens in about 95% of my games.

    You can't set up turrets because you have to go to the tunnels to do it... the most dangerous spot you can be.

    If you go to the tunnels, the Xeno can see your footsteps even if you walk or crouch, so you have to pray they aren't coming for you, because if they are, they know you're there, and you're against their tail with no counter play.

    If you do get the turret, you can't set it up next to the tunnel cause it gets disabled when the Xeno comes out. You have to walk incredibly slowly away to find somewhere that MIGHT be useful.

    The turret doesn't give them the footsteps anymore... but it beeps when the Xeno is nearby, and if taht isnt enough, they have killer instinct... so they still know you're there, and ofc you still have to take time to set the turret up... if you are even in a location you are allowed to set it up.... Again, if the Xeno comes for you, you're now against their tail with no counter play.

    You're gonna get hit now unless the Xeno is a total putz. It's really easy, and if you say otherwise, you're lying. This ability is a teally easy Nemesis Tentacle, even on console I can pull this off no problem.

    From this point on, you cannot use windows, you cannot use pallets. The moment you touch one, you're getting tail stabbed, because Xeno will have the tail permanently charged and ready with no penalty ready for the moment they are in range. Even if you pre-throw and have a cars worth of distance between you and Xeno, you're still getting hit.

    You cannot greed pallets like Nemmy, because Xeno doesn't slow down when it pulls up its tail, so you gain literally nothing by trying to bait it, they just run through and slash you down anyway.

    Look I'm a killer at heart, and even I have to say this Killer is BS. Maybe high level survivors are challenged by it and are having a great time, since the game is normally survivor sided at High MMR.

    But at low MMR this is the most boring, annoying, tedious experience I've ever had in this game. Today was the first time I legit raged at this game, and it took 4 games in a row where I didn't even get to touch a gen in order to do it. I repeat DIDN'T EVEN TOUCH A GEN.

    Do not nerf this character into the floor, I want Xeno to be good, but this current version is blatantly disgusting... to the point I couldn't help but write this tirade.

    The tilt was unbelievable.

    True they all wait in tunnel near hook and camp/tunnel it's basically a free insidious for facecamping... most games against alien I lose 1 player at 4-5 gens it's really gross, tunneling is totally overkill/overtuned and not needed against solo teams but of course everyone still do it, I'm playing killer for now people are making this game miserable

  • Dredge and Wesker were cool additions but after that it's really abysmal... knight, SM, singularity, reworked sadako, alien are all awful, I want to see dev gameplay against knight and xeno just for a laugh, all loops are useless and survivor skill doesn't matter it's not dbd

  • Bhvr moment, you can miss and spam it infinitely with zero downsides. Survivors don't gain distance if you miss, they don't gain distance if you hit either, best design since knight and SM

  • but killer perks are fine for the most part.. NOED sucks and sloppy butcher is getting old but that's it, what perks do you have in mind?

  • 45456465.PNG

    PTB was ok but this change is overkill you can spam it forever now, no penalty for missing

    then tunnels on every generator with zero cooldown is kinda brutal, they're insane for camping and 3-gens, we don't really need months of data to see killer has some problems but whatever, guess it's nerfed in 2024 when sales are low

  • I've always wondered the same thing in games like league of legends some people will play only 1 champ for 1000+ hours(out of 164), even the most basic gameplay wise like annie, me it's the opposite I get bored if I play the same thing 2-3 times in a row I can't

  • another zero fun killer with new sadako, knight and chess merchant, Idk what happened at bhvr, killer mains took over

  • it's a bit like deathslinger imo, survivor skill doesn't matter much with xeno it's more about killer skill, with good aim and timing you're just dead

  • It's not wesker chapter it's the meta shake up patch in 2022, game is trash ever since. You're wasting your time here majority of forum unironically think the game is survivor sided because they lose 1/20 games against occasional swf, tunneling/camping are brainless and op strats there's no question about it

  • Same performance was terrible I had to change settings in nvidia control panel and I'm forced to play with vsync I have screen tearing out of nowhere, never had that before in 2k hours

  • I agree I was wrong about turrets they're more annoying than I thought, after 3-4 games i'm just done, hot take but for me it might be worse than EMPs I just reinfect them right away it's not that bad

  • How do you even sell your dlc with perks like that ? We have 100+ useless/niche perks on survivor side already why would I buy this

  • I play killer/solo q equally I just don't see it, killer is less frustrating even in bad games you can at least play until the end, farm some points and get better, nothing will happen if 3-4 people escape, only thing I don't like are flashlights and you can negate it with a perk

    objectively being on the receiving end of tunnel/camp is worse, you get no points, no rewards, no help from your team in solo q, waste of time at all levels

  • Would be cool if they hurry a bit, by now pretty much 100% of players have figured out that you can get free kills with camping, it's easy/brainless and rewarding. Even mid match you start losing the game> start camping/tunneling hard and comeback... it should be nerfed to make the game more interesting

  • Have you considered that they nerfed Pig because it was needed, a tunneling Pig still has no counter you can't remove your trap and you can't leave the match, it's not optimal way to play Pig but it's still possible to guarantee a kill

  • Game need a real meta shake up 6.1 was not it, not just breaking perks until nobody use them but making more playstyle viable. Tunneling/gen rush meta is getting stale it leads to stomps on both side

    They can sell DLC chapters forever and do nothing gameplay wise if they want to but it's lame, hope they take some risks

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