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  • @pizzavessel15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574675#Comment_3574675

    why do that and waste time when you can just bring light born and instantly pick up

    If you think of it like this. If you ran Lightborn against lets say a Swf in this case.. and they're on comms or whatnot, they try for a beamer on either you picking up a Survivor OR Pallet Blinding (Or doing a Tome Challenge. Not Bias about it,)

    then they'll call it out and will now Start Bombrushing the Gens and try to end the game Quicker compared to "Hey. I have this person on the Ground now.. i know that they will Try to come get the Flashy Blind. lemme Bait this and get a Quick Injure / Down against them to put More Pressure" Now you got one Downed. 1-2 Injured and the 4th working on a Gen somewhere, that would be your best Bet. Imo that is,

    @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574675#Comment_3574675

    People can bring what they want, no need to laugh at them, if you check my other comments here, you will see that i use Fright my self.

    Did i laugh at them Entirely? No.. all i said was in the Picture down below,

    image.png


  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572773#Comment_3572773

    If they dont have a wall near, as soon as the pickup animation is started its a free blind that can not be dodged. There are plenty of documantation of this ^

    Then Bring Infectious Fright...

    take a quick look around...

    I would rather verse four people with a Beamer Squad than a Toolbox or a Medkit Squad..

  • You don't Need Lightborn as Killer? Tf lol

    just look away before you pick up and face a wall. Easy Counter,

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567721#Comment_3567721

    The servers they use definitely go brrrr look at all the complaints here and elsewhere recently. 😕

    So how do you feel about no lobbies at all, just right into the trial?

    Most times I ask the response is "I'd quit the game" which I feel is largely overdramatic. No doubt many would stop, but several come back. There's something oddly addictive about DBD, scratches a particular itch like no other.

    Ngl to ya Chief...

    I'd give you the Genaric response of that too, But that's too good to be True..

    Cause all i gotta say is... Won't happen anytime soon with Dbd servers!

    and Dbd Is Addictive... i should know. i quit the game 2 years ago and i've been back fora while now.. then i remembered i hate it here =D

    @BubbaDredge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567721#Comment_3567721

    I didn't assume, I saw how they popped in the lobby. I don't have any bias towards SWFs, but unless I'm last in the lobby, I try to know who's a solo.

    I don't want to pressure a hook if it's a solo, the game's hard enough for them. A bluff might get them killed, not what I want or what I get the most points for.

    But I also have/had no negativity toward the SWF, there's a good chance keeping them in the Darkness threw them off. I only set it up with the angry music because she got salty. I didn't do anything out of the ordinary, though. I'm a fast Dredge in general.

    ...Hm,

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567594#Comment_3567594

    Couldn't it be argued not wishing to face certain prestiges also is entitlement? Just like dodging for whatever reason knowing it harms many many other player's matchmaking might be as well?

    I view these tests as them asking "Would doing this improve the matchmaking overall?"

    What I'm hoping for in general is others not to view them as "Welp I now have less info to use in shopping around for only the trials I want to play, for my benefit alone and poop on everyone else.". I'm not accusing you of having this view, you may or may not have it. Just the overall health of the game seems more important.

    I Respect your Opinion on the Matter. but as the same time we both gotta come to the conclussion that No matter what happens. Hiding Prestieges or not, People will Dodge and that ain't something we can Really do.

    Not counting the Random Dc or the Lobby Errors if we Had to take that into account since... Dbd Servers goes Brrrr

    @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566065#Comment_3566065

    Kinda seems unfair when only the Killer sees an opponent's prestige in the pre-game lobby. Maybe they could also let Survivors see the Killers Prestige level (but not the Killer) while in the lobby too?

    If Survivors would see my Prestiege level as Killer... they'd Dodge cause P100 Clown Goes Brrr,

    That and if it Does show what Killer you are... Most chances that if they see a SM or something, they'll Hardcore Dodge that Lobby.

    @BubbaDredge said:

    Just gonna leave this here...

    https://youtu.be/2uwBMMqIw2Y

    Ew. Sm...

    Jokes aside... those survs were probably soloq and wanted some Decent Teammates to say the least..

    Can't always assume a Swf / Soloq till Otherwise,

  • @HeyItsQuiet said:

    It's good that it's hidden, in a way. As a console survivor with a high prestige Nea, who often gets absolutely deuced on in matches, I don't want killers to lobby dodge me.

    For killers, I get it. Seeing a P100 Feng with a flashlight waiting in the lobby would make me turn off the console and cremate it out of fear.

    P100 Feng? That's Cute... but i wouldn't dodge that prestiege cause i want that challenge, no matter the Killer..

    @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567309#Comment_3567309

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567216#Comment_3567216

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567214#Comment_3567214

    Think of it this way:

    They know lobby dodging/shopping is wreaking their matchmaking, not allowing it's one shot at a fair-ish match. So they make a list of the various reasons why players of both roles leave lobbies.

    They proceed to go through said list trying to minimize or eliminate those reasons. But they realize big wholesale changes like removing everyone's visible prestige in the lobby would have instant and harsh backlash.

    So they test on a smaller scale and see what happens, potentially softening folks up to the idea at the same time. And also they keep in mind the experiences of the entire playerbase when considering changes, not just the veterans, and definitely not only the sweats.

    I myself favor ditching the lobby entirely, load directly into the trial. Aside from helping with the dodging, this squashes so much potential targeting, and neatly kills off the last second swapping bs survs can do. This approach favors the rng-ness the devs love so much while letting the matchmaking do it's thing. But this idea would understandably draw much ire from all sides, perhaps veteran killers the most. The debate becomes is it overall worth it, for everyone?

    Lobby Dodging has been a thing Since back then.. Even in CoD. League. WoW. Tcm. Etc,

    Like it isn't Just Dbd that does this. (But the Entitlement on this game shows it more than others...) Prestiege is meant to Show it off to everyone that You. As a person. Grinded out a Singular Character to p100 and Now you want to show it off, Albeit you might now have a target on your back from that Killer for Reasons Alone,

    For me Personally. i hate it when it's Hidden, ONLY due to the fact i use it to prepare myself and to bring in what i Need. Now that it's Hidden (Atleast for me) The chances to face a p100 Squad is Low but Never Zero, But i myself can't know that till the Tally Screen. which sucks cause now i have to Assume they're basically p100 or not,

    Sure Lobby Dodging is an Issue but that will Never be Fixed. it will happen even If we hid it from Everyone Else in-game. it will always Boil down to three Factors, which is:

    High Prestiege? = Dodge

    Multiple Items of the same Kind? = Dodge

    Quite Possibly a Swf? = Dodge

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567293#Comment_3567293

    I'll say it again, this is the bare minimum effort to combat lobby dodging.

    With players having the option to literally turn matchmaking off in search of easier games, the system can't even function in its current form.

    Lobby dodging is worse than purposely dying on first hook or disconnecting in the match. Those do ruin part of the match for the other 4 players.

    Lobby dodging ruins an entire match for 5 other players, and it needs to go. I'm in favor of anything that reduces that, including locking players to a matchmade lobby so they can only rejoin that lobby, if necessary.

    That wouldn't work tbh,

    The Issue also stems from Players themselves, The amount of Entitlement in Dbd is Absurd to say the least. and if something doesn't go their way they'll complain about it,

    Hiding Prestieges would also make it worse on Everyone else. cause then drama will start with "Oh they're Hiding their Prestiege, Must be a Swf" or Vice Versa..

    i haven't really heard the Stories mainly of people dodging cause "Oh He'S p100! He'S gUnNa LoOp mE fOr FiVe GeNs!1!1", although i don't believe the 10-20 minute wait times even for that sorta thing..

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567220#Comment_3567220

    Exactly this.

    If you want to show it off, it's already on the end match screen by default and there's no reason to change that.

    Get rid of it universally in the lobby pre match for everyone is the only way this actually does anything. Otherwise it's just another new reason to lobby shop.

    But this would be bad for SoloQ reasons then...

    People are gunna dodge reguardless if you're p100 or not. i was not unlucky with people dodging me.. (Maybe cause of the .ttv in the name... but still)

    If at all. i want them to Atleast let us see other survivors prestieges in the lobby. or even if you're in a swf to LET you see them instead of hiding them for Everyone completely,

    It's a Dumb reason though to hide it... Dbd is the only game to hide (that i know of) Prestieges cause it "apparently" Means something to them..

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566701#Comment_3566701

    Then as people before us said, you should wait till the end of it means that much to you. The original post makes it seem that hiding prestige is some flaw that needs fixed for everyone.

    @kit_mason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566701#Comment_3566701

    Then wait until the endgame lobby. It makes no difference if you see it at the start or end of the ten-minute period you spend playing the match out if you just want to see what prestige they got that survivor to.

    If people dodge lobbies due to p100. that means there'sa lack of Skill behind said Killer to begin with,

    if i see multiple P100s. i want that challenge.. not just "Oop. they all got it hidden. idk what ima be facing and Quite Possibly. i'ma face Baby Survivors IF that,"

    And even if. and i mean IF. they stopped this Testing, People will Dodge for Numerous Reasons, some lack Confidence in said Killer. Or stuff came up. Vise Versa.

  • @AykDanroyd said:

    I don't know what you're talking about, prestiges are still there and were always there ever since they removed the ranks that were shown.

    I hope prestige level gets removed from being seen by killers and is only shown to other survivors because every P100 player I ever played with got tunneled out early on and that should not be your reward for all the time & bloodpoints invested into a character. I never wanted this new system and the tunneling you get once you hit 100 is a slap in the face.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566701#Comment_3566701

    Yes it is when it's abused and that player is tunneled out and forced to choose between playing as their favorite character that they spent all that time prestiging or playing as another just because the P100 makes them a tunnel target. I can't believe this is even a discussion. And I don't even understand how it is when prestige levels are STILL BEING shown.

    That's the dbd killer in a Nutshell..

    i've said multiple times that Prestiege don't mean skill but Dedicated... And i don't know if i would say Abuse by Tunneling that Specific Survivor out of the game.. Maybe they're actually decent at looping and the Killer wants to Practice Chase or something... (Or it's the Ladder and they just wanna tunnel for the Hell of it)

    Let's be Real here for a Second. It don't matter if you're p100 or not that gets targeted by the Killer. it's just down to Fate and Chance that He found you and then wants to tunnel..

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566701#Comment_3566701

    You still get to know that, though. Prestiges are shown on the end tally screen. They're only hidden in the lobby.

    Tally Screen is a hit or miss...

    The Beta Tab was there for a Reason. for Features like This...

    Not just "Lets force it on Players and Lets see what Happens"

  • @kit_mason said:

    Why do you need to see them? They don't mean anything, just a marker of someone's commitment to a singular survivor.

    Cause i like to see What they got said survivor Up to?

    Is it morally wrong wanting to know what they got their prestiege to on said Survivor now?

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566585#Comment_3566585

    It has a lot to do actually. There are killers who do go after what they perceive is the weak link by their prestige.

    And you've still not explained why you need to see them...

    ...Because i already said what i said about why i want to see it in the First Comment?

    Hiding it is but a Bad example. you can still be dodged with or without the p100 status. You can Be tunneled and camped reguardless of p100 or not,

    so like what argument are you tryna start here bud,

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/394537/when-can-we-see-prestieges-again

    May we know why you wish to see them and why it's annoying? You said yourself you already vs ppl "ain't up to par" so why does it matter?

    And a follow up, how isn't hiding prestige the way?

    ...Cause i like to see other's Prestiege levels?

    And if people dodge. that's on them... p100 doesn't Represent Skill at all.. Just shows you dedicated 60m+ Bp to a Singular Character,

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566052#Comment_3566052

    If you don't care why do you need prestiges, so you know to tunnel prestige 1 claudette?

    What does tunneling have to do with seeing Prestieges though...

    All i said was WHEN will we be able to SEE Prestieges again...

    never said in my post that i wanted to Camp OR Tunnel someone BASED on their Prestiege.

  • Funny enough... idc if you're a p100 or not. it's down to a "Are you a Two Tap or Not" while chasing...

    i already got a p100 David and a p100 Clown... Prestiege don't mean skill.. Just means you put an Effort into said Character,

    Just annoying i can't see Prestieges since 90% of the time i already verse people that ain't up to par on surv,

  • All he really needs is C33 and Alch Ring touched on,

    Nothing else.. he's fine where he's at Currently,

  • image.png

    Clown: I liked his backstory and i really liked to use his Bottles to the Fullest Extent, Nobody expects Some Really Good Plays for a Clown that's bad in a 1v4 Scenario, Been my main for a few Months now,

  • Answer: We Greed Shack Till We Die. and Then Some,

  • @MikaelaWantsYourBoon said:

    Mid-chapter PTB is should be next week. So what is your expectations from next mid-chapter update?

    Me:

    1. Some nerfs for weak and mid killers ( Pig, Slinger, Clown, Billy)
    2. Some buffs for non-used Blight add-ons ( Foxglove, Compound Seven, Shredded Notes etc. )
    3. Some nerfs for weak perks for both sides ( like Calm Spirit and Hangman's Trick nerfs )
    4. Some nerfs for most popular perks for both sides even if they don't needed ( WoO, PR, Pop, Corrupt, Adrenaline, Resilience etc. )
    5. A lot new bugs
    6. Some unnecessary changes nobody asked
    7. Some shadow changes nobody asked

    I am not expecting from them to address actually real issues. Like map balance, camping ( we know this will come out but who knows when ) , Blight add-ons, some buffs for weak killers etc.

    Wait why Nerf Those Killers?

    If anything... a addon pass is needed and maybe a rework,

  • @I_CAME said:

    His day is coming. I haven't lost faith and nothing is going to break my spirit. I am hopeful that Momo reaches 3000 wins in a row so we can get even more evidence of how absurd this killer actually is. Can you imagine the community in literally any other competitive game being alright with someone winning 1500 games in a row? That kind of win streak is indicative of MAJOR problems with the game.

    Because momo tunneled off hook and basically camped?

    You're not thinking about how he got the wins though...

    literally tunneled off the hook every hook to get a 3v1 so like..

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515382#Comment_3515382

    You keep trying to defend this. You're gonna have to try harder, as you look a lil silly. Clearly you haven't read everything in the thread. I'd do that before you post something that isn't very flattering again.

    I don't gotta try when Bad hook rng can be a factor in getting someone reported for slugging when again...

    You ain't taking into account what kind of rng a killer will be facing,

    I've had multiple games (Excluding midwich hooks) where i've had maybe 1-2 hooks in one corner but then basement was barely close.

    if they got close to that corner even (lets say an example) i already got 1-2 sacced in that corner. well not i don't got no hook and they ran there to be unhookable,

    So again... i would be the one reported cause i slugged two people for the whole 7 (5 or 7 minutes. can't remember) cause i got no agi in my build to make any hook. and now i'm basically Banned...

    So case in-point...fix Hook spawns / rng, Then we can talk about this..

  • @Melinko said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515415#Comment_3515415

    I get that, but again... there is 1 hook. So you hook one and you avoid letting all 4 bleed out. There is never a reason to leave all 4 laying there bleeding. There will be atleast one hook in range to get one up and hooked.

    There is 0 excuse, ever, to leave all 4 people just laying there to bleed out. And doing so, should get you a timeout from the game.

    Right. but what i'm saying is..

    what if those survivors know you only have one hook in that corner and basement was in Main (For context)

    So now you can't really make it towards basement if they hug that corner. then you'd have to bleedout (unless you run agi) since it's too far from a hook... meaning..

    Bleeding them out, ...Both ain't fun and it's a dick move i get it.. But we gotta fix the spawnrate of hooks first before we can justify this action..

  • @Melinko said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515382#Comment_3515382

    Even with the worst RNG there is usually one hook around to hook one of the survivors. And if you are slugging all 4 there is no hooks gone yet so you should be able to hook the last player you down before they crawl anywhere.

    You'd be surprised what Rng can screw you...

    i've had games where there was only 1 hook in that entire corner and basement was far tf away...

  • @Melinko said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515196#Comment_3515196

    That's letting 1 bleed out. I think the extreme statement was letting all 4 bleed out. If you can't manage to hook 1 person and just stand there letting all 4 bleed out, that's certainly worth a timeout of a day or two.

    You ain't taking into account the hook spawns.

    what if they go into a corner that basically has no hooks (thanks rng) and they all go over there,

    It can happen with Bad Rng...

  • @GannTM said:

    No but in extreme situations it absolutely should.

    What if the surv purposely crawls away when you're slugging in general...

    Should the innocent killer be banned cause a Surv decided to crawl away?

  • image.png

    I remember the Old Game With the Bonquet...

    Good Times...

    image.png


  • @Nirgendwohin said:

    why not buff it and make it 8% base?

    Cause you already get the BT effect from the self unhook as it is with the haste,

    It don't need to be buffed,

  • @MaTtRoSiTy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485241#Comment_3485241

    I struggled with DPI increases as I came from FPS games so I have always had a very low DPI.

    When you say "adjust mid-flick" are you actually flicking your mouse in the direction you want to go? As I note that he kinda auto aims to some extent on survivors

    Basically when you're looking up or down in a loop when you wanna 180, you're tilting your mouse abit. and when you do flick you can also move left or right for a split second to adjust the hit.

    Sorry if how i worded what i said confused you lol. i used to play alot of fps tho back in the day with high Dpi so i got used to playing with High Dpi

  • Good Oni Tips:

    If you're looking to Flick. up your DPI in-game and or on your mouse (if you can change it) but not too high, find a perfect DPI. it varies between everyone, (i play at 9k dpi for example)

    When you're shooting for a flick. either look up or down before you turn so you can adjust mid-flick and get that 180,

    Not really much but its moreso practice..

  • Hot take: Crotus Pen. Mac. Autohaven. Coldwind are the best of the 4 maps compared to the rest,

    Indoor maps are terrible and need to be removed.

  • @killeriseasy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468333#Comment_3468333

    I also play killer some and it's easy. Also, a lot less wins as a survivor so killer is easy. It makes a lot of sense...

    It's cause you're facing Weak survivor that don't know much on looping...

    Play killer for atleast a whole month straight. no surv just pure killer.. you'll see how hard it'll get once you get the Swfs js,

  • @killeriseasy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467349#Comment_3467349

    I've never played Nurse once and as a survivor main I don't respect the camping/tunnel method so I don't do that either. What else you got?

    Then why do you say Killer is easy if you're a survivor main...

    now this argument don't make sense..

  • @adaw0ng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468223#Comment_3468223

    Hug Tech is not intended as said by devs and allows him to get hits he is not supposed at all to get. They need to fix it properly as well.

    Then why Has it not been fixed after like what..

    3 years after they said this?

    It's still counterable, just moreso a skill issue.

  • @MikaelaWantsYourBoon said:

    Not only add-ons, they need to fix his hug-tech bug as well.

    @Hawk81584 said:

    time for him take a seat he’s been standing for too long

    Blight is fine..

    all he needs is Alch ring. C33 and Adren Vile changed,

    Everything else is fair game.

  • @killeriseasy said:

    How can a killer make several mistakes still win and complain? A survivor has to play near perfect these days

    I dunno...

    Maybe i'd like to see you go against a good squad without being Nurse...Nor Camping or Tunneling,

    let's see how long that attitude will change,

  • Trickster...

    when his power wouldn't count as a chase at all so you basically were a 110% m1 killer...

    idk how but i did it and i refuse to ever do that again...

  • Not a bad idea tbf...

    just needa tweek some stuff and you'll be all set to release this tho,

    11/10 would vote up tho

  • @GentlemanFridge said:

    I don’t understand this.

    Revert to what? An objectively weaker state? Huh??

    Dw..

    the guy needsa get better at clown before we try anything else on the poor killer.

  • Clown is still good even with this rework...


    dunno how you're struggling but he's alot easier compared to the old kit which slowed him down while throwing a bottle

  • @BlightedDolphin said:

    Even the new Red Forest maps have terrible locker spawns. Largest map in the game and yet the map has almost no lockers.

    The newest maps don't really take any killer into consideration. Terrible locker spawns, Trapper has lost most of his grass, random objects placed everywhere now so killers like Hillbilly can't even traverse the map, collision is so bad that Blight slides off everything yet Wesker and Demo get caught on everything, multiple safe loops chaining into each other so M1 killers can't catch you, massive open fields so stealth killers are easily spotted, super powerful main buildings and shacks surrounded by multiple strong loops.

    Their new map designs are just awful.

    Don't forget random invisible barriers if you try to hop off a building,

    That's also fun hitting something that isn't there...

  • @BougieBlackChick said:

    I’m curious… you believe dead hard is unfair because it grants the survivor an extra health state correct? That’s what I’ve seen the majority of killer players say is the issue with it.

    If that’s the case, do you also think it’s fair for killers to have perks/add-ons that give them the ability to insta-down survivors? I mean that essentially gives the killer the power to deny the survivor a health state. I’m talking about things like starstruck (if you get hit with starstruck on you, instant down) huntresses IRI heads that instantly down survivors, trappers add-on that is instantly downs a survivor who hit their trap, and then of course bubba and billy with their chainsaws, just to name a few examples.

    Im curious how it’s seen as fair for killers to have these abilities that deny a health state but it’s not fair for survivors to have a perk that (IF they use it juuuust right) gives them an extra health state.

    This isn’t an argument about the different between perks, add-ons or just basekit abilities. This is literally just asking about how it’s fair to give the killer the ability to deny a health state but not fair for survivors to add an extra health state if they’re skilled enough to use the perk accurately, assuming no lag or latency issues.

    It makes bad survivors good survivors with it,

    Good survivors with Dh unstoppable..

    It promotes unhealthy gameplay and would deny a down when otherwise you were dead to begin with..

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390887#Comment_3390887

    so many of his add ons are trash. Right up there with nessmiss and pyramid head

    Slinger in general needs acouple QoL fixes for his addons, adjustments too..

    @Grindixer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390887#Comment_3390887

    Unfortunately he's among the list of forgotten killers (Nemesis, Hag, Michael, Twins, Pyramid Head, etc)

    Really wish they'd stop looking a kill rates for which killer to change. Although they must not do that cause Blight hasn't received a nerf pretty much since ever.

    They prob won't ever change em...

    He's still decent, just not the boy i used to see em for

  • @ProudRinMain said:

    Let me just start off by saying that this add-on is nowhere near as op/unfair to go against as many claim it to be so in my personal opinion and i’ve gone up against many good players who countered it when i was playing as Spirit ( have been playing her exclusively since late 2019 so you can’t just say it’s a case of “you played it bad/messing up “ on my part ) , however, i’m still open to hearing everyone’s thoughts on a complete rework e.g : ( completely different effect EXCLUDING a number increase that would make the add-on useful in the process ) or just a number nerf ( keeping in mind that the no scratch marks downside would be removed as it wouldn’t justify being there anymore as it’s already kind of damaging with the current MDR )

    i’m aware that the majority are always frowning upon any player who uses it ( weird tbh ) and have extreme dislike for this add-on, so no need to come in here and start stating how “unfair/broken” this add-on is because quite honestly i don’t care as it’s your opinion just like how i’ve go mine on it. So if you have anything to comment in regards to the main point of this post, feel free! :)

    It's not the Mother daughter ring that's the issue...

    It's that Combined with Dried Cherry Blossium that makes it more damn op than alch ring blight,

    Literally it has Z E R O counterplay and i hate it with a passion,

    Atleast with blight you can still dodge his power,

  • yeah i didn't realize mercliess storm was bugged till someone told me on my stream...

    So i accidentally used that perk One time and yeah... can't defend this perk,

    needa be killswitched.. It's also broken on the PTB where if you hit the skillchecks you lose 10% of the gen progress per skillcheck hit.. lol

  • @solarjin1 said:

    Currently maining him but I think slinger is overrated. Most content creators put him in the high b tier but i just don't see it myself. Got tons of counterplay and engaging interactions (super fun in my opinion to verse but frustrating to play as at times)

    My main problem with playing slinger is you can hit a shot and get nothing from it.

    ●Survivor pre drop a pallet u hit them! and u can't pull them around most of the loops before the chain breaks. (without the prison chain add on)

    ● U narrowly hit a survivor from a far position vaulting a window and the chain start breaking fast.

    ● U reeling a survivor in and they get stuck on a few Tires, a single tree, small rock, and sometimes rarely thin air.

    ●Lastly, my favorite one! You hit a survivor and another survivor stands in front of the chain. Break before you hit either.

    Making the chain stronger would kill the survivors counter play but hitting a shot on an injured survivor to get nothing feels bad.

    Don't forget that his Reeling Speed addons don't even work at all =D

    they've been broken after the changes and bhvr hasn't even bothered to fix them nor acouple other addons..

    Bhvr still likes huntress more than slinger tbh..

  • @Phasmamain said:

    I’ll have you know as a 10 thousand hour trapper main I win every match with no perks or add-ons

    I’m currently on a 200 win streak too :)

    what are you?! Otzdarva?!

    OTZDARVA CONFIRMED?!?!

    HECC---

  • @feffrey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383137#Comment_3383137

    So let me get this right.. as you stated Dead hard doesn't work in dead zones it doesn't work against half the killers relies on ping . It isn't a universal perk . You're saying DH isn't great choice to use against all killers and can't be used in evert situations very limited and only usable while injured. Isn't a fair perk?

    While killers gain free mobility while being in chase and losing they get multiple free hits with virtually no penalty

    Like i said. it varies depending on killer, acouple killers ain't affected as bad as others are...

    the rest get cucked and screwed by it,

    Is that better.. or do i need to reword it again

  • @Sweet_Potato said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381077#Comment_3381077

    It's funny since the opposite is right. You dont need any skill to use SB, Lithe or Balanced. Whereas DH requires some very accurate timing and guessing.

    I beg to differ...

    SB tech takes skill in which you'll have to 99 your SB in order to get good value if you're in a deadzone or nowhere to run to

    great against insta-down killers / mobility killers

    Lithe / BL doesnt really in terms of (just make it to a drop / window) unless said perk bugs out somehow,

    ....knowing bhvr.. they'll break One of these exhaustion perks,

  • @feffrey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381076#Comment_3381076

    What do you mean by unskilled? It takes near perfect timing and right zone usage to be usable? It takes skill. Now it doesn't take skill to press m1

    lemme word it better...

    If its in a deadzone not really much in terms of where they go,

    But if they're under a pallet.. it's literally 70/30 in how that'll go,

    (it also varies on which killer you're playing... some aren't affected while most Are..)

    Edit: also having to verse some sus people with AutoDH which doesn't help per say,

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