Verconissp
Verconissp
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983682#Comment_2983682
Oni regains his powers hitting people
Plague either regains her powers when people cleanse OR she gets a secondary power where everyone is now permanently injured
Trickster can reload his power
Huntress can reload her power
Pig also is hot trash but even she still at least can go stealthy and do the dash attack
Mike runs out of stalker juice and now it sucks to be him. He has no secondary power. He has no way to reload his power. When he is out of stalker juice, Mike is now out of power
@Notionless said:
https://forum.deadbydaylight.com/en/discussion/comment/2983682#Comment_2983682
once all survs are red you literally cant get t3. huntress can always reload, oni can always injure survs to get it, etc, you get the idea. the only other killer who can effectively run out of power is pig. Now i agree with @HectorBrando that its not the main thing driving his weakness, but i dont like your representment of killer powers.
First off, If you're versing Actual survivors and not pub survivors with -100 hours, They can deny your power for a good while,
Which means if you're versing 4 really good loopers, Kinda net impossible to get Your power unless they make One singular mistake, even then, they can always just hide out oni's power still making it useless and wasted,
Plague can also suffer the same thing, + yall forget her power can be TAKEN away if she gets pallet stunned, so buh bye red vommy buff, and back to being a basic 115% m1 killer,
i already stated that if huntress / trickster dont reload, they lose it entirely, as stated here
...Trickster runs out of his power afteruse, (can still reload but still)
...Huntress runs out of her power afteruse (Same thing with trickster)
Which clearly nobody looked at,
Piggy is also 115%, ambush can be nulled if survivors are smart and run away from the loop into another loop, making it still a bad power altogether,
So again.. gotta take into account what survivors you'll face, 95% of my mikey games i barely get anyone into the pure red unless its the only person i found to gain EW3
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@tippy2k2 said:
Maybe if Myers wasn't hot trash, he wouldn't be a D Tier killer :D
There is not a single other killer who can literally run out of power. That alone drops him a tier or three...
There is not a single other killer who can literally run out of power.
...Oni runs out of his power afteruse,
...Plague runs out of her power afteruse.
...Trickster runs out of his power afteruse, (can still reload but still)
...Huntress runs out of her power afteruse (Same thing with trickster)
...Piggy can run out of RBT,
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2983056#Comment_2983056
Gold Creek Whiskey: Reworked: ADS 10% quicker, movement speed reduced by 5% while ADS, reload 5% slowly (I.E instead of 2 seconds it pushes it up to 2.25)
10% faster ADS would be 360 milliseconds, or .36 seconds. Pre-nerf it was something like 150 milliseconds. It's an interesting trade off, but I personally wouldn't take it unless the bonus was like 20% or 25%.
Barbed Wire: Reworked: Survivors that help other survivors break free from your Chain will now also Suffer from Deep wounds as if they got Speared
I like the idea of it. You could use it to make plays to injure multiple survivors at once. Way more interesting than mending longer.
Iridescent Coin: Reworked: Increases the Range of the Redeemer up to 24 meters, Increases the time it takes to break the chain by 15% Cannot be stacked with other addons that affects the chain breaking,
Increased range would be hard to make use of outside of shooting people off generators, but it would be fun to see it catch people off guard. Personally, I think current iri coin is fine (despite lowkey being OP, don't tell anyone lol)
Gold Creek Whiskey: Reworked: ADS 10% quicker, movement speed reduced by 5% while ADS, reload 5% slowly (I.E instead of 2 seconds it pushes it up to 2.25)
Is still an interesting idea to somewhat get his ADS back, could try to bump it up to 15-20% but then people would complain again lel
the Coin is okay but.. eh, i prefer using double reload over one shotting someone at 12 meters or so, xD
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2983109#Comment_2983109
you mean the one where survivors dont make breathing noises when injured and using iron will?
that's Without Iron Will,
Happens alot when they are in the dying state,
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The Iron Will Bug =D,
Been here since its release apparently or so..
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@BenOfMilam said:
The killer I feel most qualified to give feedback on. The goal of this add-on pass is to combine redundant add-ons into one add-on, and to add variety and interest. In addition, non-functional add-ons (such as reeling speed add-ons) will be completely reworked, as well as small QoL buffs.
Basekit changes:
- Reload time reduced by 0.25 seconds.
- Missed shot cooldown reduced by 0.25 seconds.
- Slinger can now press and hold the Active Ability button while a survivor is harpooned to instantly break the chain and enter stun, while Injuring healthy survivors and afflicting survivors with Deep Wounds (similar to if the chain breaks from the survivor struggling). This is so that a Slinger that wants to break the chain doesn't have to wait 40 seconds against a survivor that isn't struggling.
- (Also, it won't happen, but please give 24 meter terror radius back 😥)
Add-on changes:
Note: unmentioned add-ons are unchanged.
Common:
- Spit Polish Rag: changed to -0.5 seconds from -0.25 seconds
- Snake Oil: Reworked. Increases lunge range while a survivor is harpooned by 25%
- Modified Ammo Belt: changed to -0.5 seconds from -0.25 seconds
Uncommon:
- Poison Oak Leaves: Reworked. Survivors hit with The Redeemer are afflicted with the Hemorrhage status effect until healed.
- Marshal's Badge: changed from -4 meters to -8 meters
- Jaw Smasher: changed from 1% bonus to 4% bonus
- Chewing Tobacco: changed from -0.5 seconds to -1 second
Rare:
- Warden's Keys: Reworked. After a survivor finishes mending from Deep Wounds, they are afflicted with Oblivious for 30 seconds.
- Wanted Poster: Reworked. Survivors that break free from The Redeemer have their aura revealed to you for 6 seconds. (yes, the reveal starts at the same time you are stunned)
- Tin Oil Can: Reworked. Increases harpoon projectile speed by 25%
- Bayshore's Gold Tooth: Reworked. Survivors hit with The Redeemer are afflicted with the Broken status for 40 seconds.
Very Rare:
- Prison Chain: changed to +15% from +10%
- Gold Creek Whiskey: Reworked. After being in ADS for at least 1 second, gain the Undetectable status effect while in ADS. This effect remains for 1 second after exiting ADS.
- Bayshore's Cigar: Reworked. Survivors that finish mending from Deep Wounds have their aura revealed to you for 3 seconds.
- Barbed Wire: changed to +4 seconds from +3.5 seconds.
Ultra Rare:
- Hellshire Iron: Reworked. After downing a survivor speared with The Redeemer, The Redeemer is instantly reloaded.
Notes / tl;dr:
All redundant add-ons are combined or partially combined, and then the rarest of the two add-ons is reworked. Some weaker add-ons have been buffed or reworked.
They're good changes, ngl to you but here's acouple i would rather see him have,
Gold Creek Whiskey: Reworked: ADS 10% quicker, movement speed reduced by 5% while ADS, reload 5% slowly (I.E instead of 2 seconds it pushes it up to 2.25)
the Oblivious effect to him is kinda meh, moreso in terms of "you can Ads quicker, but you'll be slow if you hold it for too long," sorta like how it was before the addon changes,
Barbed Wire: Reworked: Survivors that help other survivors break free from your Chain will now also Suffer from Deep wounds as if they got Speared,
This makes it so if they want to bodyblock your hit, you can punish them severely, would make sense since...
It's Barbed Wire,
the rest are actually good, but the one addon i'd also wanna see would be this
Iridescent Coin: Reworked: Increases the Range of the Redeemer up to 24 meters, Increases the time it takes to break the chain by 15% Cannot be stacked with other addons that affects the chain breaking,
Would be a very interesting addon to see in action, Whatta ya think? =D
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2982194#Comment_2982194
Check out my add-on pass for Slinger, I want eyes on it lol
https://forum.deadbydaylight.com/en/discussion/326311/deathslinger-add-on-pass#latest
That isn't bad but i'd change acouple of those addons imo,
i'll comment on it later so you can judge for yerself =D
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ight where do we even see the post match survey question ffs...
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2981922#Comment_2981922
Hits through Most loops? bruh, if you were injured, being speared after you dropped a pallet would be a waste, some loops even when speared you couldn't catch them in time to reel + lunge,
My bad, I meant M1 hits after reeling. As in getting downs. I've been doing science with Slinger and discovering you can get downs at pretty much every pallet after it's been dropped, barring the strongest god pallets.
Not every pallet you can shoot at / through will be a down, just making a kewl shot though, i get what cha mean though,
although he needs a addon fix... i swear they hate him
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2981922#Comment_2981922
It wasn't dodgeable. You could weave back and forth and hope he misses but by the time the gun was raised you'd already been shot. Also led to the extremely fun playstyle of spamming m2 without firing so the survivor loses distance and could just be hit normally. Or they stop weaving and get shot because anyone can hit a target running in a straight line. Lose/lose.
It wasn't dodgeable
That's like saying you're holding W against a huntress.. Course that's not gunna work, you break LoS and then try to predict him,
You could weave back and forth and hope he misses but by the time the gun was raised you'd already been shot,
If you're at a loop... just prethrow the damn pallet if you're That scared of a slinger, and normally you don't wanna bob and weave, you'd have to time it right, Like Huntress. (i'd say trickster here too but recoil boi has multiple shots,)
Just gotta predict and dodge, nothing really much to say..
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980814#Comment_2980814
https://forum.deadbydaylight.com/en/discussion/comment/2980867#Comment_2980867
I am complaining about a third party app not a killer thanks for reading my post before commenting
Again, Did you not clearly listen to the post?
Quite literally there is only one way to change your sensitivity in-game, but that sucks altogether,
and TECHNICALLY it's not cheating to even have a mouse with "Built-In-Sensitivity Changer" Otherwise it'd be a illegal item to buy off shelves,
Which is what i currently have as a mouse, a Logitech G502 Hero, which can change Sensitivity on a dime of a button, can even lower it too so i can control it,
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/2981141#Comment_2981141
No because then the "Nerf Slinger" topics will return, people do NOT want insta-scope to return.
... Some of the nerfs should probably be examined though.
Insta-scope was still dodgable. tf,
He's 110% for a reason, sorry but, he was the 2nd ranged killer to rival huntress. now Huntress dominates harder than he does
@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2981141#Comment_2981141
idk, getting a hit at pretty much every loop in the game is pretty monka, and you can even get hits at most loops if the pallet is dropped. Very few killers have the same level of strength. I've personally been on a quest to see which loops you can get downs with Slinger even after the pallet is dropped.
But yeah, it wasn't for 0 reason. Quickscoping and tap ADS were pretty much impossible to deal with as survivor, but the Terror Radius nerf was uncalled for.
Hits through Most loops? bruh, if you were injured, being speared after you dropped a pallet would be a waste, some loops even when speared you couldn't catch them in time to reel + lunge,
People seem to forget that slinger could only injure / deep wounds you if you broke the spear / hit them with m1 after m2, hell they broke half of the tiles for slinger so you couldn't even shoot through the wide enough holes to even justify why it didn't go through,
and the Few killers that can get a hit after a pallet is drop (not counting latency hits through pallets) Would be half the killer list.. only on a Few maps no killer can down you through the safest of pallets,
+ Quickscoping was fine, they should've just made it to ADS abit slowly, but not too slow,
(that and his addons needs goddamn fixing...)
Edit: Fixed Spelling Errors
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@BenOfMilam said:
Deathslinger is actually still very good. I honestly think he's a contender for having the best chasing power in the game, second to Nurse. Just no one plays him because he requires a lot of time and skill and has lots of counterplay (unlike many other good killers).
Learning that you can get a hit at just about every loop and learning all the trickshots is all well and good, but he loses to hold W and pre-drop pallets... like most killers.
I wouldn't consider it being the "Best Chasing Power"
It's alright, it has its flaws, but it's good.. they just overnerfed him for 0 reason.. they needa revert the nerf and then i'll be a happi slinger boi,
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How bout no, =D
Keys deserved the nerf, They're a stupid item to have anyways
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980760#Comment_2980760
sensivity settings aint the same as having an app on PC that lets you change your dpi to force a mechanic for free
Console and Pcs are Supposed to be different, not to be the same damn thing,
gotta stop thinking every killer tech is a new "Exploit" just because it helps him,
Without that flick, he'd be lower than billy 100%
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2980721#Comment_2980721
https://forum.deadbydaylight.com/en/discussion/comment/2980664#Comment_2980664
I am complaining about a killer running a third-party app for unfair advantage (aka cheating), yes
So having a Mouse that can Change your Dpi is considered Cheating..
So is having sensitivity cheating in general for Every Game to you?
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2980592#Comment_2980592
It's a little hard to see but he does in fact turn within a single frame in the second clip. You can see that he's facing the wall but after he looks up he's instantly facing the window
Like i said, even with no dpi you can do that if you flick the mouse hard enough,
...If you have space on your mousepad that is
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@Angelicus23 said:
I'm a tired most PC onis I find are all comp sweaty players with this ridiculous DPI changer hotkey which allows them to briefly change their DPI astronomically high to make turns that shouldn't actually be possible without this tool, making it blatant cheating.
Here's an example of the lattest I versed so you see what I meant, me and my friend were unable to do anything unless he did something dumb, even our dead hards were useless and he can use this tool to bypass it, dude had also the audacity to make fun of us in post game chat and told us to sub to his cringe youtube channel with compilations showing how he does this cheat.
And if you don't see it clear or doubt still, just watch the first 10 seconds of his video, where he aims at the shack door but faster than letting you blink your eyes he turns in 180 to the window and get the down anyways. This method works to get a hit anyways even if you miss because he can still turn to you spinning like sonic.
Watched the first one, the 2nd swing he did was a Normal swing, not a dpi swing,
I can do that without using a dpi flick since you can position the camera to look right while going wide left to make the corner https://clips.twitch.tv/DarkTalentedRaisinPermaSmug-reN08fW8D66byTsH Like so.
the turn at the start is the swing is fast, but with dpi you just quickly turn without looking like you turned at all,
However even then, it's mainly a visual on how quick he turned, it's also down to mainly flicks,
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@Seanzu said:
Does it really reward failure?
People play more "greedy" because they have Dead Hard, you didn't outplay them and catch them, because they knew they had Dead Hard, killers are also faster than survivors and also have bloodlust (which actually rewards failure, for free, unlike Dead Hard, which is a perk slot), so it's almost inevitable you'll catch up to a survivor.
Bloodlust Rewards Failure? So if im chasing one survivor and he actually has a good Rng set up, (I.E L/T Into long haybale loop into shack into another loop) and bamboozle doesn't do anything to stop him Also using the loop, that's My fault? hm,
Guess it's also my fault when survivors also run the large buildings on maps that's just strong as it stands then,
Guess I Need More Practice To Be Able to 4k at High MMR with my Boi Wraith,
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@designator said:
I am sure many of you saw the 40 perk rework announcement. I personally think for the perks listed it would be unnecessary. I realize that the meta is stale, however that is because there are a ridiculous amount of perks on both sides that are simply bad or outclassed by other perks. Like who would honestly run Off the Record over Iron Will? I think if the Devs want more perk diversity, they should buff weaker perks and add secondary effects so they aren't simply outclassed by other perks. For example, Off the Record could perhaps show the killer's aura to you right after you are unhooked or maybe make it so your rushed actions after being unhooked are silenced for a period of time.
I think that every perk they listed on killer side is fine, and this is someone who primarily plays survivor. I have no problem with BBQ or any of the Gen Regressions perks they listed. I think perks like Pop goes the Weasel are already well designed in that they reward the killer for getting hooks and encourage leaving the hook.
The only perk I would like redesigned on killer side is NOED because it is often very predictable when a killer has it; yet, if a killer chooses to camp and tunnel survivors simply won't have time to do totems, especially if they are solo. If you are the type of killer that hates SWF I can honestly say frustrations around NOED are primarily the reason I play in a SWF, and I'm sure other survivors will agree. It leads to boring gameplay where killers feel empowered to camp or tunnel 1 person out because they know a huge power boost will come endgame that can be impossible to deal with even with the best of coordination. Let's not forget it can stack with other broken things like Moris or be used with Nurse.
The perks on survivor side I also believe are fine. BT and Decisive have had a lot of reworks, and I think they are in a healthy state right now. They are quite literally the only tools survivors have to counter camping and tunneling. You may argue that killers should feel powerful and have the ability to camp or tunnel if they want, and I agree. But games where the killer camps and tunnels leads to a fun game for maybe one person, while the other 3 are left playing gen repair simulator. I think it is healthy for them to be left alone as a deterrent to a boring play style.
Iron will is another perk I don't understand why they want to rework. Yes, it is a good perk but it's not broken. If you lose a chase because of Iron Will, that is completely your fault because there are many more indicators that can be used (Crows, Scratches, Blood pools). Iron will also encourages survivors to make riskier plays (Window Techs, Jukes, Flashlight saves, Trying to lose the killer). If Iron Will is nerfed I am sure gameplay will be more boring for both killer and survivor at a high level.
Lastly, I would like to address Dead Hard. Dead Hard has been in the game since David, and I am surprised how many 200 hour killers are talking about how it's uncounterable and broken. Yes it is used more than other exhaustion perks, but I think people are forgetting that's because of the inherent risk of using something like Lithe or Balanced Landing and then getting a map like The Game or Shelter Woods where your perk is useless. Not to mention that it only works when you are injured, a huge disadvantage with the amount instadowns in the game. Dead Hard is a well designed perk as it does require skill and understanding of distances. There are many survivors I have downed after they messed up a dead hard, and there are many times I have messed up my dead hard and have gotten downed as a very experienced survivor.
Dead Hard is also in a way healthy for the meta because it encourages survivors to greed pallets, which believe it or not is better for the killer. A simple experiment can confirm this. Load in KYF with a M1 killer on a pallet heavy map like Blood Lodge or the Game. First play a round with a stipulation that survivors must drop pallets immediately or after one loop. Then play a round where survivors are encouraged to play as efficiently as possible. I guarantee you that you will perform better when survivors are playing greedy, because that often leads to survivors making mistakes and getting downed. If survivors pre drop pallets, it's often worse for the killer as there is little counterplay. I've personally played many games as Clown or Myers for example where the survivors instadrop every pallet, yet I lose anyway because there were simply too many pallets and nothing else I could do.
You Lost Me At Dead Hard..
I've been playing this game for 5 or so years, and not ONCE in my life have i said that "Dead hard is balanced =)"
No, it's a unhealthy perk and it needs to be removed and or hard nerfed, it's bs on how much freebies it gives a survivor on a pallet or window,
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@Regulus47 said:
I don't think it's a controversial statement to say that blight needs a toning down. He's got the best mobility in the game, some of the best and most busted addons in the game, one of the best chase powers in the game, a very short cooldown after using his rush, insane synergy with slowdown and aura perks, he can break pallets with his power, he has 5 whole rushes compared to nurse who has 2, and he doesn't even need to charge his power like hillbilly or huntress or even nurse, he can just instarush. He's even easy to pick up and play, apart from learning his 100 techs and bump logic that make him essentially unloopable. That isn't a bad thing, but it's just the cherry on top of a slightly overtuned killer.
I've been trying to think of how to tone him down without making him bad, and 110% movement speed is the best I can think of. It's silly how deathslinger is 110% and blight is 115% considering their chase powers are basically the same in terms of power. Plus, it would raise his skill ceiling by forcing blight players to learn the power and use it creatively to get hits. He doesn't need the speed to chase, and he doesn't need it for mobility, so I think it's an acceptable change to make him not quite so ludicrously strong.
What do you think? Maybe instead of a movement speed reduction, he should lose some rush charges or have a longer cooldown? I don't hate blight but he feels cheap when compared to other fairer killers like huntress, hillbilly, oni, demogorgon, etc.
Don't you Dare Compare Slinger to Blight,
Slinger has more goddamn cons than pros rn and he needs a actual revert on his #########' Nerf as it stands,
Bleet without addons is balanced, Bleet with addons is behind nurse, and He's fine where he stands, just a addon rework / nerf, tis all he really needs,
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@RisingTron said:
NOED is gonna get nerfed. I feel it in my bones.
Take my Like and Get Outta Here,
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I Better See Fuggin Broken Bones in Your Post History OR I SWEAR ON ME MUM,
I will call you Cute,
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2968942#Comment_2968942
Judging by your post history you clearly don't own an air fryer
Judging by Your Post History, You CLEARLY don't have Broken Bones...
I Am Utterly Disappointed...
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2968772#Comment_2968772
I complained about it removing chances of being able to get the gates when the hatch is closed. I never complained about the perk in general
That's still complaining though about the perk,
That also counts as You Complaining when you say "Don't Complain"
Narcissist must? =D
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@_AdamFrancis_ said:
Stop Complaining About Unproblematic Perks.
Stop Complaining about Unproblematic Killers.
This goes for both sides.
You are probably not as good as you think you are.
Stop.
Crying.
And Get Good!
Weren't you the same Person to complain about perks in your previous Posts?
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@Leguś said:
The reason Killers want Dead Hard to be nerfed is mainly because it makes them frightened to try to attack Survivor. Especially at loop.
The closest to come to this level of stupidity was release Mettle of Man (obvious why), first versions of Decisive Strike (pick up a Survivor and they will always be able to escape) and lately, Boil Over (Cannot ever Hook me because I have this one Perk).
And I feel like a lot of you will agree.
It's not cause im scared to hit a survivor who Has DH..
I'm more pissed the fact they run it to extend a goddamn chase +10 seconds to use at a pallet / window, or combine it on a infinity
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2964549#Comment_2964549
No, we can't. Nurse is perfect as she is.
If survivors ever get nerfed, they'll have to learn how to play against every killers, each one as deadly as the next. Then we'll read cries about every killer.
We know Nurse Is Perfect, only thing i said was "we'll nerf her if SURVIVORS get Nerfed hardcore,"
otherwise, keep nurse the same tyvm =D
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2964706#Comment_2964706
Nobody's saying the game is killer sided in this thread so what's that gotta do with anything. We're talking about NOED.
i said people on the Forums, not this Thread,
Besides... it's still one of the very few perks that can be disabled entirely, and can be countered by a few things from survivors end,
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2964690#Comment_2964690
I'm not defending any perks lol. Just pointing out that killer players will complain about survivor perks but defend NOED of all things.
i didn't say You Were, i was just merely saying that..
...Cause people on the forums somehow think this game is Killer Sided,
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2964644#Comment_2964644
So I guess the sarcasm flew right over your head.
But I'm glad we can agree that perks that reward bad players should be nerfed.
Nah, I just dont have the tolerance for people to still defend these perks still..
game is just dull for me at this point and i only left due to these perks, that and 4 dhs, lol
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...Ight
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2964551#Comment_2964551
If Boons rewards bad survivors, Then why not Do totems? =D Food For Thought,
If Dead Hard rewards bad survivors, Then why not Wait It Out? =D Food For Thought,
Ah, yes. Bones. I would love to go around the map with Small Game, Counterforce, and Detectives Hunch to cleanse every bone in the map while the killer applies pressure to the other survivors. That is most definitely the most optimal way to play in the year of our Entity 2022. Thank you, Verconsissp, I think you just single handedly solved the issue with NOED. Me and all of my solo q brethren thank you for your service.
Boons do reward Bad survivors, tis why it needed a nerf, should just be removed in general =D,
Dead Hard Does reward Bad Survivors, Duh, Can't wait it out if they use it to get to a window or a pallet, Food For Thought, though you tried,
If the killer isn't applying enough pressure, while you're at 1 gen, you can Single handedly do 5 totems ezpz, then you counter his Noed, Just going by what the original post was sayin' =D
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@dspaceman20 said:
I have tried so many time to get value out of it and it always seems to not work. The one time I did almost get value from it was a hag who has trouble finding me and I didn't even get up.
Someone who has gotten value from it please teach me your ways. How did you do it?
I had it happen a few times.. its kinda fun to get back up with Unbreakabill, and just slowly getting away and they're confused as to how i got up after i got downed lol
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@Hannacia said:
Just make it token based. Reward good killer gameplay. If killer hooks a survivor you get a token for NOED. Make it max 4 or so tokens.
Right now NOED rewards killers that play badly during the match and its a crutch for the endgame and quite often does give the killer 1-2 kills sometimes even 4.
I used to think NOED was fine perk but lately i see it way too much and way too often on killers that perform badly during the match and they get rewarded by 1 perk alone.
Doesn't help that If you're Playing Trapper Or Wraith against decent to good survivors,
Kinda hard to stay good as those two when the game sends your traps to the corner and you're down like 2 traps, =D
If Noed rewards bad killers, Then why not Do totems? =D Food For Thought,
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@IlliterateGenocide said:
When perks like deadhead are nerfed, and such.
Will nurse finally get nerfed, From my experience Dead Hard is REQUIRED against a good nurse.
And i think she holds back, map design and perk design.
She is very unhealthy
Also why did they buff her recently.... 3 blink nurse shouldn't be a thing
Soon as alot of survivors get a heavy nerf bat, THEN we can nerf the Nurse,
But until then, We'll keep 'er the way she is =D
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2927822#Comment_2927822
Another one ❤. Btw if I have to be completely honest being able to open lockers faster is a minor buff, but it's frustrating that a thing like that gets shadownerfed out of nowhere.
they shadownerfed it?
those heartless bastards...
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@Flawless_ said:
AFAIK Shadow Dance never affected lockers. It's always been kicking and vaulting. That being said, BHVR has always been like this when it comes to fixing, hell even acknowledging bugs at all. I don't see why you would expect anything different at this point. It is what it is. They don't want to go the extra mile. The sooner you accept this the sooner you'll stop caring.
just gunna say this here.. Shadow Dance Affected Locker searching, Kicking gens / walls / pallets and leap-frogging over windows, =D
Just wanted to correct you on the shadow dance =D (i played em waaaay too much with those two + brutal strength)
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@Mileena_Kahn said:
First, you get accused of being in a SWF despite you and your teammates telling them we weren't and then you have one of the strongest killers in the game that brings in one of the strongest builds with some of the strongest add-ons and the strongest offering and when they lose, they say it's because they weren't playing a different killer like what? Examples are below.
https://us.v-cdn.net/6030815/uploads/67HU493TL5ZR/deadbydaylight-2-21-2022-3-05-46-pm-li.jpg
https://us.v-cdn.net/6030815/uploads/MFR1Z3V2QHSI/deadbydaylight-2-21-2022-4-59-21-pm-li.jpg
Edit: Since, people think I’m referring to the clown being op with 2 brown add-ons I fixed the post to make it make sense. Let’s just ignore the blight with Crow and Alch ring with a mori and a strong load out shall we?
real question is.
What maps was it for these two,
Also... 4 Dhs against clown? i'd complain about that tbh..
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@SilentShepherd said:
This is really needed. I am tired of Bubba getting instadowns from the 1st minute of the game because his BASEKIT allows him to swing his chainsaw and STILL turn hard corners and chase anyone down.
Everytime someone complains about this, a lying poster will say "just turn corners to force him to hit a wall" but this never works. Bubba's can turn ANY hard corner and keep swinging and then instadown you from healthy to dying state.
He doesn't have to charge up anything, doesn't have to stalk you, or use an add-on. This is beyond stupid and toxic. This is UNFUN for Survivors. I get it, Bubba players love it. But if something is really unfun for one side, it needs balancing.
Either this is Good Bait, Or someone that is in hardcore Dire need of "Gettin' Gud" is beyond me,
It's not hard to loop a Bubba.. what do you want? All the killers Nerfed into oblivion so you can freely escape without being worried that you'll go down to a "Unfair" Mechanic?
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@GuyFawx said:
What if BT protected the unhooker as well from a hit that would solve his camp game
Bubba Counters BT really hard though...
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2782427#Comment_2782427
There's a difference between monsters and furries.
Minotaur oni is a Fluffboi to me
he still counts reguardless, as a murderous furry
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@anarchy753 said:
- The fandom of cringey children.
- DBD is a collection of some of the greatest horror icons there are, FNAF is cheap jumpscare youtuber-bait which only got popular because of a bunch of people with no personality overreacting and shrieking at anything that happened on the screen. To include it alongside real horror is disrespectful.
- Obtaining the license would be giving money to someone who supports homophobia.
- Every single skin would basically just be furries.
Every single skin would basically just be furries.
...It's not like Rabbit legion.. or Minotaur Oni.. have fluff on them in the first place..
or Even Krampus..
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@GannTM said:
I wanna say something to you right now. I'm not allowed to until Friday.
I'll remember this post and wait till friday, you got me curious
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2782264#Comment_2782264
DbD finally scares veterans once again! The glory days are upon us! All hail Lightborn!
Hail Insidious,
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@GoodBoyKaru said:
I wanna give them one too but mostly because I'm lonely and just really want a hug.
This is the closest hug i can gib chu,
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@SilentShepherd said:
It's become abusive at this point to go Bubba and then ruin everyone's day with toxic gameplay. Every single Bubba I see, is an abusive toxic player. Face camping, etc.
I think a fair nerf to Bubba would be, once you use your chainsaw, add a cooldown of 20 seconds before Bubba can revv it up again. So Bubba's can stop spamming it. Or, if not a cooldown, then change it from AoE, to you can only down 1 person at a time with it.
There is no looping when it comes to facing Bubba. Every single one of them just do their special ability and get to lunge forward with an insta-down AoE (area of effect) attack that downs everyone and anything in it's path. It's easy to control, unlike Billy, who has to charge in 1 direction. Bubba can change directions during the entire special.
Why does it last so damn long? He gets to swing about 10 times with that thing and insta downs everyone.
And forget trying to save your teammates. He can facecamp everyone 1 by 1 and even if you come 3 strong to try and get save, he will just AoE everyone in a couple swings and insta-down EVERYONE from healthy to dying.
Bubba needs a nerf bat. really hard. Shorten the time his special lasts.
I'm at the point now that if I see another Bubba, I will intentionally kill myself on first hook and move on to another match.
Or...
how bout just..
Git gud,
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2743695#Comment_2743695
What for add on pass. I feel like her add ons are good. Recharge is strong, distance is strong. I'm a fan of her fatigue add ons. And she has ones that change her completely
was in more of her Ultra rares / Very rares... they like.. More worse than blindness..
And that's STILL a thing,
Edit: to rework / addon pass those stupid addons..
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I WANT A BIG TEDDY BEAR TO FINALLY SHOW SURVIVORS SOME GODDAMN LOVE.
AND THAT TEDDY'S mORI CONSIST OF HUGGING THE SURVIVOR TO DEATH.
That is all,
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2743394#Comment_2743394
Yeap...Idk if people know this. But base nurse moves SLOWER then a 4.6. Holding W is very effective against a base nurse
As far as speed add ons. I don't like them for blight. I know they're amazing. But I just like base speed blight and other add ons. I was having a lot of fun with iri tag + shredded letters to get insta down in 4 rushes today.
Ngl to you. i've been playing alot of speed billy / blight, and with shadowborn it makes me look like i haul ass.. so when you play with that for a long time.. yeah that'll screw with your senses abit,
On the other note..Nurse is getting QoL fixes (FINALLY) so she might be able to be worth playin' alot more this up-coming midchapter..
...we just need a better addonpass with her.
