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Verconissp

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Verconissp
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  • @Rizzo said:

    I hope you have a great day as well and thank you for the cute pic!

    I can offer a cat pic in exchange:

    https://us.v-cdn.net/6030815/uploads/KC4FSA1F8BN0/image.png

    I accept the cat pic... but i raise you,

    babi awtter 2.jpg

    a Baby Awtter

  • @RainehDaze said:

    is

    is that a rabbit in a pig hat

    It's a Chinchilla in a piggy hat,

    Fite me

    babi awtter.jpg


  • I dunno bout that...we should ask the cow for advice,

    Cow.png


  • @Blue_Archer33 said:

    What do you all think of a player/forumer-driven event? What I mean by this is what if we - as a community - agree on a type of event to hold for ourselves? Like what if we map out this type of event where each day has a specific request for players to follow. Say that one day, the theme is for everyone to play Executioner. Another day, the theme is for everyone to use map offerings for The Game. Another day, the theme is to use a specific pairing of perks.

    Just a thought. What would you all think?

    i dun think that'll work houstan..

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707241#Comment_2707241

    In fairness, a lot of players I go against always have BT anyway. So by making them basekit you are really just training new players from the ground up that you don't want to tunnel because you won't get anything out of it anyway.

    Also I think you missed the part about free corruption and base regression being equal to ruin.

    What if they spawn on ruin?

    What if your ruin spawns in the middle of the open like it usually does? You ain't considering how bad the spots are,

    yeah i got Corrupt, but doesn't mean they can just do the basics, Hold W while pre-throwin', #########'s borin' asf

  • @BenihimeWrath said:

    Should be baseline, the only difference in the Hex and normal gameplay is that the Hex does it automatically and a generator doesn't need to be damaged.

    Corrupt becomes a 'slow start' mechanic that prevents survivors from getting 3 free gens while a killer is still looking around.

    Higher regression allows for more back and forth between killer and survivor, gen speeds no longer a problem anymore and they weren't made just flat out longer for more boring M1 gameplay. And killers aren't forced to run 4 regression/gen defense perks to do anything worthwhile.

    I dunno.

    Basekit ds and bt? And wanting to activate it twice? you wanna make killers quit faster? lol

  • @Chocolate_Cosmos said:

    For Killer:

    • Dead Hard
    • CoH
    • BT (because of body blocking the rescuer)

    For Survivors:

    • Tinkerer
    • Rancor
    • Hex: Ruin

    ...and yours?

    Survivor: Tinkerer (Mainly the jumpscares i get from this #########' perk) Pwyf Dark devotion,

    Killer: Crutch Hard, Crutchsivie Strike, Crutch Guard

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707023#Comment_2707023

    Tell me you’re terrible at the game without telling me you’re terrible at the game

    Pfh. i'm not the one abusing the survivor meta 24 / 7, =D

    Maybe you should actually loop instead of tbagging? two tap andy over here =D

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2707002#Comment_2707002

    You want them to stop making the game easier for you? Okay then...

    Tell me yer a Survivor Main, Without Tellin' me yer a Survivor Main,

  • Tbf, i'd move the brown behind the yellow feather and move the garnish down to where the brown feather is, Double feather is really useful and it's Strong when used properly,

    Another good Combo would be the Flask of bleach and Cigarbox is just... a strong wombo combo,

    Extra bottles + reload is also good, the other green addons that expand the antidote gas is... mainly useless, Would put it on its terrible list,

    Other than that.. this isn't a bad Clown addon guide, Might i ask.. will you do a Combo guide aswel? or are ye gunna do another addon list for said killers? =P

  • @The_BiggCheeze said:

    This tubby wad of moldy dough is good at nothing but camping and tunneling because he is poorly designed. THEY EVEN TUNNEL WITH SPEED LIMITER, And you can't get away from it either because oops, he's running the iri add on that gives him his charges back.

    Mathiu apparently said in an interview "We want killers to be fun to play as and against" Well you fumbled the ball on Leatherface! There is nothing fun about him due to him having the easiest time camping you the second you get hooked removing your ability to play all together.

    To all the people who'll say "Just do gens it's not that hard" how about you try sitting on the hook and doing a ######### gen! Not to mention that this style of play is a GUARANTEED 2k.

    Due to the fact the crappy mmr system doesn't go off points gained but instead escapes and kills, these TERRIBLE players rise through the mmr while the people they killed get sent down to deal with more camping and tunneling killers. But once that killer starts losing, they're back down to the same level and getting to push more people down mmr because they can't defend a gen to save their life.

    This is all coming from a killer main, and I want him gone. Hell take his perks too so long as it means I don't have to walk away and do something else since I'm just going to be camped anyways.

    ...How bout Git Gud?

    Just a thought, =D

  • @Yords said:

    I am going to just say it. The realm beyond was... beyond disappointing and completely unnecessary. This is just going to be me rambling a bit. I just wanted to share my thoughts on the current aesthetic of dbd.

    Yes, it is pretty cool to see old maps update and given fresh graphics. Yes, it was cool to hear that we would be receiving a full on visual rework of older maps. What was promised to come into the game sounded great.

    However,

    looking at what we have gotten so far it has been pretty disappointing. All we have gotten are performance issues (especially for our non-pc folks), even worse maps (rip old father's chapel), and on top of it all the game has somehow LOST aesthetic. And I think this also partly has to do with the fact that we no longer have the ability to customize maps via offerings.

    Remember back in the old days of dbd? Remember when fog offerings could be stacked and were actually pretty cool to use? Remember back when you could use those moonlight offerings to change up the way the maps looked? That was cool, that was great. I saw offerings as a way to modify the maps' aesthetic. I already thought the game was cool, but it became even better when I realized I could modify the map to make it spookier. Now it is just... plain. Lifeless.

    At first the map reworks weren't really a requested change, but seemed to be acceptable. When we first saw what new badham was going to look like, it was exciting. Seeing macmillian all decked out in cooler lighting was also cool. But I honestly feel like BHVR downgraded the graphics when they pushed out these updates.

    I don't know how to explain it, but I feel like old DBD had better graphics; that they were more fitting to the environment and the characters. The new animations are also kind of lame as well. Before the survivors would look around timidly and actually you know... look scared. Now they look like meercats and silly. Pretty disappointing.

    The real kicker is that I don't remember a single person ever asking for graphics to be updated. Maybe a few textures here and there, but a whole rework for maps and new redesigns? Pft. We got slightly better looking maps at the cost of frame rates and skewed map balance.

    I honestly am starting to see why many people miss old DBD. New DBD is... eh. With old DBD it actually felt like dead by daylight, the horror game. I know that BHVR has sort of moved away from the total "horror game where killer brutalizes their prey" kind of vibe, but that does not mean it should be almost completely abandoned. It should still be more focused on.

    Everything about old DBD FELT like a horror game. The movements of the survivors, chases, the killers, the maps, the lighting, the fog even. Chases now are just holding W. Holding W doesn't even allow you to interact with the killer all that much. You might as well be playing a different game entirely. Chases back in the day were hardcore; a little survivor sided but still. Playing against billy was fun and risky. It was constant thinking of reading the other players, not constantly putting things between each other.

    This is why I have sort of drifted away from Oni to Blight. He gives me back that old feeling. Hell I don't even play him with addons, but that is enough for me. Blight is constantly in the survivors' faces, which I find to be very interactable and amazingly fun as both killer and survivor.

    I miss running for my LIFE in this game. For the first time ever I am actually slightly bored of the game. I will still be playing it, but it is just not as fun as it was. The portrait of a murder is the first chapter I have felt zero excitement for, and that honestly makes me a little sad.

    And BHVR's misguided and frankly terrible actions lately have also not been helping. They nerfed Wraith, MY BOY DUDE, MY BOY. And why did they nerf him? Because he was a wee bit op.

    Anyways I am tired. Sorry for the poor messy writing, I had a long day and am very tired. I miss old dbd's aesthetic, the game will continue to not be fun until bhvr does something right, we can no longer modify maps through offerings, and the new graphics don't fit. That is all.

    I remember the ol' infinite days...

    Technically we still got acouple infinites that's still just as bad..

    Gotta remember the old Autohavens.. the darkness with the moonlight offerings.. mm...

    Miss those days.. they were alot better than what we currently got imho,

    That and old billy... I STILL WANT HIM BACK DAMN IT

  • Keep doing the Amazing Lego Projects my boy! (Or gurl)

    Yer waaaay better than me in doing this...

    CURSE MY FAT STUBBY FINGERS

  • AAAAAAAAAAAAAAAAAAAAAAA

    Holy goddamn flying batman balls, jesus goddamn christ on a carrot stick and call me Jim Henson! You made it look good!

    and by good. i mean

    G R E A T

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2695984#Comment_2695984

    Victorious.

    https://forum.deadbydaylight.com/en/discussion/comment/2696097#Comment_2696097

    I never see-read your full name until this day, only recognized with Jake oca

    https://forum.deadbydaylight.com/en/discussion/comment/2696187#Comment_2696187

    Denied

    The list is only applied to me that these avars make signature to these users. I dont know everyone, but only recognized if one usually makes comment on my discussion.

    How dare ith, i will send a army of fluffy cows and animals alike...

    @Yords said:

    Went in this post all excited only to see I didn't make the cut :(

    Same....Same..

  • @C3Tooth said:

    I will go first:

    1. We're gonna live forever: Good boy Karu
    2. Nightmare: GeneralV
    3. Inner strength: CashelP14
    4. Steve: Pulsar / Heals bad man
    5. Nurse calling: Impose (I sometime remember the perk names "Impose" and could not find it in loadout)
    6. Bill: Grandpa Crack Pip-e / Tdulan
    7. Huntress lullaby: Starlost
    8. Plague: Laluzi
    9. Forced penance: Trinity
    10. Spirit: I am Negan / Haunter of Shadows
    11. Bubba: Yamaoka
    12. Mind breaker: No one knows Nova
    13. Spine chill: Ruma
    14. Furtive chase: Dwarven Tavern
    15. Claudette: Huge Bush
    16. Jake: Nathan13
    17. Chirst: Johnny Xman
    18. Surveillance: Tag
    19. **Hillbilly**: Despair
    20. **Oni**: Oni wants ur Macaroni / Oni wants ur location
    21. Laurie: Sluzzy

    TheGannMan changed his avatar alot he lost the avatar signature to me. Same to Phasmamain with Jane.

    I may miss many, but these are what I can remember, for now.

    If any of them change their avatar, I might not able to recognize them. Or if someone else use these avatar, I might mistake its them.

    pfh,

    I kept mine when i first got this account tyvm,

    (ik i wasn't listed here and whatnot. but i still gave my two fronts on it)

    Also, them bois and gurls are great fellows on the forums =D, like you C3 =3

    ...Don't you dare deny my friendship you lil #########,

  • @GoodBoyKaru said:

    Not really, but I did spend a good 20 or so seconds trying to break a ghostface out of stealth one time only to discover the killer was a Legion and I'd been looking at a tyre.

    Funny story actually...

    Pulled a blonde moment and thought i was facing a Ghostface aswel... i also thought they added a new mask that made him look like he now has a dark mask (like his outfit color) spent atleast a minute or so looking at the tires thinkin "dafuq... why isn't it breaking"

    Then apparently i get a nice whack in the back by a tinkerer Bubba...

    ...Can't say i jumped and screamed like a ######### in my entire life

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2696173#Comment_2696173

    hah, thanks.

    I actually only just got back into lego.

    I'd forgotten how much fun it is.

    i can barely play with legos as it is...

    My fingers are too fat and stubby to connect the friggin' pieces together..

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2696163#Comment_2696163

    alright!

    I actually just set up a poll, so you can go vote there.

    https://forum.deadbydaylight.com/en/discussion/300082/what-realm-deserves-to-be-immortalized-in-lego-form-next#latest

    I probably won't do the game in mini form, but I could do a specific room or two if you have any in mind.

    I could also figure out how to do specific traps. (RBT would be impossible, but any of the prop ones around the map would be mostly doable)

    just throw that vote in other and specify.

    i got chu,

    also you play with legos waaaay too much,

    ...Don't stop playing legos,

  • Mmm. one of two rooms i'd like to see,

    The Bathroom *Insert Jigsaw Theme Here*

    or the room on top of the bathroom, =D both my fav rooms (and my most hated =D)

  • Das fuggin kewl. ngl to ye...

    Now Do The Game >=)

    (Or any other realm if that Is possible for you <3)

  • @Bennett_They1Them said:

    @TheGannMan I apologize in advance. I really couldn't do spirit justice without nonexistent but possible custom parts.

    Featuring:

    The Family Residence

    The Sanctum of Wrath

    The Oni (complete with a Baguette to use as a Kanabo and blood orbs)

    The Spirit (Passive phasing sold separately)

    Doctor (Because there's no way I can make Lery's as a micro-scale model, I might make the main room on its own in future)

    Nemesis (yeah, there's no chance of me ever making RPD in lego form.)

    Blight (missing his beige hood, since those hoods only come in black)

    Ghostface (his black hood went missing, but I'll find it.)

    Victor (as a mini build and as gollum)

    Charlotte

    Not Featuring:

    Micheal Myers (with binoculars)

    Slinger

    https://us.v-cdn.net/6030815/uploads/556AC6X2447M/dsc07327-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/5JMSVEJ6E8LD/dsc07328-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/3RL1AB7AZZHL/dsc07329-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/JI36I0OL23IM/dsc07330-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/OJ5EIVY8B63C/dsc07331-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/5DL98QPJQ34A/dsc07332-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/STJPIQOJAWF9/dsc07333-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/BBLQ301GCGOC/dsc07334-jpg.jpg

    https://us.v-cdn.net/6030815/uploads/OOGRCBCD3PMB/dsc07335-jpg.jpg

    Sorry about the less than terrific photo quality!

    What realm should I do next?

    Macmillan!

    ...or dare i say... Survivorfield

  • @danielmaster87 said:

    I'm shocked to find that a lot of people, allegedly even killer mains, think that Hillbilly's overheat is all fine and good. It was undoubtedly a survivor-pandering killer nerf, but here's a few arguments I've seen to justify its existence.

    "You have to try to overheat."

    They're saying that the only way you're gonna overheat is by doing it on purpose. But as you know, that's not true, because if your try to play Hillbilly like he was before his nerf where you would pre-rev all the time, you're gonna get overheated, at least without an overheat add-on. So this idea that you can forget that it's even a mechanic is just false, because you do actually have to manage how much you're chainsawing.

    "Killer powers need limits."

    What they're saying is that if you have a strong killer power, you need a drawback. But I don't think Hillbilly's killer power warrants a downside, at least not one like this. Ideally, you never miss any chainsaw or bump into any walls, but the reality is that you will do these things, especially if you're playing curve Hillbilly. When that happens, you'll go into a big old stun animation, allowing the survivor to reset the chase. I'd say that's limit enough. You get rewarded for hitting your chainsaws, you lose it all for missing your chainsaws.

    "He doesn't take much skill."

    These people believe that pre- and/or post-nerf Hillbilly doesn't take that much skill, that you just run up to survivors and back rev them and they're down. The absolute ignorance of this belief is infuriating. There's so much more to Hillbilly's chases, I'd say even Leatherface is easier to play than him these days. Survivors can deny him the ability to use his chainsaw pretty much, and force him to M1 around a loop or at a window. If he really wants to chainsaw only instead, the survivor will be able to loop him that much easier. Even when he's point-blank with the chainsaw, the survivor can spin or something crazy happens, and he gets a phantom saw. His chainsaw hitbox is surprisingly specific, unlike Leathface's, so he does take a lot of skill.

    "He can use his chainsaw to hook trade."

    A killer instadowning is problematic, they say. I can somewhat agree. But perhaps the killer should have the advantage in that position? Any killer can hook trade anyway, it just takes some 2 hits instead of 1. If you have a problem with Hillbilly instadowning people at hook, are you not also mad at Myers and Oni who can use their abilities to hook trade? Or is it double standards because Hillbilly was a previous top 3?

    Now here's some of my arguments:

    "Nobody asked for this."

    I say that nobody asked for this. People were complaining about Hillbilly, even though he was the model killer for balance and counterplay, so the devs threw together a poorly thought-out system of balance for him, which was the overheat mechanic. I think people might have been joking about him getting overheat, or needing gas cans to refuel his chainsaw, but they didn't think it would actually happen. They were mocking the people calling for nerfs against Hillbilly, but I guess their mockery was taken as legitimate suggestion by the devs.

    "You're getting punished for using your killer's power."

    From then on, he was punished for using his power "too much", "too recklessly", or "in the wrong way". To me, these are buzz words that don't have any underlying substance to them. It's the killer's power. We should be able to use it. Killers like Spirit and Nurse are different obviously, but you can also feel the effects of their cooldowns, which sometimes are too much.

    If you ask me, if Hillbilly was returned to his original state right now, he probably wouldn't be able to compete with top level. He takes way too much skill and effort for so little reward, especially against god loopers and gen jockeys. He'd have a small chance at best. But the Hillbilly we have right now? An absolute joke at high level. You never see him. I blame the awful add-ons mostly, but the overheat is the biggest slap in the face by far. It represents how weak the killer role is, because everything is balanced around casual survivor.

    Cause the devs thought it was a good change... Aaaaaand...

    It backfired.. it got more hate than it did love, and i rarely see a hillbilly in my games, it's either Really good Billies..

    Or a Bad billy... DAMN IT I CAN'T EVEN SHED A TEAR FOR THE BAD BILLIES ANYMORE, IT'S THE OVERHEAT,

    GET RID OF THE DAMN OVERHEAT..

  • @Johnny_XMan said:

    Honestly some people should play Civ5, or better yet get a life.

    Kind of sad when they are constantly complaining about a game they supposedly hate, but are on it every single day.

    Isn't that like...

    Almost Every Multiplayer Game...?
  • @Pizzasauce said:

    aka: How much of a life don't you have?

    ...We have a Life?

  • @xZeroStrike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2673490#Comment_2673490

    I want the one shirt with the candy cane looking thing on it. A sweatband would be nice! I'll take salted fries on the side.

    What Size do chu want that Shirt? gotta make sure to get it right...

    Do you want some Drinks with that food of yours?

  • @xZeroStrike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2672163#Comment_2672163

    I'd like to order a heavily salted steak with sweat potato... uh, maybe a large bucket of saltwater.. and one of those sweatshirts, maybe? Gift for the family, you know.

    Ight,

    Which Sweatshirt do you want, They also come with the Sweatbands so you can continue looking at these people without the need to wipe the sweat from yer forehead,

    Edit: Also what size do you want? =D

  • We don't serve bbq up here,

    We serve Meta Perks and a Boon totem,

    We also serve a hot dish of:

    HOW THE FLYING HELL DID THEY FIND MY TOTEM WITHIN LESS THAN 30 SECONDS?!

  • @Mercês said:

    Can we please revert Spirit nerfs so I can go against a different killer?

    I swear to god this game has no more than 5 killers because I have been playing for a weak and I can count in 1 hand the number of killers I go against.

    Please buff low tier killers.

    Give legion a mori on first hook.

    I don't know.

    Welcome to High Mmr.

    How Can i Help You? =3

  • @fr0sty1223 said:

    If people really want this game to be better then they need to start demanding tunneling and camping be removed. Not only is it completely unfair and unfun to survivors but it also is the reason kills have to be weaker then they should be because they have to incredibly powerful strats to abuse. Get rid of these strategies and killers can be buffed to be how strong they should be

    Ah yes. Remove Camping and Tunneling,

    While we're at it, Lets remove Hooks entirely,

    ...Seriously, This game is purely Survivor sided and this is what we come down to? Camping and tunneling Removed...

    i have no words,

  • @Sonzaishinai said:

    Most of the attention of patches go to the gameplay changes but the bug fix list was pretty long this time around.

    A lot of annoying bugs like ds not deactivating while blessing, the 99% medkit and Legion's jiggery vault seem to be fixed and it so far it doesn't really look like mayor new bugs have come out.

    If we are pointing out every time something breaks (which we should obv) then it's only fair to also point out if they do well too

    Nurse Bugs Fix When,

  • @GoodBoyKaru said:

    So basically I've been meaning to make these into long, fully-fledged forum posts that are usual of me (breaching into the 3k words each), but I really can't be bothered to put in that much effort into being so negative so I'm just going to essentially paste them all out here. This is just so I can get out all of my frustration and invite some feedback into what I can do to have more fun (saying to just change my mindset and lose continuously isn't the answer because, believe me, I've tried it).

    antiloop killers

    The decision to move most killer design to anti-loop no mobiliy was a stupid idea. Genuinely. It's massively encouraged the hold W strategy, prevented decent map adjustments being made, and also made survivors learn to play better. The counter to these killers is to split up on gens and hold M1 for 80 seconds, have the trial over and done with quickly, and due to their lack of movement they can't compete, but on the flip side they can also have near-instant chases if you try to loop them. Therefore maps must stay large so this counter can keep working, and it's really frustrating. Instead of fixing the core issue of map design and gen speeds, bandaid upon bandaid was slapped on until it's created a stack which can't all be ripped off at once due to the work required and effects that could have.

    boon totems

    When I say boon totems, I don't mean all of them. Yes, I think Shadow Step is frustrating, and Exponential could be awful with Power Struggle, but both don't seem too obnoxious. I'd like a minor hit to them, but that's it.

    Circle of Healing, however- this perk needs to perish. Imminently. I honestly wouldn't hesistate to call it the best survivor perk in the game, beating out even Dead Hard, due to the utility it has. 16 seconds to heal. 8 seconds to heal someone else. It can come into play every 14 seconds and can be spread out across the entire map. "That's 14 seconds they're not on gens-" it doesn't matter, because of the time it takes for you to find and then snuff them. Even when I win, it doesn't feel fun anymore.

    realm beyond

    Ormond was a good change, mostly. I still hate breakable walls but I've made my peace that I'm never seeing them go.

    Everything else was not. Maps do not look as good as they used to, optimisation has vanished like a receipt on the wind, the fog just looks like someone's been running a car engine for a bit too long nearby, the atmosphere has vanished, and everything is so much darker (except for coldwind, which has taken the advice of the Weeknd a bit too literally and become blinded by the lights, apparently). Old dbd had this certain charm to it's art direction, and new dbd just... doesn't. The higher poly models are nice, as are the character updates, but the animation changes and general map changes were just not it.

    Also, why did you remove the blue from Macmillan, see people complaining, then seemingly out of spite quadruple the amount of green on Autohaven? It looks like a samoyed that's just been rolling on a freshly mown lawn lmao

    sbmm

    Honestly the reason I made this post, SBMM is the bane of my existence. A metaphorical and literal fun sponge, worming it's way into our games as proof that the devs who supported this don't play or understand their game, nor do they listen to the community. People were saying for over a year this was a terrible idea that wouldn't work, and they can all feel smug about themselves because they were right, it doesn't. There's too much to keep track of in a match, and the algorithm does none of it. Rank-based matchmaking was bad, and as a measure of skill the Emblem System really wasn't great, but they were so much better, and so much fun, than this dumpsterfire.

    It only keeps track of escapes and kills. That's it. That's all it does. This took them years to decide that's the skillful criteria, except oh no maybe Hatch shouldn't count.

    Y e a r s

    I'm just- I cannot express how much I despise this system, and how unfun it's made this game for me, as both killers and survivors. It's forced a hypercompetitive mindset onto players, and even at lower MMR (at least with my losing streak of throwing games as hard as possible I bloody well hope I'm at low MMR by now) people have decided that they want survivors to be in the trial for as little time as possible, so it's time to either relentlessly tunnel someone as quickly as they can, or facefuck gens as fast as is physically possible, and once more it's just not fun.

    That's what I'm trying to get at here, anyway; regardless of what Big Data:tm: is telling you on the success of SBMM, you have said several times in QnA Streams (I should know, I summarised them) that you listen to community feedback on how things feel in the game alongside the data. People have been telling you it feels awful and you've done, what? Forced the system onto us anyway in it's half-baked state, no more capable of determining skill then a goldfish with it's eyes shut? Not reverted the changes and instead sat back to watch the carnage unfold? You've reverted things before- think 1.9.2- and this is something that could be done on the backend so you could very easily disable it until you've got a better deciding factor than just kills and escapes minus hatch.

    I'm sorry if this is hardly constructive but I just cannot physically comprehend who greenlit this and thought it was a good idea?! People were telling you it would flop, why would you implement it regardless?! It's just so frustrating to see a game I've supported for years, and has been with me as I grow up, continue to be beaten down and down again by bad decisions- one step forwards and then you catapault yourself backwards down thirty flights of stairs before landing ungracefully into a river.

    Not to mention the effect it's had on content creators, who are one of the main sources for new content in the game. They clearly don't like the system- at least from what I've been hearing- and neither do a majority of the vocal players on Twitter and these Forums (I can't speak for other socials, as I don't use them, and it's entirely possible that the SBMM enjoyers are lurking quietly in the shdadows). It's made games more unfun and exposed the deep imbalances in the game's design- which is good I guess?- but these imbalances are so deep-rooted with so many bandaid perks that they can't actually be fixed without managing to break everything else.

    I absolutely despise this system. It's really, really unfun, and I don't see myself playing for all too much longer.

    I've finished the Rift, and I feel like that's me tagging out for now. I can't bring myself to want to play more than three games a day.

    -

    I took a week break, came back a couple days ago because I was feeling better, and already feel myself hating this. This game is intrinsically frustrating to play on both sides, no matter how hard I try to have fun or how many friends I play with and stream to. It's the only game that's ever kept me for this long, but I feel like bad decision after bad decision, stale design after stale design, are all pushing me away.

    I really want to keep liking this game, but I'm just so frustrated with everything that I'm not sure I can.

    Feel My Pain... Suffer what people have been telling me straight for the whole year reguarding SBMM.. "Sbmm will be a Healthy change,Don't judge it too quickly my guy"

    FFS I'LL JUDGE IT BECAUSE IT'S NOT NEEDED IN THIS ######### GAME,

    i've said it time and again, Bhvr doesn't listen and when they do, they screw it up.. look at the changes.. colorblind mode took em like 5 years,

    Healthy Killer Changes? So nerfing slinger is what they wanted? When will he get buffed?! (Hint: Never)

    Sbmm has burnt me out from even wanting to play this shite game.. i Used to have fun with dbd, used to play this game atleast 8-12-16 hell sometimes even 24 hours! and i used to love playing dbd... Now?

    Pfh.. i don't dare wanting to play this game again, i literally don't like what they're doing to the killers... Like when will Survivor be nerfed finally? (also Hint: Never) They cater to survivor more than i could cater about having to touch grass, (The meme is funny.. leave me alone)

    Sorry to hear about what yer going through my boy.. hoping that Vhs gets released soon so i can play a better, Healthier game.. with the devs actively listening, rather than...

    "Hey Guys, We're releasing the New chapter! But before we do... We have a New event coming to dead by daylight! with alot of cosmetics!
    But.. We heared your questions: "Can we get them for free?" Only one outfit will be free! the Rest you'll have to shell out 10$ per outfit!!
    Make sure you buy our Cosmetics so we can continue making more!
    

    Literally it's what i see from dbd at this point

  • @TransverseCaster said:

    Confess your DBD sins here.

    I'll start: I've been queue dodging solo survivors so I can beat up on SWFs as revenge for one team that humiliated me recently. They got three flashlight saves, it must have been a dozen pallet slams, two DS hits, multi-minute loops, and three (or was it four?) BT body blocks on me, and dead harded throughout. I'm new to Pig so it was painful trying to learn.

    https://us.v-cdn.net/6030815/uploads/QSGFP4YG9BX5/evil-priest.jpg

    Hell hasith no sinners...

    ...Besides the fact that i killed all 4 survivors as pig and didn't let them boop my snoot,

  • @landromat said:

    Every blight main will protect his "techs"

    They're biased

    Every single blight tech should be removed. No flicks, no hugs no moonrushes no nothing. You just bump into a wall and then bump into another and try to get survivor like you're playing on controller. This is not even a discussion

    Don't even try to quote me, blight mains

    I just quoted you =D, Watjoo gunna do bout it,

    And Hug techs are fine.. billy can do hug techs on some tiles too, yet he's more rarer than my steak from last night,

  • @BenihimeWrath said:

    The hitbox for Deathslinger's spear is much smaller than the Huntress' hatchet. So in that sense, if you are an expert in both killers then there will be shots you can physically get with the speargun that you won't be able to with the hatchets.

    I'd still pick huntress over slinger anyday of the week...

    ...######### the slinger nerfs,

  • i dare not play during this whole shiteshow..

    x2 Bloodpoints won't help me go against gen rushing survivors that tell me to gitgud or w/e despite the fact i played fair..

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2664283#Comment_2664283

    Okay then how is he dead? Because all I see is actual counterplay. I don't see why he should be able to shoot survivors without any reaction time as that goes against any good design philosophy. Deathslinger desperately needed the nerf and saying he didn't is just a massive cope. In every loop you died just because you couldn't do anything against him. Vault? Shot. Run to the pallet? Shot. Fake it? Hit. In the open? Zig zag and lose distance or get shot. Every scenario with Deathslinger was a lose for survivors. And I actually have a fair amount of hours put into Deathslinger as well. I have him P3 and a handful of cosmetics along with knowing his mechanical side too. Reeling around corners and prediction are a big part of his kit and is what I consider his skill ceiling. With old Slinger you never had to use these though. Why would you when you could just noscope survivors like its BO2?

    The "oh well you just never played the character" thing is a non-argument. It's like moral high ground. You can say things to paint me in a certain light to try and put yourself above me, but it doesn't disprove anything I've said. All you're doing is making a desperate attempt to discredit me in probably one of the most childish ways possible. I'd also like to add that you don't need a million hours in a character to say "oh okay that's bullshit". If anything you should've been the one playing against old Deathslinger. I've already stated in this reply the reasons why he was busted. If you don't see any design flaw with that then I don't think there's anything I could say to change your mind.

    Counterplay...was literally hugging loops and using Unique movement against slinger to make him whiff shots, I've versed so many slingers and even good ones at that. Use a longwall against him and force him to walk, be unpredictable. like Nurse Movement,

    It's like with huntress, Keep blocking LoS and pre-drop pallets against them, then make distance with them breaking pallet, and chances are, even if you pre-drop and get either a stun or being shot, if he's right on top of the pallet as he shot you due to locked animation, then you still get away with him either breaking the chain or he m1's (if you're injured in this scenario then he'd m1'd it) ...He has alot of counterplay, even the old slinger still got countered here and there... also Holding W and not mindgaming also works against him

    @GrayEyes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2664450#Comment_2664450

    I've probably played 2k hours as slinger so unless you've played more then that then yeah I would say ik more about the character then you

    2k hours? mmm.. not bad, i've poured just bout the same or more, forgot the total hours tbf.. all i know is that i remembered being the top 3 slingers NA and that's bout it really.

    Not trying to brag or boast about hours but.... I'm sure i can also provide clips if needed..

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2664272#Comment_2664272

    Ah yes just try to downplay me because you really have nothing of value to say. A DBD forum classic.

    As a Ex slinger main... i can downplay any of this post.. and in a actual decent way too,

    I spoke about the slinger alot, saying the ONLY nerf he should get is the terror radius, that's about it.

    But now? a Dead killer, which any survivor can react to and don't even need to have two braincells to use to dodge a damn hit,

    and no. i ain't counting the Scripts or the Macros or w/e people use to exploit the aim to make it Instant ADS again,

    Look i get where you're coming from, But don't comment on a Killer that shouldn't have been Nerfed in the first place.. He was 100% weak against Survivors that knew how to counter him so well,

    Don't try to say "Oh he's still good" No, He's not.. He's a dead killer and he will remain that way,

  • @Vampwire said:

    People are just mad they don't have brain dead killers who win in every scenario. And that's not an exaggeration either. Old slinger literally won in every single situation just because survivors had no way to tell when he would shoot.

    Old slinger was like huntress with no wind up time. So that's what they did to balance him. They made you have to plan shots instead of quickscoping when its convenient to. Slinger still has a lot going for him in a chase, people just don't care how to learn his mechanics because they're use to getting free hits.

    @Regulus47 said:

    I never see him anymore but he hardly even got nerfed. He's much more fair now and is still an absolute MONSTER in chase if you can aim, so what's the problem? He's actually kind of fun(?) to go against now. Please more of him instead of huntress haha 🙏

    Ey look, i found the "People that Don't Play Slinger, Yet Still Wanted Him Nerfed!"

    If you played old slinger, you'd see how much disadvantages you have compare to old slinger

    Old slinger: Instant ADS. 24 meter terror radius, actually rivals the Huntress and Trickster even, Was in leagues above other killers.

    Now...? with New Slinger? You're 110%, you can zone... better. i suppose. but at a shittier rate, with the slow as ######### Ads that makes me feel like a grandpa using a magnifying glass on a Newspaper,

    i don't want to #########' zone 24 / 7 on all my shots, i want to ACTUALLY quickscope people and drag them in through the hard hitting holes,

    Now? People look at slinger like a old dog, waiting to be put down... Don't comment about how easy slinger was when you Never touched him,

  • @legacycolt said:

    Ok but let’s turn off Nurse in that weekend too ok?

    Dh and Nurse ain't the same, lel

    Without Nurse, this game is handed to you 100% as survivor

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662376#Comment_2662376

    It was 4 hours 45 minutes IIRC

    Basically, very unfun.

    So we've both suffered...

    ...Well #########
  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662372#Comment_2662372

    I had a multi-hour Blight queue with Crossplay off during the 2nd to last MMR test I think.

    Not fun.

    Now you must suffer how i suffered...

    I PUNISH YOU TO A TWO HOUR QUEUE TIME!!!

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662241#Comment_2662241

    Queue's for Survivor are running ~ 10 minutes atm, for me at least.

    Pfh. that's nothin'

    Try doing an hour or two queue time for killer, that happened to me back when the Halloween event wasn't shite

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2660394#Comment_2660394

    I'd have to see those clips in context, because timeline is going to be key here. But sure, maybe do a montage and upload it somewhere.

    https://forum.deadbydaylight.com/en/discussion/comment/2660398#Comment_2660398

    No, just the guy who basically said 'I don't care about having fun, I just want to kill people'.

    I'm sure that plenty of high MMR folks aren't deliberately trying to stomp (although boy were a lot of people smurfing back then...) - but again, those '100 win streak' videos do come at the expense of a lot of stomps.

    It's just no fun to be constantly put up against people so much better than you that you not only do you not have a chance to win, but you can't even really learn anything.

    Do you play survivor or killer mostly?

    If killer...I'm honestly not sure what to say. Survivor - yes, I totally agree that the system needs to be improved for survivor. But there's no need to throw the baby out with the bathwater. Someone earlier came up with the idea of tying emblems into survivor MMR gains - and that seems like a pretty smart way to go about it.

    Only got two clips atm for This month, i'll post it here..

    https://www.twitch.tv/verconn/clip/StupidMoldyTildeRiPepperonis-YCCmGdNTcyFeUncz This was on the game, the Feng was a subtle speed hacker and had Esp... by the time i finally downed her, she insta leaves the whole game... Glorious,

    https://www.twitch.tv/verconn/clip/CoweringEnchantingMoonYouWHY-yEwK-ldBxw4Utkzh i dunno if i should context this.. the clip just speaks for itself,

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2660274#Comment_2660274

    Interesting.

    Which game? Is it one of those on your Twich?

    I really want to check this out (preferably without trawling through dozens of hours of video) - timestamps would be appreciated.

    I've come across one overt killer since I came back 3 months or so ago and I've seen maybe 2 others in perhaps 100 hours of streaming content.

    i can give you multiple clips, Vods might've already been deleted after awhile,

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2659293#Comment_2659293

    That sounds...excessive. Watching Otz and Tofu's streams, they do encounter them but it's nowhere near that frequent.

    https://forum.deadbydaylight.com/en/discussion/comment/2659304#Comment_2659304

    Yes, as I said - it's doable. And I suppose you could do it like that, but you *are* having to spend a lot longer doing it and it takes significantly more effort. I know that I'm not running into smurfing SWFs anymore - which was insanely frequent under ranks.

    It's something that also would have probably happened naturally with Legion/Nemesis, as you'd lose games and in time your MMR would stabilize in the correct place.

    I know that when I started learning Doggogorgon, I got hammered flat for maybe a dozen games and then it stabilized.

    Either way - don't smurf. It's a very easy way to bottleneck new players coming in and it can kill games (it basically killed Starcraft 2, I know that).

    It does sound excessive, and i wish i was even kidding... but i ain't

    i stream this game for like 8 hours or so, i can literally tell you...how many daily hackers i get,

    even Subtle ones i've noticed too... and my reports do jack against them =I

  • @JexxTron said:

    Hey all ( 5 of ) you switch players. It is possible to play iridescent 1 with the best of them on a Nintendo without fancy perks. I met Leon here in single queue.

    https://us.v-cdn.net/6030815/uploads/DE287F2FKORY/red-1.jpg

    so Sweet_Tour , Pulsar and Verconissp lets see your Halloween pics. Can you hold your own against a switch player? (Yes, I need a Ranger kit. OK so I bleed a lot. what about it?) And pyramidheadmain6233 can you even catch me?

    I heard my name, i have been summoned,

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2659282#Comment_2659282

    Could it be that there always were hackers, but because you were facing a far greater variety of opponents you didn't run into them as much - but now, as you aren't facing a lot of lower MMR people, they seem more common?

    Hackers are Very common in High mmr when you get there...

    ...im getting anywhere between 3 hackers to almost 20 hackers everyday in dbd,

    i've lost count the many times i've reported them and Still see them a week later playing...

  • @Brokenbones said:

    "Overperforming"

    Aka

    Solo Qs get stomped by him, especially when he has the hoarder/franklins combo - which is why the box solving addons are the ones being nerfed

    Since PTB everyone knew Engineer's Fang was a bit much but BHVR likes to take the 'wait and see' approach sometimes

    They also want console to test it out too..

    ...and basically us playing in the ptb and telling them about the ptb experience is... meh,

    plus this is the same company that should Kill the Halloween Theme....

    BUT THIS HALLOWEEN EVENT SUCKED

    minus the free cosmetics we got... they were good,

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