Mercês
Mercês
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When playing survivor, you can be sure you're in high mmr when you feel DbD has 4 killers: Nurse, Blight, Spirit and Huntress.
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@Chaosrider said:
I havent seen a single game where survivors got as much points as those unless they were farming the entire game. Looks fake.
I've had AT LEAST 150k BP every match. Idk what you're doing wrong. Played 6 matches and got 1M BP. Still don't know why cap is 2M. Very annoying.
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As huntress is a ranged killer, there's no validation, so it makes sense to look weird. Unfortunately, there's no way of doing a "hatchet validation", as it would look extremely unfair for the killer.
@Mercês said:
"Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer."
I work in the field, so let me explain on a technical level why it looks so weird but why this change is necessary.
The most awkward situations happen when:
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FIRST SCENARIO. KILLER HAS A LOW PING, BUT ATTACKS ALMOST AT THE SAME TIME.
(*) The server queue look like this.
[Survivor A] [13:32:12:14] [Pallet drop] [Location X] (*1) (Outcome) [Killer] [Status update] [Stun] [Killer] [13:32:12:18] [Hit register] [Survivor A] (*2)
I'm supposing that killer's ping is 20ms, while survivors' is 30ms.
(*) The survivor perspective look like this.
[Survivor] [13:32:11:44] [Pallet drop] [Location X]
Note that survivor (in real time) dropped the pallet at [13:32:11:44], with the 30ms delay, the server received that the Survivor dropped the pallet at [13:32:12:14] (*1).
(*) The killer queue look like this.
[Killer] [13:32:11:58] [Hit register] [Survivor A] [Survivor] [13:32:12:48] [Pallet drop] [Location X]
Note that the killer hit the survivor at [13:32:11:28], with the 20ms delay, the server received that the killer hit the survivor at [13:32:12:18] (*2).
In the other hand, notice that the killer received that the pallet was dropped at [13:32:12:48], 50ms after the actual drop, because the server has to receive this input from the survivor (+30ms), and send to the killer(+20ms).
Notice that more extreme scenarios can happen if the killer has a higher ping than survivor but hits before the stun.
As you can see, there's no doubt that the survivor dropped the pallet early. Mathematically, this awkward situation will always happen when action_registered(survivor's clock + survivor's latency) < action_registered(killer's clock + killer's latency). As there's no doubt that the survivor dropped the pallet early than it received the attack (in real life time), It's safe to say that (*2) can be safely removed from the server's queue, since it doesn't make sense in our real life time. Unfortunately, doesn't make sense on killer's perspective.
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SECOND SCENARIO. KILLER HAS A HIGH PING, BUT HITS BEFORE THE PALLET DROP.
(*) The server queue look like this.
[Survivor A] [13:32:12:14] [Pallet drop] [Location X] (*1) (Outcome) [Killer] [Status update] [Stun] [Killer] [13:32:12:18] [Hit register] [Survivor A] (*2)
I'm supposing that killer's ping is 60ms, while survivors' is 30ms.
(*) The survivor perspective look like this.
[Survivor] [13:32:11:44] [Pallet drop] [Location X]
Note that survivor (in real time) dropped the pallet at [13:32:11:44], with the 30ms delay, the server received that the Survivor dropped the pallet at [13:32:12:14] (*1).
(*) The killer queue look like this.
[Killer] [13:32:11:58] [Hit register] [Survivor A] [Survivor] [13:32:12:34] [Pallet drop] [Location X]
Note that the killer hit the survivor at [13:32:11:58], with the 60ms delay, the server received that the killer hit the survivor at [13:32:12:18] (*2).
In the other hand, notice that the killer received that the pallet was dropped at [13:32:12:34], 90ms after the actual drop, because the server has to receive this input from the survivor (+30ms), and send to the killer(+60ms).
This second scenario is the unfortunate one. But as you can see, if the killer has such a high latency, the survivor didn't had time to react the attack, or the animation, because it didn't even appeared on their screen because wasn't processed in the server yet. It's the kind of situation that the pallet is fully dropped and you suddenly get down. Makes no sense from the survivor's perspective.
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People comment and upvote so more people can understand a little more about this. If your hit gets negleted by the server (1) you got stunned before, in real life time (2) you need to call your provider to ask for a better connection, or blame DbD's team for a poor server location.
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@GeneralV said:
So, the Unknown has barely released and we are already seeing cases of it being used for transphobia, as described on a recent thread by @Iron_Cutlass :
I understand this thread of mine is perhaps being written earlier than necessary, after all at the time this is being written we've received no official word from BHVR. However, I believe it is important to make haste this time, because of two reasons:
1- The lack of a license being involved would allow for a hastily action.
2- We may very well see those cosmetics being removed. This is, of course, based on the only other example we have: Smart Face.
Now, I am not sure how many were here for that; some Forum members got banned, others joined, and it all happened a while ago. As someone who was here, trust me when I say that it isn't exactly pleasant to revive this topic. But due to the similarities, I believe it is needed.
For those who are unaware, Leatherface's masks were not removed overnight and everyone was immediately okay with that, no. As a matter of fact, the whole thing was a massive debate in the Forums with several discussions, threads and even polls about it. A lot of feedback was given, but in the end it did not seem to matter that much.
Obviously, no one was opposed to racists being banned from the game. There is no excuse for racism, as there is no excuse for the cases of transphobia being currently reported. Awful people do not deserve to play DBD, and BHVR was absolutely right in removing those players from the game.
Another issue, however, was the removal of the cosmetics themselves, not only Smart Face but all four masks available. Picture for reference:
https://us.v-cdn.net/6030815/uploads/LC8DV1SD1RHB/image.png
That was never acceptable. Some awful people chose to act in a disgusting manner, and it cost everyone else some of the best cosmetics in the entire game. They were an unique type of unlockable, something that no other killer had and, to this day, something that no other killer has. They perfectly made the connection between Dead by Daylight and Texas Chainsaw Massacre.
And yet everyone paid the price for the actions of awful people who shouldn't be here to begin with.
Now, once again we have a situation of cosmetics being used in a disgusting way. And I would like to leave an appeal to the devs for the situation to be handled in the proper way this time:
Please improve your report system, make sure each and every transphobic player gets punished and banned, but leave the cosmetics alone.
Oh my god that's very bad. I hope BHVR do something about it.
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I believe that camping and tunneling are things that the majority of the community finds valid, but thinking more deeply, if these things were removed from the game we could finally buff some killers properly and without fear.
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I believe I'm not biased. I just don't understand why people say that survivors are not entitled to a free health state, but killer is entitled to a free hook state (by proxycamping).
Facecamping is the same thing as proxycamping. I don't know why we are seeing differently. The system is ineffective.
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@Spare_Them_Mori_Me said:
Man, if only the mod in here would just TELL us, instead of us babbling like this all the time. I'd even be satisfied with 'Sorry players, we do not feel comfortable divulging this info."
Something.
I'm sure that we are being led to believe that top mmr is <5% when instead is top 25% (fourth quartile).
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Interesting that BHVR likes to keep things black box. It could be 10%. It could be 5%. It could be 1%. Mandy said it's above the soft cap, so it could be "top 25%", as we can divide: 25% lowest mmr, 50% middle mmr and 25% top mmr.
The results between 25%, 10% and 1% are very different from each other and keeping things black box is misleading players.
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It's exploitable :)
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Sometimes there's no penality, tho.
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I've always had this issue and I'm tired of it.
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@Reinami said:
I think you are both wrong. Stop wasting peoples time, and just down one and hook, stop trying to slug for the 4k.
Unfortunately I always let the last survivor escape but I'm hell no letting a sandbagging survivor escape.
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D:
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Upvote this thread instead: https://forum.deadbydaylight.com/en/discussion/340694/game-wont-open#latest
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Is DbD off? @Mandy
Many people on forum reporting this.
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Which changes?
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@AngryHobo2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3083082#Comment_3083082
Personally I disagree. I would LOVE to have so many offerings in my inventory. Each and every offering has a distinct use, so I'm happy you have such a majestic bounty of offerings! I assume you are burning one every single game, right?
EDIT: The developers stated wanting to remove moris at somepoint, so perhaps you'll get some BP compensation when that time comes.
Too many offerings and only one slot to use. By the time I've burn 100 of some I would get 2000 of others, so there's a large portion of unused here. I would agree with you only I was able to spend multiple "bonus BP" offerings at the same time.
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@AngryHobo2 said:
I don't think BHVR will ever add a recycling interface. Asking for a shared item/add-on/offering storage might actually get us somewhere though. At least for survivors anyway.
I don't see the problem of recying but I can see why most of the community doesn't feel needing it. But can you see my pain? These are my offering pages. I think there's too much trash. Don't we all?
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@Carth said:
This type of idea has been suggested before but people were averse to the idea of dying on their first hook just because their bad teammate got hooked x times in a row.
Agree. If I consider camping and tunneling unfun, and not part of the killer's game to win the game, I may bring
Off the Record + Decisive Strike as anti-tunneling measures, along with Kinship + Kindred as anti-camping measures. That way, if the killer camps me, there's time for everybody to split and complete all gens.
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Put your thread on bug report section.
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Playtime means nothing, only (hidden) MMR does.
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@Canas said:
You're basically sitting in queue for up to 10 mins just to end up in a match which ends in 2-5 mins once people hear your shrieks. They either suicide onhook or flatout disconnect. That's what you have to expect if you're picking this killer.
The alternative scenario, as a survivor: everyone immediately gives up and you have no choice but to do the same since the Nurse obviously has no interest in farming with you after your team left you behind. The killer proceeds to type "gg ez" despite wasting more time on setting up and loading into game than actually playing it. Marvellous.
Anyone wanna tell me how this is healthy for the game? Picking this killer is the equivalent of typing "sv_cheats 1" into the console and noclipping through the map for an easy win. This is ridiculous. I guarantee you, her killrate will be the highest ever recorded once the latest sheet of statistics will be revealed.
Winning consistently against survivors will make MMR put you against the absolute best of survivors. I play against streamers EVERY MATCH. I guarantee they won't give you a nice time. If you got stomped against a god-tier nurse just accept it. She's out of her MMR. Matchmaking fault.
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@ChiSoxFan11 said:
The grind for perks -- absolutely reduced, and it was a great change.
However, having to go through a ridiculous number of bloodwebs to find either an item as survivor or add-ons as killer worth using -- that's an INCREASE to the grind, and it's not a positive change at ALL. It makes bringing items that are actually useful in as survivor much harder to do (with the risk of burning through them you have if you end up in a bad run of matches), and if you're playing a killer that is reliant on add-ons to be useful (and there's more than a few of those), then it's even worse.
There needs to be a change to the rarity of items in bloodwebs after a prestige, or a sell-back option for BP for the junk stuff no one ever uses, If not, then even a BP incentive isn't going to be enough to make up for that issue.
This ^.
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@CaulDrohn said:
When you have all perks, so everything is unlocked for you, your grind is finished, simple as that. Why should the system do anything for you, if you are not grinding (you said it yourself, doing bloodwebs for addons is more like farming)?
To post some actual data about the grind reduction, here's my experience:
Before the update, I had two survivors will all 321 perk tiers, five with around 200 perk tiers, and the remaining ones (24) with around 180 perk tiers. After the update, all the remaining, not maxed out charachters are around 300 perk tiers. So the update gifted me around 80-100 perk tiers PER SURVIVOR, which cumulates to roundabout 2800 perk tiers (5*80 + 24*100). Thats 1400 bloodwebs in the old system, times 50k BP required per web (very optimistic estimate) -> 70.000.000 BP required in the old system. And thats just to get to the point where I am NOW. There are still 20 perk tiers left per character, but that last 20 can be easily fetched after prestiging, bc. the bloodwebs are small again.
Sure not everyone will have such a big reduction. But anyone that has many characters unlocked and wants to have all the perks on all that characters, they received a MASSIVE grind reduction, now and most importantly, for the future as well. These are the players which really "suffered" under the ever increasing grind, not the new players, not the ones using only one or two chars as mains. It's these players that really needed a reduction, and they got it from that update.
I get it. But the grind is worse. Because before bloodweb Lv. 30-ish it's very hard to path to the things you want, because the bloodweb is small and you just buy everything that comes with it. And when you reach Lv. 50. You are obligated to prestige and start all over again. Fair for you? Better for you? I don't think so.
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/3082013#Comment_3082013
Someone in another discussion just told me I'm most likely mid-high MMR since the matches I tend to lose are against Nurse, Huntress and Legion with really good precision. Sorry but I don't teach others how to play. I learn from other streamers. Might be best for the community to try and do the same.
You mean Blight?
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@Slan said:
https://forum.deadbydaylight.com/en/discussion/335160/survivor-has-gone-from-worse-to-worst
First of all, Dead Hard did not need any skill at all, now It needs your mind to work, as you now need to time It right. I have played against some survivors today and they timed DH well, something that gave them time to flee. Pre-update DH was basically a third health state with a little sprintburst, and anyone who knew how to press E could use it amazingly well.
Secondly, 90 seconds for repairing a generator allows killers to add a little bit more pressure. Before the update, gens would pop in less than 60 secs oftenly, as two or more survs would repair toghether or, if you were unlucky, all 4 survs would be on the same gen and It would pop before you could even orientate yourself in the map. If you do not want to stand 90 secs repairing, find yourself a mate to repair with and that's all.
Finally, Huntress, Blight and Nurse are not omnipotent. A nurse can be countered by running towards her, for example, or using the lightburn mechanic if you are lucky enough. Blight can get lost, and if it looses visual contact with you, and you can get to hide from him. Huntress is slow and charging and shooting hatchets can delay her. A good survivor knows each killer's flaws perfectly, and used them to gain advantages. I do not like to use this expresión, but "git gud" applies here. DS was exploited by toxic survivors to teabag Killers at exit gates and lure the killer into picking them. Now, this meassure encourages you to get out of the map instead of teabagging and mocking the killer, as well as giving killers a chance to get a kill. Also, take in count that NOED is now easier to counter.
It is a pity that you start judging this update without barely trying it and giving it a chance, but I guess that you chose to complain and I respect that.
Buddy, I respect your essay, but I'm sorry: Sluzzy is a known troll in this forum. Everything he says you should understand the opposite. You just wasted your time.
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About the grind, yes. Pretty sure nobody doubts that. It was very clear from the PTB this update was not moving towards game health.
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We need recycling. Refund bloodpoints with a lower efficiency. There's too much trash to take from bloodweb. See my offerings and pages 3 and 4. Why would I use that if I have only 1 offering slot? The offering drop rate is too high, there are many options, and they sunk our bloodpoints. This needs solving.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/3058687#Comment_3058687
I see thank you for the info.
I think nurse should be a priority without dead hard, they went together perfectly and now one is finally gone and it is time for the other to go too
Is PTB already in-game? I got no patch notes here.
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/3055067#Comment_3055067
First off, very disingenuous of you to pretend the reason Nurse is getting so much hate recently is because of her basekit. Yes, indeed, her basekit was nerfed a while back, and with it came a 9k BP solution to every Nurse main's problems which is the double recharge combo. Double range or Range/Recharge are also still in the game. No nurse player, and I repeat, NO nurse player I've seen the past six months playing nearly 100 hours every 2 weeks didn't have one of these combos. Not one. And that would be memorable so I'd remember it if I'd seen one. And that's just talking about the addons she can use, now when she uses perks that are already busted on regular killers she can only be stopped if the person playing her is completely new to her.
My point with that Nurse talk is: Billy got everything (and i'm talking addons as well) he had ripped away from him because he was 'too oppressive'. Then why are killers that would always do better than him in both a high skilled and low skilled scenario not getting the same treatment? Nurse was NEVER worse than hillbilly and still isn't. Same applies to Blight. Both of these killers have addons that make them more efficient than even crack billy was. It doesn't make any sense.
https://forum.deadbydaylight.com/en/discussion/comment/3055075#Comment_3055075
Ah yes, the statistics. Oh, you're talking about which one of the MMR tests that didn't work again? What part of the old MMR experiments can be used as reliable data? Surely, again, you know nobody is complaining about basekit nurses because you just don't run into those, right? Nobody plays nurse without addons and even when people do, the next one is just gonna have all the busted stuff all over again. We need to stop pretending things are happening in this perfect vacuum where perks and addons aren't used by strong killers.
Everybody who have played against pre-nerf nurse knows how strong she was. I need absolutely nothing to prove you that and everybody who has experienced that knows I am right, because I am not saying that she is not strong now, but instead that she was way stronger before.
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/3055054#Comment_3055054
Weird for you to even think the "touch" they gave nurse was nearly as impactful as the absolute destruction they did to billy.
The Nurse nerf was absolutely as impactful, even more impactful, as Billy nerf. I don't know what you talking about.
Nurse went from a 70% high MMR winrate to a 50% high MMR winrate pre-MMR changes. Don't overestimate the impact of being able to spam blink right after charges come, and this combined with range addons. Current Nurse is strong, but if you've played against a pre-nerf nurse you would know that she's not nearly as strong as she used to be.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3054659#Comment_3054659
I was on the forum when before they nerfed Billy. I saw no one complaining about him.
The devs nerfed him on their own
This.
Addon-less Billy was the most balanced killer BHVR had put in the game. Playing against Billy was fun and BHVR totally ignored the community feedback about the overheating chainsaw.
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Too many changes that incentivates unhealthy gameplay from both sides. I hate it with full force.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3037177#Comment_3037177
Oh damn, your SWF didn't get a 4-man escape? Ohhhhhhhhhh noooo poor you, not like fighting a 4-man SWF is the most sweaty and toxic experience ever. You're right, he did technically camp you by sharing a terror radius with that guy's hook! Now you get to crouchspam him at the exit gates that you 99'd with no penalty lol
Boy, I think nor killers nor survivors should get free kill or escapes and camping and tunnelling someone to death is not something we consider a hard earned kill?
Let's stop with the demagogy, ok? Reality is, you camped and got someone dead? You still trash, even more now that 3 are escaping. Just let them be and accept your defeat.
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@TAG said:
The point of the end game nerf was to not allow DS to provide a free escape (granted, new OTR still allows that, so...)
I don't really know the point of the stun time nerf.
That's so bs. The killer will now be rewarded for downing us after a camp on endgame collapse. Even when 99% of the time it takes a gigaload of teamwork to unhook the camped survivor. How much skill. I thought it was a anti tunneling perk.
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Very good indeed! Matchmaking changes were good too! Amazing to witness such an improvement.
Can't wait to see my MMR tho, and have my personal DbD profile to showcase my achievements.
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@RakimSockem said:
The title alone will make most people not read this I'm sure but I'll explain my opinion anyway.
I'll make a brief comparison to another game and then I'll get to my point. In Apex Legends (yes I'm aware it's not an asymmetrical game). certain characters are just naturally stronger than others. I main Wattson and Lifeline but I know characters like Octane, Valk, Pathfinder, and Wraith are considered "higher tier" for their mobility and ability to take high ground. Do I think Wattson should be buffed to be able to get high ground and compete with those characters? No, that would be silly. Her playstyle is different and her skill cap should be different.
Going back to DBD, I always see comments about buffing certain killers to the level of the likes of Nurse, Blight, Huntress, etc and I personally don't think they should. Their playstyles are different and they should perform at their current levels based on what type of character they are. Myers should never have the map pressure of a Spirit. Clown should never have the same camping control as a Hag. Killers should not be on the same levels in what they're able to do.
Additionally, just like there are people who play in Masters and Predator ranks in Apex with low tier characters, there are people who play DBD who can pick up ANY killer and do well with them. Which means that the issue isn't actually the characters, it's the skill level of the majority of players and I think that's a harsh truth most people aren't ready to accept. The majority of DBD's player base (and this is directed at survivors AND killers) are just not as good at the game as they think they are. Plain and simple. Your inability to 4k with the Wraith doesn't make the Wraith bad because someone else using the same character against the same team COULD get it done. Therefore, the issue is the player, not the character.
MAYBE Myers needs a slight buff to get out of tier 1 faster but that's literally it. Every killer is fine as they are and should not be buffed or nerfed. (Except the Nemesis tier up sound. that thing is too loud and needs a heavy nerf)
Some poeple are not reading this because their hidden MMR is so high that there's no chance they are getting a Sadako, Pig, Myers, Clown, or any M1 killer in their match because they aren't viable.
Your mistake is that you're not considering skill floors and ceiling.
A Sadako player can only be as good as it's possible playing with Sadako. A Nurse player can only be as good as it's possible playing with Nurse. There's a lot more room for improvement for Nurse, Blight, Artist and Huntress than Pig, Myers, Clown or Sadako, for example. Their skill floors and skill ceiling is different, and then the player's capability is limited by that. Playing pig perfectly may be equivalent as playing an average Blight match, for the same player. When people say some killers are not viable, they mean that these killers aren't able to reach a standard of power that other killer would have to. Doesn't matter how much improvement you do, your killer will always be below in terms of capability than the other. Knowing that and remembering that previous DbD tournaments show that survivor's will absolutely dominate, why play a killer that's limited for their power and be behind others that allow you to be rewarded for your training? That doesn't make sense. Conclusing again: they are not viable.
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"To be able to have fun on this map, you have to learn it"
Can't believe I'm reading this sentence.
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@FrostyEyesSusie said:
It means she had to calculate (and execute) the chase exactly to her specifications, taking into account your perks and hers, the position of line of sight blockers, the progress of generators and the general "feel" of the match (an ability that has to be honed through years, maybe decades of what you call merely "gaming").
Indeed, to be killed by Nurse is to realise that you have found your better, both as a player and as a man. Your mettle failed you, but the Nurse player is solid steel -hard, cold, reliable- and as she secures slugs and you anxiously await the bleedout timer, her mind is still operating at full capacity preparing strategies for a near infinite number of possibilities.
I'll be taking my BPs now, make sure you do your offerings correctly next time.
Holy... that's music to my eyes. Thank you.
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2906455#Comment_2906455
inconsistent? how so? the only trouble i have is when a gen spawns in the front yard, with another near the entrance doors. it's basically impossible to do those and you may end up trigenned.
Blight and Spirit are way too strong in midwich. And Nurse's Startruck can end up exposing every survivor on the map. Still, some killers like Myers and Pig can have a really bad time trying to catch with survivors holding W, while Blight and Nurse have no problems. So it's a very inconsistent map.
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@CrashofRhinos said:
In this game killer players are beaten down until they lose all humanity while playing. Sadly to play killer you just have to have thick skin and ignore it.
Or quit. Like many have.
I can confirm. Came back playing some days ago and still no emotions. My mind is cold like a stone.
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Thank you Oni mains for not turning into a head-beating monster. I've got enough of this already.
Love ya.
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I came back playing some days ago and I never played against a Sadako. 😅
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Nurse's power doesn't stop charge gain when M2 is pressed.
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Every match. I don't remember the last match where I haven't let the last survivor escape. I think I should do a 50 letting-the-last-one escape streak.
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Very long queue times.
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@JonahsTablet said:
She will have anti-loop + some traversal/utility secondary power. The sooner we accept this, the better. You can screenshot this comment and if it doesn't hold up, Jonah may throw me away.
I just want a new chapter to play... kinda boring this meta that we currently have. :(
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778787#Comment_2778787
Well that does make sense as blights and nurses are the strongest killers in game. You won't see killer slinger or trickster at high mmr as they are weak killers
I played against a slinger some hundred matches ago. He was very good. Shooting through holes I don't even know existed. I don't remember the outcome but I got ######### on. If you're not going against a deathsquad, let's say, "high mmr but not high enough to go against deathsquads eveyr other match", he's viable. I can't say the same about trickster.




