Chaosrider
Chaosrider
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- Chaosrider
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Comments
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@Alexlotlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736293#Comment_3736293
Any Nurse who sees you at a pallet is charging up a blink and the moment you drop it she blinks and 180 hits you and you cant dodge it or vault away since youre stuck in animation. You can do the same thing against Vecna, just run through the pallet. You crouch against a huntress she still hits you because of hitboxes. I said if trickster has enough laceration he can or throw rate. Like i said again IF Plague has her power she downs you through a pallet. Like i said AGAIN IF its a short wall Deathslinger gets the hit. Youre right, none of them are tied to pallet loops but are useful against pallet loops shutting them down almost entirely. You havent disproved anything with your argument.
Nothing of this is a gauranteed hit. While it doesnt matter what you do against mage hand. You have absolutely no counterplay.
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@North85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734999#Comment_3734999
I guess you want to keep playing games where people ragequit half the time. ¯\_(ツ)_/¯
Only a picky player's queue times will be majorly affected, and honestly, who wants to play with them anyway?
You want a tool that makes people picky but say that only picky players get afflicted. You see your own contradiction? Most of the killers dont want to play vs swf, all of them are afflicted. And most survivors wont play vs half the roster for whatever reason. So you likely kill 90% of the playerbases queue times.
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@Alexlotlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736252#Comment_3736252
If every situation where a survivor drops a pallet, Nurse can blink through, Xeno has their tail strike, Nemesis has his tentacle, Pyramid head's power goes through it, Huntress and Trickster can throw projectiles over pallets, Plague has her corrupt purge which goes over pallets, Deathslinger can shoot over the pallet and if its a short wall can pull you close to him and hit. Do i need to go on??? All of those are guaranteed hits.
You can stay in the pallet and try to mindgame against nurse. No guaranteed hit. You can run through the pallet vs Xeno or Nemi to avoid a hit at the pallet. No guaranteed hit. You can try to dodge a hatchet. Trickster cant down with a single m2. Plague need her power, which you can deny. Deathlinger cant guarantee a down over a pallet. Also, none of those powers are just tied to a pallet loop. Vecna completely ddenies a pallet loop with this power. Its not like a better chance of downing, its a guarentee.
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Running a perk that barely does anything in such situations. Not worth it.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735298#Comment_3735298
What are you talking about? On the ptb Mage Hand was rather weak, no one was concerned it would be too strong.
Rather weak, lol. Sorry, but anyone with enough gamesense said that mage hand is a lose-lose-scenario and could become a real issue. everybody said that it cant be buffed at all, but nothing new that devs ignore significant feedback.
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@board24jason123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735833#Comment_3735833
I am saying it shouldn’t get nerfed did you read what I’m saying?
So you didnt understand anything.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735232#Comment_3735232
You were noy around for his release then. Lots of people were spouting how OP he was and how the counter was imposible to do while looping him.
He still is unloopable unless there is no los-blocker and you get rid of his effect fast enough.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733996#Comment_3733996
I am impressed with how quickly BHVR is responding to the Mage Hand complaints, hats off to them. I am not sure if this is the right way to nerf it though, I really think reducing the movement speed during the cooldown a bit would have been the better solution, but it's at least something. So I am happy.
Also, thank you for letting me know.
Quickly. Not that people said that already during PTB. Sigh.
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The same people as before with the same perks as before against no sabotage as before. Stop crying over everything as killer player.
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Just do your own math. 60s input vs 50s output. Thats already enough, but top it off with a broken forever.
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@Chocolate_Cosmos said:
Seems like they forgot about him Once mid chapter happend.
Also the more I play him the more I think He Isnt as great anymore.
Nobody ever said he is OP. He is opressive, and that hasnt changed a bit.
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@North85 said:
Give Killers a toggle that lets them not queue against 2-man, 3-man, or 4-man SWFs, and give Survivors a toggle that lets them not queue against killer characters they don't want to play against.
Everyone wins.
Or literally noone ever plays a single game.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733575#Comment_3733575
Yes, i did.
Most of us complained about the map - even in the PTB the bots were doing infinites. The devs gave no attetion to the map.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733496#Comment_3733496
Really?
https://www.youtube.com/watch?v=XcmnPgU0qpQ
See with your own eyes.
Also, the portal infinites are not present in this clip. They are even worse than these god windows.
So i literally just see a bad killer doing whatever instead of doing a serious chase. And not a single mention of an infinite, which i still highly doubt as noone ever saw such a thing during ptb.
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Any proof?
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@ZE8ERDEE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731736#Comment_3731736
they still dc left and right for no reason with them so…
You have obviously no idea what youre talking about.
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Made my day.
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DC penalties need to stay, otherwise the game gets way worse cause every player dcs left and right for no reason. Thats common knowledge.
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I doubt that. The perk requires someone to be useless for the teams progress. You cannot afford to play a 3 vs 1 on this actual balance.
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So, you basically end up in the following scenario: Chasing 1 survivor being bloked by a zombie and other 3 are being hindered on their gens, so no progress possible at all. Great idea.
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Slugging was always an issue. Knock Out, Deerstalker, Third Seal … this playstyle is super old and still allows to circumvent the intended gameplay. People going for it from start of the trial are just focusing on making the game as annoying as possible. And devs still think its fine to have such a toxic mindset.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730669#Comment_3730669
I mean, I highly doubt that.
It’s not impossible you get the same perk twice or even thrice in a row, y’know.
Its not about twice in a row. I have 10-15 perks that are omni-existent during the whole event time. On both sides. For example: i literally saw Pain once or twice during the event. Or as survivor i have deception every second game, and lithe once or twice at all. Its pretty obvious that there are some higher and some lower rates not an equal rate over all perks.
Especially if you ever played perk roulette by yourself, you know how "random" loadouts work out over a period. Thats not even a bit comparable.
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Half true. There are probably all perks included, yes. But there are obviously several perks with much higher rates and some with near non-existent rates.
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As always killers instantly start overexagerating.
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Its still the same killer and there is no new counterplay.
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Calling out a skill issue.
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@DredgeyEdgey said:
It's getting ridiculous can't play a game without someone giveing up.
My solution not attempting the struggle skillchecks Wil apply the DC penalty.
Aanyone got any ideas
Fix the game.
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It was quite a bad move to make this public. There is literally no benefit for bhvr, nor for any of their consultants to do so. There will only be more questioning on the development of this game. Like "if they have suitable consultants, why did they do this and that?"Or "Who decides what a suitable consultant is in the first place?" I cant see any positive thing in communicating such a role.
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So basically everyone would fail the exam, cause 90% of those perks never got used by anyone. But i agree it would be nice if players would have at least a fundamental understanding of this game.
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Tcm is still alive?
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Chaos shuffle has nothing to do with ranked and casual. Especially killers can easily tryhard in this mode by bringing their best addons and relying on "strategies". And they do a lot, as it is stii viable. Chaos shuffle has just the good part of not going against four slowdown perks every game.
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WIth a real random shuffle this time?
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724808#Comment_3724808
Inmate: "what're you in for?"
Gamer: " I pressed W &S in dead by daylight too many times and got 4 years, then a extra 2 tacked on for crouching and standing too fast, they really threw the rulebook at me"
Taking it into RL is so childish. But i guess no sense of right and wrong.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724820#Comment_3724820
No it isn't.
This is literally the definition of looking for things to be offended by.
That would be the exact opposite of what i said.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724791#Comment_3724791
Resemblance of the action? It's just walking on someone, as simple as that. To be honest, I even had no idea some people may take it as what you describe until I've read it on the forums. I guess it just depends on your own perception.
Its not a matter of perception. Its a matter of meaning.
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724760#Comment_3724760
So because some immature person said that's what it meant you're going to allow it to dictate your fun? It reminds me of children saying that holding their ring finger up is flipping you off in a different language its ridiculous, I guess those kids are all grown up now though huh?
I dont care whatveer person it says. They think thats the deal and everybody can see the resemblence of this action. Its trying to harassment, there is nothing to discuss. If you think you can excuse such behaviour, its up to you. But we live in 2024.
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@Mandy said:
This is not something reportable in game. It falls within the same definition that t-bagging does, whilst not great sportsmanship it's not against the rules either.
So its fine to express sexual actions through game movement used as harassment?
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I really would like to hear what support is saying to this. Like, it is obviously a try to perform sexual harassment and if support would say its not, they would get such a big shitstorm.
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I dont understand how killer players still are unable to grasp the difference between skill level and game balance.
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@WolfyWood said:
Why is it that survivors giving up on hook is such a hot issue right now (has been for awhile) and yet I don't see the same energy for killers cherry picking lobbies?
I feel as though the rhetoric used to denounce going next could be easily applied to profile inspecting and lobby dodging and yet I feel as though there's not as much buzz.
How come?
I'd assume it's because the negatives aren't as apparent as someone going next in the middle of a match but I'd argue it's equally as damaging.
I also believe that if survivors should lose the ability to die intentionally on hook then killers should lose the ability to inspect profiles and leave lobbies without eating a DC penalty. And before anyone says Us Vs Them keep in mind this change would apply to survivors too.
This to me would be a fair implementation of 'playing the match you queued for."
If you dontvsee killers cherry that much its on you. They do.
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Devs have made clear that theyre unwilling to make any base game changes that would benefit the game as a whole.
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The shuffle is pretty sure not 100% random. Ive watched the loadouts of everyone in my matches since the beginning and you could see some perks being more often than others day by day.
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722886#Comment_3722886
Unbreakable tested by devs said it was way to strong it ain't ever being basekit 100% devs would say the same thing for basekit DS
which is just unreasonable.
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WoO is fine.
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@Peanits Why is it that survivors dont kill much more Zombies? Cause you butchered Head-On #freeheadon
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@Huge_Bush said:
3-gens were only in 10% of matches? I thought it was a lot more with all the complaining it had.
Cause the criteria they used is just a part of the whole 3-gen issue. So the actual 3-gen numbers are definitely significant higher.
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My survivor experience just was the obvious one. Killers bringing their best addons and a map offering to get the most advantage possible. If perks are unlucky theyre going to play their "strategies" as fast as possible.
So again a modifier just shows that killer "strategies" are the most daring issue.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718313#Comment_3718313
… and yet you are still here 🤷♂️
Definitely not thanks to the devs nor the game.
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Cause, devs dont do good work. Easy as that.
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Some days ago i had updates for my gpu and y mainboard. Since then the game was literally unplayable. Before i had some rare cases of screen teering. So i did some research yesterday to fix it and the only thing that maybe helped was to force dx11 onto the game via launch options. Don't know how they got this game into auch a mess.
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Its not neccessarly because of the amount of new perks. Its because of the weak implementation of new perks. Its basically 2/3 of the new perks being implemented as trash, and never being touched again. The remaining perks are average or OP. The latter become changed quite fast and get stuck on average at best too. It was always a weak point of BHVR regarding the balance of new perks. And they never made an attempt to evolve on this point. You could easily fintune a forth of all perks by just tuning numbers, still BVHR has no intention of doing so. You would need a full chapter of just updating all perks, but devs are stuck in their "we need to push out new content as much as possible"-way of thinking. Not even mentioning, that they like to ignore any kind of feedback during their PTBs.