The amount of new perks every year coming into the game is making the game even more of a mess

The results are going to be even more extremely mid or trash perks, uninteresting meta, uninteresting perks and the lack of creativity clearly showing to the public (already has started to show itself a long time ago).

The amount of bad perks in this game because BHVR keep changing the small meta we do have is bizarre. They talk about how they want to change up the meta, yet we still have SO many mid/trash perks not worth running because the alternatives are so much better and viable. Why do they keep changing the meta instead of making the lesser viable perks more viable so we can have a broader meta? And this issue is going to get even deeper if we keep on making so many new perks every year.

I'm honestly so tired of seeing new gen perks every new chapter, it's so expected nowadays because of the base game problems and lack of new stuff in the game. I don't understand why BHVR doesn't ask themselves why gen defense perks are the most used types of perks on the Killer side. Why do we continue to nerf these gen perks instead of improving the actual root of the problem, the base game, so we do not have to run these perks as much in higher levels?

Comments

  • @AggressiveFTW said:

    The results are going to be even more extremely mid or trash perks, uninteresting meta, uninteresting perks and the lack of creativity clearly showing to the public (already has started to show itself a long time ago).

    The amount of bad perks in this game because BHVR keep changing the small meta we do have is bizarre. They talk about how they want to change up the meta, yet we still have SO many mid/trash perks not worth running because the alternatives are so much better and viable. Why do they keep changing the meta instead of making the lesser viable perks more viable so we can have a broader meta? And this issue is going to get even deeper if we keep on making so many new perks every year.

    I'm honestly so tired of seeing new gen perks every new chapter, it's so expected nowadays because of the base game problems and lack of new stuff in the game. I don't understand why BHVR doesn't ask themselves why gen defense perks are the most used types of perks on the Killer side. Why do we continue to nerf these gen perks instead of improving the actual root of the problem, the base game, so we do not have to run these perks as much in higher levels?

    The solution might be to just put perks together and therefore create stronger ones out of several single ones, for example by combining some that are only situationally good with certain other perks. The majority of perks is just useless and nobody uses them except for meme purposes… We have several hundred perks by now, that is just way too much and obviously the devs will run out of decent ideas eventually…

  • It's happen in the past where they release a completely broken perk without thinking of the ramifications. That is still a possibility.

  • This game was never supposed to be balanced. It's still a mystery why someone decided to call DbD a "competitive sports-like game" and slap MMR & DC penalty on it. This ridiculous contradiction is a source of a great deal of frustration.

  • Its not neccessarly because of the amount of new perks. Its because of the weak implementation of new perks. Its basically 2/3 of the new perks being implemented as trash, and never being touched again. The remaining perks are average or OP. The latter become changed quite fast and get stuck on average at best too. It was always a weak point of BHVR regarding the balance of new perks. And they never made an attempt to evolve on this point. You could easily fintune a forth of all perks by just tuning numbers, still BVHR has no intention of doing so. You would need a full chapter of just updating all perks, but devs are stuck in their "we need to push out new content as much as possible"-way of thinking. Not even mentioning, that they like to ignore any kind of feedback during their PTBs.