Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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Answer in the first post.
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I'll just go back to Steam. Most likely won't be as active.
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The forum came about because DBD extended onto other platforms besides Steam. It was meant to be a place where all platforms could access and discuss the game. Moving to segregated communities is a step backwards and a shot across the bow this may spell the end of DBD as a supported game. Doing something like this isn't showing support for another 10 years.
For me coming from the Steam forums, I guess that's where I'll end up. Steam isn't accessable to non-Steam players so not many here will follow. Not signing up for Reddit or reinstalling Discord. So much for that central forum we all could gather.
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Billy's speed became a basekit feature. 🤔
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@DodoSwarm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118574#Comment_4118574
but that's a problem isn't it? It's like BHVR doesn't want to put in the work to do anything that takes time anymore… it's just the next survivor skins and the next slop killer at this point… I mean now players are making the killers for them (which I actually like, because it builds community engagement) which means you'd think they have more time to think of how to fix the longest lasting problems in the game
but that's a problem isn't it?
No, it's not. It affects no one and has zero impact to the enjoyment of the game. One prestige level and any thought what a tier 1 or 2 perk looks like or does it gone.
Any effort used to remove or improve the perk tiers would be wasted.
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Perk tiers are built into the prestige system and would take a lot of effort to change. Besides, perk tiers are largely inconsequential to warrant such effort.
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Only way to stop a killer from tunneling you is to remove the killer.
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- Able to run fast than the killer.
- Able to heal faster than the killer can get a second hit.
- Repair gens in seconds.
- Repair gens in hours.
- Forever Fready
- Machine gun (the actual OG build, not attention grabbing YT headline)
To me, those complaining about a simple solution to this ongoing balancing issue are just advocating for this bullshit. I've seen good perks die because it somehow stacked with another perk into a broken state. I would be for zero stacking, only the best stat is used. Diminishing Returns is a compromise.
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Some people don't like having fun.
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VT-x is for virtualization. What are you going on about?
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@CrossTheSholf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118125#Comment_4118125
Ah so we got Survivor Rulebook for 2V8 now
volume 2 special edition
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There's a lot of healing speed buffs added to nearly every survivor perk. But what does that matter, killers were buffed!
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The ETA I was seeing yesterday was 0:-01.
Queues weren't instant but after one survivor match, the killer lobby popped up fairly quick.
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Two killers teaming leaves 7 survivors to make progress on gens. But I forgot this was 1v1v8
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They tried to install Denuvo trojan software on my PC so I wasn't playing for two weeks.
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I've skipped out on the Denuvo trojan and was able to play again yesterday. No performance change that I could tell from Sep 1st.
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@Hex_Llama said:
I didn't love this trial either. I felt very cautious going in and figured I would hold back for a few days and see if people were reporting problems before deciding whether to install. And then people were reporting the exact problems I was afraid of, so I took a break for a week before logging back in. I think there's still time to get the rift knocked out, but I don't love the practice of testing it live like this.
I get the argument that, if you're testing whether the software prevents cheating, it's hard to do that otherwise, but IMO there's a preliminary step which is testing whether it destabilizes the game or breaks people's computers or can't get uninstalled properly, etc. I would have rather that had happened on PTB or something. I would also rather not be asked to install the most intrusive possible version of something just to try it out.
But, like I said, for me so far the alternative is just "don't play the game during testing week" and that was okay. But it also would have been nice to get a clearer flag on when testing week was over and it was safe to launch the game again.
Test week is going a bit too long.
An open test like this can only be for performance. I do not know how bhvr could expect to catch cheaters by announcing a trial and thinking cheaters aren't going to run the Epic version instead. Mixed with the supposive engine update, we cannot be certain how the trial is going when we are dealing with multiple changes at once.
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Hiding the end date makes zero sense. The trial is on Steam openly, cheaters knew the new anti-cheat was coming a mile away. Either they won't play or boot up their free Epic version and cheat on that. Even if you stealthly deployed Denuvo the end user still needs to install it. At that point cheaters will nope out and boot up Epic.
Why was this trial on Steam and not Epic? Why not in a PTB where it could be opt into? You can't possibly believe you are catching cheaters with an open trial like this.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116348#Comment_4116348
we have acknowledged the issues with queue times and we are pretty stuck when it comes to allieviating these, which is why PWYW was implemented.
I'm sure there's some Steam users that would like to play and increase those player counts a little. Too bad we are being used as guinea pigs.
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The timing couldn't be better. New chapter, Rift coming to an end, and 2v8. Perfect time to ######### with Steam players.
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Not a fan of the company as a whole, both the DRM and Anti-cheat. I avoid any game with their product bundled in. I'm hoping bhvr stops this trial after a week as I too want to finish the rift. Today would be 1 week since it started. ☹️
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It seems to not always register your clicks too.
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Pre game lobby should not go away but I would agree a system like Aven_Fallen stated would be acceptable.
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We know the outcome because this was the way it was before. There are reasons behind why not only Exhaustion existing but why it is the way it is now.
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Distortion was needlessly nerfed and support reverting it.
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And like all DMS builds with these types of killers, you stop repairing before the hook and wait for the snipe. But adapting to the situation is a bad word around here.
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Yes
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Maybe this would be an issue if Judgement were a top tier killer. Instead of a 4.4 with a telegraphed M2.
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Yea, but how much easier? This doesn't seem to me to be at the level of game changing. Chase music drowns out survivor sounds, scratch marks have a slight delay and won't be noticed if a killer is breathing down the survivor's neck. But sure, increase elusive to 15s. Somehow killers will still try to hit you at 10.
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We moved from P2P to dedicated servers with one of the promises being better cheater detection. Clearly that hasn't been the case. Instead of wasting time on another ring 0 anti-cheat that gets bypassed, why not look into validating what the player is doing from the server's perspective? The server should be the source of truth to all players. If a player does something impossible it should be immediately flagged and investigated.
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Yes, extremely bad. Until their not and everyone complains how broken they are.
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The amount of coding they would had to do to get the spear physics and animations to work. It is most definitely was not tacked on, nor does it feel that way playing him.
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I thought that was fixed long ago. I remember hearing about it at release.
How is it people complain everyday about stupid ######### when this hasn't been fixed?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109401#Comment_4109401
I thought it was pretty well agreed upon at LEAST for the killer side that more than a 2k is a win, less than a 2k is a loss and 2k is a tie.
The community rarely if ever agrees on anything.
The 2k thing goes back when kills were tied to pips. As that is no longer the case, it cannot be the messurement.
What could be used and also what I've always seen as the messurement of win or loss, is the pip. Now players have issue with that because it's possible to have both sides "win" or a killer "win" without killing or a survivor "win" without escaping.
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As someone who played against survivors who decided to just hide and not do the objective. I don't want a mode like that.
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When the lobby is bugged in which only three survivors join and a fourth never enters.
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If voice coms were added they would put in a mute button. You know why? Because people are #########.
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Think they are there to force a pallet break.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108890#Comment_4108890
Nurse just needs more sight blockers, but that ultimately also hurts ranged killers, I do think the new sound system might make her more balanced if sounds are masked better when through walls etc.
I don't want more pallets to deal with her (I thought I'd clarify on my end tho I know its aimed at OP) I just want to be able to interact with her, a laggy nurse especially is frustrating coz her fatigue immunity lingers after it ends, and it looks like she just eats the pallet while m1ing someone.
I feel just being able to interact with her more easily, this also applies to head on, would make her a lot funner to play against, even if it doesn't achieve a win anymore than we have now. It feels GOOD to stun a killer, it feels GOOD to interact with them.Trust me, sound hasn't helped since version 4.0.0. The new chase music certainly didn't help.
Animation quirks should be fixed as bugs. I agree that what the survivor sees on their end must reflect the state the killer is in.
I'm not understanding the headon bit. Maybe it's something to do with the animation syncing?
Don't agree with the map curated thing. Sure the offerrings are useless and should go to make room in the bloodweb.
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Look, when it comes to pallet count and how many are strong or week, bringing up Nurse as an example doesn't do anything. You could make every pallet god tier, have to break, and Nurse will blink over it.
So stop bringing up Nurse in pallet balancing discussions.
You have killers like Leatherbilly and Billy who can chew through pallets easily. Then you have killers with no ability to harm survivors that pre-drop every pallet. These two constraints are the true measurement for pallet density.
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It's because popular perks are always targets. I've seen perfectly fine perks get changed simply because they were used more often than other perks. This just ends with every perk being trash.
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A kick has an immediate 5% loss, but a kick in fact can take a 99% gen to 0% in one go.
To say Ruin should be limited to 8×5 is because that's somehow equivalent to a kick is being disingenuous.
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BHVR may of burned that bridge with Deathgarden.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108279#Comment_4108279
What are you on about? I am talking about the new players who just joined as I said in my first post in this thread. For those players they pretty much have the same ability to grind but have an additional 38 million to grind. I'm not talking about me or anyone who has been playing the game for years.
While the grind is large, it is obtainable if the player is to play a couple thousand hours. While that may sound like a lot, it really isn't for this type of game. Idk where this mindset of, we must give a lot upfront, or, we must make the grind trivial, comes from. I doubt it's for the new player but uses as an excuse.
The grind right now is manageable. Bringing a character to P3 gives their perks to ever other character for zero extra expense. That is scaling where it doesn't matter how many chapters bhvr ends up making. And thats IF the player chooses to do so. Not every player wants every perk or to play every killer (Or can with expired licenses).
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107964#Comment_4107964
What has changed for the better in the last 4 years? I know we got the 250k per week since then but that's been around for a long time already. What else?
They've added 35 characters since then which adds about 38 million BP to the grind.
"But it hasn't." #### off out of here if you can't prove it or make a suggestion that could improve the situation.
That's in the 100 million before the prestige update. 38 million over 4 years is 792,000 a month. You saying that's too much to handle? You can get that without playing a single match, just login every Tuesday.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107960#Comment_4107960
4 characters? I'm assuming you mean because of meta perks? I feel like the health and longevity of the game would benefit more from all perks being more easily accessible as opposed to a handful of meta perks that everyone is sick of seeing. Because yes, having perks to play around with is kind of a thing in DBD.
18 million every 3 months. At an average of 25k a match that's several hundred matches. I'm happy that you have that much time on your hands, genuinely.
If the grind isn't so bad, then why are you here saying people should just settle for less? Play only one survivor? Bet that would be great for cosmetic sales.
"Should everything be unlocked at the forefront?"
Literally never said that, but go off ✌️
You build your roster over time. Four perks to get you set for farming bp. You talk of longevity without realizing without a goal a game becomes boring to play. As you can tell, this game pisses off people like crazy. Without something to work towards they won't want to continue.
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I hope "The Judgment" doesn't get nerfed like Jason just because of complaints.
If Judgement is in any way viable, there will be complaints.
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Winning is a pip. No matter how you succeed or fail in doing so.
This has always been the case but people like to complicate things to make themselves feel more important or better than other players.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107819#Comment_4107819
The grind has only gotten worse over the last 4 years with nothing done to mitigate it and your response is:
https://us.v-cdn.net/6030815/uploads/JNJ9BLWZ1GN5/fine.gif
Perhaps my suggestion of P1 free on every character someone owns is too much but they should do something, anything to mitigate the grind.
To start with they could retire all the wreaths, flowers, the Sealed Envelope and the Hollow Shell.
Escape! Cake and Survivor Pudding should be brown offerings. A personal +100% offering should always be an option in 2026 DbD.
Make Blood Party Streamers purple offerings, just to get them out of the blue rarity which is clogged up by all the map offerings, which would make them appear in bloodwebs more and I think would look cooler in purple.
Make the Bound Envelope yellow rarity, +50% (up from 25%) and affect all players not just survivors.
But it hasn't. Without knowing how long you have played, you don't understand what grind is. Even going back to when I started playing, the grind was reduced significantly.
When BHVR reworked the prestige system, they removed one of the worst exponentially inceasing grinds in gaming. Right now with constant events, rift challenges, and 250k bonus every week, it is fine.
Could it be better? Better to what degree? Maybe they make it so everything is unlocked after playing one match. Could it be better? Why yes it could. They could just give you everything upfront. Why even need bp? Unlimited everything! No more grind. You can just enjoy the game. Damn I'm bored, going to play something else.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107820#Comment_4107820
You wouldn't know how daunting current DBD is or isn't. Plenty of newcomers have said the grind is too much and I take their word for it. It's approx 1 million per prestige, so 44 million just to P1 all the survivors. And since alot of people enjoy both roles, they're likely to divide their bloodpoint earnings.
Between work, family, sports, and social commitments, people have limited time to spend in games. And often they're playing multiple games at the same time. I would imagine they'd be more likely to just give up DBD than commit to the grind. You feel the opposite, so I guess we agree to disagree.
44 million is only a number. Without the rate to which you gain bp, it's meaningless. I make greater than 18 million every chapter cycle without playing much at all. Someone just starting out would focus on characters that give the perks they want and gather the rest when needed.
What is the goal of most players playing DBD? Having all perks? All characters P3, P6, P9, P100? I doubt it. There's no need to unlock even half the perks.
To get the perks one wants is to level at most 4 characters to P1. Is that such a daunting task? Really? Should everything be unlocked at the forefront? The lost of interest would be staggering. Certainly wouldn't see many players over a thousand hours.