Mr_K
Mr_K
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- Mr_K
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107731#Comment_4107731
It got down voted because this and another post from Daniel/balrog, I've seen on this forum in a BP discussion a few days ago, boil down to "thanks for the feedback if necessary we will look into the matter" empty corporate answer.
"I'll look into it" is the most basic empty phrase one can use to get an annoying customer off of your back.
Edit: here is the aforementioned thread with Balrogs post:
I understand being upset with corporate non-speak. But also realise that BHVR making promises never really worked out in the end.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107750#Comment_4107750
Were we having this discussion a few years ago i would have been in full agreement. But we are 54 survivors and 44 killers deep at this point. It's easy for those of us who were fortunate to start when there was far less to tell newcomers to put in the grind. The time commitment is a heck less daunting when you've had a head start. You and I are probably prime examples of players who have everything we need unlocked yet keep playing, so would helping others catch up really hurt player retainment?
The grind to all characters P3 is not that daunting. It's not even necessary to enjoy the game. For survivor mains it's even easier as you just level one survivor while P1 the rest.
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@ForTheEntity said:
I am long past the grind now as I have been playing for years, but I really don't envy new players now.
Imagine a player who joined DbD just after the anniversary and looking at the massive roster of characters and perks they have to earn. They're looking at several million BP to grind just to have a decent selection of perks and they're looking at less that 100k per game.
I know they lowered prices in the bloodwebs and at least made it so prestiging doesn't lose your perks and items anymore, but that was 4 years ago now. Since then they've added 32+ characters and 96+ perks to the game so there is a sheer volume of BP grind that should be mitigated.
I think that people should get P1 straight up for free on any character they own at this point. Then they can spend a mil or 2 on their main and have all the perks they own at level 3 and not have such a torturous grind just to use perks they have already paid for with real money.
The mountain will always look impossible from its base. A new player today can make it to where I stand in half the time it took me.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107731#Comment_4107731
I would have downvoted for the "if the overall sentiment is" bit, because we are years in on the discussion around bloodpoints and the grind that no dev should be asking "if" at this point
Nah, if is where it is because not enough support is shown.
I for one feel BP is more than enough for now. People grinding out multiple P100s kind of proves it. Me, who doesn't play as much, am able to P9 the killer and survivor every chapter. By as much is about one match a day.
For people to say the grind is too much now, are looking at the finish line from the start. They don't want to play the game long term, just every once in a while with no investment. Which is fine for them but bad for the game as a whole. Without a goal to reach, there's no reason to play. If people don't play, bhvr doesn't make money. If bhvr doesn't make money the game stops development and dies.
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Just looks like they downvoted a Dev trying to listen.
The context to what they are saying in that post must be unpopular. So better bloodpoint rewards is not needed as current BP gains must be fine.
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@sethrollins said:
I reported her and took a screenshot, but we all know it’s probably going to go nowhere. She had anonymous mode enabled which makes the screenshot pretty much useless.
Anonymous mode is only anonymous to other players, not BHVR. The report is not useless and they can find the account of the user.
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The DLC gives you access to a killer and survivor. I don't understand the need for the game to play itself for you. BP is too easy to make today that it shouldn't matter.
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@HexSlugged said:
Its simple. most people arent losers like us who play non stop and post hundreds of times on a forum for a video game. most people are average people playing average games with average players who dont even know about all these hidden and secret rules and regulations.
They haven't heard the good word of "The Killer Handbook", by survivors?
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They took away the teammate that gave blood charges. Nerfed the ability to fewer downs per window and we still get post like this.
Once a killer is marked as a pariah there is nothing you can do to satisfy the complainers.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107361#Comment_4107361
Billy can 1 shot.
All the time
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Probably the same reason some survivors saying its the worst it's ever been. They never experienced the ever been.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106975#Comment_4106975
What actually makes it competitive mode though?
You pit two players against each other it's going to be competitive.
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Normal mode is competitive. What players have asked for is non-competitive which is a pipe dream at best.
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If queue times are long in normal queue, then that means players are enjoying Lights Out.
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@LordGlint said:
Keep in mind that something like "3rd person view killer mode" wouldn't really work unless they ALSO had something new for survivors too. If the mode is just default gameplay for 1 side, there's no reason for that side to join the event queue.
They would need to make Chucky 1st person in that mode
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Base Jason is slower than base Pig.
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The real question is why waste the money and time?
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Close chat. If it's more than toxic endgame, take breaks.
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Literally unplayable.
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@McC00ky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103956#Comment_4103956
Nah I understand where it's coming from - it's hyperbolic to say 5 gen loop (most of the time, but sometimes it really is like that) but it's more like taking a good chase, then expecting rotation but the other survivors dodge that so you wind up doing even more. When you see everyone at 25+ and you're down in the ranking it does make you wonder where the incentive to give so much is supposed to come from after a while. Don't get me wrong I still take the chases - that's the game, but obviously you should get some small bonus if you're denied any meaningful margin from the other categories.
Excluding the tunneling scenario, the Devs don't want to incentivize survivors into doing one role. They want an even spread of repair, healing, and chases. That's why the categories are there and limited. It's to force the survivor to interact with the killer if they want to make points. Ideally.
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If killers viewed it as a waste of time they wouldn't do it. Apparently there's some value in it for them.
Sometimes the fourth survivor is the one we want dead but keep finding the third. The third will continue repairing gens allowing the fourth a chance at the gate. Kill the third and get the fourth standing on hatch until the killer gets within striking distance.
If you want to know why, sometimes it's because they just had 4 out against survivors that taunt at the gate.
Fear leads to anger. Anger leads to hate. Hate leads to suffering.
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Knockout made it so others couldn't see your aura. Third seal is you can't see auras until your totem is broken.
Fundamentally different.
Besides, knockout was changed because a streamer showcased slugging with it, and of coarse all their zombie followers had to copy it. You know, like how anything gets nerfed. Nothing was truely wrong with the perk. It was guilt by association.
Now, Knockout's effect makes zero sense to it's namesake and icon.
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That you used the word "suffer" is telling.
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Are you asking for a tunneling bonus? Where are you wanting points from? 17k kind of implies 7k points from other categories. How did you gain those by being tunneled? When I see survivors get tunneled, they typically have 5k or less. 17k means you actually got to play.
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Odd title, the new killer's addons have nothing to do with other killers. Maybe advocate for better addons without throwing shade on another killer?
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It's usually UTC
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This is more an argument for killers than survivors. Survivors are mainly skins and the need to show off your P100 is not necessary to the viability of that character.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103553#Comment_4103553
There has been several who has posted images of their cloud-id there and several who even wrote it in the description. You can't really prevent people from doing that kind of thing. Still it should not hurt the bug reporting because some people are not thinking before doing something. I have not seen anything that would have not been about bugs in the reports and I check it quite often. Only things might be people ranting about a feature or trying to use it for tech support issue.
Its just not good to not let users see the videos and images when it would only be beneficial of seeing if its the same bug you experienced or if you can find reasons why it might have happened or try to reproduce it so it can be fixed faster. Like to me this is just not helpful and just hindering the progress, but what can I do until someone in Behavior realizes that this was pointless and totally unneeded.
Still it should not hurt the bug reporting because some people are not thinking before doing something.
Unfortunately, that's how it works in most societies.
Reality is, companies don't do something like this unless something occurred that they can be held liable for. Ever heard the phrase "Someone ruined it for everyone else", it's largely true.
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If killer's were getting nerf after nerfs, survivors will say they're justified, stop complaining.
If survivor's were getting nerf after nerfs, killers will say they're justified, stop complaining.
If you look at DBD as a whole, from year 1 to 10, both sides have been nerf to oblivion and back. That is because the game is extremely difficult to balance for all possible perks, powers, tools, and addons for now and future. Not too long ago it was killer's getting ever slowdown perk nerfed. Whether or not any of those changes held long term, it was the killer side being targeted.
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Either someone uploaded a recordeding of their Cloud-ID or someone is uploading videos not related to DBD.
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If only the same thought process was used for other things.
🤔
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IMO pick up, drop and carry speed all kind of suck right now
Compared to when exactly?
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The point is to force you to break the pallet or mind game around it. If you know you will be blind each pallet break you may try mind gaming first. This is in hopes they can burn your time.
If the survivor just ran pallet to pallet without checking, the killer could go around closing the gap before the next pallet. Not to mention its an inefficient use of resources.
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In 5 months they will boost it to 4s.
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This has been claimed for every single event this year and longer.
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If survivors that escaped tell you that you played good, should you believe them?
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They didn't even do that when it was first deployed so why now?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102446#Comment_4102446
Isn't Nurse the strongest killer in the game? With that thought, wouldn't she be included on the list?
Because strong killers are not allowed and having strong killers that are popular is even worse. Nurse being strong doesn't matter as much when you don't see her that often. You'll get more Nurse post after other popular killers get reduced to junk.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102356#Comment_4102356
?? What is the issue here?
It’s a different icon for a different manner of escape? Why the hostility?
It's only hostile if you read it to be.
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We are tied at 16. Will OP be proven wrong or right? The race continues!
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I think people are more upset at the concept than the actual results.
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Ok then.
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Sorry they didn't make them flat and petite.
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Escape is an escape. Also no gens are required to escape out the gates. Do you want a third icon of a rat for those that let the team die and are able to open the exit?
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They need to bring back the first person view.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102263#Comment_4102263
Cool, so we should add more safe pallets to Gideon Meat Plant since I get a killers who DC on that map all the time
Not quite the same thing is it? Removing the safe pallets would be the equivalent to rewarding tantrums. Adding more pallets would punishing all killers including those that don't kick, scream, and DC when things don't go their way.
When I talk about punishing, it's on the individual level. The DCing player should be punished for wasting others time and ruining the natural progression of the match.
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Temper tantrums are not to be rewarded. DCing and giving up against disliked killers is not the correct approach. It should be punished not rewarded.
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@HoodedWildKard said:
In before all the gooners whine that we didn't get the young attractive surv off the vote.
But in all seriousness I'm pretty stoked for aurora too, nice to have a surv from a new demographic.
Gooners like them old too. Don't underestimate the depravity of the Internet.
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I would rather not see Slenderman in DBD. For BHVR to pass on it means internal polling for now agrees.