AggressiveFTW
AggressiveFTW
About
- Username
- AggressiveFTW
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@brokedownpalace said:
I think they could buff it to 30% and make it so you can see exit gate progress by looking at the switch auras.
And/or make it so other survivors can see your aura when you are within 8m of a switch
No, exit gate progress should be visible on the hud. Hopefully that's one of the improvements with the hud improvement update that was shown on the roadmap.
-
I have an idea: make his traps be similarly colored like the terrain it's under.
It would make it a quite unique feature for a Killer to have. To basically have their tools act like a chameleon. I think it could be really cool.
-
So almost everyone's predicting game was off?
-
Oh my lord, I didn't even think about the possibility of him getting his unique chase music now. That would be so good. M1_gamer, our internet beef would officially begin if he doesn't receive that. Getting my hopes up and everything..
-
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825420#Comment_3825420
Wake Up fills a specific niche and does it perfectly; where's the beef bro?
Yes exactly. So how does that fit within "such a good perk"? Making it sound like a 4/5 perk.
-
Killer tweaks "4+ more", which more Killers do you think will be getting tweaks?
-
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824997#Comment_3824997
but the Dracula one is worrying, hope they won't give him the Skull Merchant treatment
Nah. He is currently overtuned, they buffed him a bit too much. You can expect some minor Nerfs.
(But I also have to agree with OP - as long as Nurse exist, evey Killer-Nerf is a joke)
I'm not saying he doesn't need any changes, but I'm just worried he will be overly nerfed just to please some people. Hopefully they nerf him logically.
-
@dwight444 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824997#Comment_3824997
why would they 'SM' him? to compare SM to any other killer in the game is absurd
I just meant overly nerf because many complain about him, instead of doing logical changes.
-
Activity HUD improvements big W
Freddy update big W
The rest is good also, but the Dracula one is worrying, hope they won't give him the Skull Merchant treatment
But "updated news system" (what I'm about to say is if updated news system means when you can check news in-game), I mean cmon, who cares? Put that time you spent working on that on something else, like that's worrying that they had that instead of something else written there..
-
Absolutely not. The volume of the hook screams as of right now are already too loud. My in-game volume is perfect for everything besides the hook screaming. I always press esc when I get hooked so I don't have to hear it. It makes my ears bleed. I honestly wish there was a button that just disabled hook screaming sounds. It's terrible.
-
yes
-
@GlamourousLeviathan said:
Just because we already have Sadako, which is a ghost Japanese girl, it doesn't mean we can't get another. We have Billy and Bubba and they are both rednecks with chainsaws. Also, Kayako is pretty cool.
Billy and Bubba look nothing alike visually like Sadako and Kayako does, except that they both have a chainsaw. And if I had the power at BHVR, I would just delete Bubba from the game. His gameplay is very uninteresting for both sides.
There are ways to make a Killer do something more unique even if they share the same type of weapon. For example, I'd replace Bubba with Chainsaw Man. That would be a really cool Killer.
-
@Grigerbest said:
We didn't get a creepy crawling with Sadako - we can get it with Kayako. :3
I'd prefer if they just added a different type of monster/killer that could crawl. Rather than a visual copy looking the same but one of them can crawl and the other one can't.
-
@Mooks said:
….
I REALLY hope you are not saying that japanese women all look the same??
They are definitley not like twins, they look, move, sound, act differently, different abilities…
Like.. if we can have mutliple caucasian guys with white mask, dark hair and big knife we can have two different japanese female ghosts in white clothing..
Compare them both visually, standing up, they'd look VERY similar. I'm talking visually, not abilities and so on. You can't compare the Killers with masks and knives, because they look much different if you compare them to each other. Sadako and Kayako however look identical almost.
-
@Buckoben said:
because they aren't the same, this would be like saying we shouldn't have Jason in the game because we already have a tall beefy white guy slasher in Myers.
Trapper and Jason doesn't look anything alike so I don't know what you mean. Sadako and Kayako are like identical almost.
-
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823395#Comment_3823395
Thank you for this very helpful answer and I don’t find anything problematic in here
Good to know 😅
-
yes
-
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823071#Comment_3823071
How should a smoke bomb become problematic?
Just check what others in the thread are saying
-
I would love for it to become a permanent item. If it detonates too quickly for it to become problematic, then just make it take a little longer to detonate.
-
This is a really easy change that I agree with very much. If you can simplify some things in the game, which potentially could help beginners learn the game faster, then for sure.
-
@Goblin_BHVR said:
Hello!
The team is aware of breakable walls appearing on some maps that are not intended and are investigating.
So this is a bug? I don't know a single game where bugs like this exists. The spaghetti code is truly real. Unbelievable.
-
I don't think it's fair to take away things from the game for the sole reason being that Nurse exists. Because let's be real, this is a Nurse problem as Chaos said.
If things are so problematic because Nurse could potentially abuse, then BHVR should seriously consider just disabling certain perks from being used on Nurse. I'm not for limitations in general. But I'm getting tired of things being broken just because Nurse exists.
-
@drsoontm said:
All that noise you are talking about, it's called a killer nerf. A big one.
It's a shame that every single thing you change to this game has such a big balance impact. So many cool things could be added to this game. But balance is in the way. It truly sucks. It has so much potential.
-
@Marc_123 said:
In 2v8 the aura reading was even more awful than in base game.
For me aura reading is way to much overall. They should make less not more. Only hurts new and not so good players.
I haven't played enough to form my opinion on it balance wise. But I think it's a bummer that it's an universal thing. I wish the Killers just had their a balanced version of their own unique perks as their "perk" abilities. Or that they switched it around to suit different Killers.
-
His teleport felt clunky to use without the add-on. So I think this was a good change. Now you won't feel as dependent on the add-on if you want the teleport to feel less clunky.
-
What does that even mean?
-
"(i play both survivor and killer and have 1.8k hours)"
play more
-
Bad maps aren't healthy for the game.
-
I agree. But also escaping animation should get an update. An animation where they run and do like a group hug in relief and happiness.
-
I seem to not have to do the job of telling you guys why I think so in a detailed manner. These comments tell you pretty much everything you need to know as of why I think like I do.
-
@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783445#Comment_3783445
I can dodge them when they’re unavoidable on stairs and high elevation?
There has to be some good use? Do you want it to be completely useless? Do you play Killer ever?
-
@Toystory3Monkey said:
she's not?
sadako rn is perfectly fine, she could use the bugfix bc her demanifestation invisibility is still broken, but other than that she works the way she should.
She is because everybody has different ideas about what they want to do to her.
-
YES.
I'm so tired of the same features in maps. It's basically just a different visual but it functions the same it feels like. We need unique stuff to keep the game feel fresh.
-
@[Deleted User] said:
Hopefully never. If it ain't broke, don't fix it.
I usually agree with that saying. This is an exception for me though. It wouldn't make sense to ignore new healing animations. They updated opening chests, running, walking, enter hatch, generators & pick up. Healing looks so outdated.
-
I just want them to focus on bad perks and not do ANYTHING to the good ones. The good ones constantly always get changed to "shift meta", but what does that do to all the bad perks? Nothing. We need focus on bad perks. I'm tired of seeing good perks get changed, not for nerfing reasons but they don't need the attention.
-
@BlightedSugarcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781050#Comment_3781050
That is exactly what the LCC intends to do.
It is 1v1 with the last survivor.
Even if the hatch is closed and the killer captures you, you still have a chance to escape if you survive for almost 2 minutes.
1v1 with little luck is the hatch game I am looking for.Yeah but I want to remove hatch as a whole. I want there not to be a chance to escape via an alternate way. I also think it would be more cool to teleport to some final destination as opposed to just staying on the same map.
-
Yes please. Using tunneling as an excuse for not being able to implement anything in this game is laughable.
-
@Musxussu575 said:
Yes, I've always thought Deafened was wasted potential. It is only found via Flash Bangs (& firecrackers, party starters, etc.), the Hag's Disfigured Ear add-on, and the perk Knock Out - which only deafens you after you're already downed…
I also think there should be an item or perk that causes the appearance of glyphs, so as to implement them beyond tome challenges. Like if a player activates a glyph, they'll receive a 25% boost to bloodpoint scoring in a certain category - or universally. It could be either a killer or survivor perk and useable by whoever finds it. Maybe a quasi-altruistic perk like Hoarder, with a nominal side-effect.
I agree. I also think they nailed how the Deafened status effect affects a Survivor. I always think it's satisfying whenever I get affected by it. The game feels quite different in terms of sounds and general feel, especially during chase.
-
I've never liked the hatch mechanic. I've always preferred having like some sort of ultimate duel. "The Last Test" or something. Where an intense chase takes place in like some special entity place. You basically teleport to somewhere else and have cool things to work with during the chase. There's a timer and if you don't die during that time, you basically win the duel.
-
@RenoPro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780305#Comment_3780305
Yeah, but you need 4 to be completely sure to go to that map if i'm not wrong.
Nope. 1 offering and it's a guarantee you'll go to that certain map. Odds change if others use other map offerings as well.
-
@RenoPro said:
Oh wow! Another things that is getting asked to be nerfed for SWFS fault!!! Keep me updated.
SWF doesn't really have much to do with this. You can be solo and abuse many of the loops on certain maps.
-
Holy that is thick
-
The fact they revealed this so early tells me this chapter is going to be awesome!
-
@Tyler3 said:
Um, yeah I don't see why not. But I'm a little bit confused because you've called these things 'flashlight skins' but they kinda sound like entirely new items. If you do mean new items, then yes, I'd be completely up for that. But if you actually mean skins that change the effect of a flashlight blind, then I guess that'd be pretty cool too. Honestly the game could do with some more items.
The idea is that you will go to customization on a flashlight and have the option to select these, replacing the model. Instead of having a new item in the loadout menu to reduce clutter.
-
There are certain things in this game that no one should cry about. This is one of them.
-
@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772937#Comment_3772937
That's not a perfect shot. It's easier to hit point blank than to bank it. There's less opportunity for the survivor to dodge as well.
Obviously it's easier to hit point blank. But it feels more satisfying hitting them directly with it. Does it make sense for you that a survivor get hindered by a direct hit tho? To me it just feels like a filler thing they added in just because.
-
The only change I want is: Removing hindered status effect when hitting directly at survivor. Instead let the projectile do what it would do if it was hit normally (either damage or weakened). Because why am I getting punished for laying a perfect shot?
-
@Assassin97 said:
I am so glad you are not on the dev team for this game.
He's the type that would make Demo's teleport take longer because he couldn't find a hiding spot in time.
-
Sorry but my god what a mess of an idea. Fixing a problem like this shouldn't require all this.
-
@fussy said:
Honestly, I enjoy 2v8 version of "hooking" by a lot.
On one hand: no camping, no tunneling, no back-to-hooking, no teammates' suicide on first stage.
On other hand: no pallet/flashlight safes, no boring ~10-15 sec hooking action, no crybabies killing themselves on first hook.
I think this cage mechanic way more healthier and more fun for both sides, but it can't go in usual DBD, because it removes many thing for both sides and will make game more dull. (But if you ask me, I will take it)Appreciate the input!