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Alexlotlz

Alexlotlz

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Alexlotlz
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  • @Mooks said:

    I am pretty sure it’s intentional that Aestri got the male body and her being the first ‚tall‘ woman.

    It’s weird that they chose a DnD elf for this as they are (from what i gathered from others posting) smaller than their human counterparts but.. I guess it is what it is now.

    Her and Baermar having the same base model will stay otherwise all cosmetics need to be adjusted for both types leading to way too much effort..

    That makes sense, idk why they would do that with Elf lore making them smaller than normal humans but i guess they had to do something since that might not work in this game

  • @Crypticghoul said:

    I would love if they did because I really don't like how bulky the male models are but I highly doubt it's ever going to happen at this point.

    i agree, i love Aestri but the male models feel so bulky

  • @Kaitsja said:

    Can we stop acting like the nerf to Mage Hand is gutting Vecna? The time to lift a pallet is going from 0.35s to 0.50s. Hardly a massive nerf. They buffed Vecna straight out the gates, and while the spell cooldown and recovery times were necessary buffs, I don't think anyone was having a problem with Mage Hand at 0.50s

    Vecna will still be strong. Mage Hand will still be strong. Something everyone here seems to forget is that this is the first killer who, for all intents and purposes, has 4 abilities in one. FOTD may not be great as a ranged attack, but it's very good for zoning. Fly is great for traversal and catch-up, and you can use it to go over pallets and vaults. Very useful in scenarios where there's a god pallet. Dispelling Sphere means you don't need to rely on aura reading perks to find survivors. Mage Hand, as we know, is a very strong anti-loop ability.

    With all that, it'd be very hard to make Vecna lower than an A-Tier killer unless you made using his spells clunky like it was in the PTB.

    You missed everything in this post. Try again

  • @crogers271 said:

    Comparing any power and being like 'it's not much different from nurse' already shows an issue.

    On the other killers you mention, you have to qualify a number of them. Like it can happen with Trickster if the laceration meter is high enough. Other killers only have the power for a temporary amount of time. Vecna has the mage hand, plus his other powers.

    It's not that hitting through pallets is something that never ever should happen, that's a strawman, it's that Vecna in the PTB was too weak, now it looks like they made him a bit too strong.

    How does that show an issue. Im comparing because people are complaining about Mage Hand when all these other things exist that result in the same thing Mage Hand accomplishes.

  • @Chaosrider said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736299#Comment_3736299

    Nothing of this is a gauranteed hit. While it doesnt matter what you do against mage hand. You have absolutely no counterplay.

    Majority of those are guaranteed, and there is counter play against it. Be at a loop with a window, bait out mage hand. Succesfully do that and youre safe

  • @Chaosrider said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736271#Comment_3736271

    You can stay in the pallet and try to mindgame against nurse. No guaranteed hit. You can run through the pallet vs Xeno or Nemi to avoid a hit at the pallet. No guaranteed hit. You can try to dodge a hatchet. Trickster cant down with a single m2. Plague need her power, which you can deny. Deathlinger cant guarantee a down over a pallet. Also, none of those powers are just tied to a pallet loop. Vecna completely ddenies a pallet loop with this power. Its not like a better chance of downing, its a guarentee.

    Any Nurse who sees you at a pallet is charging up a blink and the moment you drop it she blinks and 180 hits you and you cant dodge it or vault away since youre stuck in animation. You can do the same thing against Vecna, just run through the pallet. You crouch against a huntress she still hits you because of hitboxes. I said if trickster has enough laceration he can or throw rate. Like i said again IF Plague has her power she downs you through a pallet. Like i said AGAIN IF its a short wall Deathslinger gets the hit. Youre right, none of them are tied to pallet loops but are useful against pallet loops shutting them down almost entirely. You havent disproved anything with your argument.

  • If every situation where a survivor drops a pallet, Nurse can blink through, Xeno has their tail strike, Nemesis has his tentacle, Pyramid head's power goes through it, Huntress and Trickster can throw projectiles over pallets, Plague has her corrupt purge which goes over pallets, Deathslinger can shoot over the pallet and if its a short wall can pull you close to him and hit. Do i need to go on??? All of those are guaranteed hits.

  • @radiantHero23 said:

    Myers can break pallets faster?

    Yeah you're correct, i was thinking of vaulting windows. My mistake