Bennett_They1Them
Bennett_They1Them
About
- Username
- Bennett_They1Them
- Joined
- Visits
- 1,752
- Last Active
Comments
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3061539#Comment_3061539
I’ve never read the comics or seen the show so I can’t comment too much if he “fits the mold” but we already have killers that never killed prior to been taken by the entity.
yeah, but... he is the good guy. that'd be a bit like making vecna a surv.
-
@Lyonic said:
I would like to know how long you think a "fair" chase should last for before dying state. For science.
Thanks guys!
Depends.
If I mess up against a billy and the chase ends immediately, that feels great for him and gets a self-deprecating laugh from me.
Same thing against a face-camping bubba? eh, not so much.
-
@Busbee said:
I was just thinking of seeing how different people would like to have a kid killer, I mean kids have more energy then teens and adults so it would make sense
Never going to happen, but I'd play them.
-
@ChuckLit said:
Entitled toxic killer main here. :)
And no, I don't care about Shattered Hope. I'm not wasting a perk slot just to counter boons.
*delete its current effect.
It should be reworked into Boon: Vigil
-
I have fun 99% of the time.
The only thing that can ever ruin it for me is other people being jerks for no damn reason.
If I could play against bots who played like humans without flaming in the End-game chat, facecamping, or tunnelling, I probably wouldn't play against other people for most of my games.
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/3041103#Comment_3041103
yeah, that's what prompted this.
oh, I didn't know previously that was a bug.
-
@GannTM said:
I really feel like it’s going to Yui as a lesbian. There’s nothing in her lore that teases she’s attracted to guys and she’s around a lot of other women in the lore as well. She does have a male friend as well, but he (forgot his name) is almost like a brother to her.
I would love to see a second tome of her coming out as lesbian just like what they did for David. This is another great opportunity BHVR. Let my girl have her time, I’d be so proud for her if this were true.
yui or zarina, I think.
oh, also, fingers crossed for canonically gender non-conforming Nea.
-
@Ethromel said:
So, imagine being able to see through walls, control and see in the darkness, move super fast, have super strength, become invisible, float, lunge very far, be an expert marksman with weapons, become undetectable, projectile vomit that can contaminate ANYTHING (including machines), and did I mention it's contagious plus you have the ability to spread a terrifying aura over a large expanse that can debilitate you, accelerate the usefulness of your property, and telekinetically explode aforementioned machinery just by touching you, on top of being impervious, and cast curses on you.
Does it sound like various members of the Justice League and the Suicide Squad had a baby with Superman? Nope, you'd be wrong. It's just DBD.
This Super baby's opponents are Jimmy Olsen, Lois Lane, Perry White, and a beat cop fighting the Justice League. Let me know when that sounds like fun to watch because you can't guess who will win.
Now don't say it's not fair because at least you get to bring a flashlight, a map, a key, and (wait for it) a toolbox. And if you're really good maybe even a med-kit just in case "Supes and his super friends" fry you alive.
How do you win? Glad you asked. You just run for your life at the speed of a turtle with a 3-sec lung capacity racing the Flash.
I'm sorry but the game is just NOT FUN... at all. I almost hate it, but because I've invested so much time and money into it I keep torturing myself with horrible mechanics and a mediocre roster of perks in comparison to the killers.
The Truth: Unless your team (SWF or Pugs) performs at peak prowess and gets lucky enough to go up against an unskilled killer that doesn't understand looping and such it will most often be in the killer's favor.
The draw of this game is predominantly because of the iconic monikers associated with it. And I don't mind being the underdog as long as it's not made blatantly obvious that I won't stand a chance in Gehenna by myself. As if seeing my tracks isn't enough, devs need to make sure the killer can see any and everyone through the environment because the killers aren't OP enough.
I need a break from this game, it's just not fun. And the devs have said it themselves, "There aren't enough survivors dying." So they want this lop-sided gameplay. Yeah, Happy Anniversary. I'm out.
- this has to be a joke.
- it's a good one. props.
- if you are serious, I retract my previous statements.
-
@[Deleted User] said:
Endurance effect doesn't stack, but you can chain it together. This wasn't a problem before Off The Record, off the record on PTB is just a busted perk
yeah, that's what prompted this.
-
I'm just going to vote "Voltaic Ray" and then not count my own vote.
-
I think that the bans should start at 15 minutes and stay at 15 minutes.
I don't DC, but for whatever reason, my game does crash pretty often. (like, for real, it's shockingly common for my game to just freeze and crash regardless of ping or anything).
Once that AI gets implemented there shouldn't be a ban at all, though.
-
@yobuddd said:
I’ve seen on the forums that people in general appreciate Dredge matches, or so I thought. My last few games when I kill as Dredge have suffered from instant-DC of 1 to 3 survivors once they realize who I am.
Is he unpopular? Is it just them? And while I’m at it, is the DC penalty disabled right now or something? Anyway, how do you feel about Dredge games in general?
"Oh Boy!"
Why would anyone hate the dredge? Are they really that averse to using some situational awareness?
-
@Maelstrom808 said:
I've had a bunch of matches lately with that one afk survivor. Either back in a corner of the map, or hiding in a locker. At the endgame you see they had no items, no addons, no offerings. Hmmmm....
You guys are just screwing over everyone, except usually the killer. In my case you are screwing over the killer too, because I just can't bring myself to play 100% against a team that is -1 due to afk or DCs.
People complain about tunneling and camping by killers, but you are many times worse because you just did all of that against your team and the killer literally had to do nothing. Quit being lazy and even if you suck, you'll at least get much more BP out of it, and your team will at least have a chance.
For the rest of the survivors on the team, know that I'm going to sacrifice the afkers and the rest of ya are free to go. I might grab a hook or two from ya for my trouble, but you don't mind, right? :)
honestly.
It's one thing if you've gotta go briefly afk midway through a match to avoid dcing, it's entirely another to do nothing to help your team.
-
@Arkck said:
I was a pyramid head main but his mobility is what made me change to blight after trying oni and billy
I considered myself a twins main for a long time.
They were the first character I got to level 50, and they carried me from rank 15 to rank 1 (before the system got changed), but I just haven't been playing them since CoH came out.
-
@AshInTheTallGrass said:
I'm still hoping that someday I'll get a "The Mummy" (1999) chapter. Give me an Ancient Egypt map, Rick O'Connell as a Survivor, and Imhotep as the Killer. I've also heard a lot of people want an "Alien" chapter, with a spaceship map (complete with windows for an amazing space view) and Ellen Ripley as a Survivor. That would also be really cool. What about you? Do you have any licensed (or even original) chapter ideas?
https://us.v-cdn.net/6030815/uploads/5X510UC4MQX0/unknown.jpeg
my "dream" chapter would be NOES (bad pun, sorry.)
For real though? Alien.
-
@pp_pyramid said:
I really think gore should be added into the game as an option. So many different aspects of the game can be improved just by adding some lacerations and bone breaking here and there. Moris would become sensational to watch, killer's powers would become truly scary, and Dead By Daylight would become more of a horror-striking game. I think with the slowly improving graphics of the game, and the wide arrange of killers and different ways to get injured, there could be real potential to add some true-to-life injuries into the game and display them properly on the character.
Here are some of my personal ideas:
The survivor becoming more generally battered as they go through the hook states, e.g broken ribs, general cuts around the body and marks from where survivors have been hit etc etc.
The Killer's powers becoming more gorey, such as Pig's headtrap, and Michael's tombstone, where players could be able to visibly see damage to the body of the survivors where the weapon connects with the player.
Moris becoming a large amount more violent and gorey, giving players a unique experience both on the giving and recieving side of a mori.
Current in-game gorey details becoming more in-depth, such as leaving blood trails and survivors holding themselves when injured.
I know there will be some combat to this suggestion, and my friend pointed out the fact that the game has a largely under-18 player base, however the T&Cs of making a Dead By Daylight account clearly state the following: "By entering into this Agreement and creating an Account, you represent that you are an adult and have the legal capacity to enter into a contract in the jurisdiction where you reside.", basically meaning you have to be over the age of at least 18 to create an account and play the game. I believe the gore option, if added, should be a toggle on/off switch in the graphics section of the settings, given I believe an update of such magnitude would be quite graphically demanding, and some players may choose not to endulge themselves in such violence and gore.
Here I have a post from u/Pingasterix , who posted a thread on the Dead By Daylight subreddit, expanding on my point.
https://us.v-cdn.net/6030815/uploads/F9Y398XY72RK/image.png
The reddit user makes a clear point, and outlines that there really is only one proper-gorey aspect to the game, and that is The Clown's Mori. Although, I'd have to disagree, the game does deserve Mortal Kombat level of gibbing.
Feel free to add your own suggestions to the bottom and contradict my points, and please vote your feelings about the matter.
Thanks
In my opinion, it should be a setting.
three choices:
No gore (/reduced gore) - for those who enjoy the gameplay but are squeamish. Honestly, this is almost an accessibility thing, I know people who'd love to play but just can't take the gore at its current levels.
Medium gore (as is)
Ultra gore - shlocky gorefest personified.
-
Freddy needs another rework.
as for using traps, I recommend using them to extend the length of loops. Don't put them right at pallets, but in places where survivors will either need to go through and get hindered or avoid and get hit.
-
@MoraFlex said:
I think it's hardly rng based.
I feel like right now, it makes skillchecks less common.
-
@WeaverReaver42 said:
I've found that I can't reall capitalize on the extra time the status gives. I'm wondering if I'm alone in this or if others also feel it has little impact.
I've gotten downs with it before, but those were on blendettes who also tried to self care while within pinching distance, so, no, it's not worth all that much.
-
@PaintedDeath said:
I have a build I love already, otherwise I'd like to try it on Sadako someday.
for sure.
Although, you do have three loadout slots...
-
@BlackRabies said:
This perk I'm definitely trying out on Doctor, double calm add-ons, Distressing, updated clown perk, with unnerving presence for even smaller skill checks and pop up more often and something else.
Might be a busted perk on Doctor, but I'm gonna be giggling all match hearing those gens blowing up.
- you're thinking of Coulrophobia, not Claustrophobia (easy enough mistake to make, but still.)
- There's nothing wrong with unnerving presence. it's not OP; actually, if people hit their skillchecks, it's detrimental to use since it makes it easier to hit great skillchecks, along with more frequent skillchecks.
- I recommend Dark Devotion on Doc. If you don't have it, Merciless storm is also pretty great.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3032419#Comment_3032419
Ironically I think Doctor would get a bit less use out of Claustrophobia because he already can block vaults with his Shock.
this person's thinking of coulrophobia.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3032389#Comment_3032389
That would definitely be better. Or heck, just take out the range restriction entirely, a mapwide block of vaults after a gen finishes would be a nice perk but not overpowered as long as the duration isn’t incredibly long.
yeah, that'd work too.
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3032368#Comment_3032368
The biggest problem with Claustrophobia is usually the killer isn’t in a position to capitlize on it and it only triggers a few times a match. And even if they are near the gen when it’s finished the payoff is kind of medicore, maybe you get a hit? 🤷♂️ I’m sure there’s some corner case killers and loadouts where it works better but mostly it feels kind of lackluster for something that triggers only a few times.
that's true, I'm just saying it can get some use. Personally, I think it should trigger centered on the killer instead of the gen.
-
Italicization.
-
@Darkest_Night said:
https://forum.deadbydaylight.com/en/discussion/comment/3028218#Comment_3028218
1-2%. 5 would absolutely be overkill. 5 % would be like clown direct impact with a bottle with the flask of bleach add on
really? I thought clown was like 30% or something.
dang, ok, yeah, 1-2% seems fair.
-
@Crowman said:
I voted fine as is, because it's the most accurate option.
Hindered for the entire time you are infected on top of the already limited amount of vaccines is not really a great mechanic to add. I'm not against making the duration last longer, but it should not be the entire time you are infected as at some point you'll have way to remove it.
That's fair.
I did edit the post, though.
-
@Lekitzul said:
Let's all just admit you made this topic just to put "Licker Tongue" in the title. XD That would be fun to deal with though.
No, why would I do that?
(I'm being serious. I chose licker tongue because it's an especially useless addon among a slew of other useless Nemesis addons. It's just especially bad.)
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3028248#Comment_3028248
If only people know how to have fun in DBD. I don't get how dead hard every match is fun. I have so much fun over here with my Stake Out and Bite the Bullet combo and I do just fine.
right?
Meme builds and unique builds are so much more fun than just running meta.
It's like, yeah, I could play starstruck nurse, but why should I? I don't need to win at the expense of my dignity.
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3028204#Comment_3028204
They aren't even licensed. But yes I agree.
Oh, I thought we were just listing killers who need buffs/QoL.
-
Yes please.
I'll not be able to play for the next few days and I really want to get haddie's mask.
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/3028215#Comment_3028215
Isn't it only like, 5% or something?
I forgot, so I just chose the second option to be on the safe side.
-
@IlliterateGenocide said:
Hindered forever seems 2 much. rather a rework
Isn't it only like, 5% or something?
-
Hopefully Nemi's addons get some love one day.
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3026779#Comment_3026779
Nemesis was honestly done more dirty. Freddy at least started good. Nemesis started horribly. And plus Robert Englund wouldn't have made it a better chapter. I don't mind having the remake license. It's like Child's Play. I wish would prefer the old one but I don't mind having the reboot one in DBD. But it doesn't matter which case is worse. Both Nemesis and Freddy deserve the love and care the other chapters did.
+ Twins.
They desperately need QoL.
-
@Avocium said:
https://forum.deadbydaylight.com/en/discussion/comment/3027480#Comment_3027480
so you're just afraid of new opinions then or can't explain why this is a bad idea?
Looping is no skill map abuse that can buy a ######### ton of time for survivors unless killer immediately gives up chase. Many slower killers can get looped indefinitely. Are you saying this is good game design then? Even without looping you can mindgame to buy plenty of time so please explain why looping should continue to exist other than to provide literal escape areas against some killers at best and buy an extra 30 seconds to a minute against other killers at worst
Sorry, what?
-
@SMitchell8 said:
An island which requires you to escape in a boat. 3 gens but also have to find 4 items to be able to use boat.
I mean, maybe that could've been in this last chapter? (source: boat keys - addon)
-
@TeleportingTurkey said:
SOMA`s like underwater lab. Abandoned and decaying.
Yeah, honestly, I'm hoping we get an underwater/space location - complete with a lab, doors that open and close, etc.
-
Die Rise? (Bo2 Zombies)
-
in retrospect, maybe this should have been in "feedback".
-
@Bennett_They1Them said:
You can use Balanced landing in every map because every map has either a shack basement or a main building with a drop.
now, it's much worse on some maps, but it can still trigger.
-
You can use Balanced landing in every map because every map has either a shack basement or a main building with a drop.
-
@DaddyMyers_Mori said:
They managed to open gates and then just wait there. I would understand Teabagging -> just toxic players, normal.
Or they wanted to give hit for extra BP, but they instead wait there till I get close on then leave in my face.
They are not toxic in endgame chat, or during the game.
It's understandable if someone is not safe and they want to waste my time to help them, but when everyone is fine, it just doesn't make sense to me.
I have no clue.
I've been having people with 3000 hours Tbag me (/wait out the full 2 endgame) as Myers, Dredge (I have not yet played more than 20 dredge games), and Sadako - running obvious meme builds on all of them.
This was in addition to playing super nicely for the event.
On the upside, their teammates were just as confused as I was, and were often commenting how those players were by far the worst on the team.
-
yeah, that'd be fun.
-
@GoodBoyKaru said:
its the way i genuinely cant tell if this is satire anymore because ive seen serious posts exactly like this
the wolf and the faking sick felt like giveaways to me. It did take me a sec, though.
-
@Shirtless_Myers said:
Pharmacy is a straight nerf. You need to be injured to gain the effect of the perk. So, Meg would have opened the chests before you even got value out of it.
Only an SWF group will gain value from this perk by coordinating chest unlocks to a single player.
Yeah, honestly.
-
@GiveMeTheBox said:
And how they're going to uninstall your game, corrupt your hard drive and punch you in the face? Because that's the impression I'm getting from all the doom and gloom going around since the reveals.
I'm honestly psyched.
-
@FilthyLegionMain said:
Many issues are here with three perk changes involving: Hex: Ruin, Spine Chill and Decisive Strike. This'll be more directed towards the devs and I'll be sure to speak in a civilized manner about this subject considering the upcoming controversial changes.
With Ruin, you could've went with one or the other but not both. We would have loved the fact that it would be disabled once a survivor is dead. It would incentivize spreading out the hooks. We would've also been sort of okay with it being brought down to 100% regression and that's it and yet you went too far and thought "Why not both?" I genuinely hope you guys rethink this and just go with the change of it discouraging tunneling.
The only thing that made this Spine Chill change really bad was the reduction of vault speed. Since SC is more of a reaction to having the killer look at you from nearby, it would make sense that you would do everything in your power to get through a window just a little bit faster. Am I wrong?
Ah Decisive... Simple one, really. All you need to do is change it back to the 5 second stun and we're good. I'm ecstatic that it gets disabled when all the gens are done but you really seem to be beating this into the ground.
maybe it could start out at regressing gens at 60% regression and then increase regression speed by 10% for each unique hook?
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3018535#Comment_3018535
Knock out is literal only there as a solo queue bully perk, you will get NO value against swf. but can completely shut down a solo squad
Not totally true, I had a match on comms (with an unorganized swf of much weaker players, but still.) where it bought the bubba using it a solid minute or two of slowdown.