Verconissp
Verconissp
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@StarLost said:
Mm.
I disagree.
The old rank system was amazing for people at high MMR and utter hell for everyone else. Before MMR, I'd be getting matched against high rank streamers and I had to sweat every single game for the 2k. Playing chill or trying different killers/perks and the like...wasn't even an option.
It was miserable.
Now, the system means that high MMR people will face other high MMR people and I'll generally face other intermediate types.
Your killer - that was fine. If your other killers struggle, their MMRs will fall.
The system definitely has some idiosyncrasies and needs improving, but honestly - going back to ranks now would probably me just leaving.
High Mmr also Introduces Hackers =D,
But we don't talk about them here at high rank...
They're subtle...like my hopes my dreams
Oh Wait...
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@StarLost said:
I know that it sometimes does weird things and pairs experts with newbies (and sometimes throws me to the multi-thousand-hour SWF monsters) - but compared to what this was like when I first started playing?
I'm having a much better time.
I started out mid last-year, when killers had zero matchmaking protections and 3 games out of 4 was either me up against a solid wall of red and purple or me vs a brown/yellow rank smurfing SWF with fancy skins.
It was miserable. I'm honestly surprised I stuck with it.
Now?
Barring the omnipresent DCs, maybe 3 out of 5 games is really good, 1 is a bit easy and 1 is really sweaty. I get to play a lot more chill, give the odd survivor (or sometimes two, if you've been fun) gate and fool around with silly perk combinations.
It's also better than it was even a month ago. Either BHVR have been tweaking things or people's MMRs are stabilizing.
Either way, while it's certainly not perfect - I'm having fun.
That said - I see a lot of negativity about SBMM. Is this just the standard 'I had a rough game and need to vent at something' videogame forum mindset? Or have people actually been having a worse time of it?
Genuinely curious.
Hackers.
Hackers every ######### where in High Mmr, and no way i can just start dropping it outta the blue, it would take me atleast a 3-4 weeks to get low mmr on Every killer.. And even then, i'd hate that...
SBMM was a April's Fools Joke Gone Wrong... and there's only so much Bs i can take as Killer,
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@Momentosis said:
He didn't need a nerf. He needed QoL changes.
Instead he was hit with multiple huge nerfs and got a small negligible buff to compensate. One of the worst killers in the game and they ######### smashed him into the ground.
He doesn't need a lullaby. Being a stealth ranged killer was one of the best to play as and against about him.
The easiest fix to one of the biggest complaints about him(spamming ads to zone survs) could be fixed by adding a cooldown between lowering and raising the gun. This would force Slingers to go for quickscopes or try to pre-ads instead of just spamming it.
No reason to ######### up the quickscope. That's a skill that should be rewarded for people who are good at it.
No reason to [BAD WORD] up the quickscope. That's a skill that should be rewarded for people who are good at it.
Behavior says otherwise. to a otherwise A tier killer that competed against huntress lol
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/2655027#Comment_2655027
"I get why he needed a nerf." That is what I was talking about from your post, perhaps it was a poor choice of words on your part but yeah I disagree with it entirely. All killers should be at least A tier, everything else is to weak or needs some QOL changes.
it was poor choice of words. But i'm trying to stay neutral which is Why i said that..
...Otherwise if i said differently, People would call me out for not caring about survivor's Fun. in which case, It's to bully Killers,
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/296129/sooo-lets-talk-bout-slinger
He didn't need a nerf he never did. He was an average/slightly above average killer at best, he needed a buff in all honesty. You can argue all day he was "unfun" to vs, Fun is a perspective and it differs between everyone, what he didn't need was a nerf. Change him sure, but they didn't they just beat him with the nerf bat. Powershift =/= Nerf.
He never needed a nerf. i agree.. but people will complain cause...they don't wanna outplay a killer and instead just do basic looping,
Sadface
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@Laluzi said:
Giving him a 40 meter lullaby still would have been way too much of a nerf to him. Huntress has such a big lullaby because she can damage survivors far outside her TR. Deathslinger can't do that - he has the most limited range of all the ranged killers. It's part of why that stealth was so vital to his kit - his shots are limited in a way the others are not. Give him a 24m lullaby if you have to so he can't use M&A anymore, but the 32m TR is really bad for him and a 40m lullaby would be even worse.
well i typed it out abit without discussing a buff to compensate the lullaby 40 meters,
His Gun could be buffed up to maybe.. 24 meters, change iri coin to 18 meters, increase the chain duration abit to compensate the length..
but could be discussed further, don't wanna overbuff the boi
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2638454#Comment_2638454
You do realize hit validation means the survivor actually hit dead hard before your swing connected, right? Yes, it looks and feels awful to hear the hit, hear the scream and watch them lunge forward, but the request to dead hard went to the server BEFORE you swung. You were getting free hits before due to lag.
This was a fix for something that has not been working forever.
As for boons, I'll say what killers have said for every new killer that came out: adapt. They aren't even very good. Stop letting that boom sound when it's cast terrify you.
Imagine saying Hit Validation is fine when it can consume the most Basic of attacks. ranging from Huntress. Demo, Nurse. Blight.. Etc,
Boons? If you don't think they're strong... then lemme tell you... They are,
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@GoodBoyKaru said:
4x Prove Thyself, Dead Hard, Iron Will, Borrowed Time, each with matching clan tags, a Commodious, BNP and Wire Spool, as well as Badham offerings should be enough penance for your sins. Because making the jump from sub 1k hour players to over 4k hour players makes perfect logical sense, right?
Now you feel my pain with Mmr,
FEEL MY SUFFERING, OF SBMM - Skill-less Based Matchmaking,
All they do is Hold W and pre-drop with Zero skill involved,
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I dunno bout that,
The game hands alot of Second chances for survivors..
Soloq? not so much, But swfs? 100%
hate to tell ye but, Survivors needs more nerfs than killers,
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@Bennett_They1Them said:
Personally, I'd go with some more impactful addons, a way to recall victor while he's stationary/attached (without waiting), and removing the massive stuns when you switch between them.
that, and the ability to hide victor under gens, in lockers, and in chests to ambush survivors.
it could also be fun to be able to summon charlotte to your position as victor in order to get pickups and such (with a hefty cooldown, of course)
It'd also be nice to be able to switch while within range of things you aren't supposed to camp. (I'd accept some system that automatically moves you away from the thing you aren't supposed to camp. AI maybe?)
what would you do?
Note: just, in advance, I love the Twins, and I'm just wondering how other people would improve the experience of playing them further.
Rework the Iri Addons,
The no terror radius is fine, the expose? Eeeeeh....
I'd probably change it to along the lines: You can now recall Victor at any point during the trial, But has a cooldown of 20 seconds, So you can't mindlessly spam it
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@Brightened said:
I'm not exactly sure what the cheating you're talking about is if I'm being honest? I've played DBD for 2+ years and may have had like 5(?) games where I thought someone might be hacking, but had no proof. I've seen videos of the blatant hackers, but I don't think it's that common...
At High Mmr They're So Common, You'd Think That Behavior Would Do Something...
So far i have ran into about.. 12-13 in One day and two of them were a duo, (they even took my game hostage so i lost over 452k BP)
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@rednightmare said:
Before all the killer mains and noob killers lose their minds and start crying No One Escapes Death needs nerfed.
What NOED should be is Once the Doors are powered you get the exposed status if you are on Death hook. NOED doesn't help killers become better if all they run is NOED. They get looped all game long and only get two maybe three hooks all game long. Then bam let's get this guy on the hook and facecamp. It happens everytime a killer runs NOED. AND I MEAN EVEEY SINGLE TIME. Then they might get two or three kills because teammates try to get the survivor. but can't.
And before I hear killers cry about D Strike. Well the Devs nerfed D strike into the ground into basically being useless. NOED should get the same treatment.
If you are on deathhook then you get exposed once the exit gates are powered. Not this not even getting downed all game long, pop the last gen, still don't know I'm exposed until I'm half way to the guy on hook just to get hit once and oh look I'm exposed, and I'm just now finding out. These kinds of perks enable killers to continue to play bad.
Or...
How bout just...
Do Bone ...
You can't complain about Noed when you can use Boons and Detective's Hunch / Inner Strength
So...Do Bones,
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@Leovigildo13 said:
What I'm about to say is something that a lot of people forget:
THIS IS A GAME
So I don't know why so much hate sometimes. I know that a lot of people don't do (thankfully) and I know that every online game will have this kind of people, but now I'm in this forum so I'll talk about this game.
Who Cares what perks you use?
Who Cares what killer you use?
Who cares what add-ons you use?
Who cares what offering you use?
You are playing for YOUR enjoyment.
Who cares If you are a Trickster with NOED , good add-ons and pink Mori?
Or if you are a Nea with DH, BT, DS and UB and BnPs and Haddonfield?
Hope you people understand me.
:D
You Think this Is a game..?
YOU THINK THIS IS A MOTHER #########' GAME?!
offended, reported for Haxs, and being cute. Have a nice day you lil cute bish..
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621871#Comment_2621871
Developer bans on steam also apply to any family shared accounts.
If that's the case.. i should be banned on my alt account then,
But guess what =D,
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@Hippie said:
I mean, if you properly report people, they get clapped. Can't expect support to ban players if you don't provide clear video or photo evidence... it's not like they save recordings of matches like CS:GO does, sadly.
The thing with that is, No matter what. you can family share and just hop back straight into dbd...
So what's the point of reporting at that point? That and bhvr Never even tells you that they banned em,
The last report someone made against a hacker took three weeks.... THREE. not one day, not two...
BUT THREE WEEKS IN TOTAL
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2620748#Comment_2620748
Blight flick was fixed and buffed in another way
people use scripts for them flicks mah boi
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@Leonardo1ita said:
As Oni, when in dash, looking up-left/right, and then down-same direction(left or right), you can do a 180° flick.
I'm having health problems, so just writing this costs me energies, and I had the force to write this just now: is this an intended feature or an exploit?
Technically it's an exploit when you have to go over a certain Dpi to overflick..
...But that's really the only thing keeping him up there on par with the killers,
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@stvnhthr said:
1.) I'm not talking about just one survivor DCs or the killer rage quits, but on average in a given day how often do you get disconnected from a game through no fault of your own?
2.) How many bloodpoints do you lose on a given day from these dcs? (Please try to give a reasonable estimate)
3.) How adversely does this affect your enjoyment of the game?
Oh boy...
1: Multiple times... only when i get a hacker in a lobby (my luck is so ######### rn with hackers. just before my tourney, i was playing pubs all day. got 7-8 hackers in one day, then i got like 12-13 hackers a week prior,)
2: Mmmm... i'd say i'm missing around 300k to 400k, maybe more..
3: Never been a fan of this.. hated it always to force dc if i get a hacker that just takes my game hostage, then thinking it was "Fun" For them..
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@Junylar said:
All of you have heard about soloQ, and some explorers in further regions of experience even actively participate in this peculiar activity on regular basis: out of necessity or for their masochistic pleasure alike. But for those of you interested yet not brave enough to try these extreme kinds of entertainment, today I'll share some of this experience with you!
I've played and briefly documented 35 consecutive games in soloQ, and the results are here:
https://us.v-cdn.net/6030815/uploads/6JR7D1B2YDBQ/image.png
In summary: out of 35 games I was able to escape 16 times, 7 of which were through a hatch. Our team was able to achieve 4 escapes whopping 2 (TWO!) times, one of which happened with an AFK killer, while killers got pure 4k 16 times and 3k with a hatch 8 more times. Out of 35 game filled with bliss and fun, I was sandbagged by a teammate 9 times, so about every third game I was opposed no only by a killer. SoloQ is for those who desire additional challenges!
One interesting observation is the absence of NOED stat: some killers used it but only once it was actually used to gain a kill. Most of the times killers didn't even need NOED to win, as you can see.
I decided to stop at 35 for now because of how iconic that 35th game was: it was what you'd call the "SoloQ in a nutshell" in the purest of forms. I'll continue to collect data and extend this journal and will make an update when I reach ~100 games or so.
*Laughs in Killer main*
Jk, but in all seriousness. Soloq wasn't really that bad to begin with, (You have waaay more bad luck than me apparently o.o)
most of my games survivors weren't absolute potatoes as Expected...
Then again my mmr might be max for no reason whatsoever..
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@AnObserver said:
A little post that wants to ask what you would like to see come from Character prestige, to make it more enticing to do rather than simply being a "checklist".
Personally, I'd like to see:
- Prestige of a Character permanently unlocks the T3 version of one of their Core Perks for the loadouts of all other Characters of the respective role. (As in pre-unlocked, no Bloodweb chase needed)
- Discarded Offerings/Items/Addons converted to an Iridescent Shard amount
- Event Offerings/Items/Addons are not discarded
- A Charm for that specific Character prestige (possibly dynamic to allow for infinite scaling?)
I'm curious as to what others would want to see from prestige reworks?
....Hmmm
- Prestieging a Character Grants 5% / 10% / 15% More Bloodpoints Per trial I.E Instead of like 32k it goes up to like.. maybe 40k or sumthing..
- Having a discount each prestiege, I.E 2.500 for Common 3.500 for Uncommon 4.500 for Rare 5.500 for Very Rare and 6.500 For Ultra Rare and it's lowered by 500 per prestiege,
- Less commons in your bloodweb, More actual addons. I.E Rares Very Rares Ultra Rares and Uncommons, Some Commons here and there but not As much.
- Custom Markings on your Character that shows you committed a full Prestiege, I.E Like a Small Glow spot on a character that isn't concealed by Cosmetics,
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Game has always been survivor sided..
Which is why they can have upwards to 16 perks, including abusing 4 ds / unbreak,
It's very pathetic, and it needs a major nerf to not multi-stack perks like this,
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@psionic said:
We've received:
Iron Will
buffnew volume mechanicGrab
nerfvalidationPallet
buffvalidationDead Hard
buffvalidationBUT THEY CAN'T FIX THE BREATHING SOUNDS OF IRON WILL THAT IS STILL BUGGED AFTER YEARS IN FAVOR OF SURVIVOS.
People have been asking for this fix incessantly. A quick forum search will tell you how the perk is not working properly. But of course it seems that devs only have time to think about how make a killer less fun because survivors aren't having fun, seems fair...:
https://forum.deadbydaylight.com/en/discussion/283566/pc-iron-will-removing-breathing-sounds
https://forum.deadbydaylight.com/en/discussion/230248/iron-will-mutes-breathing-sounds
https://forum.deadbydaylight.com/en/discussion/246745/iron-will-bug
https://forum.deadbydaylight.com/en/discussion/239646/iron-will-bug
https://forum.deadbydaylight.com/en/discussion/237543/iron-will-bug
https://forum.deadbydaylight.com/en/discussion/269360/why-does-iron-will-cancels-out-breathing
https://forum.deadbydaylight.com/en/discussion/285475/add-normal-breathing-while-injured
https://forum.deadbydaylight.com/en/discussion/97458/iron-will
https://forum.deadbydaylight.com/en/discussion/82136/perk-iron-will-not-work-properly
https://forum.deadbydaylight.com/en/discussion/218202/additional-iron-will-bonus
https://forum.deadbydaylight.com/en/discussion/272997/iron-will-should-be-nerfed
https://forum.deadbydaylight.com/en/discussion/267337/iron-will-should-have-downsides
https://forum.deadbydaylight.com/en/discussion/21170/stridor-doesnt-work-with-iron-will
https://forum.deadbydaylight.com/en/discussion/244438/my-theory-about-iron-will
https://forum.deadbydaylight.com/en/discussion/270880/iron-will
https://forum.deadbydaylight.com/en/discussion/283566/pc-iron-will-removing-breathing-sounds
https://forum.deadbydaylight.com/en/discussion/270880/iron-will
https://forum.deadbydaylight.com/en/discussion/282034/ok-ill-bite-how-would-you-do-it
https://forum.deadbydaylight.com/en/discussion/221736/nerf-fix-iron-will
https://forum.deadbydaylight.com/en/discussion/265306/how-would-you-rework-iron-will
https://forum.deadbydaylight.com/en/discussion/236469/stridor-does-not-work
https://forum.deadbydaylight.com/en/discussion/241179/why-are-some-survivors-so-loud
https://forum.deadbydaylight.com/en/discussion/286682/nerf-iw
https://forum.deadbydaylight.com/en/discussion/266005/how-do-i-counter-the-new-iron-will
https://forum.deadbydaylight.com/en/discussion/136917/iron-will-is-a-subtle-op-perk
all these forum posts o_o
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You drop pallets faster than you could Hold W,
And that's an insult to a baby survivor!
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613264#Comment_2613264
Ok Jim Jones. Speak the Gospel.
If you find slinger fun. good for you,
But the real slinger mains already complained about these nerfs, it still wasn't justified..
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613247#Comment_2613247
Exactly how do you know my MMR? And guess what? I don't care. I don't play sweaty or try hard and I always enjoy the game no matter what rank the survivors nor killer I'm against is. So I'm always winning.
Because what i'm telling you is the logic behind Slinger,
If you played him at high mmr, you Will get destroyed. Hence why he's dead..
Sorry to say but, to You he might not be dead. but i consider him very bad now..
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2611317#Comment_2611317
Can say nope all you want. I do well with Slinger myself.
Cause you're 100% Low mmr,
Go play actual high Mmr and you will say Otherwise
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@themoobs1984 said:
Slinger is still effective in the right hands.
Nope,
Low Mmr? Any killer is good.
High Mmr? Good luck getting One down =P
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@Seanzu said:
https://us.v-cdn.net/6030815/uploads/BPFI56FI8XD2/image.png
Survivors have had issues with uncleanable totem spots for years now, and they get fixed very very slowly, bhvr just decided to delete the collision around boons so killers never have to worry about that until they're fixed.
fwiw, I'm glad they've done this, but the same should have been done when there were many uncleansable totems as well.
also. Devs still favor Survivors Lel,
Edit: Also remember Boon totems breaking some maps?
Remember how they disabled the offerings to go to the map But you could STILL get those maps right..
Guess what =D, Devs Surv Side,
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@[Deleted User] said:
I've yet to encounter a unsnuffable totem but im glad it'll be easier to snuff them all now
I've encountered like 4 unsnuffable totems,
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2606381#Comment_2606381
I've never played Clown and rarely ever see anyone play him so I'm genuinely curious now. What would be a skill ceiling scenario for Clown ?
So basically something that takes time, dedication, precision, good reaction times or whatever etc. to master ?
Very High...
Being a Good Clown makes a hard difference in a chase,
Mixing and using both Antidote and Afterpiece is very tricky in said chase,
plus you gotta know the bottle arc and how much power chu need to hit a tree with
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tbf, the Only time i bm is when i down a Survivor who Bm'd the hell outta me,
Tis only fair when i caught his ass =P
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/291594/im-done-with-dbd
Just do like me and just play just survivor for the time being.
Been playing since day 1 on playstation about 70% killer, and ever since they implemented sbmm all i got were sweat fest after sweat fest after sweat fest, etc.
So i decided to just stay on the survivor side for the time being.
Maybe if more people would do that they will see an sudden increase in survivor and a decrease in killers.
And who knows, maybe they will open their eyes for once.
Tho getting to know bhvr over the years, i don't think they will.
Behavior hand holds survivors.
they can have up to 16 perks. Mainly consisting of meta when you're high Mmr...
It's ######### boring to keep facing a same team that just don't do anything but hold W and never mindgames at all..
All the While, your gens got rushed to #########, ruin got cleansed 15 seconds in, aaaaaand just ggez all around...
######### mmr.. hope it dies out soon so it can go back to the good ol days
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2603829#Comment_2603829
I followed a DBD Japanese artist last year since she used to draw Spirit and other killers. But since this March she only draw Ghostface and trickster. Pretty sad for me. So...
https://forum.deadbydaylight.com/en/discussion/comment/2603841#Comment_2603841
...why wait for materials when I can make my own?
Nuffin wrong with dat,
they're heccin cute.
...Just like you, (Gottem)
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2603825#Comment_2603825
If I could draw people well, I would only draw girls too. I get it.
...Uwu
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Oh boy...
Got waaay too many to tell in my 5 years. but here's a good one,
Verse a 4 man swf back when Slinger was still good, Had 4 flashlights, (Oh dear sweet baby jesus lord have mercy) So i did what any other filthy Killer main would do.. I Used Ruin / Pop / Corrupt / Noed against this team.. and my god, Match was sweaty asf. everytime i would down one. they would swarm me like flies, So of course i've gotten a few cheeky downs here and there. decided it was gunna be like this and treated it like comp, Camped one to struggle. soon as they unhooked. tunneled his ass, got down to 3 survs left and 2 gens. then the second to last gen pops and then it came down to the last gen, i'd down one. the other two were working on it, i hooked that lil ######### and went over to the last gen, they tried to bait a hit from me but i stood there waiting at a 99'd gen, they complete it in my face and BAM, Noed the hell outta the last two. got a noice 4k but had to deal with the Barrage of hate soon after cause i "Camped and Tunneled"
...Survivor Entitlement is Best Salt,
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@Mileena_Kahn said:
you can’t even play a normal match of solo que without the killer camping at 4 gens and smacking people on hook, don’t forget the extreme tunneling. It’s crazy how the killer is the toxic side, not the other way around. Killers deserve the bags.
Ight.
Gunna see how long this chase will be..
maybe it's another Two Tap survivor =P
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@SilentShepherd said:
First off, I bought DBD and have only played Michael Myers exclusively, so I don't have perks from other killers. I use No One Escapes Death. But after games, survivors always say "noed myers" or something like that. I don't get it, is Noed bad or good? I suspect they are saying I had a good perk on. Honestly, I don't feel like it's that good. I consistently feel underpowered throughout the match. Especially when I see killers like The Doctor....
Next, I think Michael Myers sucks. And this is sad for me, because Michael Myers is the ONLY reason I bought DBD and his Halloween DLC. My only hope is that Jason Vorhees comes to DBD, so I can switch to Jason main. I understand "The Evil Within" perk wants to re-create the spooky jump scares when Michael is staring at someone.. and I'd say that's cool. But I am completely reliant on EW.... to be honest... because the rest of his perk kit sucks, and he has no abilities.
For example, this "Obsession" perk stuff is bad. One of Myers' unique perks, is you get 1 coin for chasing and letting your obsession get away, but then immediately lose the coin if you swing a basic attack?!? Like what. None of the obsession perks are worth using in my opinion. What a trash perk system for Myers. I understand they are trying to fit the Halloween Lore into his kit, but his kit suffers due to it. The Evil Within is good though. Rank 1 EW makes me so stealthy, I can literally walk up to a survivor doing a generator and grab them. Sometimes I intentionally don't get out of EW1 until I grab someone and hook them to begin the chaos, then I start going to EW2. So, basically, from Myer's core kit, I rely entirely on Evil Within. Because Obsession sucks.
Last thing. Flashlights. I have played a couple of games where survivors just chain stunned me with the flashlights, preventing me from hooking anyone. You can look down or away if you want, but as soon as you do the animation to pick up a downed player, you get stunned. It sucked. Flashlights OP in the right survivor group.
Michael Main here, Can help you abit with this
Play With Your Food: Actually overlooked alot by alot of mikeys, This perk is really good if you can continue getting 3 tokens from your obsession. What do i mean by this? Try to find your obsession and get a x3 chase on him, then 99 your tier 3. so the next chase you start, you can Instantly Catch up to them and BAM, Instant t3 their ass and get a nice boost from it.
Save the Best for Last: Also a good perk, Do the same thing as Play With Your Food: Ignore your obsession till the end or unless you need to hook him. T3 on him aswel so you only lose 2 tokens instead of 4,
Dying Light: This perk...a lil' tricky per say, You gotta keep hooking non-obsessions with this and if you combine it with Thana, it's alright.. Not The Best, but alright i s'pose.. Just do the same thing, but for the non-obsessions and you'll be alright.
A Few Helpful tips here and there for people that are interested in Mikey:
Mikey is a Very Different m1 killer than the rest of the crew. Only one to have a Increased Vault speed and lunge speed in T2 / T3, Best way to cheese alot of loops is to run Bamboozle, it's nearly an instant vault and you'll be able to catch a survivor off-guard with it so fast.
Mikey also is a God at scaring people No matter the Radius, (I've had my few shares of jumpscares...) The Best combo i really suggest to anyone is Ruin Monitor Pop and Bamboozle, (i change the last perk alot so it's up to you) Or replace Bamboozle with corrupt, The addons that are Best are Hands down: J Myers Memorial, and Dead Rabbit. Always use these two and it has never failed me,
Whenever you're stalking a survivor, Try not to T3 off the bat unless there's 2 or more survivors around and you know you can get the quick down, I would just barely get close enough to T3 and just be a regular M1 killer until i see a new Survivor. then it's just a quick right click into a instant down.
Mikey can also benefit from some maps in general in terms of the vaults, (Like i said previously. Fastest Vaulter in T3 compared to wraith with his shadow dance addons) that half the tiles are actually unsafe due to his vault, (######### the corn maps though)
TL:DR Mikey spoopy bois, we need shirtless mikey.
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@mistar_z said:
okay so on hag. ive been having such a hard time playing her now since boon circle of zeropressure became a thing.
its so hard to play a killer that requires you to snowball or trickle the survivors down like her. it really encourages her to camp and tunnel because spreading pressure with the web of traps just isn't that good anymore, when they can run off and heal themselves up.
These Boons are Total Bs,
They just play safe, take a hit. run back as i defend a good 3 gen. reheal and try again...
Only took like 30 minutes of pressure to finally end a hag match, No Biggie...
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/2593834#Comment_2593834
Just because you're bad with him now doesn't mean everyone is ;)
'Cuse me...?
I was the top 5 slingers Na for making amazing shots, through cubby holes and 18+ meter shots. Perkless and not Perkless..
I've held my own against decent / good survivors when it came down to it, even in comp.
This patch 100% hurt slinger and if you Never played him before patch, you have No idea what it was like to have fun as slinger..
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2601569#Comment_2601569
This does show that people who wanted the spirit nerfed never cared about if she was fair or had counterplay.
They just wanted her gutted so thoroughly they'd never lose to her again.
That's most of the survivors that don't even play killer, even at mid-high mmr to see how badly this game balance is,
At high Mmr. unless you're THOSE 3 S tier killers, (Maybe Hag.. if they don't have a single flashlight) Then you're just having to play it unfairly and unfun like,
Just kinda tired of seeing these survivors doin' this behavior..
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Tbf. Plague don't come close to being S, Imho..
She still gets out-shined by Oni. Hag. Huntress. PH. Nemmy, Doctor. the 3 S tiers of course, Twins even..
She's just barely pushing High mid tier, AT BEST
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Spirit is fine where she stands, Stop askin' for nerfs...
You guys got the counterplay you wanted. what next? you wanna kill her addons that don't work with her Power?
It's insane how people can't be fine with the spirit changes
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2596631#Comment_2596631
"Let alone that I am not even talking about latency and hitboxes here." Literally what I said before the clip. I was calling out the issues of Slinger without even addressing the issues with latency and hitboxes. Having latency and hitboxes being on top of coinflips is a bit too much.
Im not saying Slinger is fine right now, but his quickscoping needed to be changed. DBD isnt really a game where quickscoping fits into. Survivors need to be able to dodge abilities unless they are in a position where there is absolutely nothing to be done anymore, and the range of absolutely nothing to be done anymore isnt "be within 6 meters of the killer". It's essentially "animation locked or bodyblocked into a corner". Not that things they can do is to gain distance, but avoid hits as long as possible.
There is 1 other killer right now that has a similar issues where survivors cant really do much to avoid hits, which is Clown, but at least Clown's vision also gets reduced a bit and a survivor could still make a play by going to a pallet and fast vaulting the pallet, let alone that Clown needs to be closer than 6 meters to get a hit.
I mean, it was either the quickscope being nerfed, or the chain breaking mechanics for survivors getting buffed so they can break it after being pulled for 3 meters. And personally, I rather have the quickscope being nerfed, since that would validate Slinger hitting a survivor with his ability more, while nerfing the breaking time would lead to Slingers not being able to down survivors if they are further than 7 meters away, effectively halving his range.
It wouldn't make sense to nerf his chains, You tryna make him a Useless Killer?
He's 110% and a ranged killer for a reason, He needed the Quickscope to handle the actual survivors,
like.. my point will stand, Slinger shouldn't have been touched, Period..
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2596627#Comment_2596627
Ok, that kind of begs the question, though, where is that guy getting that info that Circle of Healing isn't affected by Sloppy? He's just saying it isn't with no context. Did they do an experiment where they timed it and confirmed the 20% penalty wasn't changing the time? Because if that's the case it sounds like a bug.
If you did a heal with a medkit with sloppy, it takes about 14-16 seconds i believe,
Healing with boon is 9 or 10 seconds,
Sloppy didn't affect the time it took me to heal,
Kinda a weird thing..
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Ace got that scream on lockdown,
David does too,
And Dweet... =D
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2596402#Comment_2596402
Ah yes, because you need to play every single killer for 50 hours or more if you want to play survivor. You dont choose the killers you face.
Besides that, 50/50's are literal coinflips, and thus bad, and those already happen at 10 meters distance. Let alone that I am not even talking about latency and hitboxes here. Because survivors could have dodged from their perspective, while still being hit(case in point: https://www.twitch.tv/predated1/clip/BlatantHealthyNikudonPJSugar ignore the RNN filter issues, yeah, I know I didnt actively dodge, nor used DH, but again, from my perspective, it was gonna be a MISS since he wasnt aiming at where I was going, but where I was)
"You and the types of survivors that complain about the killer shows the lack of knowledge you REALLY have with him, He's 110% with a 24 meter terror radius (Before nerf) and without monitor. he was decent in a hands of a average killer main, and a Semi-better huntress in a hands of a Actual slinger main.. Hell i even rated him higher than huntress at one point,"
Killer main, actually(I tend to play survivor with friends or when I want to try some ######### out, but mostly play killer), and no, I have the knowledge of Slinger. Thing is, that doesnt excuse coinflips. Huntress is quite a lot slower considering she needs lockers to reload, and doesnt have coinflip mechanics. Let alone that Slinger could fake and then coinflip. Survivors wont know the difference. Just because a killer isnt strong, doesnt excuse coinflips.
"The ONLY nerf he really Needed in terms of nerfs was a terror radius, THAT'S it. no other changes needed, his quickscope was fine as it stands.. People just don't like to Verse killers that can punish them like slinger can.."
Coinflips arent punishing mechanics. Heck, often there wasnt even anything to punish. You were literally being "punished" for nothing. Doctor is a punishing killer, if you stay at a loop too long, he's gonna predict your pathing and shock you optimally, that's punishing. If you dont go to the nearest loop and keep running in front of a Trickster, that is punishing. Not being able to do ######### when you're 8 meters away? That's not punishing, that's bad design.
"Technically. you can Argue that michael has the Lowest TR of all the killers, But people don't complain about him due to the fact he can Only m1.."
Except Michael literally has the biggest punishing addon in the entire game, which even recieved a buff, yet, not a lot of people complaining about that one either(tombstone piece deserves complaints, but that one is indeed a bit too strong for an addon). So its not punishing mechanics that people complain about.
"Huntress also has the lowest when it comes down to TR, 12 meters with Monitor but even then she has a 40m Lullaby.. Again.. if they wanted to nerf him, shoulda only been a TR nerf.. this nerf was in no way shape or form, I stopped playing him due to the fact that i have to pre-aim all my shots against survivors in which case they can just flare out, Still mad that they nerfed him for Zero reason whatsoever to please survivors..."
Guess we should get old Decisive Strike back then, because they only nerfed it to please killers. Guess we should bring back old BNP, because it was only nerfed to please killers. Guess we should bring back old window mechanics, because window blockers were only placed in to please killers. 'GoOd PlAyErS cOuLd DeAl WiTh OlD wInDoWs' is not really a good argument for the old window mechanics, right? So why do you think its a good argument for coinflip mechanics?
Saw the clip. that's latency, Not a slinger issue..
If the killer ain't from where you from, or even remotely in the US (Or Eu. i don't judge) Then you will receive what we call. Pokos
If you don't know what pokos is, it's a hit that doesn't connect. But connects reguardless, (It's worse in Custom Games than Pubs per say)
This patch has a bad desync issue again (Just like the Trickster patch. ...or a previous patch beforehand..)
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2594473#Comment_2594473
I believe Mangled is a 20% speed penalty on healing the Mangled survivor regardless of the source of the healing. Where are you seeing that it doesn't impact healing speed while within the Circle of Healing radius?
https://clips.twitch.tv/SourCooperativeStarlingBudBlast-087R44FOAa5kmwIP
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2595867#Comment_2595867
Oh, tell me oh wise person, how can you predict when a Slinger is gonna shoot when he can aim at you 3 times per second without losing distance?
That was the issue with Deathslinger, if he does that ######### now, he loses massive distance.
"They also made it so that the 50/50 is now on you. Now it's your responsibility to not only aim, but to also predict if the survivor is gonna twitch to the left or right, if the survivor is gonna run in a straight line, if the survivor is gonna move a little to the left and then stop, etc. Your weapon isn't hitscan. It's not just your aim that counts, but also your ability to predict survivor movement."
Except, it's not a 50/50, the projectile is still very fast to the point that if you aim to the center of the survivor, they would need to use an exhaustion perk or at least need a haste effect to dodge it. Survivors would need to move before you decide to shoot. But predicting the opponents movement to deal a hit must always lie at the person being able to deal damage. Not having that responsibility gives you essentially free hits. Free hits are always a problem, because the opponent's input doesnt matter. When the opponent chooses to put themselves in such a scenario, that's fine, they knew they were gonna give a free hit, but if that choice was forced upon them? That's an issue. Not a single other killer has the 50/50 on the survivor side. Every single ability from the birth of this game has given survivors room to respond. Deathslinger and Spirit were the odd ones out.
So yes, the nerf was needed. It's not done properly(yet), but it was absolutely essential. Killers need to be enjoyable to face, Deathslinger wasnt fun to face unless you were a premade 4. Desicive Strike literally recieved a nerf that was, in terms of in-game effect, unimpactful on escape results(I think it even increased). The biggest impact the nerf had, was removing the annoyance of having to deal with DS early game, but in return, DS survives untill late game a lot more often. Yeah, you read that correctly, the DS nerf didnt change the outcome of the match, 99% of it was changing the experience for the killer.
Deathslingers numbers, well, we'll see that in 6-8 weeks from now. If they dropped or stayed the same, he's gonna recieve adjustments in other portions of his kit. If it increased, well, nothing is gonna change since he would be an objectively better killer that now plays differently.
Personally, I do agree with his TR being 32 meters while he is 110% is a bit of an odd decision, and I dont understand why his ADS movementspeed addons were altered that much from the PTB, but I do know why they were changed(the 10% wasnt really 10% increase of his movementspeed, but 10% of the movementspeed multiplier, meaning he went from 0.85x to 0.95x, while in % thats going from 93.5% to 104.5% and when combined with the other addon it would be 110%, also, its the 10% addon+cold creek whiskey+monitor and abuse that made them change it the ADS speed addon, which is still weird, but whatever)
Except, it's not a 50/50, the projectile is still very fast to the point that if you aim to the center of the survivor, they would need to use an exhaustion perk or at least need a haste effect to dodge it. Survivors would need to move before you decide to shoot. But predicting the opponents movement to deal a hit must always lie at the person being able to deal damage.
If you ever actually legit played slinger. shots were 50 / 50 if they could dodge or not.. Ex slinger main here and can confirmed i had ZERO issues facing slinger,
Oh, the nerf was absolutely necessary, as he wouldnt really recieve a rework. His addons wouldnt really change, he would just recieve a nerf in one aspect and a buff in another one.
You and the types of survivors that complain about the killer shows the lack of knowledge you REALLY have with him, He's 110% with a 24 meter terror radius (Before nerf) and without monitor. he was decent in a hands of a average killer main, and a Semi-better huntress in a hands of a Actual slinger main.. Hell i even rated him higher than huntress at one point,
The ONLY nerf he really Needed in terms of nerfs was a terror radius, THAT'S it. no other changes needed, his quickscope was fine as it stands.. People just don't like to Verse killers that can punish them like slinger can..
Heck, I wouldnt even mind giving Deathslinger 0 Terror Radius and just 24 meters Lullaby, then change his ADS addons to reduce his Lullaby, because M&A was by far the biggest reason why his TR got increased to 32 meters.
Technically. you can Argue that michael has the Lowest TR of all the killers, But people don't complain about him due to the fact he can Only m1..
Huntress also has the lowest when it comes down to TR, 12 meters with Monitor but even then she has a 40m Lullaby.. Again.. if they wanted to nerf him, shoulda only been a TR nerf.. this nerf was in no way shape or form, I stopped playing him due to the fact that i have to pre-aim all my shots against survivors in which case they can just flare out,
Still mad that they nerfed him for Zero reason whatsoever to please survivors...
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@Mwasi said:
To lighten the tone of the board I had an idea. I want to title it: Can YOU make this work? Where an extremely unlikely killer is presented and you stuff it into DBD as best you can.
This is Christine from the book and film of the same name. Christine is a possessed, self repairing, murderous car that causes jealousy, possessiveness and other awful changes in its owner. It will also kill to defend itself or the owner it loves (an insult is counted as a killable offense).
How do you make this work as a new killer?
https://us.v-cdn.net/6030815/uploads/8LUR95BFA89L/christine1.jpg
*Screams in Confusion*
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wut...
theres a trailer? o.o