rednightmare
rednightmare
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- rednightmare
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Comments
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2693417#Comment_2693417
The change you proposed will punish a good bubba players that can down survivors with his chainsaw in one sweep. If you really have a problem with facecamping you can always use slippery meat + up the ante + decisive + unbreakable/dead hard. Survivor is not meant to win against 1vs1 but either waste them as much as possible to let his team to rush gens and win.
How can I waste the killers time when I get downed damn near instantly with a face camping bubba even with BT. Please explain i'll wait.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/299752/here-is-a-nerf-idea-for-bubba
He is fine. Is there anything else you survivors want for killers. Maybe 5 minute cool down after each hit. Or anything. Or maybe toolboxes in our bloodwebs to help with gens
Clearly a you're a face camping bubba
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@RoachesDelight said:
https://forum.deadbydaylight.com/en/discussion/comment/2647150#Comment_2647150
Not in my experience it's not. I think people who say DS is useless are still salty about the fact that it got a nerf to begin with and you don't have it regardless of actions. If I can get away and go to a gen or be healed up then I really didn't need it anyways, but those times I do need DS it works as it should.
If you got some sort of speed bonus with it or its stun time was based off the level, like level 1 5 secs, level 2 6 seconds, level 3 = 7 secs, then maybe DS would be a bit more useful. Right now it's completely not worth taking.
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Everyone on here claiming do bones yada yada. Like I said Nerf NOED to being exposed only when you have reached your death hook state.
Right now as it stands killers are seemingly using it as a crutch perk. That doesn't help them become better killers at all.
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Quite a bit honestly. It's how I farm blood points. I don't play all the killers just a few of them to be honest. Mostly because i don't like most of the killers
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@serioussam said:
Survivor mains be like "NERF NOED HURR MUST GENRUSH NO CLEANSE TOTEMS"
I play killer more than I do survivor but nice try.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/295119/noed-needs-nerfed-and-here-is-why
Didn't read your rant. Noed is fine the way it is. I use it on certain killers and many times it doesn't even last until the end.
Then read the rant.
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I dunno man two killers in a row? They aren't even acting like they are blinded. I could could understand if they moved forward and hit me cool. But to get three killer blinds when they break the pallet and begin chasing me as if nothing happened? I'm not buying it. And yes it registered on both my tome challenge and my score thing.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1539733#Comment_1539733
I´m sorry if I offended you. But there is no denying stats and numbers.If u still got ran down, well, that´s the game.
You didn't offend me man, there is nothing in your comments that are offensive. My thing is that tunneling is an issue even at the red ranks (albeit not as extreme as say the white ranks). So if killers wish to play that way then getting hit with a hard stun should deter that. Is my example extreme? Sure I wont argue that. But good killers who don't tunnel won't have to worry about such an extreme hit, and I have just wasted possibly two perks which makes up half of my perk slots as a survivor.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1538195#Comment_1538195
No, unless you ran really poorly or the killer had some movement enhancing ability. My point holds true, check the stats to verify if you like.
I ran in a straight line or about as straight as I could purely to create distance. still got ran down. Again I firmly believe the threat of a 12 second stun time that requires me to use two perk slots will put an end to tunneling.
Mind you I am both a red rank killer and survivor. I may not have 2000+ hours in the game but i have enough to know ow to play it somewhat decently.
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@Slashstreetboy said:
5 seconds is a long time. If you were to just run in a straight line you would gain 20 meters on the Killer. Most Killers move at 115% or 4,6 Meters, meaning they gain 0,6 Meters per second on you. So to make up for the 20 meters of distance you gained the Killer would have to chase you for an additional 33 seconds.
While he does that, 3x33(99) seconds of the required 400 seconds of gen time are getting completed if no other speed enhancing gen mechanics are involved. See how strong 5 seconds of stun are? I don´t think new stun mechanics or buffing them is a good idea given the current pace of matches.
Your math must be way off as today I performed a D strike on a killer immediately vaulted a window with lithe and the killer still caught up to me well within your mathematical 33 seconds and that was with me running in about as straight of a line as I could. solely to create distance. Again perks are used as a deterent to prevent tunnelers which most can agree is a bad type of killer, then it needs to be something killers truly fear to play against. Also this build uses two perk slots.
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This is not a joke post. but this is born out of frustration as I am seeing even red ranks do tunnel more frequently than some people realize. I'm slightly okay with being slugged after an unhook. At least I'm somewhat givin a chance to crawl away and get picked up by a teammate. In addition I am using two perk slots. If someone doesn't tunnel you well then I just wasted a perk on D strike I think it is a little more fair than you realize. Also I want to stress, this is to prevent a style of play that many in the community (from what I can tell) don't like playing against. As I said in my post if you are going to create or use perks to punish a style of unwanted play, then it needs to actually deter people from playing that way. I am even ok with D strike being inactive during the end game collapse.