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Bamboozle is the must on them. Otherwise you're gonna get looped for minutes, even while trying mindgames. You're basically a M1 killer when it comes to down someone.
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@Mandy said:
My definite perk on Legion right now is Lethal Persuer - that starting information of where survivors are (because I can never memorise spawn points), is just too useful for me...and allows me to start putting pressure on immediately. I've played a bit with Thana but I'm not a massive fan, I do tend to use Ruin on Legion just to slow the match down a little which is especially good on the larger maps. Enduring is a staple of mine which I've got to attempt to wean myself off and then my last perk is most often BBQ - BP too good to give up, plus I do love the information instantly when I've hooked someone so I know what gen to go pressurise next.
For addons I tend to use Julies & Joeys mixtapes - just to cut that fatigue down a bit, but I do find Susies mixtape to be useful as well.
Okay and how you're gonna counter strong windows in main buildings, jungle gyms and shack without bamboozle or crowd control?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2758312#Comment_2758312
As you were told - an ingame report has to be made, screenshots cannot be relied on due to how easy they are to fake. Which is why an in-game report is MANDATORY for all reports.
You have the offender player's steam ID + his nickname, compare it with the screenshot and see if it's accurate. It's really not that hard lol
Also do you suspect that I edited the screenshot to blame someone for no reason? Lmao
Also did you even saw this screenshot? It wasn't even edited at all
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Sadly support team does not care about those reports. You can report them, but they'll not ban them, even with evidence like this screenshot for example. The mods here don't even try to help you and will try to ignore with your answers as much as they could. I reported one like that before that was death wishing me one month ago and he's still not banned. Amazing company 😂
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2755139#Comment_2755139
I mean, if that's the answer to the question, what else are they supposed to say?
At least more elaborate answer with more lines than a simply soon.
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Can't wait to hear the answers like: We don't have planes at this time or SoonTM
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@RainehDaze said:
I want to know what game OP is playing where they have an enjoyable experience when everyone DC's the instant things go wrong. What sort of game is that?
And you think it's enjoyable for me to play against hackers and getting hostage just because I'm skillful?
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@SunsetSherbet said:
IMO the people who claim they want DC penalty removed due to hackers just want it removed so they can DC freely when they get downed early or face a killer above C tier, and are using the "hacker excuse" to try and logically justify letting them do that.
I'm so tired of these same statements over and over again in this. I clearly said that I want DC penalty to be temporary removed until devs will add a tools or improve anti-cheat system in order to handle against hackers. Can you guys read first before you make any false statement?
DC penalty system shouldn't even be added before recognising the problem in why people want to DC in first place?
Not only punishes people that are getting randomly crashes, but also gives an extreme high advantage for hackers over players by promoting taking up an in-game hostage.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750928#Comment_2750928
Posting counter-arguments and pointing out the flaws in your little DC idea is not 'attacking' you, buttercup. It's called 'a discussion'. Well, up until you started accusing everyone smarter than you as being pro-cheating.
I'm done with you, because it's like talking to a wall
Said the person unable to accept literally every post that proved you wrong. Tah. 😘
Nope, every post maded here proved me right 😘
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750910#Comment_2750910
Ok, now you're just attacking people who don't agree with your BS take.
Sorry; you're wrong. Hackers are not so common that the game should be ruined by DCers. Suck it up, buttercup, because you ain't getting your way.
Oh: And don't EVER say I protect cheaters. Cheaters are sacks of crap who ruin games. Same with DCers.
You being wrong and unable to cope does not make me pro-cheating. Now, you can be a man and stop accusing everyone who disagrees with your BS strawman crap. Or you can continue to baby-rage at people who pointed out the flaws in your posts.
Which is it going to be?
You were the first that was passively attacking me for having a different opinion lol
I'm done with you, because it's like talking to a wall
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2750891#Comment_2750891
Using strawmen doesn't help you.
Oh wow, another person that is protecting the hackers, how nice
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750891#Comment_2750891
My way of thinking? And what's my way of thinking? Are you implying I'm for hacking, simply because you lack any valid argument as to why the game should be made unplayable?
Or do you think 'my way of thinking' is that hacking is a never ending battle? Because that's not 'my way of thinking'; that's REALITY.
Should the devs ban them? Yes.
Will there come a day when cheaters can't cheat? Probably not in our lifetime. Games are code, and cheaters deconstruct that code to find vulnerabilities to cheat through.
But don't you ever imply 'my way of thinking' is supporting hackers, because that's the dumbest strawman I've ever seen.
Face it; You're wrong. Everyone being allowed to DC to make you happy would ruin the game. Deal with it.
I'm not wrong though
I'm starting to think that you're really protecting the hackers.
Being held hostage is worse than DC from the game.
the hackers are already ruining the game, not players that are disconnecting.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750861#Comment_2750861
Banning cheaters is always an arms race that never ends. I don't know what to tell you; no game has ever successfully permanently stopped cheaters. It's literally impossible, since human beings code the games and human beings code the cheats.
When one man builds a wall; another will tear it down.
So, while BHVR can ban cheaters and block CURRENT anti-cheats; cheaters will just make more. That's how it works.
And I'm not having an unplayable game just because you think that's better due to the 1 in 100 games where you find a legit cheater.
And I'm not gonna have unplayable matches, because of the hackers.
The amount of them from a few months is already tremendous.
Thanks to people like with your thinking, we'll have more hackers in the games, because they're afraid of taking an action against them :)
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750839#Comment_2750839
The point being you would NOT HAVE MATCHES.
Unless you were losing, the other side (be it Killer or Survivor) would just leave. And I don't care if you prefer an unplayable game. The more sane player base does not.
Again; you are not finding hackers every match. If it happens; afk and make a cup of tea or read a book. Wait them out. Record what's going on and submit it to BHVR so they can be banned.
The majority of the player base refuses to have unplayable matches just so people can get away from the handful of cheaters.
They cannot be banned from game. Their support team are resolving the problem with a long period of time, besides there is a program that allows them to change IP of their hardware, meaning that EAC cannot ban them again if they'll play with different account. Someone again must record and submit them to support team. And the process begins all again in circle.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2750829#Comment_2750829
There are not even a fraction of the amount of hackers you claim when compared to the amount of people who will DC just because they were found by the killer first, if the penalty was off.
Full. Stop.
There is a lot of hackers in this game. Everyday someone on yt posts video with hackers in their matches. Now Imagine how many people must encounter them without recording.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2750773#Comment_2750773
Strawman arguments only hurt your already pointless case. Facing a cheater is incredibly rare. Facing a cheater that will try and keep you hostage instead of just auto-winning after a few minutes is even more incredibly rare. Every single time without fail that BHVR has disabled penalties because of crashing/server issues, people DCing over stupid moronic petty nonsense the second the game isn’t how they want it to go skyrockets. Removing DC penalty makes it far worse because it makes it way more often than facing a hyper rare hostage-holding cheater will ever occur.
It's not rare. They are mostly on high ranks with people that are very good at this game. With how badly the EAC is, the hackers are taking the game from over a few months.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750817#Comment_2750817
Yeah, and in that time it's 'temporarily blocked', I'll never have a match play to the end.
- First Survivor I find? DCs.
- Survivors see I'm playing <Insert disliked Killer here> (Basically; the entire roster); DCs.
- About to pick someone up? DCs.
- About to death hook someone? DCs.
- I snuff a totem? DCs.
- Survivors 3 gen themselves? DCs.
And Killers will DC as well for all sorts of petty reasons.
You are not finding enough script kiddies to warrant the entire game becoming unplayable. So stop asking.
I will stop asking whenever I want, thank you. I would prefer to have matches, when players are disconnecting than being hold hostage by hackers for hours.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2750811#Comment_2750811
And that is still not true. I get plenty of people willing to eat the 5 minute penalty because they feel like they're depriving me of that last hook, or the win, or whatever it is that runs through their silly brains.
The last time the DC penalty was off I was getting 1-3 DCs EVERY GAME. You need to understand that. The game wasn't playable.
And you think the game with tremendous amount of hackers on high ranks is playable? Especially when they can hold you in game for like hours?
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2750764#Comment_2750764
In short: DC penalty is causing more bad than good.
Wrong. Factually wrong. I've had DBD since launch. I've been there every time the DC penalty was turned off.
The SECOND I started winning as a Killer? Mass DCs. Survivors would only stay in the match if they were winning. Hence my comment of 'I don't want to have my only matches be ones where I'm losing.'
Just because you want to DC and use 'hackers' as an excuse doe snot mean we should remove the DC penalty and sllow people to run away like babies every time they start to lose.
No one is getting hackers every match. No one. For that to happen, more than half the player base would have to cheat.
When did I say that I want to DC if other side is winning against me? I want DC penalty to be temporary blocked until they will solve the problem with hackers. Jesus, these people
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2750772#Comment_2750772
Given my better understanding of the necessity for the DC penalty, I am quite sure I play more than you do. Also, is English not your first language? Trying to see if we should be going easier on you for your inconsistences with understanding what we're saying.
Of course it's not. Polish is my native language.
Back to the point, the DC penalty doesn't solve something that should be solved, but that's the topic on different matter.
If you played as solo survivor, you could realize that players are countering the DC penalty by just simply doing nothing or just suiciding on the hook, if they don't want to play in the match. This is why DC penalty is such a terrible feature. Punish only players that don't want to play against hackers, while also not solving the main problem with people leaving the matches.
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Can't believe there are so many players that are actually protecting hackers. Disgusting.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2750764#Comment_2750764
False, they weren't choosing to suicide on hook, they ARE choosing to DC. Your opinion doesn't change that. You're not getting your way on this one, even BHVR knows better.
Play the game and realize that. People are already suiciding if they want to quit the match.
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@AstroLive8333 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750503#Comment_2750503
Bone splinter isn't even a real offering. It was retired
I know it was removed, that's the point.
The hacker used the feature that was a while ago removed from the game and it isn't even the survivor's offering.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750725#Comment_2750725
Wh...what? Alright, clearly you don't care about the logic I'm proposing, have a nice day
If people wants to get out of the match, they just can simply suicide on the hook or do literally nothing in the match and run to get under the killer's. DC penalty causes must on people to stay in the matches with hackers, even if it's 5 minutes. That's too much of the time and it's very punishable. It's one of the most game design flaws.
In short: DC penalty is causing more bad than good. If people wants to rage quit from the matches, they're plenty other ways mentioned above. Idk why you're still arguing with me like it sounds like you really take a side with a hackers. Pretty arrogant.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750567#Comment_2750567
Yes, 5 minutes you were gonna spend on what? Probably waiting for another game anyways, and the game would've probably been over in 5 minutes anyways because genrush, so I'm sure you didn't miss anything exciting
Oh, wow. Protecting hackers, perfect. Your logic is really outstanding.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2750511#Comment_2750511
That would be a lot of hackers. Like... a lot.
Play finally the game, it already is.
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5 minutes of my precious time.
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@Tsulan said:
Just disconnect. Your penalty should be only 5 minutes. Unless you disconnect more often...
Yeah? What if you face another hacker? And after that another and another and another until you get 72h ban DCing against hackers? Even 5 minutes feels like it's unfair as #########
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@AngyKiller said:
No. I'd rather not have literally unplayable matches unless I'm losing.
And I'd rather DC and get to the next match, than getting penalized for not wanting to interact with hackers.
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He finally decided to leave, look at this crap
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2747246#Comment_2747246
This is why I like to take STBFL on nemesis so it makes M1s feel not as punishing to use over his tentacle. It also helps make him hyper efficient one reaching tier 2. You save so much time breaking pallets/recovering from hits that it becomes difficult to prevent your snowball. I'm not sure how much risk there is in using it though, I think the only zoning killer with a less punishing anti-loop to ready is demogorgon with shred.
Honestly if you get used to the drag technique it makes hitting his tentacle a lot easier.
https://forum.deadbydaylight.com/en/discussion/comment/2747415#Comment_2747415
Lowkey, I'd play against new spirit over nemesis any day
No, seriously you don't wanna. People in my region are usually a very good killers. Espiecially when you live next to russia.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747424#Comment_2747424
You are right with both.
However you are also wrong with Spirit. Yes if you look it only in the Spirits point of view her power would be easy to master since there is not much to learn, just use power run fast and catch up. However thats why I seperately mentioned that, against GOOD survivors. If you play against very attentive survivors that can fake and run really well then just hearing and catching up isnt enough to down them as Spirit.
Good survivors can mess up with your tracking really well, do mindgames and spin you pretty easily right before you appear, since you can hear now the spirit in phasewalk they know when you are close enough and can prepare a move to throw you off like changing the direction or run around a obstacle and hide for a second to get an opening to build distance. There are many more moves you can do ofc.
Yes, it's possible to mindgame her with tracking, iron will basically makes spirit to rely on hearing their footsteps in order to track them, BUT if a player is really good with spirit like he's master with her, the survivors only hope is to rely on pallets 50/50 and it must be a really a good loop. Even when hearing her directional phase walk it's very difficult to mindgame against those masters.
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This game will take your entire energy from you. Don't play it. The fact that college essay that I have to write is way more interesting for me than playing dbd is saying a lot. Also the community here is really weird with basically 0 logic beyond their thinking. They're witch hunting, death wishing/threatening other players and support team don't take any action against them, allowing them to spread toxicity and negativy to other players. Really disgusting.
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1. There are not many players to play the killers.
2. Usually players play mostly their mains like nurse, spirit etc.
3. Suffers from no mobility, big maps like mother's dwelling really hurts her.
4. She's eaten by Shift+W players, which promotes the most boring counter.
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Pinhead's gateway requires the highest possible skill cap. Successfully double aim if you want to get something from your power. Even though the reward is not that great like nurse's.
The lowest propably spirit. She has no movement speed cooldown after using the power and can use it like whatever she wants (map traveling, hearing the footsteps in order to catch survivors) One of the most easiest killers to master.
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"Nemesis unfun to play against"
Wanna take my mmr and play against nurses and spirits all the time?
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Blood feast for 6 anniversary
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Don't run to the edges of the map while the killer is chasing you. Pallets exist ffs
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2744570#Comment_2744570
Prefer, or have to?
Right now, prefer. I have to finish them before 15th February.
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That's awesome, but I prefer writing an essay that requires 15 pages on Word and making presentations on PowerPoint than playing in the current state of the game.
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Honestly no, they're just a skins. Legacy makes you impossible to do a stealthy plays and the killer can literally see you from a miles in the outdoor maps thanks to this orange bright "juice".
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Me, the rest is pretty not really interesting and functions like a dbd zombie robots 🙋♂️
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VIsionary:
- Remove cooldown for this perk.
- Add bonus effect for increased good skill check zone with values 20/25/30%
Deja vu:
- Gens aura will stay visible for the rest of the match. Add bonus effect for this like:
- The killer's aura is revealed to you within 2/3/4 meters within the range of these three visible gens aura.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2739888#Comment_2739888
To answer the first point you made here. The Designer in question was playing on his own stream, in his own time, not his work time and the person questioning him had been answered many times and was told to supply feedback on the forums. Badgering a designer on their own time, when they are not working is not acceptable and a pretty rude thing to do.
And the 2nd point there, that was also addressed in a post on Steam where Mathieu explained clearly about what he meant. He was not dismissing players concerns but making a valid point about when you get frustrated on something, it might also be time to take a break. (I got frustrated with Bloodborn and took a 4 month break before I was calm enough to play it again - Bloodborn is the game that makes me frustrated). It was not an attempt at being flippant.
We do listen to player feedback, however, listening and implementing things are two very different things. And game designers know more than we do with regards to what will work, what won't etc and which direction the game is going to take.
The LF masks have been something that's discussed for years, and the decision was taking to remove them to prevent them being used in a hateful manner. This is not about banning players who racially abuse others - as that is done also, it's about trying to remove the tools to make it easy for players to abuse others in this manner...I'm still surprised that people are opposed to this.
https://forum.deadbydaylight.com/en/discussion/comment/2739876#Comment_2739876
Yepp exactly, it had been in development for some time - it's not a quick thing to implement. It was tested heavily also before we were ready to announce it to the Community, we plan things months in advance and things can be worked on for quite some time before they appear in the game. So many departments are involved in each stage.
People are opposed to this, because this isn't a great solution to resolve the racism in the game. We ask your team to finally take an action against those toxic people, but you guys are still somehow don't get. I proposed to change the penalty for racist harrassment from temporary to permanently bans and finally banning people from your game that are hurting because of their skin color, sexual orientation and country that they come from etc. Your support team are ignoring the reports, even with evidence and this is seriously not okay. Hope you'll understand.
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Yes, that was it
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@Sonzaishinai said:
Honestly glad this patch is what it is.
People always say they need to stop pumping out content and do health chapters. This is what that looks like
They meant by that to make more health patches instead of a new content on their place for some time.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/2741171#Comment_2741171
If it was about editing assets in each map, I think black bars is better solution and less work.
No, that was something about from camera point.
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I don't blame u, this game sucks so much for nice and skilled players. Ringu will be like every other chapter, it will have their 5 minutes and everything will be back to normal again.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2741184#Comment_2741184
David was (iirc) an enforcer for a debt collection agency. Bill was a Vietnam vet. Jonah inadvertently caused hundreds of civilian casualties. Having a body count doesn't preclude you from being a survivor.
David didn't killed anyone, Bill was on the war and Jonah did it inadvertently. James on the other hand killed someone that didn't even had a chance to protect. He was knowing what he's doing and regardless he decide to do it, even though he didn't have to.
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It's weird that he's a survivor since he killed his own wife with pillow
