AstroLive8333
AstroLive8333
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- AstroLive8333
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Comments
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@DBDVulture said:
There are 213 perks in DBD. Of these there are 36 general perks that are always unlocked and do not appear in the shrine.
There are 6 free killers with 3 unique perks each (Trapper, Wraith, Hillbilly, Nurse, Nea, Huntress)
There are 6 free survivors with 3 unique perks each (Dwight, Meg, Claudette, Jake, Bill, David)
Math time:
213-36-36= 141 perks.
There are 52 weeks in a year. Let's assume the yearly celebration lasts 2 weeks and every other week there is a "normal" shrine. So 50 weeks x4 perks= 200 potential perks per year outside the event shrine.
DBD could move to a fixed rotation where we get 141 perks after 3/4ths of a year - but that's asking for a radical change. New perks would always appear in the shrine before a year had passed.
Suggestion : Remove the 36 "free" perks from the rotation so that new players who do not own all the DLC can have better access to all the perks.
Example: let's say next week we remove all the "free" perks from the shrine. Let's say you want Deadlock from Pinhead. Assuming all perks have the same chance to be picked with no forced lock out date then you have a much better chance to get a perk you don't have with 141 choices rather than 177 options. Remember that two perks will be for the killer so that reduces your chances further.
Note: Perks very likely have a lock out date to discourage people getting them immediately after the DLC launches.
Even if there is no hard stop - keeping all the "free" perks in the shrine serves as a "soft block" to reduce the chances of you getting the DLC perks you want.
Perks from the original cast and free characters can be easily unlocked now with the recent changes. Putting those perks in the shrine servers to "water down" the availability of DLC perks. If you click on this link you can see that old perks like Enduring, Balanced Landing and Urban Evasion have been in the shrine 23 times : ( https://deadbydaylight.fandom.com/wiki/Shrines_of_Secrets_Archive ).
When the shrine was introduced in 2016 it was announced as a way for players to unlock access to new perks when they do not own all the DLC. Why then are we getting so "free" perks in the shrine? We do not need them anymore thanks to the progression changes.
How is having Brutal Strength and Prove Thyself in the shrine helpful? You can unlock either very quickly by spending points on Trapper/Dwight. New players will earn 1M BP much faster than they will ever be able to acquire 2000 shards.
Pinhead was released on Sept 7, 2021 and his perks have appeared in the shrine 0 times one year and weeks later. Instead we got a bunch of free perk repeats. Was that helpful to you?
Looking at the current shrine and the past 4 shrines there have been 9 "free" perks. That means only 11/20 perks were DLC perks.
Make all perks appear, including DLC, make it a completely random chance for all of them, unweighted
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what about Fnaf collab with dbd?
Like a scary animatronic killer, and then have eggs benedict and Gregory as survivors
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@Vyne456 said:
Sure we love the events on dead by daylight and then after that they camped and tunneled.
But that's not the case it's getting worse, we have like no way to counter those and after all BHVR is getting worse with their game. Prestiging, Meta perks getting nerfed and more tunneling and camping. Where are the prestiging rewards and then the cosmetics just have a higher pay rate for cosmetics for shards and why is it always bugs in each patch and release?
BHVR just never listens and never look up good content and features.
I know, the devs don't do much for that
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@PCZóide said:
https://us.v-cdn.net/6030815/uploads/Y1P9YD070LN5/perk-art-falha-sist-c3-aamica-en.png
PS.: They can leave, they just can get inside the map until the gate is closed. :)
@PCZóide said:
https://us.v-cdn.net/6030815/uploads/HCHH3M78N42U/try-to-find-me.png
Everyone want to confuse the killer in a Two-Wall.
I love both of these!!
You have great perk Ideas!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2983176#Comment_2983176
Unfortunately no. Cross-Progression is not available with Xbox.
If you have an epic games account, you can play anywhere, right?
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@[Deleted User] said:
Only if your original account was on Epic Games Store, Stadia or Steam and the new account is on a different platform from your original account but still on one of those three options.
@Mooks said:
Depends which platforms those accounts are on.
you can link your Steam, Epic and Stadia accounts for cross progression which would lead to those accounts having the same progress. Though you can’t link to accounts on the same platform (eg two Steam accounts) like that.
Both accounts are on Xbox.
If I have an epic account for both, can I merge accounts?
Will I have to create a Behavior Interactive account for one of them, then link my BHVR account to my epic account?
I'll rephrase that with names, X is old account, Y is new account.
Will I have to create a BHVR account for x, then merge it with my epic games acc for Y, or what?
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@AcelynnBen said:
No this is fair and balanced and doesn't need to be changed because killers aren't players just bots and they don't deserve to have fun
-literally every survivor main atm
Not every survivor lol. I main survivor and that is crazy. 3 gens in 90 seconds?? that's impressive. and frustrating.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2910438#Comment_2910438
Today alone I had a game I got so blinded so often. I get stunned first blind I need to kick the pallet next blind Gen kick blind relode my knifes blind
That's such BS
I play as The Nemesis, The Doctor, or Deathslinger, and I understand your pain.
I could quit the game simply from the frustration of being blinded mid-animation
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@xBlitzAce1989x said:
I shut off crossplay just because at this point. Most of my games have been much better without constant cheating every few games, but I also had a few experiences with people that are on console, openly cheating/ using hacks. I know there's a way for some PC hackers to disguise themselves as console gamers but that isn't the case here. It was an SWF four-man squad. First, it was the subtle speed-boosts. Next, I noticed the insta-healing. Finally, I noticed that at the end of the match, my Bubba's chainsaw literally did nothing to them (no I didn't have the add-on to prevent an insta-down). Afterwards, I got bombarded with an endless string of messages and alerts.
This is clearly becoming a problem and surprisingly, the team didn't deny openly cheating which is unusual (they were pretty much proud of it). I'd like people to please stop saying that hacking/ cheating is impossible on consoles and actually address the issue. Sadly I wasn't recording the match as I was too distracted to do anything.
how do you get hacks on a freaking Xbox??
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@Mooks said:
Oh look and excuse to bring up my item concept for a water bottle:
basically, I think just reducing the time might be too strong. My concept would give the exhaustion effect additional negative effects, which the water bottle would then negate. Maybe with a pink addon that could lower the actual time by a (very few) seconds or something.
Well it wouldn't be super strong, simply because you can't move when drinking the water bottle, so you wouldn't be able to drink water until the killer is off your case
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@Lima24927 said:
it seems i make a lot with my killer, but survivor seems to make less ?
Here's a build for getting BP (and healing others I guess)
may not be very good, sorry.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2910356#Comment_2910356
I don't know I mean i already get blinded through walls and from outsides my fov. And for longer times only if the reduce the amount of times the killer can't fight being blinded aka when we are locked in animation
alright, well the blinded through walls is a glitch, (better be or imma be mad), and outside your fov is stupid, because you can't see it.
and yes, while a killer is locked in animation, you shouldn't be able to be blinded, that is super true.
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@Mooks said:
Oh look and excuse to bring up my item concept for a water bottle:
basically, I think just reducing the time might be too strong. My concept would give the exhaustion effect additional negative effects, which the water bottle would then negate. Maybe with a pink addon that could lower the actual time by a (very few) seconds or something.
Well it wouldn't be super strong, simply because you can't move when drinking the water bottle, so you wouldn't be able to drink water until the killer is off your case
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@HungrySnek said:
It doesn't make sense game wise and logic wise. I dont think dead hard is completely broken but the fact that you are invincible for the moment is just stupid.
Traps: It doesn't make sense that they not capture you...your not jumping over them your just moving faster trough them.
Hatches/Main weopon: It doesn't make sense when you hit the survivor, they even give the blood hit effect but just continue moving. The weopon is hitting you even when you dash in a direction for a moment.
Dead hard can keep his distance but it doesn't make sense that your are invincible, especially not when you are dead harding towards the killer and he swings. Just remove the invincible frame and the perk is balanced.
This is terrible for survivors who aren't cracked at dbd.
Well, not necessarily. I think that traps should trap you, but you should be invincible to killer attacks, but that is all you're invincible to.
DH is basically what allows me to survive during a chase (if I'm running it which I usually don't)
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@Firellius said:
My issue with this, as someone who doesn't run exhaustion perks, is that this is an even worse chest pull than the broken key. I'd rather not bog the item pool down with more situational stuff.
Maybe it doesn't become a chest pull unless you have an exhaustion perk active
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2910310#Comment_2910310
Oh that is interesting what do you think flashlights need? I would say they do what they are supposed to do.
Probably a higher blind time for flashlights, as well as make it easier to blind the killer. for keys, do something because they're pretty much useless.
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@Sonzaishinai said:
The scaling is a bit off.
I would never level this beyond the first tier. The extra time is in no way worth giving survivors free hits.
I might use it with bloodwarden in a meme end game build but that's about it
So, simply remove the survivors gaining free hits, and change numbers to 2/3/4?
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@Okonar_ said:
3 matches in a row, first survivor gets chased, lasts 20 seconds and rage quits on first down. The game is not over cause you got hooked once, this destroys so many matches in solo queue ITS INSANE. Just play the match through, holy moly man...
hard not to ragequit when im always downed first. I'm not bad, just unlucky
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2785303#Comment_2785303
*insert too much work / too difficult here*
Loadouts would be nice too.
I'd love to see what my perks do in the menu where it shows the offerings
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@AcelynnBen said:
I'm not sure about you guys but i think every boon should have a different color, so i know what I'm dealing with, instead of all of them just being blue.
Not that they aren't a pain to deal with already but a bit of clarification would help
what do you think?
YES!!! That's such a good idea
Green for healing
Blue for hiding
Yellow for whatever jonah's is
And then red for hexes
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@Chimp said:
Because Nea is on the prowl
most of the time, it's her or the technician lady
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2781973#Comment_2781973
judging from the post he allready had steve/nancy/demo/john
who's john
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it's cool
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@DoritoHead said:
Not a bug. They removed Steve, Demogorgon, and Nancy from the game unless you already own them. You can't by cosmetics for them, and their perks are now general perks.
They also removed Hawkins.
he had the characters, but they are gone
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@fixthis said:
How does this game still not have a reconnect method? If you devs are not skilled enough, maybe hire someone who is and can implement that. But nooo, you're busy creating new hats and socks for the characters. Bravo!
No. Reconnect happens when you get kicked due to lag or if your game crashes.
If you purposefully dc, it won't allow a reconnect
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@Mooks said:
You sure it’s not the sound effect of Killer Instinct, which reveals the location of survivors (Legions Frenzy, Nemesis vaccines, Artist slightly missing a surv with a crow, and some other killers have it to)?
What is Killer Instinct?
Oh, Nemesis vaccines? That would explain it
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@JacksonWise said:
https://forum.deadbydaylight.com/en/discussion/comment/2781505#Comment_2781505
But the maps are free for everyone. That only thing you got with the DLC are the characters, which you wouldn't lose.
Oh, ok, since i have it, go ahead and get rid of the trash map rpd
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@JacksonWise said:
Honestly, I haven't missed it one bit but I would take it back in a heartbeat to remove RPD instead.
oh, hell no
i just got that dlc
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@OneGoodBoyDemo said:
Feels bad man, of all the indoor maps, they had to get rid of the best one
Dude.
Seriously.
Get over yourself.I feel you, man
Of all the DLC's to remove, they chose that one
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@JUMPSCAREKILLER said:
Just asking for a friend :)
It's what you do when the killer is an A-hole and you don't give an f anymore
Happens to me a lot
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@[Deleted User] said:
Late to the party I see. A quick search will bring you up to speed.
JESUS!!
Thank god they are removing them!!
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@[Deleted User] said:
Late to the party I see. A quick search will bring you up to speed.
huh?
Okay, I'll google it.
And yea, I'm late to the party on this, and I was late to the party on the whole stranger things thing.
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@TeabaggingGhostface said:
1 day cosmetics would be the worst thing to implement imo
Minecraft would look really odd in dbd
yea lol
they should add the johnny dude from the shining
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mario - survivor
luigi - survivor
bowser - killer
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@MandyTalk how long is the jail thingy?
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@FrostySeal said:
Ever since MMR has come out it has just destroyed any joy I find in DBD. Constantly, in every single one of my matches, I am always getting paired up against extremely sweaty players and I don't mind going up against sweaty players but when it's EVERY single match, it gets so exhausting. It doesn't help that in high MMR everyone is always running the same extremely overpowered meta build and frustrating play styles such as COH, DH, UB, or a bunch of slowdown perks with strong add-ons and tunneling/camping. As a survivor, all of my matches feel so frustrating because of me having to constantly go up against killers that I really don't enjoy using strategies that I also really hate while for killer I'm constantly forced to play Killers that are extremely good at camping (Trickster) or Killers that are extremely powerful (Blight, Artist, or IMO Pinhead.)
Seriously, how am I supposed to have fun with DBD? Even with a SWF or even if I win a Killer match I still don't enjoy DBD. If anyone still finds this game fun, please tell me how you're still able to find this game fun with everything that I mentioned.
Hackers have made it no fun
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2750675#Comment_2750675
That doesn't mean hackers can't still access it.
It should be a real offering
COUGH COUGH
devs, pleaseCOUGH COUGH -
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2750675#Comment_2750675
That doesn't mean hackers can't still access it.
Yea, but whats the point if you can hack
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@PlayTwink said:
He finally decided to leave, look at this crap
https://us.v-cdn.net/6030815/uploads/AQA7VC4MQG03/20220114183829-1.jpg
Bone splinter isn't even a real offering. It was retired
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@PlayTwink said:
He finally decided to leave, look at this crap
https://us.v-cdn.net/6030815/uploads/AQA7VC4MQG03/20220114183829-1.jpg
What's your gamertag? I'll play
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@PlayTwink said:
Right now, I'm getting hostage by a hacker by him bypassing the EGC timer. I can't DC, because if I'll do it I will get penalized for nothing. I finished my presentation and essay today so I was thinking about playing some artist games and trying to master her as well as I can. First match and there is two hackers with broken flashlighs, insta-heals, 30 seconds long locker stun and all that stuff.
Allow us to Disconnect until you do something proper against hackers.
DBD crashed my xbox and my tv, and I got the matchmaking lock due to "leaving" when dbd made my tv, xbox, and my controller all power down for no reason
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@cordonrouge said:
Why is it that if you're the last survivor in the game and have 0 hooks, you get instantly killed at first hook? you dont even have that 4% chance of doing something. at the end of the day, if you're the last one either your entire team died, or you were left alone by selfish players, or maybe (as i've had happen to me multiple times) i get downed to protect someone else since im at 0 hooks but they all leave anyway.
"it's a waste of time because even if you unhook, the killer will be camping and you'll die"
not really, as a jeff who runs breakdown, and possibly 3 other hooks gone, i could still have the chance to wiggle off. not to mention the existence of dead hard, decisive strike, unbreakable, and several other game mechanics. the game isnt over at all.
"the killer deserves at least to be guaranteed a kill after all that"
no, not when you arbitrarily decide to change a mechanic for no reason. an already existing one that just randomly doesnt get applied in this circumstance because of the code. honestly it left me confused many times before i realized it was like that, thinking maybe i'd already been hooked once even if it wasnt the case.
besides you can still do this if the last other survivor was killed recently.
once a survivor dies on hook, there's roughly a 15 second animation before the game actually considers him dead, making hatch spawn etc... in this case you can unhook yourself. so why can i do it in this circumstance but not when im alone, just because of terrible coding? (not to mention that this animation problem is an entirely different issue giving free kindred aura reading and denying hatch spawn for the last survivor etc)
it's funny because the insta death isn't even coded to not waste time (another common argument against this), since it just makes you go from hook 1 to 2, then from 2 to death, instead of insta-dying. and also the killer doesnt get to go to lobby until after the 15 second entity animation ends.
and you know what else? in horror media usually a bunch of people die (otherwise it wouldnt be a horror), and if anyone survives at all, it's probably the very last one alive, against terrible odds. so why, in the spirit of horror, cant we attempt a 4% chance that in 99% of games won't change anything, and in the other 1% would give an unexpected and adrenalinic experience for both killer and survivor? end game plays are always the most fun after all.
lastly, if someone were to not attempt unhook in order to be toxic and waste time, you could fix this by:
-*ACTUALLY* making the survivor insta-die at reaching second hook, taking overall not much longer wait time than it takes now.
-making the hook state progress faster, while still keeping the same percentage of progress removed at failed attempt.
-ignoring the fact that it *could* make the players "waste" a few seconds more in the game, when the real time waste is given by lobby times, getting into a match with hackers, joining a game just to be tunneled out in 2 minutes, and all of the other problematic stuff that actually makes you waste time when you play this game. besides, slugging and other accepted game mechanics waste really way more time. and you know what else? if you consider gameplay like this a waste of time you probably should find another game that you enjoy more.
another small lore related point: the entity feeds on survivors' hope right? then why insta kill them at the end. if anything the progress could be faster as previously suggested, as the entity gets more excited while the trial is coming to an end.
I dont know if i should've posted this under suggestions or in general discussions, but i chose the latter since it seems to be kind of an unpopular opinion. i wish BHVR would take this into consideration though, both to remove a mechanic that frustrates me and also to be more coherent since there's mechanics that are way way more situtational and clutch than this one (keys?) and are accepted with no problem.
just make me wait. At least then I can try to get off, and get struggle bp.
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it's blocked 4 me XD
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/spoiler
cool
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@SuzuKR said:
What do you mean backrooms?
Going through different floors by aiming up/down is intended.
i mean, when you went into the basement with the up/down feature, you could see void before going in
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what map?
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oop
How do I do that?
(Edit: asking so i can be funny, I won't exploit it)
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what should happen?
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@gendoss said:
I wonder if the narrative on the forums will ever change from killer's being oppressed. People like Otz and Scott Jund are finally admitting it because there is just so little evidence on the contrary.
EDIT: I realized that I probably made the title a bit misleading. I meant it as more "not as survivor sided as people make it out to be" than straight up killer sided.
No, it is straight up killer sided