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@Brokenbones said:
I'm laughing so hard that they nerfed Twins addons
Just another nail in their coffin which has about 80 already
Right? Imagine nerfing a brown addon for already weak killers
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@Rizzo said:
The Developer Update is not the PTB patch-notes, it's a showcase of some of the changes that are coming, but it doesn't cover all the changes that the PTB will have.
Then why you guys can't mention all the upcoming changes in developer update? We need health-changes updates. Most of us don't care about removing Letherface's masks. It's only the cosmetics.
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@GoodBoyKaru said:
gonna be honest i really hope we'll get boon changes in the ptb notes
We desperately need them though, but wth
They buffed an already strong perk that is boosted with specific build and it's only useful for SWF, but most of the changes to the perks are literally useless, they're strill gonna be not used by survivors and killers.
The only good change here is for Dead Man's Switch
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Who in BHVR thought that power struggle is too weak? Do you guys even play your own game? It was already broken with unbreakable and flip flop
Amazing, a perk that will be even more easier for SWF to be abused.
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Did you guys literally buffed power struggle? A perk that literally has no counterplay against 4 man SWF?
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2727651#Comment_2727651
We just play a different game I guess. I haven't seen anyone that I would consider a newbie since SBMM was implemented.
Some horrible loopers, sure. But no one thats made me think they just bought the game
It's not about horrible loopers buddy, the point is the survivors play so weirdly that they prefer to hide in the corner of the map instead of doing the objectives. Not everyone must be good at looping, but at least do something for your mate, while he's being chased
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I'm all for buffing self care and nerfing COH
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2727640#Comment_2727640
Tomorrow we will see Part 2. I have hope for Ghosty and Leg. But anyway they are finally seeing (AFTER YEARS): If you have 2 different type group you can not balance game. I am happy for Part 1 changes.
We will need more than changes for Leg and Ghosty boi
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I don't really see the problem in it. You can basically buff in the same time solo q groups with killers. Not even mention that most of solo players also play killers, and for BHVR it should be definitely be a top high priority with improving the current SBMM system.
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@GoodBoyKaru said:
i will take whatever i can get because at this point ive been begging for over 3 years
It's a good step, but the main problem lays in SBMM system.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2727398#Comment_2727398
The SBMM system generally benefits Survivors. It has made my Survivor gameplay significantly easier and given me much better teammates at my level of play (which is pretty much as high as it gets).
I don't know how it effects the low/mid levels of play, but buffing the matchmaking itself anymore in Survivor favor at the highest levels would make Killer even more unplayable than it already is.
Good for you, but for most of us, the SBMM system matchmake us with newbie survivors, the devs even adressed that in the developer update. You know how unfair it is for both expierienced survivors and newbies? You can even loop killer for 10 minutes and still they can't do all 5 gens, except if you're playing solo with 3 SWF group.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2727280#Comment_2727280
You're not understanding. Survivors do gens when they aren't pressured by the Killer.
A "high skilled" Survivor is one that can consistently keep the Killer busy for long amounts of time, so their team can do gens.
If you think you're losing every game due to your teammates not doing gens, you should really look at how long you last in chase and start there. You are the only common denominator and if you're not enough to consistently impact the outcomes of your games you have more to improve.
Lmao, In 80 seconds of chase, one survivor can basically do an entire gen. My chases lasts for like 2-3 minutes. Don't really know why do you protect this awful system, but whatever
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@gatsby said:
I hate to tell you this but SBMM does work for skilled Survivors.
I've barely played Survivor this month and I load into lobbies of entirely Red Rank Survivors and Killers as a Bronze.
Why? Because the game knows that I'm skilled at this point and won't put me in casual lobbies anymore. I can't escape them because I escaped pretty much any match with a bottom 80% Killer player.
It does not work. SBMM match skilled survivors with newbies that are afraid to even run at the trial. Also they barely even touch gens
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Glad we finally agree with something 😏
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@JawsIsTheNextKiller said:
I hope the top line of Part 2 says, "Dead Hard".
or "Boon: Circle Of Healing".
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2727169#Comment_2727169
Should be tomorrow same time. PTB starts wednesday.
Rizzo responded me faster hehe
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2727073#Comment_2727073
This is just the first part of the update, I'd wait until part 2 before calling it survivor focused.
Do you know when Peanits will release the part 2 of this update?
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@Impartiality said:
100% agree that the MMR system is something that needs to be changed to actually measure some form of skill. That update talks about top skill level but the current MMR doesn’t really measure skill very well for both survivor or killer
Definitely. Without it the HUD changes will not succed.
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@TheMadCat said:
Yes. Then, we can have these Killers improvements we're waiting for. Part. 2 of the patch notes will be interesting (I hope).
Killers desperately needs an improvements. Killers that don't camp, tunnel or slug survivors are literally getting punished by gen rush, even when pressuring all survivors at once.
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It's good, but with the current matchmaking system it will only affects you, since most of the survivors I for example get paired into matches do basically nothing the entire time while I'am looping the killer for few minutes.
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It's good, but it will be useless if expierienced solo player will be paired with newbies that don't even know how to do gens. SBMM improvements first before HUD changes.
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HUD will not help in anything, if SBMM will not be improved.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2725385#Comment_2725385
What? How does that make sense?
"Fun" is COMPLETELY subjective. Some people can call Cenobite unfun, but he's completely balanced.
You don't need to nerf/buff something from a subjective POV. You need to look at it objectively.
Cenobite balanced lmao 😆😆😆😆😆😆
His ultra rare addon turns him into worse ranged Legion. Did you even play it him at high MMR to call him balanced? His colision can literally break instantly the survivor chains.
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@AngyKiller said:
Make Dead Hard 2 different perks.
Perk 1: You can dash forward, but still be wounded if you are hit. So 0 I-frames.
Can be used while Healthy.
Can be used once.
Perk 2: You 'weave' left or right, with i-frames, but don't actually move. (Basically, you're dodging the attack like a boxer ducking or weaving). This can be done mid-run without cancelling the run. This gives you i-frames, but no extra distance. If the Killer hits you during your i-frames; he still goes on attack-cooldown.
Can only be used while injured.
Can be used twice.
Boom, now you have 2 choices:
Do you want a perk that can get you to the next pallet/window/loop?
Or
Do you want a perk that can net you avoidance from 1 attack?
That's actually pretty good idea
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@WishIcouldmain said:
Rework Legion current design is total trash. All they can do is get a first hit for free for the chance of some slowdown if survivors aren’t totally oblivious. Then get looped to oblivion from their lack of chase power. A weak killer with weak skill ceiling. And little interactions on both sides. A failure in design. Rework needed.
Basically it. Easy to injure survivors, but has nothing in return to down them.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2724832#Comment_2724832
Or, because Legion is a big design failure and can never be a strong Killer with their current Power.
Ok the design is failure, but the concept is actually pretty good. I always wanted a killer that could vault the pallets, the problem is that devs made them so much unfun to go against and play as that literally no one even bothers to touch them to play.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2724124#Comment_2724124
oh, only things that don’t negatively affect survivors happen?
that explains DS nerf, OoO rework, rework of hatch and key mechanics, etc.
also face camping is just boring and not a good killer strategy to begin with. The devs just said they were working on something in very early stages which might not even make its way to PTB/live at all.
Keys weren't reworked lol. Not even touched for a while.
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@dallasmedicbag said:
worse than ever before eh? haha seems like someone wasn't around in 2016-2018 :)
How can you compare 2016, when everyone didn't even know what is a looping or dribbling?
It's 2022 and most of the people (Especially SWF groups) gets better from earlier years.
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Let's hope that 2022 will kill covid 🥰
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@Fantasy said:
Not the correct solution.
Tell it to devs.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2721564#Comment_2721564
I am working in software development and you are very wrong. You can very much replace programmers and designers.
have some respect for people and their jobs. Even the software devs/programmers/designers at BHVR will consider Mandy as part of the dev team, because they are directly working with her on the game and can value the work of other people.
you are the only one being disrespectful here.
Bruh, you can't. Companies are literally fighting for a programmers. Disrespectul is saying that dev is the comunity manager with programmer. Literally anyone can be community manager. Plenty of people are able to run social medias, while also creating posts, memes, moderate forums, comments, users etc. But NOT everyone is able to program. A little respect is needed to our programmers for their hard work okay?
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Nah sorry. But developer means that he's building something like a project. He's part of building a house. You can't compare community manager with developers. As the definition says it for itself community manager is meant to take a feedback from other users, posting things on social media etc. They have nothing to do with actually building a game. Please don't compare an important job statues like programming with community manager. You can replace a community manager but finding the same good programmer is basically... very low chance. Have some respect for developers, because thanks to them we have amazing things that we use nowadays like smartphones for example. Do you think community manager could program smartphone without high expierience?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2721472#Comment_2721472
regardless of your feeling about that, it is game dev work I'm afraid.
It's not my personal feeling. It is just how it is.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2721466#Comment_2721466
no one ever said the game would exist without programmers etc.
that’s not part of the definition of ‚devs‘ though. The term you are looking for is probably creators? Even that would go beyond that…
Even the wiki explains what the definition of ''dev'' means.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2721417#Comment_2721417
Sorry but no, Game Devs are people that work in the gaming industry on a game and help develop the game in anyway. I'm also not a moderator, I in fact barely moderate :)
Sorry, but that's not a develop meaning bruh
You can't compare posting a silly memes on twitter with programming that requires high logic and analytical thinking. Without them there would be no games, 3d softwares, websites etc.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2721417#Comment_2721417
Mandy is a Senior Community Manager at BHVR and the term ‚devs/developers‘ can very well be extended to people that are working on the game on other departments like community management, support, QA etc. It’s not only involving programmers and designers.
Without programmers, designers, artists etc there would be no dead by daylight. Community manager is not a dev. They do not develop the game.
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@Rizzo said:
Some Devs do read the forums, but keep in mind they do it in their free time, as this is not their job, they have their role and the feedback is gathered by the community team, being us the main interaction between the team and the playerbase.
Also as someone mentioned already, this is not the only place where we get feedback, there's multiple outlets for that.
And just to be pedantic, you do have a Dev that interacts here constantly, which is Mandy.
Mandy is a moderator at forums, not the dev. Dev is a person that DEVelops the game, meaning she/he builds the game. Programming, creating 3D/2D assets, designing, providing with professional voice lines etc
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@CowabungaDude said:
https://forum.deadbydaylight.com/en/discussion/301909/bnp-rework-idea
thats bad for an iri. toobloxes already last only about 10-15 seconds
No, it will allow you to make a good plays with this.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2717104#Comment_2717104
Maybe it doesn't help you if you ignore the info *shrug*
Yes, I'm gonna go to the edge of the map, because someone is solving the box.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2717094#Comment_2717094
...but those...
...those are offensive perks...
Franklin's maybe, but it hurts Pinhead more then usually helping him. And Hoarder is just weak info perk that doesn't even help you in any way.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2717080#Comment_2717080
If you say so. lol.
"I disagree with you, thus you are at low MMR." Quite the compelling argument.
Bro, I'm stuck at high mmr, because I'm overperfoming. You think perks like hoarder or franklin's demise will help pinhead in his current state? Wrong. He needs an offensive perks to even be a slightly threat.
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@Rizzo said:
Grades are not used for matchmaking, that's based on your MMR, which is a hidden value.
It's not really hidden. You survive every game? Good, You'll get a tryhard killers with survivors that don't even know how to do a gen.
You 3/4k every game? Awesome, you will now play against 4 SWF man with 4 BNP or flashlights that are abusing every feature that is favouring them.
Honestly as a survivor I started to give killer a free kill because of it. The current state of matchmaking system is so dumb. It doesn't even reward you for looping well or for even doing a gens. And the killers that are playing fair with no camping, tunneling strategy are getting stomped by tryhard mmr survivors. Tell the team that I'm so grateful for this AMAZING system.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2717040#Comment_2717040
I have the opposite experience.
Because you play against low skilled survivors at low mmr
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@SonicOffline said:
Very basic rundown:
Use the possessed chain to frustrate loops. Don't use it to close distance.
Depending on your play style and build, try to force chain hunts instead of chases. That's how I prefer to play him. Just make the game take 20 minutes and don't let anyone do anything. While chain hunt is active they can't do much with totems because of the chains c: so ruin does lots of work for you.
Personally I run:
Ruin, Hoarder, Lethal Pursuer, Franklins.
Hoarder and Franklins is useless on them. If you pick up the box from the ground, the box will respawn faster (10 seconds). It's better to down them without using Franklin's demise, it will take 30 seconds to respawn a box. And with how short it is to solve the box, it is useless to bring hoarder with him. You just get an useless info and that's all.
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Never go into survivors chains since you'll break them. And NEVER use his red addons. They will turn into worse Legion. Save the best for last is very good on him and Bamboozle since he's just a M1 killer with ######### gateway.
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Cannibal is very powerful and ez to learn
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@GannTM said:
Wraith and Legion are great options.
Legion doesn't have a power
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Breakable walls are a waste of time and should be removed from the game. The most useless feature in the game. Make the big holes instead of them.
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I give up on this. I prefer offensive perks like save the best for last or bamboozle.
