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Fantasy
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This post has to be bait.
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DeadByDaylight.log@Rizzo said:
Could you please attach the logs?
To find them:
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
Thank you.
I'm posting for someone else as they don't have a DBD forum account and I watched it happen to them.
Clip of the bug: https://www.twitch.tv/angryscotsmangaming/clip/ObliqueSpinelessYamCoolCat--OAg4q0u8OdO4ADBThe logs are for this clip. His power didn't recharge for the rest of the game.
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@EbrietasCosmos said:
I really miss night time maps. I don't think it's ever coming back because the majority of players hate the hiding aspect of this game.
The old fog is gone too. I'm still bummed about it.
True I get that, there is more aura reading in the game now though and they are working on the crows for hiders?
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It could also be really bad, imagine going to pop a gen and one gets completed and you lose pop or you have deliverance active, about to get hooked and a gen pops.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938126#Comment_3938126
They'd dashboard their console (or whatever the PC equivalent is) to leave the trial while loading in, avoiding the DC penalties as they currently are.
Yeah I don't think this <1% of people doing that should matter if this QOL feature is added for everyone else.
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@JPLongstreet said:
How would we prevent a player from seeing they got No Mither and yeeting on the loading screen then? I realize No Mither desperately needs work, but still.
There isn't an option to quit on the loading screen? If a player is willing to close the game because of no mither then they'd probably just quit when they get in the game anyway so it doesn't really matter.
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Most fun I had with DBD was when I was brand new and knew nothing tbh.
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@crogers271 said:
Those aren't even close.
Well yeah DBD's version is basically a Wish version but it's still shamelessly copying.
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fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times fix xbox loading times
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@Zenislev said:
Well this is a joke. Survivors can still delete any injuries they get, so hit and run isn't going to be a viable tactic, and each hook can potentially get you 2 dead hards to deal with, so you're still going to have to play the game assuming everyone has it, until you see them use another exhaustion perk. Lunges will continue to not be worth using and survivors will continue to be able to erase any mistakes that they make at windows or on loops.
I was hoping to run an anti-heal build after this patch, but now, I don't know. My gen regression is gone, and I guess I'm going to just have to suck it up and continue to be strapped for time, because killers have to get gutted while survivors get the lightest, tiniest slap on the wrist.
I'd be nice if anyone at BHVR actually played killer and understood the problems with it, but eh, this is about as much as we can expect from them I guess.
Imagine still complaining about dead hard 💀
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@crimsoncrisis said:
Is this related to an XBox firmware update or related to the patch?
This started happening with a DBD patch, not an Xbox patch. The Wesker/RPD update IIRC.
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It really feels like no one cares about this, I've seen plenty of other posts on here and reddit bringing it up.
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Would be great if this could be acknowledged at least.
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The loading times on Xbox Series X went up by 5x or more at some point and was never fixed.
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Still a problem.
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@DEMONANCE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300842#Comment_3300842
anyone who uses dead hard is the one who really has a skill issue not the killer.
Dead Hard actually takes some skill to pull off now but sure keep coping.
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If you still struggle with dead hard this much it's a skill issue.
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I think having her blink attacks count as special attacks would be a decent starting point.
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Yeah dodging those initial chains is easier said than done and if Pinhead has hoarder you're just screwed, really unfun mechanic.
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@Arbmos1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/3241175#Comment_3241175
Ah you are one of those people who go off the devs amazing kill rate data which shows us absolutely nothing. So where's that Nurse buff then considering she's at the bottom of the list if we want to go off that amazing kill rate logic? Oh wait that wont happen because people like to nit-pick when it suits their narrative.
Nurse is bottom of the list in all MMR's put together and a whole 10% higher kill rate in top MMR. You talk about people nit-picking and then you only mention Nurse's kill rates in the lower MMR, pathetic.
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They already buffed killers so that the average kill rate is 60% but it's never enough is it?
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It's strong yeah but what's worse about it is that it's boring.
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Why do you think you're entitled to a free escape out of the basement?
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Well the devs have made it so if you have crossplay off you can't even match people on the same platform who have crossplay on...and since crossplay on is turned on by default you are pretty much forced to use crossplay.
If you could still match people on the same platform who have crossplay on whilst you have it off then it would make a big difference.
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I think not being able to stockpile strong iridescent/purple addons went into the design of the new bloodweb. You shouldn't be able to use a red addon every game. More often than not when I face a Spirit they would be using Mother Daughter Ring because they get one every web or two, I don't mind the change.
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Would like to see SOMETHING done about this finally. Like removing hook grabs, increasing the hook timers when they killer is nearby. It shouldn't be THAT hard for people who are paid to work on this game to come up with a solution or at least make it less appealing to stand by the hook.
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Killswitch?
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50 extra seconds...minimum.
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People saying 10 seconds isn't that much but it's not just 10 seconds is it? The survivors have to do 5 gens, so it's 50 extra seconds. Then take perks like thanatophobia, pop into account and the time keeps adding up. It's 50 extra seconds minimum not 10.
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The exit gate nerf was enough and because the killer animation of dropping the survivor it's more like a 2 second stun, old DS was 4.
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Crossplay off is pointless because you only match others who have crossplay off too and when it's on by default it's not going to be many at all. If you could still match the Xbox players who are in the crossplay on pool then it'd be better.
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/3035580#Comment_3035580
It's not supposed to speed you up. It's a detection perk. That aspect was unnecessary. If you're already that observant that you don't need it to light up than you never needed it for its intended purpose.
Does it matter if it's "unnecessary" if it was fun? Jeez, it's a nice little boost on exit gates and made for a fun build with resilience. I just don't want it to counter killer powers like wraith, ghostface, pig.
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Well Spirit used to be a lot better with no indication of when she was phasing so it made sense that she was slower back then, now not so much but the iron will nerf should put her in a decent spot.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3032945#Comment_3032945
You counter camping by doing gens, the 1 person may go to struggle or die but atleast the gens are done by that time yes... idk I recommend you to watch guides, otzdarva made a ton of guide and explains how to counter all this.
So you just want to camp the hook whilst they do gens? Yeah boring.
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Yeah I don't play trickster at all because it feels like he's drunk on console.
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@Mewishis said:
But I like her carrying animation. :C
It's literally the same as every other animation but 1 foot above her? Just lazy.
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What are these huge buffs he needs?
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Yeah people ask for this and then put filters on and then max the brightness anyway. I can't even hide in a bush for some fun against pc players because they have it set to low graphics with high brightness so I'm like hiding in a twig on their screen 😆
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They aren't healing themselves, the warmth of the locker is healing them.
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How will this help you not to camp? You don't need hook states to walk away from a hook lmao. It's not a needed change, if there's 3 of the same character using the same cosmetics that's on them.
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"Red Rank 1" sigh...
Without a video of this god squad it's hard to comment on.
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@shinymon said:
https://forum.deadbydaylight.com/en/discussion/comment/3017395#Comment_3017395
The charms are after the rework. I'm assuming the special prestige Icon will be independent per character. I'm guessing they will be like "legacy borders" or something?
Oh it's a prestige icon? Yeah I won't be P3ing everyone then.
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Have they been revealed? You mean the charms?
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You're way off.
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They nerfed it just because it was meta.
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Is it? I'm just going to camp you with my chainsaw? How are you getting off the hook exactly?
Even if you somehow get off I'll just hit you again, you can run with your endurance but I'm still coming because I doubt you'll be using DS after its nerf.
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@Taingaran said:
Have you read the Off The Record perk change?)
I did but after thinking about it a little more...If a killer is camping/proxying and they just hit the survivor straight off hook then it will activate both the basekit BT and Off The Record making it a lot less useful and leaving that survivor opened to being tunneled. I'm not sure how this is going to play out but I don't think DS needed its stun duration nerfed at all.
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@Mozic said:
I don't think they made an explicit mention of it because they want to see where the meta forms following these changes, but if dependency on second chance perks is no longer reliable, survivors are crafty and will find new (or old) methods to avoid death by hook.
That said, I sincerely hope that the perk & base game changes are enough to make killers feel like their home is not next to a hooked survivor.
Yeah actually nevermind. DS is pretty much going to be replaced by the Off The Record changes I missed.
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Should've brought more Dead Hard's I guess...