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Khar

Khar

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Khar
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  • @yauniqua said:

    The need to shadow revert his hitbox.

    That buff WAS NOT NECESSARY.

    Yes, it was.

  • @Elan said:

    Wonder what leads devs to support unhealthy games. We could get rid of boring camping nad learn people to accept they cant have a kill each game. But now it's still the same, the perk was so overnerfed that is not worth perk slot, have facecampers every game and isntead of them facecamping would be pointless they win because of it. Great job, we see how you want a healthy game.

    What's the point of playing killer if you can't have a kill each game? Just there to let survivors have fun while killer is t-bagged at the exit gates? The game has to be fun for killers, too. The fact that Reassurance is a perk at all is a good step in the right direction. Not to mention increasing the built in Borrowed Time effect (further boosted by just running the perk itself).

  • This your first time playing after a new chapter?

  • @shiroo said:

    It's not even that they're in every match. It's mainly because 90% of them tunnels straight from the beginning or camps.

    I'd honestly rather play against a Nurse all day at this point.

    Every other map being RPD doesn't help either. This is BORING now.

    Your issue is with tunneling/camping. Don't take it out on poor Wesker.

  • @Junylar said:

    Yeah, because if you accidentally get 3k instead of 4k it would mean the end of the world, you can by no means let that happen, can you?

    What exactly is the problem with killers wanting to get a 4k? They only have the one objective, but people keep acting like a killer trying to earn a 4k is criminal. Why the stigma?

  • @CornMoss said:

    Last match I just had was a spirit using the COB + OC combo, I spent over 5 minutes going on and off a gen bringing it to around 80% then her bringing it back to about 20%. She would never hit me as I would also know when she was coming due to her add on that lets me hear it outside of the TR, I would just walk away and she couldn't find me after taking the time to kick the gen for the millionth time.

    We had only 3 teammates left as she just instantly tunneled the first person she saw out of the game so gens were impossible

    Have you considered going to a different gen? 🤨 COB + OC only works if you let it. Killer can't be at all gens at once. Your team could pressure multiple gens and there's really nothing stopping that except not doing gens.

  • "True colours of many killers"


    Right...

  • @Ricardo170373 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3153380#Comment_3153380

    Really? i dont want and dont should use my slots for anything help because i play solo. I should be use informations, while SWF could be use any perk because they have information already? its unfair. BHVR need give the same "SWF feeling" for Solo survivor, and you can make this, with icons.

    Helping your team often helps you survive.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/3152657#Comment_3152657

    If not tunneling gave you more pressure and helped slow down the game better than tunneling would you tunnel?

    Nope

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/3151705#Comment_3151705

    See the cause of tunneling isnt fast gens. The cause of tunneling is basic strategy and how effective it is. Abusing the weak link is always the best strategy if your VSing a team. You say it yourself it is flat out efficiency and effectiveness not "Gens too fast" "Chases too long". If the Devs made not tunneling more powerful then voila it is no longer the most effective way and people who complain about gens being too fast will now play in this new more effective way. The only way to make tunneling less prevelant through punishments is to either A) make it such a chore to do that no matter how effective people wont do it (However this is pretty flawed as there are still some people who will tryhard no matter how boring and unfun it is to do) or B) Punish it so ridiculously hard it is somehow worse than 2hooking everyone before a kill which would results in killers overall becoming much weaker and potentially even needing another 6.1.0.

    My cause for tunneling is fast gens.

  • @GoodBoyKaru said:

    This is a phrase I've seen used around very frequently, initially used in terms of Decisive Strike, more recently in debates around Off The Record and basekit post-unhook Endurance, and as of Project W, Reassurance. The general argument is that, during endgame, certain perks should deacitvate which hamper the killer's efforts of killing the survivor. I will try to keep my own opinions around any perks discussed here out of the conversation- feel free to look at my comment history if you're curious.

    My question is, though, why should the killer get "free kills"? Because, in essence, disabling all of the anti-camp, anti-tunnel, and anti-slug tools that Survivors possess will equate to "free kills", where the Survivor team has very little they can do in terms of assisting a hooked teammate, which becomes progressively more likely as a Trial continues due to resources being consumed. Naturally, good SWF players on comms are able to bodyblock for each other and try and get their teammates to safety, but even bad SWF players or just solo queue will struggle substantially more without, say, BT or Reassurance to help with camping. And quite frankly, if you still can't get a hook after 5 gens have popped, you really don't deserve one, so the edge case of the killer having nobody on the hook nor having them been hooked the entire trial doesn't really apply.

    So, why is it always that Survivors don't deserve "free escapes" and yet end-game camping/tunneling is justified because it's how the killer is able to score some last kills? Why should Survivors lose access to their tools while killers gain a massive boost to theirs (due to a lack of map resources)?

    I'm genuinely curious why the argument is used so much- in my honest opinion, there are other arguments that can be used in their place which, at least to me, sound substantially less balanced.

    If this post feels like a ramble and/or makes very little sense, I do apologise- I've been sat on a coach for the past 24 hours and caught an illness that's turned my brain to mush. Writing in grammatically correct sentences is about all I can manage right now, because my brain unhelpfully supplies every third word in German instead of English.

    It's not a free kill if the survivor had to he chased, downed, and hooked. With how BT is, an unhooked survivor can protect the person who made the unhook. In late game it really is a free escape.

  • @MikaelaWantsYourBoon said:

    We'll never stop complaining, will we?

    So Prove Thyself is new target for killers.

    Nurse is still target for survivors, probably Blight will be next if they nerf Nurse.

    Love this community <3

    Gens being finished fast has always been an issue. This isn't new.

  • Yeah, this month's prime skin is completely stupid and makes BHVR looks lazy and cheap.

  • I especially agree with the blood point offerings suggestion. Very good idea!

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3134171#Comment_3134171

    Agreed, why slug for a 4k you already won, why not just hook and go for 50/50?

    Because the survivor is on the ground. If there's no means for them to get back up and escape, why drag the game on?

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3134166#Comment_3134166

    We won't know until they put it on the PTB, but I definitely don't want any more rewards for slugging for 4ks.

    The killer has won at that point. Why drag it out?

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3134118#Comment_3134118

    As it stands, they are already planning on having you instantly mori people in this situation. So if you really wanted to, you could stand around until the other person dies on hook.

    Is that actually how they're planning it? From what I read, it was an instant mori upon downing the last person. If the last person is already down are they mori'd? If not, they should have their aura revealed so the match can conclude.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3134043#Comment_3134043

    If you chose to leave someone slugged and didn't pick them up immediately, you lost them, the game shouldn't be finding them for you (unless you run the perk). That is the risk of slugging for a 4k, that other survivor might get hatch.

    It should so that the game can end quicker, since the match is concluded and is just dragging on at that point. Again, there's no good reason for that other than to waste time.


  • @Biscuits said:

    I don't think slugging for the 4k needs a buff, it is already ridiculously annoying and effective. If anything the survivors being slugged should be getting new gameplay changes.

    At the end of the match, with survivor only being on the ground, the game is over. There's no other gameplay to be had other than dying and ending the match unless they can make it to the hatch. And if the killer closes it, they're still on the ground, bleeding out. What reason would there be to draw the match out any longer other than to waste time?

  • @Raptorrotas said:

    The devs already expressed their opinion about future plans to automatically perform a mori cutscene on the last downed survivor.

    What if there are two downed survivors at the end? You hook one, the other crawls away to hide. Will that auto-mori or will they still be able to bleed out?

  • @Kaitsja said:

    I thought they were remedying this with the new built-in mori system where if there's only one survivor remaining, as soon as they're downed, they get mori'd.

    That's only if the last survivor is downed. I'm talking about if there's more than one downed. You hook one, but then the other crawls away to delay the match ending by hiding and bleeding out. It's just unnecessary and a waste of time. The match should already be done and over if the survivor is downed and not getting back up.

  • It'd be a wasted opportunity if they didn't.

  • @ProfSinful said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101428#Comment_3101428

    you're thinking of c21, c33 is the iri that insta breaks pallets while stunning blight for 1.5 seconds, and then simultaneously hinders survivors. I've never had an issue with c21 existing, and I think it makes for fun aura reading builds that can still be outplayed if the survivor has better positioning than you do.

    Oh. Still, doesn't Blight instabreak pallets with his power anyway?

  • @ProfSinful said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101415#Comment_3101415

    yes, a lot of people recognize c33 as an incredibly unbalanced addon that needs changes. Here's some reasoning from who I would call a very respectable dbd player as a whole (Hens333) in a clip I took from his video "Showing Otzdarva Why Compound 33 is OP".

    https://youtube.com/clip/Ugkxiaq1Rymb2lIyEGZK4ri5uKtt_mjs_mq2

    It's just aura reading. if you're at a loop, both the survivor and Blight see each other already.

  • @ProfSinful said:

    So are we gonna continue to just ignore the fact that compound 33 and alchemist ring are still incredibly broken addons?

    People think Compound 33 is broken? Weird. Alchemist ring is fun and rewards landing his hits, but it's a common complaint and it'll probably be nerfed in the future.

  • @OnryosTapeRentals said:

    "I am a main killer so i will not lie, i might be kinda based"

    Can killer mains stop giving their unwarranted opinions on an issue affecting SURVIVORS.

    We're telling you solo queue is in a bad spot and you're responding with "Well actually as a killer here's all the reasons it's not."

    Do you not realise how biased this is?

    I don't see how their point of view is unwarranted. From the killers perspective, they can clearly see the shift in the survivor side of things. One DC will have a domino effect that both sides feel in the same match. It seems like your own bias is getting in the way here.

  • @Szakally said:

    ,,Survivors don't leave after update" - enjoy your q times ;)

    No survivor main is gonna up and quit after this update lol.

  • Base kit for 1 minute, perk extends it to 2 maybe.

  • The perk was simply too strong against stealth killers and gave unnecessary speed increases. It punished killers for looking in a survivor's general direction and rewarded survivors for being spotted. What sense does that make?

  • Yeah, they hammer out gens saying "lol it's our only objective" than, in the same breath, complain about how boring gens are.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/3065351#Comment_3065351

    I'm not defending dead hard but someone claimed they only get outplayed by a button and that's just not true , at some point skill comes into that it's not just the dead hard beating someone, you could have completely trash players all running dead hard and it will never be the same as a good survivor running dead hard who is skilled and uses it the right way , sure dead hard is bullshit but for someone to completely try and say the other player isn't good because of dead hard is wrong and those people will still be crying on update day even with dead hard nerfed

    You admit dead hard is bullshit and you know why (I'd hope at this point) it can be an issue. There are many, many instances in which skill does not come into play and pressing E does, in fact, outplay the killer.

  • I like her as a character, I like her perks, I like what her power is trying to be, but it feels like they wanted to make a stealth killer and immediately backtracked on the idea and made her stealth bad.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/3065078#Comment_3065078

    I said I'm not defending current dead hard but I still stand by the fact that dead hard alone doesn't beat you and if you think that alone is the sole cause of the problem you're delusional and not as good as you might think

    You say you're not defending it by defending it. Weird strat but ok.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/3064672#Comment_3064672

    You're not being outplayed by a button people just make too many excuses I'm not defending the current state of dead hard but dead hard alone doesn't beat you , don't worry you guys will be able to move on to the next excuse in a week or so , the forums will be flooded with complaints about the next "game breaking" issue

    If you don't understand the issue with current Dead Hard than why bother posting at all? Ignorance on full display...

  • @Wampirita said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059287#Comment_3059287

    you can see the DS change on youtube, even if you don't play it, to make an opinion. It doesn't sound bad, but once you see that it give you NO time to make distance and most of the killers will catch up to you immediately, makes the change really questionable

    Do you mean the youtube videos that show survivors running in a straight line and actively not trying to evade the killer?

  • @Wampirita said:

    But after the update I feel like it's kinda too much towards survivors...?

    Idk, I might be wrong on this one, we can't really judge it until it hits live, but I can't get rid of this feeling that it's not quite right.

    I'm fine with mostly all buffs and nerfs in the 40 perk changes, but the recent rebalance doesn't sit right with me.

    I'm KINDA fine with DH change, cuz it would be nice if people tried out something new, instead to sticking to the perk and trying to make it work like a stubborn baby.

    Endurance needed to get bonked, it would be way too good if it stacked, but it should be revisited. It was not a good approach, since Legions are going to have a field day with turning off every endurance status.

    Also the change that doesn't sit with me THE MOST is the DS.

    The ONLY DS problem there was is the free escape during EGC. Why the stun duration nerf? It was perfectly fine, and IMO, could be longer. It's supposed to punish killer, but now it doesn't do crap.

    Idk, any other killer player feels like me?

    How could you want a killer to be stunned longer? That's just insane. With DS, you can down and hook somebody else, and still get DS'd by someone hooked before even that. It doesn't just punish tunnelers, it punishes killers who aren't tunneling.

    The stun length was ridiculous, anyway. It was set to that because old Enduring reduced the stun length. They extended to stun to 5 seconds, then removed Enduring's interaction with the DS stun, but didn't remove the new stun length until now. It was never supposed to be 5 seconds.

  • @Wondertainment said:

    For Pete's Sake... they throw you a bone and you complain that you didn't get a steak. They throw you a steak and you complain you didn't get a five course, five star meal. You will be fine. They slowed the Generators down. Great. They gave you more Perks with improved regression. Wonderful. They gave you more speed to keep up pressure. Fantastic. They nerfed DH which will shorten chases, and made those pesky Survivors have to actually TIME IT right. Pretty much everything came up Milhouse. Take your benefits and be happy with them.

    Survivor mains be like

  • I enjoy reading people's bad takes.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3035576#Comment_3035576

    Cause now its a worthless perk

    Why would i run a perk to know if the killer is looking at me if it only lights up when I can already see them?

    It's not supposed to speed you up. It's a detection perk. That aspect was unnecessary. If you're already that observant that you don't need it to light up than you never needed it for its intended purpose.

    in Closed Comment by Khar
  • @Fantasy said:

    Why remove the action speed too? Keep that.

    Why?

    in Closed Comment by Khar
  • Play as normal. I know it sucks, but when I'm killer or survivor I'd rather the match end asap so I can get to another.

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2977689#Comment_2977689

    I'm a Killer Main, I know the pain of games where you have three Dead Hards and that one Survivor who makes it really obvious they have D.S. or the B.T. Body Blockers when I just want to go after the unhooker or that 59 second D.S. on the person who run into you in the middle of chase with a third unrelated person.

    My problem is that no matter what incentives you give to Killer players there will ALWAYS be people who don't care and just want to face camp. Out of all the various toxic [male bovine excrement] in his deities forsaken game face camping is something that can be hard coded to just out right not happen and done in such a way that it only impacts the players that do it just to do it.

    You need to camp out a hook at two gens for pressure? You can do that from 16 meters away, proxy camp it. There is more of a risk someone will get the save yes but it is a much better experience for everyone else involved than the Killer just standing there face to face with the person on the hook.

    This game is not well balanced at all, lots of things need to be changed for it but I feel that face camping is something that outright needs to be shut down because of just how negative of an experience it is. My very two first real games I was face camped and it very nearly made me uninstall. If I hadn't been playing with two veterans who talked me out of it I very well may not be here today and have told others to not bother playing the game.

    Well, let's not shutdown face camping until other core issues are addressed first. As a killer main, you should not want to punish all other killers because some face camp. I honestly believe most face camps are a symptom of other problems.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2977775#Comment_2977775

    Well your tunneling being punished won't get alot of sympathy from me.

    Depends on the circumstance. If I return to an unhook location and the rescuer is gone, but the unhooked person remains, it sucks to think that the only option afforded to me is to let them go, because DS will punish me because survivors teammate induced tunneling. It's just too big of a safety net when time is against the killer.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2975956#Comment_2975956

    Are you seriously complaining they jump into a locker? Should they just politely stand there for you to down them?

    They should be downed, yes. The locker trick is just an exploiting the bad design of the perk.

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2976623#Comment_2976623

    The problem with a multiplayer game is you rely on other people to get the most out of the game. By face camping the Killer player is purposefully not playing the game as intended and depriving the other four players of a worthwhile gaming experience. A Killer's job is not just to kill one Survivor but to protect the gens and kill ALL of the Survivors. By face camping they are not doing their job of finding, chasing and hooking EVERYONE.

    So the Killer isn't actually killing. The get one kill if the Survivors know what they are doing, maybe two only ever rearely more when the Survivors have no idea what to do. The problem is that most people don't know what to do against a face camping Killer so they dive bomb the hook for saves and just get downed and slugged.

    And of course sometimes you don't even know the Killer is camping so you go and check and waste time that could have been placed on a gen. Kindred really should be base-kit for Survivors, to help Solo Q be more in line with S.W.F. so people will know when the Killer is face camping and if it IS safe to go for the save is anyone is actually doing so. That would be a major help in removing SOME of the camper if they knew they'd be seen but really face camping as a whole just needs to be hard shut down.

    Face camping is not the Killer doing their job, face camping is the Killer wanting to ruin four people's gaming experience to get their own fun off of making other people mad.

    I still feel like the issue should be incentivizing killers to not camp, not punish them when they do. They're already punished for doing their job: Dead hard, Unbreakable, Decisive Strike (You can literally down someone, hook them, down someone else, hook them, meet the first person again and still get DS'd despite it not being tunneling at that point.) Some killers facecamp because they want to, but others do it because they're left without much option otherwise. It might suck for survivor, but the game shouldn't be made even less fun for killers, either.

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2975605#Comment_2975605

    I've had Killers who, when asked why they face camped at five gens tell me "Because I face camp people" or along those lines. I've run into people that have "Face Camp" in their names in some manner and wow, they only ever face camped the whole game.

    These people didn't care about points.

    They didn't care about gens or the exit gates.

    They don't care about a 4k or even a 2k. They just want to face camp someone to be a [male genitalia].

    These sorts of people very much won't stop face camping unless they literally can not face camp, no amount of incentives will make them stop.

    So, no, I don't agree that the right way to go about it is not punishing people for doing it, because the only way of stopping some people from doing it will be making it so they can't do it in the first place.

    For the record I am a Killer main, one of the main reasons I'm a Killer main is my that VERY FIRST GAME I played was as Survivor and I found first, easily downed and then face camped. My second game someone else was found first, downed and face camped and when they died I was found, downed and face camped so I said "Fine! I'll be the Killer and REFUSE to face camp anyone so it doesn't happen!"

    I want to see face camping outright removed from the game. No incentives not to do it, nothing sort of not being able to face camp anyone will be enough for me. But it has to be done in such a way that it doesn't hurt proxy camping with isn't so easy to do and would require testing to get right.

    I still don't see how anything positive can come from punishing a killer for killing. Face camping already can be punished via the other survivors having more than enough time to finish gens and leave.

  • The answer to camping isn't to punish killers for doing it, but rather giving incentive not to do it. The devs just need to actually put some effort into that.

  • Would he need to have reduced speed if his powerful addons were nerfed? I don't see why his basekit needs to be messed with.

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