3 second DS is useless

I'm a killer main and the 3 second stun does nothing to stop the killer tunneling :p

Comments

  • Well they weren't just nerfing perks, they were genuinely trying to make the changes awful so that people would be forced to find a new meta.

  • @Remedicist said:

    Well they weren't just nerfing perks, they were genuinely trying to make the changes awful so that people would be forced to find a new meta.

    If another meta was possible people would've used it... But only these nerfed perks were the decent ones, now survivors are underpowered.

  • @BadZilla said:

    https://forum.deadbydaylight.com/en/discussion/comment/3076563#Comment_3076563

    If another meta was possible people would've used it... But only these nerfed perks were the decent ones, now survivors are underpowered.

    True, most of the time DS gets you tunneled.

  • The exit gate nerf was enough and because the killer animation of dropping the survivor it's more like a 2 second stun, old DS was 4.

  • Even if you didn't have DS, a killer that eats DS had the intent of tunneling you all along.

  • @Fantasy said:

    The exit gate nerf was enough and because the killer animation of dropping the survivor it's more like a 2 second stun, old DS was 4.

    1,7 seconds to be precise. Before it was 3,7 seconds, the animation is around 1,3 seconds.

    But yeah, disabling in Endgame was enough (and IMO it could have been buffed in the Anti-Tunneling aspect).

  • The old anti tunneling used to be:

    - have BT (if teammate brings one)

    - DH (should never be a thing)

    - DS + Unbreakable (DS was fine but with Un combo should not exist)


    New anti tunneling has:

    - have BT by default

    DH dead, DS dead which lead to Unbreakable dead since you prefer to eat DS than Unbreakable getting used.


    I dont see why Killers should not tunnel, survivors lose 2 protection layers