PlayTwink
PlayTwink
About
- Username
- PlayTwink
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Yes, I'm tired of this. I played yesterday in 4 man SWF and like literally none killer had a single kill, because we gen rushed them in like 4-5 minutes
-
Oh and my boi Cenobite buffs. He deserves some love in this bullying simulator
-
I hope Legion and Ghost Face are gonna get their promised changes, since they suck and their power is very limited in gameplay.
Boon nerfs which I'm fine with, maybe self care buff in return or something.
Useless perk buffs or rework which makes them very useful in gameplay.
A new base kit mechanic for killer that will reward them for getting different survivor on hook every time. Like idk haste effect for 12 seconds, reduced cooldown on miss attacks etc. something that will reward a fair and awesome playstyle other than camping, slugging and tunneling.
-
I saw on this map that there's less hooks and they're very far to each other.
-
@malibu_barbie_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701744#Comment_2701744
Based on the way D strike was used the new D strike would have still worked…it’s just the insta hatch opening with a Key. Keys are now more worthless than tool boxes with the hatch/key nerfs.
There's literally an addon for a key that gives you a wallhack to see a killer while looping. Yeah really worthless.
-
Also faster opening them while trying to travel through portals
-
Also faster traveling through the portals
-
Faster placing the portals, making settle them easier.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2702042#Comment_2702042
It's still inspired on something that brought a lot of grief to people, which shouldn't be used for entertainment purposes.
People should know what ######### up things happens in the world. The satanist cults, cannibalism, killing for sexual purposes (not only for #########) Turning their bodies into soap and cookies, selling humans (also kids) I think people should be aware of it for their own safety.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2701560#Comment_2701560
That is a terrible idea. Imagine if one of your family members was murdered by a serial killer and then see it in a video game. Just no.
Do you know what word Inspired means? It doesn't must be a same person.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2701560#Comment_2701560
more of a general serial killer. i dont want any based on real killings seems exploitative
Not really general, most of the serial killers choose their victims invidually and they're killing and disposing their bodies in different ways.
-
More killers inspired by an in real life serial killers. Maps focused arounded those places while the murders were taking a place for example: Home where kitchen would covered in blood on the walls, human meat in bowls, dismembered body parts laying on the floor etc. Something creepy and can give a trauma.
-
The game is very unbalanced atm, it's not your fault
-
@lauraa said:
It's fair because Midwich is a disgustingly killer sided map.
Hahahahahhaahaha right
-
@Akumakaji said:
I noticed that, too. It happens, that I just randomly have to drop the survivor or they wriggling free of my grasp, because their is just no hook around.
Midwich is the biggest offender, but Grim Pantry and the Erie have this problem occasionally, too, even though on The Artists map things seem to have been improved.
I got the feeling that in the beginning there were barely enough hooks to hook everyone, not even speaking of getting there in time. Btw, the map has grown on my, and I now win most of my games there. The tower is quite strong, but the map is brightly lit and has long sight lines, so you often spot some survivors from pretty far away. I just wanted to throw that in, because I remember that in the beginning everyone said how survivor sided the new map was because of its massive size, but I am actually always happy seeing it.
That's gonna be abused by survivors like omg, how the game testers didn't noticed that? It's not normal
-
@Aurelle said:
RPD has the same issue. I guess.the RNG is just really bad or perhaps it's a bug.
It must be a bug. Literally I got only three hooks on first floor: One in the right up in countryard, second to the bottom right of the map and third next to the lobby. Like wth is that
-
And no survivors weren't using a petrified oak.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2700929#Comment_2700929
Not to mention having to go out of your way to rekindle a totem. Isn't worth the pressure loss half the time.
Absoluetely
-
I have a simple change for a dead hard that will make it fair. Dead hard concept is to avoid damage like a dodge and survivors are abusing this perk to gain distance to get to the window or pallet so: Simply reduce movement speed of dead hard.
-
Honestly they should make all maps size smaller and change completely safe pallets into weaker loops. And making breaking breakable wall animation faster like 1.3 seconds.
-
Honestly trash at high mmr, even with plaything builded together. Before you're gonna get a value of this perk, you will get hardly gen rushed. Besides Oblivious is very easily countered by SWF and their coms and they can still see you your red stain, or they can either bless a hex totem so you will not gain any value of pentimento like. Better take deadlock, corrupt, no way out, the new artist scourge perk etc.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2699953#Comment_2699953
Okay but that ######### walrus though? Absolutely traumatised me
Absolutely evil and creepy. The beast maded by evil...
-
@GoodBoyKaru said:
Look at how violent, gay, and violently gay he is.
https://media.tenor.com/images/ec796bc83aeff70befeccf7325506437/tenor.gif
(/j)
I was always scared of him when I was a child lol
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697635#Comment_2697635
Pretty arrogant to say that. So you think that you are on the best level you can ever be?
Hell yeah
-
Terrible gameplay balance. Punishing killer for playing fair aka getting hook after hook etc. Rewards killer for tunneling, camping and slugging
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2697680#Comment_2697680
It's clear the lad has had some seriously tough games as legion and feels bad about it.
Everyone can have tough games without a power
-
Every killer gets stamped by high mmr survivors bro
-
@Tiufal said:
Yeah, Yeah dodge every lobby til you may find a lobby you can be 110% sure about to play against four solo survivors. Have fun never playing again as killer. And dont come back crying if you find a lobby and still lose xD
Well have fun waiting +30 minutes to play a game xoxo
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2698148#Comment_2698148
Alien.
Friday the 13th.
Friday the 13th still has a lawsuit, so it's not possible to get a license
-
@Mooks said:
Actually this gives me hopes(/fear) for the anniversary to be an even bigger license
Like what? We already have Resident Evil and Silent Hill
-
Pyramid Head is fine, give that torment effect to Legion
-
@Plarp said:
Swfs are the only fun i have when im on my billy boy :(
Crazy boy
-
We have Silent Hill and Resident Evil, duh even the Stranger Things, but people still won't play it until the killer will be rewarded for playing well and the game could be actually balanced :)
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2697914#Comment_2697914
#ThenDoItItDoesntMatterIfYouLose
#I'mFineWithLosingAsLongAsItIsFair
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2697875#Comment_2697875
#TwinkEquipBamboozleOnLegion
#TwinkWantsToTryNewBuilds
-
@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2697848#Comment_2697848
Like I said I'll record a vid of me and my pal
I would say he's pretty decent he's got like 3k hours and plays trapper quite well
I'm just a really good survivor and like I said I'd bet money he won't catch me for at least 45 seconds to 1:30 minutes
Please show him, because I'm tired arguing
-
#BalancebeforeMoney
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697835#Comment_2697835
But there ARE ways to shorten the loop as killer and force the survivor to take an M1. Multiple people have already explained the correct way to loop shack. If a killer is unable to catch up wuth a survivor at shack then they aren't playing well 🤷
There are no ways against a good survivors. They must make a mistake at the shack in order to take M1.
-
@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2697750#Comment_2697750
Immersednurse beats me to it.
If they go around all that way, you WILL get a hit for sure.
Why?
Because they are not already on the other side by the time you go around to corner.
Because they will wait till they see your red stain, then they start running.
But as i and many others asked, show some actual gameplay and we can help you identify the problem.
This is just constantly saying it doesn't work because this or that or whatever, without seeing some actual gameplay proving it doesn't work.
If you are to scared to show or for whatever reason you don't want to, then that is fine too.
But then we keep it at this as you refuse to take in any advice.
I don't record myself when I'm playing. I only have a saved clip from a stream when I was playing a survivor a moment ago
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697806#Comment_2697806
They said it on one of the dev streams. Although this was probably a good few years ago now, I haven't watched their recent ones so it's possible their stance on the situation has changed.
Like they were about to introduce a early game mechanic similiar to EGC?
-
@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2697750#Comment_2697750
Immersednurse beats me to it.
If they go around all that way, you WILL get a hit for sure.
Why?
Because they are not already on the other side by the time you go around to corner.
Because they will wait till they see your red stain, then they start running.
But as i and many others asked, show some actual gameplay and we can help you identify the problem.
This is just constantly saying it doesn't work because this or that or whatever, without seeing some actual gameplay proving it doesn't work.
If you are to scared to show or for whatever reason you don't want to, then that is fine too.
But then we keep it at this as you refuse to take in any advice.
You know there are two closed windows on the wall in the shack that allow survivors to see through them right? And yes survivors can get that many distance.
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697762#Comment_2697762
I'm a killer main who has been playing since release; I know for a fact that it works.
See? Nothing can be done about it.
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697750#Comment_2697750
Except as a killer you're faster than the survivor and you'd catch up to them and be able to get an M1.
This is inaccurate.
If you don't believe me try it. Works even without dead hard.
-
@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2697715#Comment_2697715
Then show some gameplay from your matches.
We come with solutions and yet you claim that nothing will work.
You made a post about swf lobbies to dodge, then you suddenly talk about that you can't get downs at shack, people come with solutions and you come with another excuse.
Show some gameplay and people can point out what you do right and what you do wrong
This is why it will not work
Black - survivor
Red- killer
-
@Dennis_van_eijk said:
https://us.v-cdn.net/6030815/uploads/62U6S3XKUL1S/sxmed2s7jhr7.jpg
Not mine, i snatch it of Google.
If you push them around the top side, the will always be able to react to your actions, no matter what you try.
Push them around the bottom side and they can react by vaulting the window without getting hit.
If you let them decide the way they run it than you have still got stuff to learn and you are not as high in mmr as you claim
Ugh.. I'm gonna show you soon why it doesn't work, give me a second
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2697706#Comment_2697706
Tripple window vault. Nobody expects the tripple window vault.
Or is you are really struggling. Why not just use bamboozle. Or just m2 them and go for someone else.
Why are you asking of people to show you how to beat top swf, who use everything the game hasto their advantage, and put unnecessary restraints on themself while doing so.
I play Legion often. I can win against a good swf if i'm on my A game. Can i do it without slugging, camping, tunneling and getting a 8 hook before starting to kill survivors. No probably not.
I also probably can't do it if i tied one of my hands behind my back and blindfold myself. If you keep inventing restrictions for yourself while your opponent can use everything available then ofcourse your not going to do well.
Tripple window vault is too risky. They can leave a shack, hold shift+W and again get a huge amount of distance.
This is what I was talking about: Literally impossible to win without slugging/camping or tunneling.
-
@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697710#Comment_2697710
If Ruin is so useless then why do I see killers running it every other game?
Maybe they don't have any other slow down perks like no way out, corrupt, deadlock etc unlocked. Ruin is good for pressure, but gets destroyed quickly.
-
@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2697701#Comment_2697701
You have the pallet side which is the short side.
If you chase them then force them to run that way around the shack.
If you let them run through the doorway side they can react every single time.
That's how you run the shack and how you get hits without bamboozle.
So what if they can see you through the window, it's not like you're nurse and can teleport to them right?
If you push them the right way, you get a hit.
It's not only a legion thing, all killers have issues if you let survivors run the shack through the doorway
Again, will not work because they can also just shift+W and get to another loop which is terrible for me, other words: MORE TIME WASTED = GEN RUSH
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2697677#Comment_2697677
why not just... use bamboozle..? bamboozle/ruin/undying/thana or bamboozle/corrupt/pop/thana or bamboozle/ruin/pentimento/pop or something
Because they will simply gen rush. Corrupt is needed because they could just spawn seperated and start working on gens, making 3 gens in one hook.
Pentimento is useless without Plaything.
Thana with pentimento gives maximum debuff of 50% reduced speed on gens.
Ruin is useless now, I'm trying to find a new potential build.
Pop is situational.
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2697682#Comment_2697682
Look away from the wall. Not just normal moonwalking. activilly look away from it.
Tried it, didn't worked it either. They camp the window in the shack and then vault when I'm coming in.


