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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2697682#Comment_2697682
You know there is a specific way you have to push the survivors right?
If you push them via the longest part, they have time to react to you.
Push them via the short part and you get a hit if they try the window 😉
Now i don't want to sound toxic or anything like that, but back up your claims with some footage then.
Every single person can claim to be high mmr without any actual proof 😉
That doesn't work because:
They can see me through window.
They will get even more distance and hug the other side of wall (next to the window) and dead hard to gain a distance and vault a window.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697682#Comment_2697682
You are talking a lot of nonsense. You bring up 4 man SWFs who are experienced at the game on one side and one of the weaker Killers on the other side. This does not make any sense at all. If you want to make a statement, you would have to compare things of somewhat equal strength.
So what? I must to play a viable killer to actually have fair chance to play? lol
If you guys want to play against that nonsense: fine for me, but don't tell me that this is my fault, because the game is unbalanced as hell
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697677#Comment_2697677
Why do you insist on bringing up such specific scenarios that have nothing to do with the point at hand.
You were talking about SWF and now it's Legions inefficacy in a chase?
Yes, because I was playing my favourite killer with potential build: pentimento, plaything, corrupt and thana. Plaything effect was destroyed because of coms from SWF. Imagine trying to down a survivor without a power and bamboozle. Literally impossible against SWF. Even tactics doesn't help.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697677#Comment_2697677
Ok, this makes me curious - you have problems at Shack?...
Dude, you can't do anything at shack as Legion without any entity block perk, no double back, no changing direction, absolutely nothing. They can see your red stain through the walls. Unless the survivor is really dumb and don't know what to do
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@Aven_Fallen I wanna see how you counter a window shack as Legion without bamboozle or crowd control. I'm really curious if you will manage to down a survivor before entity close that window.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697643#Comment_2697643
I dont think it is possible to bet. If you are a Streamer, you might show your gameplay, but I am very sure that at least one person will find multiple mistakes in your games. Since nobody plays perfect all the time.
And usually, the REALLY good players of this game dont really ######### about it that much.
Of course everyone make a mistakes, but I prefer a game to be balanced than abused by broken SWF with coms. Besides even if killer will not make any mistakes he will still get gen rushed ending with either 1/0k if he don't camp/slug or tunnel? You get it?
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@jesterkind said:
How on Earth can you know it's a SWF in the lobby?
Steam profiles, cross play icons
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2697635#Comment_2697635
Well this is just objectively false.
Okay, play Legion at high mmr against 4 SWF
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697639#Comment_2697639
I highly doubt that you are as good as you are.
Wanna bet?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2697635#Comment_2697635
Nope I definitely can. I’m improving my gameplay every match even in small ways like playing loops better or having better game sense.
Anyway it’s not like losing irritates me unlike most the player base
Fair. Play Legion against 4 SWF with 4 BNP. Pressure them, and get 12 hooks. No camp, no tunnel.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2697635#Comment_2697635
Pretty arrogant to say that. So you think that you are on the best level you can ever be?
Yes. Even the best player cannot play win against 4 well organized SWF that most of the perks don't work on them like plaything, histeria etc. I don't even comment on slow down perks, because they're useless too. The game was always meant to be 1 killer vs 4 strangers.
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@Phasmamain said:
Nah I like to play all matches out. Best way to improve is to fight good players
You can't improve any higher with the currest state of the game.
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Sure, but only if maps size are gonna be reduced and killer overly buffed.
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@Chordyceps said:
Consider running kindred when you solo queue
Doesn't help when you have mates with no brain
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2697263#Comment_2697263
Yes buff killers but holy crap just give me teammates with a brain. Win or lose I don’t care as long as I have fun. What the hell was that?
Honestly the bots would be better than mates in online matches. At least they do gens
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Do you really blame them? The game doesn't reward killers that play flairly aka hooking after hook.
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Only with plaything.
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#BuffSoloSurvivors
#BuffKillers
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I agree. Yesterday I literally caried my two mates that were dying constantly against doctor, like jesus just hold shift+w. Not to even mention that I repaired the entire last gen and died, while my other mate escaped. Seems fair lol
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@Mandy said:
I rarely see Hope being used, and I think it's a pretty good perk.
I think it's just so difficult to move away from the meta perks because they're either 1. very strong or 2. they're good to deal with other issues that occur in games - ie DS and being tunnelled.
It's situational for solo players. That's why no one is using it like most of survivor perks. They either should work only on yourself and not anyone for example: BT should only work when someone is unhooking so you're the only who gains endurance status and guardian needs to work also on yourself so you can get rewarded for saving people.
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Also DS doesn't need a buff. If you want more anti-tunnel perks just change BT to work only on yourseful when someone is unhooking you, and guardian could work only on the rescuer, not the unhooked survivor.
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@Game4Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/2697096#Comment_2697096
He has a chainsaw that has no cool down time on it meaning if he hit something he still can go on and on until he hits you he also gain a boost while he is using his chain saw
Oh darling, if you want I can show you how to counter our awesome chainsaw brother
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Bubba is fine as it is.
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@Marigoria said:
Q times depend a lot on the time of the day. Survivor is instant for me during the day, killer is 3+ minutes, and the opposite at night.
I'm on EU with crossplay off btw.
No, it has nothing to do with a "shortage" of killers, that's what they try to make you believe to add to their sob story.
I'm also EU, correctly Poland. The Q times for me as the killer is instant, but for survivors it can be either from 5 to 10 minutes. So no it's not a matchmaking issues. No one just wants to play as killer, because the game proper balance sucks.
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No one wants to play killer my darling. Game currently is very unbalanced and everyone prefers to play a survivor atm to not get stressful games. It will get worse if BHVR still gonna favor survivors in future updates.
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How can I have fun when everyone are ruining my fun?
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It needs a huge buff.
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Break Line of Sight. Use environment as the shield while holding shift + W
Trees are your best friend. Loop her until her M1 you while you're healthy.
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Use pallet? Use locker tech? Vault window if you have distance? Rush gens if he's facecamping someone? Use Head On with locker tech?
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@Satelit said:
Well that description was made with old MoM in mind.
Nah, old MoM should never been made. His perks needs a rework to that point that it'll be only useful for solo players and nothing for SWF
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@Myla said:
He doesn't need a rework. I just need Young ash in the game. Preferably with his chainsaw hand purely cosmetics ofc.
He need, his perks are beyond useless and makes trash in the bloodweb
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@Aurelle said:
I actually forgot Ash was in this game. I guess that says a lot.
Right? Poor forgotten man.
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Oh and Red Forest it definitely needs an update and size reduced.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2695218#Comment_2695218
4 solos isn’t balanced. Not saying a 4 man SWF is either but they need to buff solo so they can’t stand a chance to a decent killer.
I also would prefer buffing solo players. There already were a lot of proposed changes from community to make them better to play as, but devs ignored it. Base kindred, HUD changes etc. all of those stuff crossed out.
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Perk histeria by mua, but I prefer my favourite hex: plaything
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2695377#Comment_2695377
Also you can run into her crows and they don't damage
Yes, especially if you run to them from behind
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@Lochnload_exe said:
She has about the same counterplay as nurse, it is about mindgames and making distance, especially since the artist can only really down with crows from a range if you are incredibly good at predicting and use 2 specific addons in a niche way.
She doesn't. She's easier to dodge than nurse. Her counter is similiar to pyramid head, trying to dodge torment as long as possible. Nurse requires more stealthy counter. A good nurse in chase is basically unstoppable
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She has no mobility, the crows are very ez to dodge while you're repairing gens and you can literally hear when she's shooting them. If you see that she's setting her crow on the loop, hold shift+w into another loop or drop early the pallet and do the same step if she's doing it again so you will get even more distance.
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These maps absolutely should updated. Haddonfield is too big and can spawn very unfair loop-fences. And swamp is ugly as hell
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2693604#Comment_2693604
so you just want ez mode?
More lika balanced mode
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@Mandy said:
There's currently a longer than normal waiting time with Support I'm afraid.
Hire me and I'll deal with all those tickets :3
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No, it's more of a bullying simulator, but it you like these type of games, then playing killer is a perfect choice for you
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@ThePolice said:
Yeah duh, don’t you remember the HUD changes, the deathslinger nerf, the hilbilly nerf, the way they brought solo survivors to swf’s level, lucky breaks change?
They didn't brought solo survivors to swf's level, what do you mean?
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@Mandy said:
Feedback section is so useful. There's always things that the Designers are looking to implement/change and we use the section to give the feedback to them. They make the final decisions about what they want to implement though.
But not any other feedback is way more useful than mine :3
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2694226#Comment_2694226
Sorry, but am I missing something? Basehealing is 100%, self healing is 50% of that speed, while CoH has +100% healing speed, ie 200% base speed. Its true that you miss those extra seconds for blessing the totem, but its a force multiplyer: every surv in the game runs back to the healing spot and is patched up and running again just a short time later, thats what makes CoH so frigging strong. And you cant shut it down, because they can just rebless it, so its way, way stronger then a Hex, which is gone for good, once 1 of 4 survs stumbles over it.
I cant wrap my head around why CoH has +100% healing speed AND can be reblessed an infinite amount. Why the double whammy?
Oh boi you're missing a lot. CoH gives you a self care ability at 50% rate + healing speed at 100% so it's from 32 seconds to 16 seconds while sel-healing. And healing someone takes 8 seconds from 16.
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@Leachy_Jr said:
Remove the self care part of COH then i'll never complain about it again.
Giving the team free green medkits on top of toolboxes is absurdly broken.
No. The self care part makes this perk for solo Q usable. Make it only work for owner.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2694148#Comment_2694148
Boon totem heals at +100%, so its 50% vs 200%. While the proposal to only make boon usable by the owner might be a bit too much, I never understood why CoH gave two massive boni, ie free Selfheal AND +100% healing speed. I think even with a moderate +33% (the same as Botaby Knowledge) it would still have been a good perk, so +100% is just a no-brainer. The killer perk enduring once started at +75% stun resistance, and that was quickly deemed too strong and curbed down to 50% and I think the effect of CoH is much stronger then that and it should be nerfed on two fronts: curb down the healing bonus and make Boons destroyed, so setting one up is a tactical descision. Some people said "Yeah, lol, then I wouldn't use them anymore" and I think thats a good thing, because right now they are a no-brainer, if not everyone under all circumstances wants to use something, then its about right.
It's 50% vs 100% while self healing. Healing takes 16 seconds. I honestly think it should work only for owner. Imagine how many time survivors would waste if they were blessing 4 totems.
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Some safe pallets should be turned into the weaker loops. There. You have balanced map.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2694176#Comment_2694176
I just told you how it would be the worst survivor perk if it only worked for yourself lol, did you even read what I wrote?
The worst perk lmao. Then don't use it. No one is forcing you to run boons.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2694159#Comment_2694159
Honestly this is the best way to fix the perks without directly nerfing boon. Just make it so the effect only apply to the user, not the whole squad. That way boon totems can still be good.
Exactly. It would hurt only broken SWF and not solo q