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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2687636#Comment_2687636
For both, yano if you don't take the game beyond serious. which you clearly do.
I have fun playing both sides cause I don't take it serious.
It's on you if you make it not fun for yourself right off the bat.
Sorry for wanting more than just having fun 😅
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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2687587#Comment_2687587
it's an event, don't suck the fun outta it by being so serious
Yes, for survivors as always
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2687587#Comment_2687587
And they spawn out the way so you have to be lucky to abuse them plus if you jump out it disintegrates so the killer can just drop chase and either it's gone forever or you're stuck at slow speeds it's really not that deep.
Ok, mark my words. Just give it some time 😘
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2687578#Comment_2687578
You move at like half movement speed and can't run bestie
It's not about that bestie. You can abuse them in chase. Killer's chasing you? Jump into the snowman, the survivor get's basically a free 3rd health state and since there is six of them survivors are gonna abuse them to maximum. They're also respawning from what I see
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Mmm free old mettle of man 😍😘
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@GreyBigfoot said:
Another celebrity's life ruined by drugs and alcohol 😭
RIP
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@Rizzo said:
I wonder if there's an issue with the pop-ups, are you all sure you didn't get the points/shards at all?
I got all the rewards so far, but of course the rift fragments don't have a pop-up, so my question is if it's just an issue with the pop-ups not showing up.
Let me know and I'll forward the issue in the meantime.
I didn't get any shards, rift fragment or bloodpoints from the past 5 days. Only started to get bloodpoints from december 1 and 2. Nothing after that.
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@Leatherface1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/2685892#Comment_2685892
SWF with comms only players, get cucked because you have no comms.
But I'm like anti social man
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@Avilgus said:
I think they should replace the aura effect with something else, it seems too irrelevant...and useless with BBQ or if the obsession is the last stack.
Trust me if my change could get into the game, it would be very cool and rewarding perk ever 😎
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@sizzlingmario4 said:
It does need a change, but that’s way too much.
My idea was giving the killer a (short and temporary) haste buff each time they earn a token, and it scales up with more tokens (eg. 2% + 1% per token, up to a maximum of 6%), in addition to its current effect when you get to 4 tokens.
The other idea I could see is making it be able to be activated more than once (once it activates, tokens reset). (I don’t like this as much though, because that doesn’t address one of its core issues in that if you try to work for it but don’t get a hook on everyone it’s a dead perk).
Right now it has legitimately no reason to be used over NWO.
The proposed change by me is to encourage killer to actually put pressure over survivors by getting fairly rewarder for that and not just tunnel them, hoping they don't have DS and just killing them asap to have 3 survivors game. We need more perks like this one by in post to actually make game more fair and fun for all players.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2685974#Comment_2685974
I never saw a single complaint about him on this forum. For that matter, I never saw a single person PLAYING him in any survivor games I've played.
@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/comment/2685974#Comment_2685974
Everyone? I barely saw anyone complaining about him.
You guys literally forgot about the fact that survivors were disconnecting or suiciding on the hook while playing against deathslinger? There were numerous forum posts about how deathslinger was annoying to play against
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@Adjatha said:
- Pyramid Head nerf was driven by survivors
- Same with Freddy nerf
- Same with Spirit nerf
- Weirdly, NOT the deathslinger nerf. That just came out of nowhere.
When it comes to "complain about the killer you don't like," the forum has a pretty high success record.
Deathslinger nerf was also driven by survivors, everyone was complaining about him before the nerf
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Yes, rework it. It's so unfair when I get matched against skillful killer with potato mates and while I play the killer I only get tryhard skillful SWF. What is that #########?
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@Mandy said:
I don't believe it's planned for the future - that's not to say that it can't happen at some point but I don't believe it will.
What's the point of buying this game on Epic since Steam offers a PTB before the updates kick in? Consoles are reasonable, some of players like playing on controller instead of keyboard + mouse, but Epic literally has nothing to offer.
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This map was straight garbage.
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Nemesis boy needs a buff
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No one would use it anyway
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There are two changes that would make him actually viable:
- When nemesis afflicts survivors with the contamination they gain no sprint burst, only gives them when he injures them with tentacle.
- Crouching next to the window/fence etc no longer gives immunity against tentacle attack.
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@TheGentlemen said:
Ghostface needs better addons, or a new mechanic that his current addons can reward. There needs to be more to stalking with Ghostface, because stalking isn't even worth it sometimes. Crouching is outright useless most of the time, so I wish there was something that it did aside from visual and mind gaming.
Legion needs to be reworked entirely if you ask me. He's one of those killers that is generally unfun for survivors, and, from my understanding, unfun for killers to play too.
Every killer is unfun for survivors 😂
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They're gonna nerf them 😆
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@DesignDad said:
https://forum.deadbydaylight.com/en/discussion/comment/2681192#Comment_2681192
Hey friend! Maybe I can help clear things up:
Grades are not used by the matchmaking system. They used to be called "Ranks" and were used for matchmaking, but that is no longer the case. Grades serve as a monthly tracker for how much time you spend playing, based on the Emblem system (Emblems turn into pips, and pips turn into Grades). You can't lose a grade through de-pipping anymore, either! At the Grade Reset on the 13th of each month, everyone goes back down to Ash IV and starts the climb again, and they get a Bloodpoint reward for their previous Grade. Get your Grade higher, and you get a bigger reward!
MMR is an entirely separate value used for Matchmaking. It's hidden, meaning you don't get to see it. It has absolutely no connection to Grades: Your MMR doesn't directly influence your Grade, and your Grade doesn't directly influence your MMR. MMR doesn't reset each month, but it is constantly adjusting based on match results to try to find you balanced games. This is why it's called SBMM (Skill Based Match Making), it's trying to measure your skill and put you in matches with similarly skilled teammates / opponents.
We've been considering removing the Grade icons from the post-game screen due to this confusion. I was hoping we could leave them there to allow everyone to have a little way to show off / have some bragging rights, but I've seen lots of people confusing Grades with MMR (understandably so!). What do you think? Should we hide the Grade icons on the match summary?
Thanks for taking the time to ask your question! I hope this explanation has helped clear up some of your confusion so you can get back to enjoying the game. <3
If that's true then why my teammates sucks?
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@CowabungaDude said:
eh...i like where you were going with this but its just bad. youre essentially just bringing back old legion, and we all know how well-perceived the old legion was
The old Legion could vault pallets, this one with proposed add-on can't.
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It's not a windows 11 problem. Dbd has some performance issues now.
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The bots are better than most of the people in the game though
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I feel so powerless while playing her though idk why
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@TAG said:
Drop the M1 requirement, drop the cooldown.
The cooldown shouldn't even be a thing, makes no sense since it only triggers when downing survivors
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Killer should have an option to smash a totem
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Thx :3
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Boon: Circle of Strike
Survivors within 24 meter range of bless totem gains an ability to stab an aggressor while being picked up by a killer. Press E to stab a killer during a picking up animation. The killer becomes dead if successfully triggered.
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#BuffCenobite
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@Phasmamain said:
Because engineers fang was an unhealthy add on? I will say they went overboard by nerfing his other ones but that one needed a nerf 100%
You realize how hard it is to land a hit with his power? Basically the same skill cap as the nurse.
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@Avilgus said:
Now it's an useful perk !
https://forum.deadbydaylight.com/en/discussion/comment/2667989#Comment_2667989
Survivors are still scared of NOED, plus they need to destroy totems for archives challenge and inner strength.
Ok, but still you will lose a tons of time resurrecting all these totems, you would need basically to make a circle around the map. Gen rush guaranteed
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Nope, because boons exist, and there is no way for killer to destroy a totems. Besides you know how many time you can waste while resurrecting all five totems?
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OR i can just use corrupt and i will already know where are the survivors at the start of the trial. They usually spawn next to the blocked gens.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2666927#Comment_2666927
And your point is...?
Pinhead's power works similiar to nurse's power. So if you're good at gateway chains with him, then you're wasting your potential on a killer that is very lowely rewarded, even with Engineers Fang
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2666983#Comment_2666983
Honestly you don't even need inner healing. Circle of healing would probably be best.
https://forum.deadbydaylight.com/en/discussion/comment/2666982#Comment_2666982
Im going to try it out a few times then never again so I won't feel like a terrible person
It takes 16 seconds to fully heal with it + you need to safely get on the boon area after the chase + killer can snuff the totem leaving you with blessing this totem again (14 seconds) + fully heal (16 seconds) or you can look out for a new totem somewhere close, but still you have less than 60 seconds
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2666979#Comment_2666979
Only on first chase though, thats the nice part.
And MAYBE second if you get a totem before the first chase
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2666975#Comment_2666975
That build is going to be broken
It already is and with overcome it will makes it even way easier to lose a killer than now currently.
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Lucky Break, Overcome, Iron Will and Inner Healing
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2666970#Comment_2666970
Lucky Break, Iron Will, and Overcome will be nice to guarantee an escape on first chase.
And Inner healing will grants you maybe in even second guarantee chance on escaping the chase if you managed to break a totem before the killer will chase you
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2666965#Comment_2666965
Any Means Necessary is a guilty pleasure for me.
When the killer doesnt automatically break shack pallet its just the most satisfying thing ever.
Yes and Lucky break combo with Iron will and Inner healing is pretty good 😎
And overcome with this will make it even stronger
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2666960#Comment_2666960
I see you took an influence by TheGannMan.
Nah, she has good perks for solo gamers
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@Tr1nity said:
The perk is Any means Necessary, it’s a teachable perk to Yui Kimura.
The best survivor in dbd
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Heh, most of them are kinda weak
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I just want Haddonfield, Red forest and Backwater swamp to be updated
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@Tr1nity said:
Whats happening?
The save game error epidemic
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@dugman said:
The funny thing is that Engineers Fang is still probably his strongest add-on even after the nerf it’s getting. The ability to easily injure at range and through obstacles and walls is pretty impressive, way better than a normal first hook, even if the follow up hooks are a little lackluster. Yeah it’ll be weaker than it is now but if you’re still playing him after the patch it’s still likely the best bet for an add-on slot.
Nurse can do that without it.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2666527#Comment_2666527
I'm pretty sure, I've been playing since 2018 and would know if it was one of them.
Was it this? https://www.youtube.com/watch?v=UAQnuW8iNm4