Dito175
Dito175
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- Dito175
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Comments
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it seems we won’t get a new map. I miss the early years of the game when almost every chapter would get one…
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Bhvr hate making maps now
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just wish we got more diverse outdoor maps in general. I hate the “main building with forest around” it’s kinda getting annoying
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Loads of new maps!
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They can't give a licensed skin to a character from a different license.
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Honestly the cape is annoying, but it could be a little better if instead of shortenning they adjusted the physics to be a little less stiff
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At least save the order we select
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Agreed, once is enough of a challenge or make it to be able to do on multiple matches, its the only challenge remaining and its just going to stay there
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304420#Comment_3304420
Yh a lot of people seem to come up with this and idk where it's come from lol. Got a friend who is convinced pyramid head is more powerful then the entity. But that makes zero sense. Like, the entity has it's own dimension and as far as we know pretty much absolute power over it.
Fr, James killed two pyramid heads
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My take is that very few of them are actually canon, i think everyone is just stuck in their defaults all the time and outfits are just for gameplay
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@Dustin said:
I don't care about new survivors or killers - I want quality of life updates and improvements to existing content. I'll list the QoL changes I personally want but I'll also state why I know they would make a difference for everyone.
- Survivors see other survivors perks in the lobby and on the menu while in game.
- This would allow all survivors who cannot communicate with each other to know exactly what role their allies intend to have for the duration - No communication needed just an understanding of what will happen during the game.
- The Tome allows players to select multiple challenges at once (On each side) and adjustments to values are made to compensate the fact that multiple challenges can be done at once.
- Currently if you bother with tome challenges it's frustrating playing through an entire game and not being given the option to progress unless you tunnel vision your objectives throwing the game - This is mostly a survivor issue but this is why you have some very poor quality games
- Sacrificial Ward lowered to Uncommon Rarity
- If BHVR doesn't want to do anything about map offerings then they should make their bandaid solution more readily available for all players - You're already sacrificing the ability to potentially get more bloodpoints that round by using your offering to veto a map instead of a BP offering or what ever else. The map offering itself is literally just a map veto for something that may not even be used by the other team - It shouldn't be so expensive on the bloodweb or Rare for that matter.
- Disconnections offer a concede option to all players within lobby when specific conditions are met
- No one really wants to endure a game where the other side clearly doesn't care to play it out if it's already looking like it won't be a normal game - If there's an early disconnect allow a return / requeue option for the other players in lobby. Typically what happens is a survivor disconnects and then the others have to either play it out in a severely handicapped game, just let the killer kill them, or say ######### it and disconnect. Having a proper compensation for players time being wasted and a proper punishment for the Disconnect should be the focus here.
- Skull Merchant's Drones can no longer be placed when the scan overlaps a generator
- I don't care to justify my reason other than I am ######### sick of 30 minute+ games where the SM focuses only on a 3 gen. I predicted the changes would only make 3 gens worse and more frustrating and guess what it did.
I could rant for literal hours about many other things but right now this is what is ruining my games the most so I'll complain about it.
Same, i would like new characters, but woudn't mind if we didn't get new perks for a while, i feel that at least for survivors the perks are becoming very niche
- Survivors see other survivors perks in the lobby and on the menu while in game.
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Other Re bosses, like the giant mutated ones
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@Pulsar said:
This thread has been surprisingly tame, considering others of a similar nature.
Weird isn't? Usually every thread like this ends up the same way, I'm surprised
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I like it
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Amusement Park, Mall, cruise ship, Jungle temple, pyramid, japanese town/ suburbs, abandoned mines and busy city streets.
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Also male survivors never gets any, i'm surprised Renato got them
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I don't know which one I hate more
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Do we have a killer with that name?
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@IlliterateGenocide said:
At this point I wouldn't be surprised if they made a Feng variant of ever other survivor and killer skin for her :/, cant wait to see her wear haddies fits before haddie gets a new cosmetic since release
This is close of becoming a reality
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Only old lighting and fog, everything else is a no.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309482#Comment_3309482
So you mean to tell me that Artist, Sadako, and Dredge- all of which are very polarising killers and two of whom (Sadako and Dredge) a large portion of the community have called weak- Sadako more than Dredge- are all actually perfectly balanced killers, and were released in a perfect state?
Despite Sadako's ongoing VFX issues with those with photosensitivity, Dredge being literally impossible for myself and other players to deal with without causing immense headaches (to the point where I had to get prescription-level pain killers by my desk just in case I faced a Dredge, when I haven't needed them in over a deacade prior to that), and Artist being called "boring" and "dull" by Survivor and Killer players alike, they're perfect? Despite Dredge being an Anniversary chapter with a very slim playerbase, Sadako only really having one playstyle that puts everyone involved to sleep, and Artist having approximately one and a half good add-ons, they're all perfect?
Sure.
What would I do? Read here.
Its the sudden darkness? Does any other games cause something similar? Just curious
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304410#Comment_3304410
If Entity would be as powerfull. It would not need to capture and trap anyone anywhere. it would just make fun of regular chases in real world. Entity needs all those characters in Entity's realm, and this is a proof that it is not as omnipotent as it looks like.
But those are two different things, I was talking about the entity manipulating pinhead which comparing their power levell It doesn't seem to be a difficult thing.
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I wish they had done it, I hate borgo :(
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Ringu: Good chapter, If it had come with a map it would've been great.
Roots of Dread: Good chapter, but main house is too strong and bvhr locked Haddie in a basement and lost the key.
Project W: Great chapter, but RPD i too big still.
Forged in Fog: Meh, It had a bad launch, the characters and the map are pretty interesting but for some reason this chapter feels kind of forgettable.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2758641#Comment_2758641
Where does it say that the entity outright fears pyramid head?
Nowhere, I'm pretty sure it's just a popular headcanon
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304306#Comment_3304306
It is. And this is the starting point... Entity is as powerfull to trick pinhead into believing this?
I do think so
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From what I remember, skins aren't canon
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293417#Comment_3293417
Trapper, and Plague are not licensed characters. This topic is about LICENSE characters.
And my first post started discussion about killers, not all license characters, so if you are quoting me, and trying to argue with me, then try to also aknowlege this fact.
The only thing that was an argument, was pinhead, so:
Is he teleporting survivors to hell? How do you know that? As i have posted, this may only looks like this. But what really happen to that survivors? They are still in Entity realm, so they cannot be taken to pinhead dimension.
Also, his powers are altered by the entity... why he is so slow when vaulting, even if becaming incorporal? How is it possible that his vault speed is exactly the same as other killers? Why cant he freely teleport and hurt survivors? Why only to the box? His entire presence and power fit the rules of the trial, and thus - are either altered by the Entity or tonned down by pinhead by its own... but why would he do such thing?
I always saw pinheads mori as the entity tricking him into believing he is sending survivors to hell, when in reality they just die and are send back to the campfire
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@PrincessCalla said:
I wish Claire would get more outfits too. I know she's a legendary character but there are so many other outfits she has in the other RE games.
Yeah, I would do anything for some skins for chris too
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I completed last week, I could have completed earlier but i was too bored to play
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I'd happily take 10 more Re chapters lol
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Alien or predator, I'm not a fan of aliens or space themed stuff
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1 - Goes to fast and I can't react to stuff fast
2 - Oni, same as above
3 - Hillbilly, I don't like the mechanic of the chainsaw
4 - Bubba, same as above
5 - Clown, his power is too boring
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Mcote said in an interview with The King they that pinhead wouldn't get more skins , maybe they don't want to get involved with nfts anymore , but for RE idk, they seem to have a good relationship since there's 2 chapters
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3271682#Comment_3271682
Well it's a self-fulfilling prophecy that people will live and die by. "I can't win, so I'm just gonna stop progressing the game and play for hatch" thus causing them not to win.
It worked better before when you had to do a certain amount of gens for the hatch to show up, i still think it's better than everyone just giving up when someone dies at 4 gens
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For me it's looping and luck, I think looping is pretty boring and luck doesn't do anything.
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@danielmaster87 said:
Hatch. Takes away a hard-fought kill from killer with the touch of a button. Takes away any semblance of teamwork or motivation from your solo teammates the moment things start going south.
I've always saw the hatch as an incentive to keep playing, to not give up when it's clear the whole team it's gonna lose
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Honestly you described my feelings towards most of the roaster, excluding the Dc
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I used to drop every pallet I came across because i though it would be easier to just vault when i'm chased
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3266447#Comment_3266447
I love how despite the scenario being established as "all survivor remaining alive and healthy in the exit and tbagging", yours always comes back as a "counterargument".
No one has a problem with survivor waiting on someone injured, in chase, on hook or whatever. Only the ones that have nothing left to do and refuse to walk the last 10 steps out the door without an audience and or spam vault to get the killer to come to them.
I misread the first part, If the killer wasn't toxic and everyone is safe I just leave
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I completelly forgot he had those, I wish they made accesibility changes optional though
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3263256#Comment_3263256
You. Toxic players like you pissed in my cornflakes. People like you are also why I stopped playing the game for real and just tunnel with rancor now. Every. Single. Match.
Rancor/nemesis. Tunnel and camp one person out. Then if the gens are not done tunnel the obsession and down them to kill at last gen. I
So wasting the killers time in order to help the others escape is toxic? I stay on the gates in case someone is in chase and needs a bodyblock or to attract the killer's attention and gain time to others escape.
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@HugTheHag said:
I didn't really like the AOT crossover either, I don't think it fits in DbD, and yes, I know "fitting" doesn't mean anything anymore, and that we shouldn't care as long as the gameplay is good, but still, I can't take a Levi, a Hanji or an Armoured Titan Oni seriously. I expect I'll feel the same way about the Knight in modern maps like Haddonfield or Badham. Supremely silly !
I'm really not hyped for more anime crossover, I just don't like animes in general. I'm not too fond of the idea of crossovers from non-horror (non-anime) licenses either, but I could live with that.
As for non-horror licenses, I could see a Borderlands crossover with a Psycho skin for Legion. Would be a bit underwhelming, but appropriate to the mechanics of Legion I guess =)
Agreed, not a fan of anime stuff, when they got to 3d it looks weird as hell
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This one, but if I could bring somethings back it would be nightime Coldwind and old haddonfield.
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I would prefer the way the next chapter was done, i have zero interest towards an ancient survivor.
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/3263932#Comment_3263932
I see way more survivors bringing Autohaven/MacMillian than I see killers. The only killers I see bringing those offerings are the killers that get screwed in indoor maps like Blight and Billy.
But if you want it: Groaning Storehouse, Suffocation Pit, Blood Lodge and Gas Heaven are all survivor sided.
The only killer sided maps in these realms are Shelter Woods and Azarov's Resting Place. Everything else is balanced or it just slightly tilts to the other side.
Blood lodge is good? I hate playing there, it always feelt like a giant deadzone
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I think it's bhvr's fault and not really Haddies, they released her and left her to rot
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Yes but only bcuz I bought all the others, I'm too lazy to learn the knight and I didn't like Vittorio, I was hyped for the map but I wanted a castle and not another open map :(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3261803#Comment_3261803
Someone playing with a buddy not even on comms breaks the game. Sure, if you say so.
People playing with their friends = death squads.
For real, I play with my friend and our escape rate is probably 20% lol
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I wish we voted for every outfit, most picked one would be the set.
