What Character do you wish would be added but...

they can't fit into dbd due the game mechanics.

mine are Jurassic park 1 velociraptors and Godzilla

what are yours? im curious lol

Comments

  • Jaws. Let’s get some beach and ocean maps.

  • Weeping Angels.

    They're very iconic, despite their non-horror origin, but their function would likely make them useless in DBD.

    It could maaaaaybe be pulled off with some sort of light-dimming power, allowing the killer to sporadically render all survivors fully blind, but it'd be so hard to balance and it'd probably be ass to play against.

  • @M1_gamer said:

    they can't fit into dbd due the game mechanics.

    mine are Jurassic park 1 velociraptors and Godzilla

    what are yours? im curious lol

    Alien

    The Xenomorph, Everyone want it in this game but... The "power" of this creature seems to rely on the vent system... Or making a vent system in an open map like coldwind or like... 90% of the map from this game seems... Not possible? And if he create is own vent... It's more like Demopuppy..

  • @Firellius said:

    Weeping Angels.

    They're very iconic, despite their non-horror origin, but their function would likely make them useless in DBD.

    It could maaaaaybe be pulled off with some sort of light-dimming power, allowing the killer to sporadically render all survivors fully blind, but it'd be so hard to balance and it'd probably be ass to play against.

    tbh a doctor who chapter would be very cool!

  • @MrPeanutbutter said:

    Jaws. Let’s get some beach and ocean maps.

    ah yes a classic. that be fun tbh

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374192/what-character-do-you-wish-would-be-added-but

    Alien

    The Xenomorph, Everyone want it in this game but... The "power" of this creature seems to rely on the vent system... Or making a vent system in an open map like coldwind or like... 90% of the map from this game seems... Not possible? And if he create is own vent... It's more like Demopuppy..

    yea i can see that. i havent seen those films in a while so idk what else they can do as a power besides stealth ambushes

  • Leprechaun is in the same situation as Chucky but especially with voicelines he’d be hilarious

    Plus we could get Tupac as a survivor

  • Spoilers ahead for "The Cat Lady" and "The Magnus Archives"




    A bit obscure, but I'd say a Entity-touched version of The Eye Of Adam from "The Cat Lady". A physically disabled person who spent time online convincing depressed people to kill themselves and succeeded, this "parasite" as he was called could have his abilities enhanced to maybe briefly control survivor movements, make them walk towards him or create mini nightmares for survivor.

    However, he may have issues with mechanics such as vaulting (I believe he's confined to a wheelchair and almost fully paralysed) and carrying survivors, plus his story is perhaps too dark and may trigger things in others.

    I'd also say The Distortion from "The Magnus Archives", which is an avatar of The Spiral deity. It's power could involve throwing people into pocket dimensions or warping the area to shift the structures of loops or items. However, this could be mechanically game-breaking and the Distortion itself is so crazy in appearance that it may even cause seizures.

  • Yoshikage Kira or Part 1 Dio.

  • @MrPeanutbutter said:

    Jaws. Let’s get some beach and ocean maps.

    This or Reaper Leviathan from Subnautica would be the most dope chapter imaginable.

  • Other Re bosses, like the giant mutated ones

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374192/what-character-do-you-wish-would-be-added-but

    Alien

    The Xenomorph, Everyone want it in this game but... The "power" of this creature seems to rely on the vent system... Or making a vent system in an open map like coldwind or like... 90% of the map from this game seems... Not possible? And if he create is own vent... It's more like Demopuppy..

    Disagree.

    You can have crawling on walls / ceilings, facehuggers, jumping, spewing acid ...

    If you think vents are the only thing going for Xeno then your creativity must be super low.

  • @Marc_go_solo said:

    Spoilers ahead for "The Cat Lady" and "The Magnus Archives"

    A bit obscure, but I'd say a Entity-touched version of The Eye Of Adam from "The Cat Lady". A physically disabled person who spent time online convincing depressed people to kill themselves and succeeded, this "parasite" as he was called could have his abilities enhanced to maybe briefly control survivor movements, make them walk towards him or create mini nightmares for survivor.

    However, he may have issues with mechanics such as vaulting (I believe he's confined to a wheelchair and almost fully paralysed) and carrying survivors, plus his story is perhaps too dark and may trigger things in others.

    I'd also say The Distortion from "The Magnus Archives", which is an avatar of The Spiral deity. It's power could involve throwing people into pocket dimensions or warping the area to shift the structures of loops or items. However, this could be mechanically game-breaking and the Distortion itself is so crazy in appearance that it may even cause seizures.

    Lorewise though, The Magnus Archive would fit really well into dbd's own lore since it's already been established that the black vale uses things like signals and horror podcasts among other things to transmit encrypted messages and information to one another about things such as the locations of bleeds and other supernatural stuff.

  • I guess Jaws and Jurassic Park Velociraptors because both are very iconic for the horror genre and would deserve a spot in the Hall of Fame of Horror (though mutated Velociraptors like Blue from the Jurassic World movies would kinda work right?)

    also for me, Don’t Starve Together (Charlie as killer) - it would probably fit in game mechanics but DS isn’t a horror franchise per se (even though it got plenty of fitting elements - survival game, death, monsters, darkness..)

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374192/what-character-do-you-wish-would-be-added-but

    Alien

    The Xenomorph, Everyone want it in this game but... The "power" of this creature seems to rely on the vent system... Or making a vent system in an open map like coldwind or like... 90% of the map from this game seems... Not possible? And if he create is own vent... It's more like Demopuppy..

    I wouldn't have though of vents as being an integral part of the Xenomorphs MO. They're used because they happen to be there, on the spaceships the movies are set on, but generally they're just a stealthy assassin archetype.

    That said, I wouldn't want Alien to just be another Demogorgon. If they bring this to DBD, it would have to be something quite ingenious and bring something new to the game in order to pay off.

    To me, the USP of Alien is it's lifecycle. That's what it's most revered for, it's well-thought-out insect-like development mechanisms that give it multiple forms of inciting terror. The facehugger invoking arachnophobic feelings, the chestburster with fears of infection and impregnation, and then the final monster and the fear of being hunted by an unfeeling, instinctual predator.

    I came up with a concept a while back, for something completely different to any killer we have, at least in terms of power set up and power strength in endgame. But loosely based on Myers format of powering up to become OP later on.

    @Seraphor said:

    By no means the first Xenomorph concept, but from what I’ve seen I think it’s the first Xenomorph concept that’s as unique as this. (mentioned in a recent topic, but I thought I'd refine it a bit and post it in it's entirety)

    Rather than spawning in as a fully grown Xenomorph, you spawn at the very beginning of the Xenomorph lifecycle, and have to progress through each stage, almost like Myers tiering up. This allows for a relatively non-threatening early game, which makes room for a more lethal killer concept to take over in the mid-game.

    This makes for a rather unique gameplay loop, and a unique killer concept in general. You have the suspense of a stealth killer in the first phase, further suspense and/or a reprieve for survivors in the second phase, you then have the ‘counter’ third phase in which the killer must evade the survivors, swapping the roles, and then finally you have your main killer, the perfect organism.

    I remind you all this is just for fun, and individual values are not a make or break thing for this entirely hypothetical concept. By all means point out flaws, but there’s no need for “x seconds is so OP!” and the like.

    Spawn: Ovomorph

    Your spawn in animation is the ovomorph, or the egg, hatching with a Facehugger emerging from it. The game starts with five evenly spaced ovomorphs on the map, and you emerge from the one furthest away from the survivors as a Facehugger.

    Phase 1: Facehugger

    This phase plays much like Victor, you scurry around at 6m/s with a low FoV and no terror radius, accompanied by a lullaby of scurrying/scratching sounds. You cannot see scratch marks, but you can see auras and killer instinct when applicable. Your goal is to latch onto a survivor, you cannot latch on to a survivor in the deepwound state, and being stunned by a pallet causes you to respawn from the furthest ovomorph. Once attached, you have a skill check prompt like a survivor’s wiggle skill checks, meanwhile the survivor suffers from Blindness and Incapacitated and can attempt to remove you much like Victor, this action takes 14 seconds. You need to fill the bar to complete your implantation. If you fail to fill the bar fast enough, the survivor can pull you off and stomp on you. This action injures the survivor and puts them into deepwound, and you respawn from the furthest ovomorph. If successfully implanted, you progress to the Larval phase.

    Phase 2: Larval

    This is the most passive phase of the xenomorph cycle. You simply follow the implanted survivor around like a spectator, with a graphic on screen of a gestating larva. You also gain your ‘gestation’ meter which will remain for the next three phases. While this is happening, a separate 45 second timer is counting down, visible on the survivor’s portrait, which only you the killer can see. You will occasionally get skill checks like a survivor healing/repairing, hitting a skill check increases the gestation meter by 3% and decreases the survivor’s timer by 1s, hitting a great skill check will increase the gestation meter by 5% and cause the survivor to scream and interrupt their action. Survivors interacting with objectives will speed up this process, and add-ons can adjust the duration. Crucially, a survivor may not know if you successfully impregnated them, unless you hit a great skill check or you have add ons that inflict a status while impregnated. Meanwhile you get to see everything that survivor is doing, such as placing boons, which generator they’re working on, etc. Once the timer has completed, you erupt from the survivor as a Chestburster. This event interrupts the survivor’s action and puts them into the dying state, it also applies one entire hook state automatically. If this occurs to a survivor on death hook, a unique mori animation is carried out.

    Phase 3: Chestburster

    As a Chestburster, you are vulnerable. 5 seconds after emerging from the survivor, survivors are able to stomp on you, but this will place them into deepwound. If they do so, you respawn from the furthest ovomorph as a Facehugger and begin your cycle anew. Your goal is to evade the survivors, you move at 6m/s and have no terror radius, but you do have a lullaby. Once you are at least 32 meters away from a survivor, you gain the prompt to ‘complete gestation’. Hold down the secondary action button while stationary to increase the gestation meter, the default duration of which is 60 seconds, but will have retained any progress from successful skill checks during the Larval phase. You gain killer instinct at a range of 24m while in this phase, and when triggered, your gestation progress slows to 50% speed. Once the gestation meter is 50% complete, you will enter Immature phase.

    Phase 4: Immature Xenomorph

    You’ve now grown to the size of a large dog or a small human, you can no longer be stomped by survivors, your FoV is raised to that of Hag/Sadako, you lose permanent killer instinct, and you gain the ability to M1 survivors. You cannot pick survivors up when in the dying state, but you can mori if applicable (via offerings). You are capable of defending yourself, and capable of applying pressure, but you cannot further your objective until you complete gestation. Visually, you are a smaller version of your adult form, with any cosmetic options resized accordingly. Continue to hold down the secondary action button to complete your growth phase and become an Adult.

    Weapon: Prehensile Tail

    Basic Attack (M1): You thrust the tip of your tail forward and spear a survivor with the tip.

    Phase 5: Adult Xenomorph

    You have completed your growth cycle and become the perfect organism. You can no longer revert back to previous stages, but why would you want to? Your now at full height, your movement speed is 4.6m/s, your Terror Radius is 40m, your lunge is increased by 50%, and you gain your secondary attack ‘Evisceration’.

    Special Attack (M2): Evisceration. Hold the secondary action button to go into ‘Evisceration’ ready mode, then press the primary action button to activate. It takes 0.5s to ready ‘Evisceration’ and 1.5s to fully charge. While charging/charged, you gain killer instinct on all survivors within 16m and move at 3.86m/s, while emitting a hissing sound. A partially charged ‘Evisceration’ will unleash a rush attack at 15m/s and injure any survivors in your path, a fully charged ‘Evisceration’ will unleash a rush attack at 18m/s and put any survivors hit into the dying state unless under the effect of Endurance. The rush attack is slightly steerable, unlike the Demogorgon’s Shred, but movement is heavily restricted similar to Oni/Billy. Evisceration has a 6 second cooldown, and a failed Evisceration or collision with an obstacle has a 4 second fatigue. An Evisceration rush does not break pallets, but it does cause you to vault over them with minimal loss of speed, and unlike Wesker, does not pause your power or deplete charges. If a survivor is still on the other side of the pallet, they will get hit.

    Overall, you might notice that there are elements of Demogorgon, Wesker, with a bit of Myers in there, and a little bit of Twins. This all comes together to form a unique gameplay loop that makes for a relatively non-lethal killer in the first 2 minutes of the game, give or take your success at impregnating survivors, much like Myers tiering up. You then become a very threatening killer, with a power similar to Demo and Wesker in some ways, with an edge on each of them due to the lethality of a fully charged Evisceration.

    There is a potential to never reach the final phase, if you allow yourself to be crushed in the Chestbuster phase and respawn as a Facehugger, you could repeatedly shave off hook states and eliminate survivors that way. However, this would take around 60s each time and would effectively be like camping, but with less pressure applied. Add ons could make the process a little more efficient, and the iridescent add on can kill survivors in one implantation, but if you use this, chances are survivors will avoid crushing you as a Chestburster to prevent you using it a second time.

    Add ons

    Iri 1: Iridescent Teeth - When erupting from a survivor as a Chestburster, you immediately kill that survivor by your own hand. Gestation in all phases is 100% longer.

    Iri 2: Hive Mind - When charging ‘Evisceration’ you also gain killer instinct on survivors within 16m of any ovomorph. Survivors revealed by killer instinct suffer from 2% Hindered for the duration.

    VR 1: Razor Talons - A partially charged ‘Evisceration’ inflicts Deepwound on healthy survivors.

    VR 2: Serrated Talons - A partially or fully charged ‘Evisceration’ inflicts Mangled and Haemorrhage for 60 seconds. Timer is paused while hooked.

    VR 3: Pheromone receptors - Reveal the auras of any survivors within 8m of an ovomorph.

    VR 4: Acid Blood - Injured or dying survivors who stun you by any means are inflicted with Deepwound.

    R 1: Perfect DNA - Increases gestation gained from great skill checks by 2% and gestation speed by 8%.

    R 2: Growth Hormone Omega - Reduces the survivors gestation timer by 10 seconds.

    R 3: Debilitating Toxin - While gestating in a survivor, that survivors action speeds are reduced by 25%.

    R 4: Denticulated Talon - Fully charged ‘Evisceration’ inflicts Mangled and Haemorrhage for 60 seconds. Timer is paused while hooked.

    R 5: Pheromone glands - Survivors that come within 8m of an ovomorph suffer from Oblivious, this effect persists for 3 seconds after leaving the area.

    UC 1: Superior DNA - Increases gestation gained from skill checks by 1% and gestation speed by 6%.

    UC 2: Growth Hormone Zeta - Reduces the survivors gestation timer by 5 seconds.

    UC 3: Insidious Toxin - While gestating in a survivor, that survivors action speeds are reduced by 15%.

    UC 4: Jagged Talon - Fully charged ‘Evisceration’ inflicts Mangled and Haemorrhage for 30 seconds. Timer is paused while hooked.

    UC 5: Camouflaged Chitin - After losing a chase, you become Undetectable for 20 seconds.

    C 1: Enhanced DNA- Increases gestation gained from great skill checks by 1% and gestation speed by 3%.

    C 2: Insipid Toxin - While gestating in a survivor, that survivors action speeds are reduced by 10%.

    C 3: Rigid Chitin - You cannot be crushed after emerging as a Chestburster for an additional 10 seconds.

    C 4: Blunt Talon - A fully charged ‘Evisceration’ will not put a survivor into the dying state from healthy and will instead inflict Deepwound, failed Evisceration cooldown is reduced by 2 seconds. Gain 100% bonus to bloodpoints in the Deviousness category.

    Perks

    Just a few ideas to add to the concept, although these aren't things I'm totally set on, just a few things I thought would fit the concept.

    Perfect Defence

    • An injured or dying survivor who stuns you by any means is inflicted with Deepwound and inflicted with Mangled for 20/25/30 seconds.

    Heightened Senses

    • When a survivor loses a hook state for the first time, this perk gains 1 token. When sacrificing a survivor, this perk loses 1 token.
    • When this perk has 4 tokens, you see the auras of any survivors within 4/6/8 meters.

    Genetic Memory

    • When a survivor is unhooked, their aura is concealed for 180/150/120 seconds.
    • After this time has elapsed, they become Oblivious for 30 seconds and their aura is revealed for 22 seconds.

    It's not a flawless concept and would probably never happen, but it's an interesting one that doesn't utilising 'vents' or other forms of 'portals' like Demo.

  • Jurassic Park would be very cool! I can't help imagining a massive T-rex with Tinkerer on bursting through a breakable wall and scaring the living BEEP out of you lol.

    I've probably said this one before but Man On Fire or straight-up Sahelanthropus from Metal Gear Solid. Just having Sally shoot his explosive stalactites at survivors, and have his missiles and mist bomb would be kinda hilarious. Although very survivor unfriendly, maybe they can hide in cardboard boxes and be safe from everything once per trail.

  • @DrStone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415749#Comment_3415749

    Disagree.

    You can have crawling on walls / ceilings, facehuggers, jumping, spewing acid ...

    If you think vents are the only thing going for Xeno then your creativity must be super low.

    I don't say that it's the only "power" of the Alien

    But It's one of the best known, and the part of its ability to walk on walls and ceilings, again, it goes to the open map problem... The vast majority of DBD maps are outdoors ...


    So limit, you could give him those acid blasts, undetectable abilities, ... and facehugger?... What's he gonna do? It can contaminate generator, or lockers with these eggs, and if a survivor approaches it or touches it, it jumps on its face and will have to try to remove it, which will give a signal to the Alien that a survivor is "caught"? What he has left is a bit of a mix of Plague and Charlotte

  • Two words: Patrick Bateman.

  • @MrPeanutbutter said:

    Jaws. Let’s get some beach and ocean maps.

    I feel like jaws could easily fit, just make his model a shark swimming in the floor

    aB2WgRD_460s.jpg


  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415915#Comment_3415915

    Lorewise though, The Magnus Archive would fit really well into dbd's own lore since it's already been established that the black vale uses things like signals and horror podcasts among other things to transmit encrypted messages and information to one another about things such as the locations of bleeds and other supernatural stuff.

    Also, the trials already feel like they're eyepocalypse realms for the Hunt, the Eye and the Web. The 2 settings effectively coexist in many ways in my headcannon.

    I was thinking more mechanically the Distortion enemy would be too problematic with motion sickness and such. Doesn't mean the Magnus Archives can't exist as a good chapter. Afterall, the killer roster could be plentiful on their own!

    The Distortion, Jane Prentiss, Jared Hopworth, Nikola Orsinov, Not-Sasha - many more besides.

  • @M1_gamer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415749#Comment_3415749

    yea i can see that. i havent seen those films in a while so idk what else they can do as a power besides stealth ambushes

    Xenomorphs can actually do a lot! Stealth attacking was only a big deal in the first film, but Xenomorphs adapt to their environments and are designed to be able to create more of their kind by harvesting dna from a host via facehugger parasitism. So they could make a weird Entity infused Xenomorph

    "You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor. Unclouded by conscience, remorse...or delusions of morality." ―Ash The Xenomorph XX121, better known just as Xenomorph or the "Alien", is an extraterrestrial hive-based endoparasitoid species with a multi-staged life cycle, possibly originating from the planet Xenomorph Prime. One of the deadliest and most hostile of all know


  • I really don't want to see xenomorph in dbd, not because they arent a great horror character, they are. That's the point though, for gameplay reasons anything they would do to the character would just make it a pathetic version. Canonically they are insanely lethal and they don't miss their targets. If it came to dbd it'd just be clowned on by survivors and diminished.

  • Diablo from the Diablo games.

    I'd love to log in as a Survivor and hear 'Not even death can save you form me!'

  • @M1_gamer said:

    they can't fit into dbd due the game mechanics.

    mine are Jurassic park 1 velociraptors and Godzilla

    what are yours? im curious lol

    I was actually thinking about this last night. I was watching JW Dominion again and thinking about the amount of funds they could rope in with a raptor (Specifically BLUE). Could have legendary skins of all the different raptors across all the films. I personally don't see why this couldn't work truthfully. Demo is the blueprint and IMO shuts down all this crap of this can or can't work nonsense. If Demo worked so can a raptor or Xenomorph.

    On topic though The Thing is my choice that just wouldn't work. Would be bloody awesome though.

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415878#Comment_3415878

    Xenomorphs can actually do a lot! Stealth attacking was only a big deal in the first film, but Xenomorphs adapt to their environments and are designed to be able to create more of their kind by harvesting dna from a host via facehugger parasitism. So they could make a weird Entity infused Xenomorph

    https://aliens.fandom.com/wiki/Xenomorph

    that sounds so cool. ill prob rewatch the films again its been awhile

  • honestly my personal choice would be psycho mantis from metal gear. i just think it would be so interesting to have a killer that could have some type of predictive power or some ######### but it would just be WAY too complicated lmao

  • Tremors. That ######### would be scary AF.

  • I too have said Jurassic Park velociraptors unironically.

    Just think about it. Possibilities for cool maps, the velociraptor could have skins for the raptors from the different movies. Maybe even the Jurassic park theme lmao if we can get a monster like demo or dredge a JP raptor totally could one day ahha

  • @M1_gamer said:

    they can't fit into dbd due the game mechanics.

    mine are Jurassic park 1 velociraptors and Godzilla

    what are yours? im curious lol

    Homelander. Not rly a mechanics issue but I don't think you could get away the stretch it would take to consider the boys "horror"

  • @MrSlayer said:

    Two words: Patrick Bateman.

    All the gens would be done by the time he's returned those video tapes


  • @Firellius said:

    Weeping Angels.

    They're very iconic, despite their non-horror origin, but their function would likely make them useless in DBD.

    It could maaaaaybe be pulled off with some sort of light-dimming power, allowing the killer to sporadically render all survivors fully blind, but it'd be so hard to balance and it'd probably be ass to play against.

    https://forums.bhvr.com/dead-by-daylight/discussion/334274/chapter-concept-time-of-the-angels-comments-and-debate-welcome#latest



    Heres a concept I made, much like you I would 100% love to see the weeping angels in dbd a perfect additon. In my concept i do factor in the staring at the angel, i took inspiration from the show itself as there are weaknesses to staring at an angel such as looking at the eyes and staring for too long will cause you to briefly blink. The concept is not exactly complete I just wanted to chuck it so some mechanics will be unfinished.

  • Jurassic Park could work if the killer was the Indoraptor from Jurassic World.


    A killer I'd like to see added but wouldn't work would be Christine or one of the Vehicles from Maximum Overdrive. Being chased through the maps by a killer car would be fun but...no way it would work at all, lol.

  • The Blair Witch

    The fact that you can even play as a killer in this game already doesn't work

  • @Haven414 said:

    The Blair Witch

    The fact that you can even play as a killer in this game already doesn't work

    Though I am working on a Blair Witch chapter concept. Just in a way where she's not a playable killer

  • Plis, I need this, is a necesity

  • I would like Alyssa from Clocktower 3, but she'd probably be too strong against killers ngl.


    Same with Rei/Miku/Mio from Fatal Frame/Project Zero. The camera is too strong.

  • @Firellius said:

    Weeping Angels.

    They're very iconic, despite their non-horror origin, but their function would likely make them useless in DBD.

    It could maaaaaybe be pulled off with some sort of light-dimming power, allowing the killer to sporadically render all survivors fully blind, but it'd be so hard to balance and it'd probably be ass to play against.

    Oh you mean like scp 173 with the forced blinking eyes in any fangame it is starring in?

    "Immobile when watched, fast as phasing spirit when not watched" sounds jarring to play as and against. Would be a nightmare to balance. Especially if survs can control/coordinate/rotate the observing mechanic.