Haven414
Haven414
About
- Username
- Haven414
- Joined
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Comments
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I had some new ideas in my Ink Demon concept including:
Walking through walls and floors (with limitations of course before ya'll jump at my throat)
Visible terror radius (no heartbeat)
Map-wide terror radius
Here's my concept for reference: https://docs.google.com/document/d/1G-stEM__iyat8RR2vh3EDZUiAiSFrdw939oc4Pt1OF4/edit?usp=sharing
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@Nazzzak said:
Last I heard it got delayed. Would love to be proven wrong, I have so much on my Switch that I want on my PS5 now
Fr, I probably have a couple hundred in my switch account and I just started on pc😭
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Okay next time I play xenomorph, I'm only gonna use endgame perks (bloodwarden, noed, etc) and just chill in the tunnels until the gates are powered. I'll probably lose like every time but it might be fun lol
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I've only ever gotten the rift three times (and one was free cuz of prime) and the only one I really thought was worth it was the one with all the ghost face masks. That was probably the best rift we've ever gotten.
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@Moonras2 said:
All I need is pig with Amanda's letter and an indoor map offerings. It's just fun sneaking around corners and seeing how/when people react.
Amanda's letter is my favorite add-on of all time
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there's some cool dark areas and floating furniture in the house but that's pretty much it
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@Cristia1V0 said:
sequel to my last survivor post from 2 and a half years ago, oh boy these answers will be good.
also, the """teachables""" (calling them that since I'm old gen) WILL get removed as a result of this, so choose wisely.
Definitely skull merchant. I haven’t played as her so I probably don’t have the best opinion, but I will say I think she has the worst character design of any killer in the game and in my eyes, she doesn’t aesthetically fit AT ALL. Plus everyone else hates her anyway so I just wouldn’t care if she’s gone.
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I feel like I’ve never become a main of a new killer this quickly. I play almost nothing but Singularity now, he’s one of if not my favorite killer. However, I agree at least when I first started playing him that he’s very difficult and that EMPs are too strong. But once you get good at him, he can be very fun.
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Valid except for the bottom ones lol
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@PeacenGreasealt said:
Theirs no unfun tier + Hillbilly is way too high
Yeah it’s cuz I don’t really consider any of them unfun or I just haven’t played the unfun ones enough to really say I don’t find them fun
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You can click on far away items now and it’ll unlock the entire path to it alone. Simple.
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laugh it off and cope. i'm a killer main and i am all for t-bags and clicking. makes the game interesting and reminds you that you're playing with real people
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@Dogma_loki said:
Bait post. Not even a good one. Do better.
Not bait, just spittin'
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@CorvusCorax86 said:
Clown - I just love the laughter he has after while also coughing.
As for Freddy - his door destruction is great (unless the scratching sound makes you uncomfortable).
*spins knife* HYEH HYEH HYEH
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@Cleverotter said:
huntress hatchet hit noise is PEAK
shpltch "AAA"
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@IWasLeft2Die said:
I find Ghostface's to be the most satisfying
Exposed hit with the sound of your night shroud disabling and then wiping the blood off the knife like squeezing toothpaste out just *chef's kiss*
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@CorvusCorax86 said:
True, but folks have been following these principles more often than before.
Also true. Camping or tunneling too early can mess up the match and can be less fun for both the killer and the survivors. There are rare cases though where you camp early and all the other survivors decide to try to save them instead of working on gens. Now that's a fun match.
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Garden of Joy isn't the best map, but it isn't that bad. And I play Ghost Face. Also the map looks cool and I think it's a nice addition.
The Dredge is one of the best killers I've seen. He has a very creative power and he's super fun to play as and against. Also, he has some of the best cosmetic potential that BHVR really used to the fullest.
I forget what Haddie's perks are so I don't have much of an opinion, but she seems really cool as a survivor.
Yes, Darkness Revealed is amazing.
Septic Touch is kinda bad, I admit that.
Dissolution is actually awesome and can be really fun if you use it right.
As for the 7th anniversary chapter, I was really hoping it would be licensed, but I can't think of anything that could be called "The Singularity". However, judging by the name, it sounds very cool and I really hope it turns out to be as fun as The Ghost Face and creative as The Dredge.
Skull Merchant was a sad experience and The Knight was an experience to say the least. The Knight wasn't too bad, honestly, and he got a little better, but Skull Merchant definitely showed some kind of decline so I really hope they pick it back up with The Singularity.
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Killers with very satisfying hits:
Freddy
Sadako
Pig (with drill)
Pyramid head (with rites of judgement)
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@Mooks said:
I wouldn’t say I am a fan per se. But I am interested!
the first film is a big part of the horror genre and deserves a place in the hall of fame of horror! I even kinda enjoyed the second film somewhat despite its obvious flaws. And I think there was a video game that was okay? I just read about it though.
also I made a killer concept on the Blair Witch as well! Would be interesting to see if there are similar - or vastly differing - ideas between our concepts?
https://forums.bhvr.com/dead-by-daylight/discussion/154559/licensed-killer-concept-the-blair-witch
I must've made a post like this before because I swear I've read that same concept before, but yeah, that's interesting! While I'm still working on mine, I have a feeling it will be drastically different from what you did. Not saying it's bad, but I really dug deep into the roots of the lore and my approach has a big contrast to yours.
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@crogers271 said:
I'm trying to get a couple of points about the idea.
So it starts on, like a hex. However, the only way it gets out of the game (if I read you correctly) is if the survivors cleanse it.
So it would be a hex totem that gives the survivors a disadvantage, which becomes an a bonus once they clear it?
Alternatively you could be talking about the idea of a totem that gives a killer a disadvantage until the killer cleanses it.
Conceptually I don't think it sounds dumb, the question would be implementation. It would be a very strong version of a perk, but players don't get it until they find it. Balance wise it doesn't inherently create a problem.
However, there is a huge mechanical problem. Hypothetically 4 survivors could bring it, plus the killer could bring hex totems, and now you don't have enough totems.
Love how you put your brain to this. It does kind of make sense when you put it that way.
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Bruh I’m aware of how stupid it sounds, you don’t need to write an essay about it
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@NoHookDC said:
They do. They're called 'Boons'.
But I mean specifically hex totems. Like they start already in the match and can only be broken by someone cleansing or booning the totem. It would work the same way as a killer's hex totem.
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HAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAAHAAHAHAHAHHHAHAHAH
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You do you. We all wish we were you right now.
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I really wish they'd just buff perks that suck or add new perks that are actually creative and useful instead of just nerfing the best ones.
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If I'm playing as killer and I'm already losing near the end of the match, my last resort will usually be tunneling and camping. But that's why I often bring Bloodwarden.
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Not bad at all. I once played as ghost face and I picked up and dropped the last survivor until they could stand up, letting them escape, just so I could finish a stalk challenge. It was freaking clutch, but it was worth the risk.
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Based. I'll admit, I like a couple sexy looking characters, there's no avoiding that, but The Dredge was the last time we got something actually scary looking. I think the best way to keep that stuff going is by doing more licensed chapters with scary cosmetics specifically from it's franchise. So let's keep our hopes up I guess.
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I think the dead hard nerf they should've stopped at was getting rid of the speed boost. Every nerf after that is terrible.
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@Haven414 said:
The Blair Witch
The fact that you can even play as a killer in this game already doesn't work
Though I am working on a Blair Witch chapter concept. Just in a way where she's not a playable killer
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The Blair Witch
The fact that you can even play as a killer in this game already doesn't work
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You must be new
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One of my favorite ghost face builds:
Add-ons: Security Camera and Driver's License
Perks: Hex: Pentimento, Shattered Hope, Merciless Storm, and whatever else
Idk why, but these always seem to work great with each other
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3288170#Comment_3288170
Yeah but by the time the game kicks people for being inactive and not even attempting to progress the game will be too late and the game will be basically over.
The check box would basically be "do you want to join a losing game" which no one would want to do and i dont blame them I certainly wouldn't
I know, of course no one would want to but I’m just saying they might as well add it until they add sbmm because it will suck to join a losing game but you do have a choice. It won’t negatively affect anyone because the only people that would want to use it would want to use it.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3288170#Comment_3288170
Yeah but by the time the game kicks people for being inactive and not even attempting to progress the game will be too late and the game will be basically over.
The check box would basically be "do you want to join a losing game" which no one would want to do and i dont blame them I certainly wouldn't
That's why it's a checkbox. Not many people would want to use it, but I think it's something that might as well be there. There could be some people that want to join a late match just to help some struggling survivors get an escape or two.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3288157#Comment_3288157
Wouldn't work with SBMM, youd just join a losing game and loose mmr.
What they need to do is have an actual SBMM system or not one at all and then group players that DC, give up, afk etc.
That's true, but that's also why I mentioned the checkbox so you don't have to join those if you don't want to. Similar to Rocket League, the checkbox could be almost a Casual vs Competitive difference. I think that could work at least until they figure out sbmm.
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@SeannyD115 said:
Maybe instead of remember me use nemesis so you don't need to find the obsession. Nemesis would work well with myc and furtive chase because the new obsession becomes oblivious and you see their aura for myc
That's an awesome idea! I forgot that perk existed, I'll have to replace remember me with nemesis once I get that perk! Hopefully it comes on the shrine of secrets soon.
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I have an idea for a system that might somewhat help with this, similar to a system used in Rocket League:
If a survivor is AFK or holding the same button for too long, they get kicked out of the match.
Above the "find a match" button there is a checkbox that only appears when you are playing solo queue and when your survivor isn't carrying an item.
If it is unchecked, finding a match proceeds like normal.
If the box is checked, the matches it searches for will include matches that have already started that have any disconnected or kicked survivors.
If it has you join one of these matches, you will replace that disconnected or kicked survivor and you will be in the same health state and the same amount hooks and everything (except their character and skin) as they were when they left.
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@almofan1001 said:
I see a lot of survivors complaining about killers running anti-gen builds and claiming it is "boring", "you don't need anti-gen perks if you are good at the game" or "excuse for being bad at the game" etc.
Do you know how miserable the game would be WITHOUT killers running anti-gen builds?
Without antigen builds:
1 Most of the games would consist only of top-tier killers (Nurse, Blight, and maybe Huntress)
2 Tunneling and Camping would be increased even more to the point where the majority of killers would hardcore tunnel and camp every game
3 Less Diversity of Killers
4 Increased Survivor Queue Times
5 More "Toxic" Killer Playstyles
Antigen builds are what actually make the game somewhat interactive instead of tunnel and camping every game— it incentives the killer to pressure the map in different areas. Killers actually get rewarded for playing well and none of the antigen perks are OP by any means (hint: Eruption isn't OP - 3 gen is strong, not Eruption by itself). Additionally, weaker killers actually have a chance to play Dead by Daylight.
If you think the game is "boring" with most killers running antigen builds, then you are really underestimating how boring it can actually get. If you take one thing that actually rewards the killer for playing well, then don't be surprised that killers would play the scummy way possible.
If you so desperately want killers not to run antigen builds, then your best bet is to make antigen perks base kit and remove anti-gen perks completely from the game.
Antigen builds are fine and actually makes this whole unbalanced game more balanced & fun for BOTH sides.
I agree, although I don't think I've ever heard survivors say it's boring, I've mostly just heard them say it's annoying. And this is hilarious because if anyone thinks anti-gen perks are annoying, then I've got a solid list of survivor perks that are "annoying" as well. But I've gotten used to them just like they should get used to annoying killer perks. There's a lot of annoying stuff in this game, but I don't think you can ever lose a match without being annoyed.
Also, Spookyloopz has used anti-gen builds and he uses it well.
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@DbDPlaya said:
I was collecting Green Glyph and I was the only one left alive, knowing this the killer still downed me and didn't wait for the challenge.
I think that's kinda messed up, but it's not the killer's responsibility to let you finish archive challenges. Killers have to focus on a lot of different things and not waste a single second of the match while survivors can have a little wiggle room since other survivors are doing the work as well.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/354683/im-sick-of-match-results-not-adding-up
The results you get whether brutal/ruthess/merciless are dictated by the emblem system, not by how many kills you get. If you want better results on that front you should familiarize yourself with the emblem system.
https://deadbydaylight.fandom.com/wiki/Emblems?so=search
A few basic points to keep in mind:
1. As someone else said the Devout emblem is currently bugged not counting the final sacrifice, best you can currently get here is gold.
2. Tombstone and Mori's can reduce your total hooks causing a lower emblem score
3. Instadowns will also reduce your emblem score due to fewer chases and hits, this in particular does hurt killers with those abilities like Myers
4. Camping and wiggle outs/DS, pallet saves, flashlight saves in particular also hurt emblem scores
Thank you for the information, that makes sense now! I guess they should probably change that, though, huh? The emblem system is kind of frustrating and I feel like they should count towards match results just as much as kills themselves do (Whether it's a sacrifice, mori, reverse bear trap, tombstone, dc, or whatever. I guess that's the most frustrating part, because I think all of those should count the same.). If both kills and emblems counted just as much, you could sometimes have a short match, but still get merciless killer because you got a 4k. Or you could sometimes get more than brutal killer when you get no kills, but the match was very long and you got a lot of emblem points.
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@Sorosti said:
ONLY FOR THE EPIC GAME USERS !
Hey everyone, so I would like to ask you about something.
Everyone basically knows that the auric cells price in the epic game store is less than steam, but what had me wondering is that the offers do not make any sense, in this screenshot we can see that the price of 500 Auric cells is 0.99$, but if we want 1100 Auric cells we have to pay 2.99$, if we take 0.99$ 3 times we get 1500 Auric cells.
So the 0,99$ is the more worth it ? it works basically with all the other offers, like if we have 25,99$ to spend taking the 0,99$ 26 times will make a benefice of 500 auric cells : (Here are the mathematics 0.99$=500, 0.99x26 = 500x26 , 25.74$= 13 000) .
I don't know if its a question of region, a bug or another thing, but I just wanted to know if the epic game users have the same and if so let me know please.
https://us.v-cdn.net/6030815/uploads/B4C3XMQOI5XJ/screenshot-2022-11-03-174848.png
I had no idea their prices were cheaper, that kinda pisses me off
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3264496#Comment_3264496
What situations are you talking about where you think you lost where you wouldn't have if you were on PC?
Mostly just being spun or just in situations where I can't look in a different direction fast enough. I get that you can increase your sensitivity but that is very difficult to get used to.
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I'll be happy once we get Grace from Identity V as a killer and then they should probably stop after giving her a few sexy outfits (:
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@Shroompy said:
No.
Does PC have the advantage over console? Yes, without a doubt. Is it the sole factor as to why you're losing your games? No.
I do agree with what TheArbiter said in that a patch like this just wouldn't be worth the trouble, but I do think that a good chunk of matches I've lost in were mainly because of console limitations.
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@TheArbiter said:
This would just complicate game balance even more
Well said, short and to the point, and I think I agree with you.
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I'd have to say Furtive Chase. I think it's a very underrated perk. While it sometimes doesn't help much, it adds a ton of fun to the match. The token part of it doesn't help much and I could care less about that but if you pair it up with other obsession perks, it makes the match a lot more complicated (in a good way), plus it helps you practice keeping track of which survivor is which. But it's just really fun to mix up who's the obsession and when, even if it makes it more difficult. So I guess you can say it's more of an rng based perk, but it's really just good to use for fun.
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As much as I hate playing certain killers on rpd, it does add to the overall experience of the game. Same reason I hate that survivors can't spam their flashlights anymore. There are some things in the game that I hate, but sometimes it adds an extra challenge or sometimes you learn something new. Also it's very satisfying to get a 4k after they've been clicking they're flashlights the whole game but I guess I won't get that anymore.
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@Ryuhi said:
Controller is the real reason why this perk needs to be reworked. As others have mentioned, on mouse and keyboard it has ways to counterbalance its effect fairly consistently, but on controller you're pretty much SoL. There are actually quite a few controller specific issues on killer side especially (and a handful for survivors as well,) just due to the nature of the control scheme. I feel its very important to consider both control schemes when looking at its impact.
Well said, you should just put everything you said as it's own discussion