Haven414
Haven414
About
- Username
- Haven414
- Joined
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Comments
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That's a great idea. I think it should be split between blood web and bloodstore. Bloodweb would be purely for leveling up and prestiging (being about half the average blood points you would normally spend) and the bloodstore is for getting specific add-ons, offerings, and perks (all half average blood points) so you don't have to keep buying the useless add-ons that just stack up cuz you never use them.
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@GannTM said:
As the number one member of the Spirit simp club, I want to make the statement that no one shall judge any of my fellow chads that simp for a fictional character they are in love with. It’s valid, and you are valid c:
Personally, I don't really simp for any dbd characters, but I totally understand when it comes to Artificer from Risk of Rain 2.
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I've bought a few. Some were kind of worth it, but the high prices do actually piss me off. I just got Executioner and Onryo for 5 dollars which is a good deal, but if I wanna to get outfits for them, I have to pay like 25 bucks which is a stupid price.
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@Nirgendwohin said:
maybe because some charms are only recognizable in a certain size or no longer look good.
just out of curiosity. does anyone look at other players' charms?
A killer's charms, yes, but I never really notice survivor charms.
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@Araphex said:
I really like this idea. Even if not the Blair Witch, but something similar like they did with Billy being like Bubba in a sense.
The Blair Witch is said to be a ghost, and I was just thinking yesterday why don't we have a haunted house map.
It is said the Blair Witch can cast illusions, curses, shapeshift and possess others. What if we had a killer who could possess survivors for a short time or shape shift into them? An invisible killer that can only attack when possessing someone? Or if they have to go the simple route of making illusionary gens or showing illusionary survivors in the game? I really think there is potential.
The haunted house idea is a great point. We need a haunted house map, it's kind of funny we don't already. Also, those are some great ideas for her power but you should check out Mooks' comment with his concept, because he has some very similar ideas.
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@Mooks said:
i agree Blair Witch does belong in this game calling itself the Walk of Fame for Horror!
Made a concept for her as a killer a while back:
https://forum.deadbydaylight.com/en/discussion/154559/licensed-killer-concept-the-blair-witch
as to her appearance, she was depicted in an official videogame from what I have read.
also we have the Dredge‘s void which could kinda work for a complete killer as well maybe? Let her have a vague humanoid shape but completely in form of the Darkness so you can’t make out exact shapes if you know what I mean..
I love the idea of kind of shrouding the way she looks. I would imagine something like a mix of this image and depiction of her:
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@Mooks said:
i agree Blair Witch does belong in this game calling itself the Walk of Fame for Horror!
Made a concept for her as a killer a while back:
https://forum.deadbydaylight.com/en/discussion/154559/licensed-killer-concept-the-blair-witch
as to her appearance, she was depicted in an official videogame from what I have read.
also we have the Dredge‘s void which could kinda work for a complete killer as well maybe? Let her have a vague humanoid shape but completely in form of the Darkness so you can’t make out exact shapes if you know what I mean..
Dude, TOTALLY. I will for sure read through that concept, it looks awesome.
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I don't always give hatch, but if someone DC'd, I always give them hatch.
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I want them back the way they were and I’m a killer main
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It's just something you gotta try to strategize. You gotta judge the scenario and if you're sure the killer's gonna hit you whether you drop the pallet or not, then don't drop the pallet. In some cases, even if the killer's gonna miss, then maybe still don't drop the pallet cuz they still have the miss cooldown.
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@Iron_Cutlass said:
If you play normally and do your Tome challenges, you should be fine. Rifts arent hard, they are moreso just a time investment, but if you are going to invest a large amount of time into playing the game then you should be fine. Since most of the time you get well over the amount of playtime needed.
By the time the 3rd page of the Tome releases, I normally have the Rift done, and I reckon even with the Deep Rift cosmetics it will remain that way.
Challenges and Match XP contribute to getting Rift Fragments. Challenges requiring certain tasks to be completed, of course. Match XP is what you get from matches that contribute to your Account Level, it is based on playtime within a match.
I honestly feel a lot more confident now, thx!
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Yeah it’s super annoying. And that’s why I run bloodwarden and noed.
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I would appreciate a way to spend them faster but what I really want is double bloodpoints to be normal bloodpoints
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If the killer gets a 4k, I think it's beyond rude and a sign of poor sportsmanship to tell them they're tunneling. If they crushed you and got a 4k, then scoreboard, dude. Tunneling is rarely a good strategy, so if they won, they were either not tunneling, or using it as a strategy (ex: if the killer is in a lot of situations where they have to choose between multiple survivors, they're obviously going to choose the one that they can get more value from, like the injured survivor or the obsession.)
Like I said, though, tunneling is rarely used if the killer won. If the killer did not do well and was tunneling way too much, than they're just being a dick and you could totally call them out for tunneling.
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When I clicked the link to general discussions, this said "Can we nerf p..."
You have a pig pfp so I assumed you said to nerf the pig XD
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These are actually the three I came up with in my Ink Demon killer concept (link at the bottom):
Rush of Blood:
Whatever it is, something within your body is keeping you going.
Whenever you hook a survivor, Rush of Blood activates. While activated, your lunge distance is increased by 15%/17%/20%. When you injure a survivor or put them in the dying state, Rush of Blood deactivates.
“I will not let the demon touch me again.” -Alice Angel
Punching In:
Invite them once and they’ll never come again.
The first survivor to complete the sabotage action gets injured (if already injured or exposed, they are put into the dying state) and inflicted with oblivious for 30/35/40 seconds. After this happens, each survivor’s sabotage speed is decreased by 15%.
“Always on time.” -Henry Stein
Hex: Dark Revival:
The worst is yet to come.
Each time a dull totem or hex totem is cleansed, gain a token. When 4 generators have been repaired, all generators become blocked by the entity for 10/12/15 seconds times the amount of tokens you have. If the hex totem this perk is applied to becomes cleansed, you cannot gain more tokens, but the ones you have still apply. Cleansing this totem also counts towards gaining a token.
“Tell me another one, Uncle Joey.”
Here's the link to the doc where I made the entire killer concept if you wanna check it out:
https://docs.google.com/document/d/1G-stEM__iyat8RR2vh3EDZUiAiSFrdw939oc4Pt1OF4/edit
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@Jarky said:
Click your picture on the top right -> Edit Profile. On the far right, there's a box that says 'Change My Picture' -> Select one and then scroll to the far bottom and click 'Save Avatar'.
Oh lol I didn't see that there, thanks dude
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I mostly agree with what you're saying, but I'd say, if anything, they could do something where say, if one survivor disconnects when there are still 4 (or just a specific amount of) gens left, then the rest of the survivors get some kind of little buff to help out. Not something too crazy, but just to give them a little boost if they already get screwed over by a teammate.

