can we seriously buff wake up to 100% lmao

it's like adrenaline that you can only use 2 times if actually manage to get to the exit before anyone else opened it, or else can it still give the effect of the perk to the one opening it like leader and vigil etc does? it's a bad perk but there's legit not even a single reason ever to use it, so buffing the crap out of the perk even if it was 1000% faster, would anyone actually use it? so why not buff it like no tomorrow so there's actually 1 reason to use it lol, it could counter no way out or something idk.

Comments

  • Maybe not 100% but definitely more than what it currently does. Also giving it to a nearby mate or at least give that mate the info that you have the perk would be great.

    while at it, also bring Pharmacy to a usable level. It’s completely outshined by CoH, inner strength, even self care or just equipping any medkit…

  • Buffing Wake Up! to open doors twice as fast would make it a pretty helpful perk in the right circumstances. As the perk is now, you're better off bringing Resilience to gain a general purpose speed boost for entire match in addition to slightly faster door speeds, and Aftercare is better for giving your teammates information on what you are doing.

    @Mooks said:

    Maybe not 100% but definitely more than what it currently does. Also giving it to a nearby mate or at least give that mate the info that you have the perk would be great.

    while at it, also bring Pharmacy to a usable level. It’s completely outshined by CoH, inner strength, even self care or just equipping any medkit…

    Pharmacy has a useful niche as an item farming perk, imo. Bring Ace in the Hole and you can farm green medkits and medkit items every game.

  • And give it more effects too!

    Not too sure since I forgot this was a perk, but how about your aura being hidden while opening a gate and/or the gate noises being muffled only to the killer?

    Anything to make it more viable would be good. I love seeing underwhelming perks get more power.

  • They keep it at 15 percent just in case it gets bugged again lol

  • @ClumsyTrapper said:

    They keep it at 15 percent just in case it gets bugged again lol

    lmao I remember that, but they could switch it off

  • 33% would be ideal. 100% is ridiculous.

  • @Mooks said:

    Maybe not 100% but definitely more than what it currently does. Also giving it to a nearby mate or at least give that mate the info that you have the perk would be great.

    while at it, also bring Pharmacy to a usable level. It’s completely outshined by CoH, inner strength, even self care or just equipping any medkit…

    so many perks need big buffs, like they aren't totally useless but they give not enough to be worth a perk slot

  • @GoshJosh said:

    33% would be ideal. 100% is ridiculous.

    how so? survivor is 3 perk the whole match and still need to be able to open the exit themselve, and that's if a teammate isn't already opening it, extremely situational,

  • @Mazoobi said:

    And give it more effects too!

    Not too sure since I forgot this was a perk, but how about your aura being hidden while opening a gate and/or the gate noises being muffled only to the killer?

    Anything to make it more viable would be good. I love seeing underwhelming perks get more power.

    could be reworked, the more gens are done the more you are waking up and so the better you perform? like the survivor version of fire up? the more gens are done the faster your actions are? like 2/2.5/3% faster actions speed for each tokens, and that includes every single survivor actions but running/walking of course, cleansing, opening gates, healing, vaulting etc etc.

  • Thought they buffed that perk on the 7.0.0 patch notes?

  • @wewantbetterfun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679984#Comment_2679984

    could be reworked, the more gens are done the more you are waking up and so the better you perform? like the survivor version of fire up? the more gens are done the faster your actions are? like 2/2.5/3% faster actions speed for each tokens, and that includes every single survivor actions but running/walking of course, cleasing, opening gates, healing, vaulting etc etc.

    Could work considering Fire Up and Wake Up came from the same chapter so the contrast between the two roles would be interesting!

  • @wewantbetterfun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2681948#Comment_2681948

    how so? survivor is 3 perk the whole match and still need to be able to open the exit themselve, and that's if a teammate isn't already opening it, extremely situational,

    Keep in mind it is stackable with Spine Chill, Resilience, and Leader. So you could have a gate open in like, what, five seconds? Doesn't need to be above 33%, that would still allow it to be opened even solo in most circumstances.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2681954#Comment_2681954

    Keep in mind it is stackable with Spine Chill, Resilience, and Leader. So you could have a gate open in like, what, five seconds? Doesn't need to be above 33%, that would still allow it to be opened even solo in most circumstances.

    no one will use it if it's 33%, it will stay forgotten

  • @Myla said:

    Thought they buffed that perk on the 7.0.0 patch notes?

    it was a massive nerf before the fact it woke up scott it nerfed the whole patch

  • I would increase it to 25% and make it so that it allows the entire team to see the exits permanently once active.

  • I agree it should be buffed but a 100% is a bit too much.

  • It should be a miniquest perk. The more you do in the match, the more % increase you will get. With a cap

  • No one would use it anyway

  • @CowabungaDude said:

    100% would be a guaranteed escape in most cases. id make it up to 35

    why would it be a problem? that means the survivor had 3 perks all game, I see no issue with that

  • @CowabungaDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2683873#Comment_2683873

    Lets say your team gets stomped on, youre the last survivor and you dont find the hatch. if that happens you can just sit at an exit gate and get out before the killer can even guess which gate youre at. i dont like perks that can single-handedly win you the game, thats just wrong

    not like it doesn't happen already, if the hatch is on the other side of the doors and the survivor waits there, they can get out, yes it sucks but it still happens.


    then DH and unbreakable should be changed then, since you hate perks that can make you win the game just for having it.

  • vigil gets rid of harmful effects and exhaustion faster. pharmacy open chests faster and get a speedy medkit first time. wake up Save 3 seconds when opening exit gates and show where you are to others. sounds good on paper until you play them ingame then you find out they not good and need a buff. pharmacy is ok where it's at vigil got buffed and quentin isn't on weed anymore so the last part of fixing him is to buff wake up, you can listen to us right devs

    the devs:

    hellraiser-nft.jpg

    ha ha pc players who are they

  • @wewantbetterfun said:

    it's like adrenaline that you can only use 2 times if actually manage to get to the exit before anyone else opened it, or else can it still give the effect of the perk to the one opening it like leader and vigil etc does? it's a bad perk but there's legit not even a single reason ever to use it, so buffing the crap out of the perk even if it was 1000% faster, would anyone actually use it? so why not buff it like no tomorrow so there's actually 1 reason to use it lol, it could counter no way out or something idk.

    Are you joking? To open the gate in 10 seconds and I can't do anything playing as the killer