wewantbetterfun
wewantbetterfun
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@Aurelle said:
Her hitboxes have been a problem since she came into the game. I highly doubt they'll ever be fixed.
they once actually did reduce her hitboxes to make them more realist to the actual hatchet, people complained like crazy saying it was impossible to hit hatchets anymore, and I experienced it, legit the hatchet would hit the survivor on the hand or else and it wouldn't hit at all, if it wasn't ON them it wouldn't it or most of the time it wouldn't, they reverted them
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@danielmaster87 said:
With the TR nerf to Pig from way back when and the more recent TR nerf to Deathslinger, the devs have made it clear that they don't think smaller TRs are fair. I completely disagree, but that's the direction they're pushing the game in. You could have had smaller TR killers with M&A so that you can actually sneak up on survivors and they wouldn't have much reaction time, but apparently that's OP and too meta for survivors to handle, in other words just the casual survivors who complain about everything the killer has.
fact
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@TeabaggingGhostface said:
All he needed was to give him a cooldown between exiting scope and attacking, but they killed quickscope, which is where most of his skill was in
you can't snipe anymore, try to do 16 meters shots with that 0.4 seconds, it's impossible, they see you aim and they have all the time to move, the quickscope was the only thing that allowed him to do snipes, it's impossible now.
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@Phasmamain said:
Yes it was too much but he did need changes
he needed nothing
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I loved deathslinger and was nearly a main of mine, I played him once since the nerf (2 weeks ago) and it was the worst experience i've ever had, none of my shits were further than 7 meters away, he is slow, really unenjoyable to play, doesn't feel right, it's a real pain, never hated a killer I used to love as much as I do now, thye really need to revert everything they did, the only positive is the stun when breaking the chain, which is a nice buff, but everything else is just an extra nail in his sealed coffin
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@Sludge said:
It needs more hooks, 4 isn't enough.
5 would be enough
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@RaSavage42 said:
Corrupt does delay the game for like 10-20 seconds... As soon as the match starts the Survivors know that you're running it so they'll either Boon a Totem close by or spread out to the other Gens... and you might have one Survivor stay around a Blocked Gen to start it as soon as Corrupt ends
Pain Resonance can be taken out by a sabo player and bad RNG
who sabo in all honesty? you see 1 sabo squad every 15 matches
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@SvarturSteinn said:
Corrupt is just reliable value for stalling a few generators, it tightens up the patrol of an early game but for the 2 minuets it provides that's also 2 minuets I'm handing to the survivors to spread out and eliminate any glowing bones on the map because for me to patrol the dead zone I just created would be foolish. You run corrupt, you shouldn't run any hexes.
Pain Resonance is very easy to fool as well, it's no different that feeding false information when you know the killer has perks like Thrilling Tremors. You see the killer approaching a hook and you're working on the generator? Just let go for a few seconds. If it explodes and doesn't make you scream the killer is likely to assume no one in there most of the time, why trek across a map to a generator you've just been told is regressing. Also with how girthy maps can get the 4 hooks can be placed in extremely inconvenient positions, RPD being the most blatant offender.
Are they good perks? Absolutely.
Do they have drawbacks? Absolutely.
corrupt assures you don't lose 2 gens in the first 2 minutes, it's too good value, and well yes pain resonance hooks placement can suck, it's still a perk you shouldn't ignore
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@SpaghettiYOLO said:
I've been running Jolt. Pain Resonance, Pop, and Eruptuon on Nemesis lately. The salt it incites is hilarious. And while it most certainly is overkill, it really highlights the fact that most survivors just blindly do gens and rush into a three gen situation and a build like this absolutely shuts down a three gen and screeches everything to a halt.
sounds like it lmao
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@SeannyD115 said:
The only problem with pain resonance is if you get bad rng with the 4 hooks
yes that sucks when it happens but it's still worth the perk slot
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honestly pretty good XD
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This is so ######### busted, I've seen some stretched res but having a comparaison like this, I always called stretched res a cheat and it confirms it.
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I feel killer perks should impact way more than survivors perk does, killers have 4 perks while survivors have 16 perks, so the killer perks should show real strength instead of giving a tiny boost, for exemple brutal strengt and bamboozle, they give such a small % in speed, both should be doubled, just an exemple, while survivor perks can totally change the game because only 1 of them runs it and the others run other game changing perk, survivor perks impact too much the game compared to killer perk, the only real game changing perk that is trule strong for killers is devour hope, which again can be removed early on, but that's a very powerful perk, there isn't that many truly powerful perks that affect the game in too many ways for killers.
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@Zachcjjj said:
pretty sure a good survivor running deadhard is still a good survivor not running deadhard
you'd be surprised tbh on how bad they can be if they are exhausted before they can use it
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2719488#Comment_2719488
in high mmr all.
I don't unless it's end game
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@hiken said:
i mean killers rely on heaving camping and tunneling so?.
not all
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@Ramxenoc445 said:
Dead hard is life you'll never take it from me. I feel so lost without it. It especially helps when I get unlucky in a loop I didn't know was blocked or whatever or if someone used a pallet I didn't know was used. I tried not using it after a while but its really hard to not use it. Its not hard to counter play honestly. Just wait it out and swing, though I gotta say some people are really good at knowing exactly when to use it so you will have to deal with that either way. Its the same for me with BBQ on killer though if you take that from me i'm hella lost I need that info.
you will have to live without it eventually
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@Gcarrara said:
If you're interested in gameplay and power only, I'd say spirit or twins. If you want to consider perks too, i'd agree clown is a good choice. 🙂
Twins? is this a joke?
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@CowabungaDude said:
https://forum.deadbydaylight.com/en/discussion/comment/2717618#Comment_2717618
I guess it's just easier to use
DH extend the chase more than SP ever will, that's why nearly everyone use DH
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2717232#Comment_2717232
Lithe, Balanced you need to be alert and interact with the environment around you and sometimes the killer hits you before you reach that window or hill. Dead Hard you just press a button. Sprint Burst extends a chase by 5-10 seconds at the beginning and then they are exhausted. Dead Hard can extend a chase for 2-3 gens if you keep chasing.
fact
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@CowabungaDude said:
Okay, what about sprint burst? If anything, it's even better than dead hard
if it is, why everyone use DH over SP?
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@sulaiman said:
I usually dont run dead hard, but i also hope for the day when stretched res and color filters are banned from the game, so killers can show their skill instead of just using extra programms to nullify stealth.
too many things to deal with, bhvr will never adress those since they have no clue how
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https://www.youtube.com/watch?v=33I-jdxaQsk@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2717140#Comment_2717140
Well, if the Survivor is laggy enough and you get lucky, it could happen again
I don't want this ######### again >:(
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2716006#Comment_2716006
Apparently, with bad RNG, it was impossible to remove the traps.
Part of her power, see no issues in that, if you want to be a dick you can chase the survivor from a distance so the timer goes down wihtout triggering the chase, it's sometimes not the rng the issue
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@KajdanKi said:
You are for sure the killer who has tunnel vision, tunnels one guy and
- if he loops you whole match and you finally catch him, you facecamp them and in the end screen you cry about gen rushing
- if he loops you whole match and you cant even catch him you disconnect because its #########.
You cry about dead hard but for sure you use meta perks like 3 gens block in the beginning aling with noed.
Most of killers I see they never have a tactic to win , they just cry how this and that op is but when you see what the hecj is oje doing during match you ask yourself - is it another baby killer with 10hours?
Then you look up hour time - 999hours and yeah... another dumb player....
Ehh
I don't tunnel, only when someone is being a real ass, other than this I don't, if you are the only one I find and you are injured I go for you because it's the smart thing to do, if someone unhooks you and I see them 85% of the time I go for the unhooker, so stfu
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@ScottJund said:
It actually used to do this. For example, if you chainsawed a pallet as a survivor was vaulting it, the pallet would break and the survivor would go down, every time. When they added dedicated servers, they broke it and never fixed it.
this is so annoying, pallets are too safe for no reason because of this nonsense, you can slow vault towards the killer and the survivor won't give a #########, they will run away
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@dictep said:
You’ll see when they nerf camping and tunneling. Hordes of killers will come here crying blood.
it's a bad strategy, not a perk, you can't balance something that is that much to the core of the gameplay, a perk is an addition to the gameplay, this cna be changed, if a killer want someone dead they have the right to do so, it sucks really bad yes and you hate the killer for doing it, but if you hate it, my hate for dead hard is also justified, nerf camping? make the timer go slower, you can't stop tunneling, you have teammates and DS, if all this fail, you are doomed, nothing you can do about it.
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@TeabaggingGhostface said:
Cant wait for dead hard to get bonked with the nerf bat
same, waiting for it
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@Shroompy said:
Yeah honestly have no idea why these powers prioritize breaking the pallet over the survivor
it wasnt always like this, it once worked the other way around
this was great, break the pallet and also injure/down the survivor, I want this back
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@Faulds said:
That's an idea to make things better than it is now for sure.
But i think Amanda shouldn't work like Trapper (she has very few traps to let RNG dictate their efficiency in my opinion). If i could change how traps work i would make 5 boxes spawn and make all survivors search through 4 of them (of their own choice).
I am really annoyed they removed the extra boxes for no reason, even more since they nerfed the timer add-on
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doctor
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@Satelit said:
I can guarantee you that facing 4 people who know how to use their Sprint Burst is even worse,which is what would happen if Dead Hard was gone.
idc about sprint burst and barely complain about it, you can tell they have it before they even use it, so you can try to get around it, you can't with DH, yes SB can be a pain in the ass too, but not as much as DH, the main complain I have about DH is that is messes with the hitbox for some reason, sprinburst is 150% and a lunge is like 172% or something? so why do we still miss even tho we are right on them? that's my main complain about it and mostly the only one.
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@CashelP14 said:
So what your saying is if dead hard is removed then killers won't need anymore buffs? 😂 that's what it sounds like to me.
Someone definitely hasn't played survivor enough to see the alternatives to dead hard.
3.4K hours legacy 2 jake and legacy 1 billy, all dlc, all killers P3 (or nearly) every survivor perks, around 1K survivors all the rest killer, I play both side but still is a killer main, I know the game extremely well and no not because DH would be nerfed/removed killers won't need any more buffs, but all I am saying is if the perk would be removed/nerfed the chases would be WAY easier than they are because if the chase should have ended it will simply end.
Making them way shorter than they should because DH extended it way more than it should, yes maps would still need balance, big maps should be smaller, and many other things, it's not only DH the issues, but it's a big big big factor and I am sure a big majority of killers will agree if they don't deal with a dead hard the game is most of the time easier because the chases ends sooner.
DH is one of the biggest issues right now, because it works too well with how the maps/loops are designed, if DH gets removed/changed, it won't change the maps issues, but it will be less bad to deal with because this perk won't be an issue anymore.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2714434#Comment_2714434
bring it on.
I still find lithe more valuable perk
I love lithe
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@TheMadCat said:
I don't use DH anymore and I'm fine.
good for you, you got better
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@Shaped said:
Imagine shaming people for using a perk.
imagine using such a skilless perk because you are so insecure of your skills
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@Bluebird said:
I run Dead Hard with No Mither solely so it's basically a second life 🤧
this I couldn't care less
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@Tr1nity said:
They would watch kill rates skyrocket than buff survivors.
lmao
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@humanbeing1704 said:
Question I use lithe does that mean I'm more skilled than dead hard users?
Yes because you run away to another loop using a speed boost and not press E to be immortal and reach a window pallet you didn't deserved, you reached that window/pallet vault so you deserved that speed boost to get to the other loop, DH you never deserve it because without it you'd be down 100%
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2714140#Comment_2714140
I'm not saying these perks aren't strong. I'd argue that some of them need adjustments and some of them don't. But that's not the question I was answering. Survivors complain about more perks than NOED just like killers complain about more perks than Dead Hard, and nerfing either of those isn't going to fix all the emergent issues with the game or stop people from complaining about things that hurt them in their matches. It didn't stop when Undying got nerfed, it didn't stop when DS got nerfed, it didn't stop when Ruin got overhauled, it didn't stop when keys got nerfed, it didn't stop when moris got nerfed, it didn't stop when BNP got nerfed, it didn't stop when instaheals got nerfed, it didn't stop when infinites got nerfed. Why would it stop now?
The idea that removing Dead Hard would fix the issues with this game and force seemingly dependent survivors to git gud is wrong. Skilled survivors, the ones who cause the most trouble with the perk, can play fine without Dead Hard. They just use it to reliably extend the amount of time they can safely run the killer. The ones who know all tiles, can accurately gauge how far the killer is behind them, and know exactly how much distance they have to work with can run you like a champion without exhaustion perks. Adding in an exhaustion perk just adds to the time they can stall you, and DH is currently the dominant strategy.
I don't like the current state of Dead Hard and think something needs to give, but I'm not naive enough to think this will be the end of killer issues with survivor gameplay, or that the survivors that give me trouble with Dead Hard are helpless without the perk.
I don't see anyone complain about keys anymore and neither about moris, they both got nerfed to the ground and it's fine, however I am sad moris are near useless now while keys can still maybe allow one escape, insta heals are gone and no one complain about this, we don't complain too much about them, it's the healing speed the issue, this is what we complain about, BNP is still very strong but I don't see complains about that.
If players still complains it's because there is still issues about it, and I am not saying removing DH will fix the issues, the maps are the main issues and how the tyles can be chained without wasting pallets or by taking so much time by having so many safe pallets over and over again, but if DH was for exemple removed, MANY of the issues would already be really more forgiving because they cannot abuse this safe distance perk to allow them to extend the chase even more, they failed a mind game? they go down, they try to bait a direction but goes wrong, they go down, they can't get their jailfree card anymore and this would already be a MASSIVE improvement into the killer experience.
I know removing DH wouldn't fix the game issues, but the biggest one of it at the moment would be fixed, this is why nerfing DH is really needed, it gives way way way way too much for the survivors, most of the survivors i've faced that don't have dead hard on average go down within the first 2 pallets, this just show how much reliant survivors are to this perk, and it's bad/unhealthy.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/2714137#Comment_2714137
i totally sucked when i tried to used it anyway🤷🏼♀️
blamed hit boxes at the time,
but it was jus that my timing was horrible, lulz
now survivors abuse the hit validation, gotta love it -_-
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2714124#Comment_2714124
Circle of Healing? Iron Will? Borrowed Time? Unbreakable? DS, even though it's been nerfed to size and it's generally your fault if you trigger it?
Nothing will ever cause either side to stop complaining about the perks and tactics the other side uses most.
survivors mainly only complain about noed and not many other perks, killers complain about many survivor perks because they are mostly all busted, should BT allow a survivor to body block for 12 seconds and then complain about tunneling with or without ds? no, remove collision, should Iron will totally stops survivors from breathing? most definitely a bug that they totally can't fix but it's justified, is unbreakable a pain in the ass? totally, 1 unbreakable can ruin the whole match for killer, CoH range is busted and like mclean said it should be 16 meters and not 24.
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@Xyvielia said:
been playing DBD for 4 years and have used DH all of 10-15 times about 3 years ago
...you must only hate me a little 🤔
or maybe a lot
no
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@dspaceman20 said:
Imagine insulting someone for using a perk? I bet I dead hard was nerfed or removed killers like you would still be complaining about survivors.
okay let's say DH is nerfed, what would killers complain next? still DS? killers always did, but what else? there's the usual swf complains and genrush, but is there actually many other perks killers complain? not that much.
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been playing since 1.0.0 and maybe been a killer main since 1.0.6 and I am leaving the role so hard, barely play killer now and even less solo survivor, when a friend of mine play I play with them but it ends there, killer because too stressing and sweaty.
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@EvilBarney666 said:
BT in my opinion is made to deter the killer from going after the person just unhooked. As a killer main I will tell you this. If you have BT and you body block me from chasing the unhooker... I will tunnel you down and wait out your DS.
Don't weaponize a defensive perk.
fact
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/301342/killer-perk-idea-i-want-a-new-toy
So, there are some issues here.
There isn't a single haste related perk on either side that goes higher about 4 seconds save for edge cases like NOED where you get 4% permanent haste as long as the totem is lit.
This perk in general doesn't really help killers advance their objective as juggling survivors in this way just isn't time efficient or generally useful anymore. There was a time when this was a common action killers actually did, but where at least two years removed from that being a thing now.
Agitation, Iron Grasp, Mad Grit and Starstruck are generally better perks built around chasing people while carrying another survivor as there is no real penalty associated with it and generally they don't actively interfere with your main objective of getting people on hooks.
fair enough
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@GoodBoyKaru said:
The description and names of characters only exists if you have the DLC.
It was changed because of legal issues.
I don't understand how perk names are legal issues, it's just a pain to learn new names when you knew them for so long
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yes or stop the totem from being blessed for some time